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At least 19 recordsLinked to original sources

Note-Level Temporal Grounding of Musical Concepts in Large Audio-Language Models

Large audio-language models (LALMs) demonstrate growing music-understanding capabilities, but whether their responses are grounded in acoustic evidence remains unclear. Musical language often involves abstract concepts whose acoustic evidence is difficult to define and evaluate precisely. We introduce MusicGroundingBench, a controlled benchmark of algorithmically generated piano audio with exact symbolic alignment, comprising three-note and two-bar settings. We evaluate two complementary capabilities: grounding, which localizes the acoustic evidence for a musical query, and understanding, which answers questions about the same excerpts. Our experiments show that cross-modal fine-tuning enables models to learn each capability, but adding grounding supervision does not consistently improve understanding across backbones. We further test whether understanding requires listening through audio-ablation controls that remove or replace the input audio, and use attention analysis to examine whether grounding supervision shifts attention toward note boundaries. Meanwhile, the two evaluated LALMs show limited zero-shot grounding even for basic musical concepts, highlighting grounded music understanding as an important open challenge.

cs.SD↗

DuplexJail: Spoken Interruption Attacks on Full-Duplex Speech Models

Full-duplex speech models accept user speech while generating responses, making input timing a potential safety concern. We introduce DuplexJail, which delivers fixed, request-independent spoken jailbreak prompts through the user audio channel. Across four open-source models and 720 harmful requests from AdvBench and HarmBench, we compare fixed-delay and refusal-triggered interruption with request-end and post-response controls. On AdvBench, Guided Completion at a 1.0 s delay raises whole-response attack success rates to 40.3% for PersonaPlex and 48.7% for PersonaPlex-RL, increases of 33.8 and 39.3 percentage points over baseline. On HarmBench, which was not used for prompt selection, the same prompt at a 0.5 s delay increases ASR by 14.7 and 12.3 points, respectively. Effects vary across models: selected conditions increase FLM-Audio's harmfulness, while BayLing-Duplex shows decreases. These results show that spoken-jailbreak effectiveness depends on delivery timing and motivate safety evaluation across stages of full-duplex interaction.

cs.CR↗

The ISCSLP 2026 Real-World Audio-Visual Speech Enhancement Challenge: A Benchmark with Natural Mixtures and Degraded Video

Audio-visual speech enhancement (AVSE) uses a target speaker's visible articulation to recover that speaker's voice from overlapped speech. Yet most evaluation protocols rely on synthetic mixtures and reliable video. The ISCSLP 2026 Real-World AVSE Challenge addresses both gaps. Track~1 combines naturally recorded two-talker mixtures, which lack a clean reference, with reference-available remixes of the same speakers; Track~2 additionally degrades the target video in five ways and adds 3-m far-field recordings. Sixteen and twelve teams were ranked on speaker-disjoint test data by rank averaging over waveform fidelity, predicted quality, transcription accuracy, and speaker similarity. On Track~1 remixes, the best system reaches 12.7~dB SI-SDR and 0.85 STOI, but natural recordings remain harder: even the lowest CER rises from 9.0\% to 14.7\%. The leading systems use video mainly for speaker attribution rather than signal reconstruction, and the top two lose under 0.5~dB SI-SDR on Track~2. UTMOS and DNSMOS rank systems differently from the other metrics, so no single metric captures target-speech recovery. We release the baselines, evaluator, and official results.

eess.AS↗

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

An avatar that holds a conversation should decide what to say and to move while saying it, yet these abilities live in separate model families: spoken dialogue models produce speech without motion, and co-speech motion models produce motion only from audio handed to them. The standard remedy is a cascade that first generates the spoken response and then runs a motion model over the finished audio, which requires a second full inference pass and precludes any joint optimisation between the two. We present Motion-Omni, an end-to-end framework in which a spoken dialogue model natively outputs explicit facial expression together with hand, upper-body and lower-body motion, generated directly from the hidden states that produce the speech. Joint training is not optional here: with the speech pathway frozen, motion remains misaligned with the audio, and co-adapting the LLM, Speech Generator and Motion Generator under both objectives is what recovers alignment while retaining spoken-dialogue ability. Supervision comes from a scalable, model-agnostic pipeline that pseudo-labels consistent-voice speech responses with a replaceable motion teacher, yielding 422,856 quality-ranked pairs (1,402 hours). We further release SwDA-500 and, to our knowledge, the first public evaluation protocol for stochastic open-ended full-body spoken dialogue, matching audio across motion systems while unifying rendering, automatic metrics, human evaluation, and latency measurement. Instantiated with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches the same-audio teacher cascade to within 2% on reference-free motion metrics while responding 5.4 x faster (RTF=0.78, faster than real time), surpasses all non-teacher cascades on beat correlation and diversity, and reaches a 2.62% word error rate, the lowest among the omni-modal systems compared.

