SearcharxivSearch

arXiv · 2405.03687

Monotone Randomized Apportionment

Abstract

Apportionment is the act of distributing the seats of a legislature among political parties (or states) in proportion to their vote shares (or populations). A famous impossibility by Balinski and Young (2001) shows that no apportionment method can be proportional up to one seat (quota) while also responding monotonically to changes in the votes (population monotonicity). Grimmett (2004) proposed to overcome this impossibility by randomizing the apportionment, which can achieve quota as well as perfect proportionality and monotonicity -- at least in terms of the expected number of seats awarded to each party. Still, the correlations between the seats awarded to different parties may exhibit bizarre non-monotonicities. When parties or voters care about joint events, such as whether a coalition of parties reaches a majority, these non-monotonicities can cause paradoxes, including incentives for strategic voting. In this paper, we propose monotonicity axioms ruling out these paradoxes, and study which of them can be satisfied jointly with Grimmett's axioms. Essentially, we require that, if a set of parties all receive more votes, the probability of those parties jointly receiving more seats should increase. Our work draws on a rich literature on unequal probability sampling in statistics (studied as dependent randomized rounding in computer science). Our main result shows that a sampling scheme due to Sampford (1967) satisfies Grimmett's axioms and a notion of higher-order correlation monotonicity.

Explore related subjects

Keep this discovery

BibTeXRIS

José Correa, Paul Gölz, Ulrike Schmidt-Kraepelin, Jamie Tucker-Foltz, Victor Verdugo. 2024-05-06. Monotone Randomized Apportionment. https://arxiv.org/abs/2405.03687

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT