arXiv · 2002.12119
Tree Polymatrix Games are PPAD-hard
Abstract
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph is acyclic. Along the way we show PPAD-hardness for finding an $\epsilon$-fixed point of a 2D LinearFIXP instance, when $\epsilon$ is any constant less than $(\sqrt{2} - 1)/2 \approx 0.2071$. This lifts the hardness regime from polynomially small approximations in $k$-dimensions to constant approximations in two-dimensions, and our constant is substantial when compared to the trivial upper bound of $0.5$.
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Argyrios Deligkas, John Fearnley, Rahul Savani. 2020-02-27. Tree Polymatrix Games are PPAD-hard. https://arxiv.org/abs/2002.12119
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