cs.SD↗

Brain2Speech-Net: Fast and Intelligible Brain-to-Speech Synthesis Without Text Decoding

The loss of speech limits communication for individuals with paralysis. Direct neural-to-speech synthesis is challenging due to the limited availability of neural data for training speech brain-computer interfaces. Most existing systems rely on cascaded neural-to-text-to-speech pipelines, which increase inference latency and propagate errors across stages. We present Brain2Speech-Net, a single-stage neural-to-speech generation framework without intermediate text decoding. We use a differentiable phoneme bottleneck and a deep-HMM alignment mechanism to map long neural recordings into the latent space of a text-to-speech (TTS) model, enabling high-quality speech synthesis. Brain2Speech-Net is the only system in our comparison that produces intelligible speech while generating faster than real time.

eess.AS↗

VoxReason: Auditing Source-Grounded Speech Plans Before Synthesis

Speech systems increasingly infer how an utterance should be delivered from context, but a plausible delivery plan may not be supported by the input. VoxReason is a small public benchmark and verifier for testing this failure before waveform synthesis. Each of its 100 cases fixes the utterance, provides derived records that name the source emotion and intensity, and changes one licensed cue. A system must cite the record for its delivery decision and update only the plan fields associated with the edit. We use deterministic verifier references, not a model leaderboard. This holdout excludes every emotion and intensity combination observed in training. A prior-only predictor achieves 0.958 accuracy across plan fields but never changes its plan consistently after a cue edit. This contrast shows that plan agreement does not demonstrate source grounding. The released suite provides an auditable measurement layer for screening structured speech plans before synthesis. It is limited to derived records, not audio inputs.

cs.SD↗

Scaling Audio Models Efficiently: Joint Optimization of Scale, Resolution, Adaptation, Precision, and Sparsity

Large automatic speech recognition (ASR) models such as Whisper must be deployed across hardware with widely varying memory and inference-speed constraints. We present a compression framework that jointly parametrizes Whisper deployment along six dimensions: model size, temporal resolution, encoder token stride, low-rank adaptation capacity, weight precision and sparsity pattern. All axes are jointly optimized using NSGA-III with respect to three deployment objectives: word error rate (WER), inference FLOPs, and memory footprint. Across 50 of the 1,680 candidate configurations evaluated, we characterize the conditional effect of each axis and identify compression combinations that dominate naive single-axis scaling, while finding that 1:4 structured sparsity fails to recover acceptable accuracy under the tested recovery budgets. We report measured WER and resident memory, use analytical EffFLOPs as the search-time compute surrogate, and separately validate representative inference configurations using measured real-time factor (RTF).

cs.SD↗

X2Streaming-ASR: wait when uncertain, emit when ready for streaming ASR

Streaming automatic speech recognition (ASR) for real-time voice agents and full-duplex dialogue must provide accurate partial transcripts with low commit latency. Existing systems commonly use a fixed chunk size, look-ahead, or target delay, or encourage emissions near estimated acoustic boundaries. These approaches do not directly optimize how much additional context to use at each output position under a single-pass, hard-commit constraint. We propose X2Streaming-ASR, which decomposes streaming recognition into when to commit and what to commit. Its three-stage training procedure first establishes streaming recognition ability, then warm-starts the commit policy with automatically probed trajectories, and finally refines the policy using character-level, segment-assigned group-relative rewards for recognition accuracy and latency. Across AISHELL-1/2/3 and WenetSpeech, X2Streaming-ASR achieves a mean character-level commit latency of 24-97 ms relative to forced-aligned character endpoints, compared with 409-585 ms for the evaluated streaming baselines. It achieves the best streaming CER among the evaluated systems on AISHELL-1 and AISHELL-3 with substantially lower latency.

cs.SD↗

Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction

The pursuit of human-like conversational agents has long been guided by the Turing test. For modern speech-to-speech (S2S) systems, a critical yet unanswered question is whether they can converse like humans. To tackle this, we conduct the first Turing test for S2S systems, collecting 2,968 human judgments on dialogues between 9 state-of-the-art S2S systems and 28 human participants. Our results deliver a clear finding: no existing evaluated S2S system passes the test, revealing a significant gap in human-likeness. To diagnose this failure, we develop a fine-grained taxonomy of 18 human-likeness dimensions and crowd-annotate our collected dialogues accordingly. Our analysis shows that the bottleneck is not semantic understanding but stems from paralinguistic features, emotional expressivity, and conversational persona. Furthermore, we find that off-the-shelf AI models perform unreliably as Turing test judges. In response, we propose an interpretable model that leverages the fine-grained human-likeness ratings and delivers accurate and transparent human-vs-machine discrimination, offering a powerful tool for automatic human-likeness evaluation. Our work establishes the first human-likeness evaluation for S2S systems and moves beyond binary outcomes to enable detailed diagnostic insights, paving the way for human-like improvements in conversational AI systems.

cs.AI↗

Autoregressive Guidance of Deep Spatially Selective Filters using Bayesian Tracking for Efficient Extraction of Moving Speakers

Deep spatially selective filters achieve high-quality enhancement with real-time capable architectures for stationary speakers of known directions. To retain this level of performance in dynamic scenarios where only the speakers' initial directions are given, accurate, yet computationally lightweight tracking algorithms become necessary. Assuming a frame-wise causal processing style, temporal feedback allows for leveraging the enhanced speech signal to improve tracking performance. In this work, we investigate strategies to incorporate the enhanced signal into lightweight tracking algorithms and autoregressively guide deep spatial filters. Our proposed Bayesian tracking algorithms are compatible with arbitrary deep spatial filters. To increase the realism of simulated trajectories during development and evaluation, we develop a synthetic data generation framework based on the social force model. Results validate that the autoregressive incorporation significantly improves the accuracy of our Bayesian trackers, resulting in superior enhancement with none or only negligibly increased computational overhead. Real-world recordings complement these findings and demonstrate the generalizability of our methods to unseen acoustic conditions.

eess.AS↗

One-Stage Multi-Task Instruction-Guided 3D Spatial Audio Editing

Spatial audio editing modifies an existing soundfield according to a user's instruction while preserving the rest of the scene. Unlike conventional audio editing, it must reason jointly about audio events, spatial information, dynamic changes, and environmental information in first-order Ambisonic (FOA) waveforms. Existing language-guided editors mainly target conventional audio or rely on sequential operations, and therefore do not directly support one-stage editing for complex 3D spatial instructions. We present SwanWeave, the first one-stage multi-task framework for instruction-guided 3D FOA spatial audio editing. We build paired FOA supervision from open-source speech and sound-effect corpora using controllable room simulation, covering more than ten single-operation and compound tasks across the four editing axes. To handle this heterogeneous edit space, SwanWeave uses Spatial Edit Mixture-of-Experts (SE-MoE) with dual-level routing, selecting task-aware expert combinations for compound instructions and frame-level routed/null experts for local edit decisions. We further introduce Spatial Preference Optimization (SPO), a Direct Preference Optimization (DPO)-based alignment objective with edit-specific negative targets, and adopt staged training to improve natural-language grounding. Experiments show that SwanWeave achieves better editing quality than existing general audio editors and spatial audio baselines across all tasks. Spatial audio editing demos can be found at https://swanaigc.github.io/#swanweave, code can be found at: https://github.com/MM-Speech/SwanWeave.

cs.SD↗

ConversationalVoice: Full-Duplex Speech Data from Real Conversations through Source-Faithful Reconstruction and Conversation-Grounded Expansion

Full-duplex speech models require training data that preserves turn-taking, overlap, interruption, and backchannel behavior, yet these signals are entangled across speakers in noisy real-world recordings. We present Conversational Voice, a pipeline that converts real two-speaker excerpts into three complementary training-data artifacts. (1) Separation recovers speaker-specific tracks with stable speaker assignments, a canonical transcript, and naturally observed interaction timing. (2) Reconstruction generates speech in matched voices from a fixed source transcript, reconstructs the source turn order, pauses, and overlaps, and adds word-level alignment and delivery instructions. (3) Expansion generates new dialogue constrained by the source context, speakers, and observed interaction pattern. Automatic speaker-verification metrics remain strong across stages, with same-speaker similarity of 0.983-0.991 and positive discrimination margins of 0.199-0.209. Predicted speech quality (NISQA MOS) is 3.56 for separation, 4.41 for reconstruction, and 4.61 for expansion. A Gemini-based automatic evaluator assigns expansion mean scores of 4.94/5 for contextual coherence and 4.80/5 for dialogue naturalness. Expansion and reconstruction exhibit broadly similar interaction profiles; expansion's turn, overlap-event, backchannel, and interruption rates are 4.6%, 8.0%, 13.2%, and 16.0% lower, respectively. We evaluate data properties only; downstream gains in full-duplex model training remain for future work.

cs.CL↗

Stabilizing Instruction Supervision for Instruct-TTS via Controllable Diversification and Drift Filtering

Instruct-TTS systems expand structured style labels into natural-language training instructions through LLM rewriting, yet we find that over 40% of unconstrained rewrites contain semantic drift that corrupts supervision and weakens generalization. We formalize this problem as instruction supervision instability and propose a data-centric stabilization recipe that jointly improves coverage and fidelity through three mechanisms: controllable instruction diversification for systematic expansion, LLM-based drift filtering for quality control, and attribute-aligned supervision that grounds prosody control in acoustic perturbations. On the Chinese split of InstructTTSEval, our recipe raises instruction-following from 34.5% without fine-tuning and 51.0% with naive fine-tuning to 56.4%, while constrained rewriting reduces drift from 40.4% to 15.4%. Ablations confirm the three mechanisms are complementary, and the drift taxonomy may generalize to instruction-driven generation beyond TTS.

cs.SD↗

Noise Adaptive Streaming Audio-Visual Speech Token Enhancement for Robust Full-Duplex Spoken Dialogue Models

Full-duplex spoken dialogue systems enable simultaneous listening and speaking, but their audio-only perception often fails under background noise and overlapping speech, leading to incoherent responses. Recent audio-visual dialogue approaches show that incorporating visual cues such as lip movements improve robustness under audio corruption. However, existing approaches often adapt the large speech dialogue model itself to process visual input, requiring costly multimodal training. We propose AV-STE, a modular streaming audio-visual front-end that restores corrupted semantic speech tokens from noisy audio and lip video before they reach the speech LLM. The downstream dialogue model remains entirely frozen, preserving its pretrained conversational capabilities. When integrated with frozen Moshi, AV-STE improves average GPT-4o-judged response coherence from 1.42 to 1.91 under same-dataset speaker interference while largely preserving turn-taking behavior. Gains also transfer to out-of-domain Seamless Interaction.

cs.SD↗

Semantic Refinement of Universal Audio Representations through Audio-Description Alignment

Universal audio representations must preserve acoustic detail while making high-level concepts accessible across speech, music, environmental sound, and downstream models of different capacities. We study semantic refinement of an acoustically pretrained encoder by adding audio-description alignment to a foundation of BEST-RQ, reconstruction, and CTC. We compare matched control, shuffled-description, and correctly paired trajectories to distinguish correct correspondence from an extra contrastive objective. Each endpoint is frozen and evaluated with a temporal-mean linear probe and a sequence-aware LLM readout, testing whether the refined information is directly accessible and remains useful to a stronger model. Across three paired seeds, correct alignment improves domain-balanced classification by 4.66 points with the linear probe and 2.59 points with the sequence-aware LLM, with positive changes in every domain. Correct pairing accounts for 87% of the linear-probe gain, while the LLM shows its clearest correspondence-specific benefit in captioning. Dense acoustic objectives provide complementary gains under both readouts. A separate 24-layer continuation remains competitive with leading public encoders under the shared evaluator, supporting the recipe beyond the controlled study.

eess.AS↗

Rescuing Performance from the Demo: Co-Designing Drum Gesture Mappings with a Percussionist

Augmenting instruments with sensors and neural network mappings is a well-explored digital musical instrument design approach. While augmentations can create new expressive opportunities, they also exert aesthetic influence and can constrain musicians' gestural language, which, if left unchecked, can lead to technological capture. To examine this, we conducted a study with a professional percussionist, co-developing a gesture mapping toolkit and recording a ten-track album. Drawing on the concept of productive dissonance, our study aimed to hold the musician's aesthetic in tension with technological constraints. This, along with a practice-based reflective approach, supported the development of a continuous gesture recognition method for percussive mapping and surfaced insights into the design process. We identify knowing-when as a form of tacit knowledge that supported productive dissonance, and raise an open question: absent a musician's broader social context, how do we know whether a technology's influence is genuinely supporting their practice?

cs.HC↗

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.

cs.SD↗

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

cs.SD↗