SearcharxivSearch

arXiv · 2408.04440

Boosting Earth System Model Outputs And Saving PetaBytes in their Storage Using Exascale Climate Emulators

Abstract

We present the design and scalable implementation of an exascale climate emulator for addressing the escalating computational and storage requirements of high-resolution Earth System Model simulations. We utilize the spherical harmonic transform to stochastically model spatio-temporal variations in climate data. This provides tunable spatio-temporal resolution and significantly improves the fidelity and granularity of climate emulation, achieving an ultra-high spatial resolution of 0.034 (approximately 3.5 km) in space. Our emulator, trained on 318 billion hourly temperature data points from a 35-year and 31 billion daily data points from an 83-year global simulation ensemble, generates statistically consistent climate emulations. We extend linear solver software to mixed-precision arithmetic GPUs, applying different precisions within a single solver to adapt to different correlation strengths. The PaRSEC runtime system supports efficient parallel matrix operations by optimizing the dynamic balance between computation, communication, and memory requirements. Our BLAS3-rich code is optimized for systems equipped with four different families and generations of GPUs, scaling well to achieve 0.976 EFlop/s on 9,025 nodes (36,100 AMD MI250X multichip module (MCM) GPUs) of Frontier (nearly full system), 0.739 EFlop/s on 1,936 nodes (7,744 Grace-Hopper Superchips (GH200)) of Alps, 0.243 EFlop/s on 1,024 nodes (4,096 A100 GPUs) of Leonardo, and 0.375 EFlop/s on 3,072 nodes (18,432 V100 GPUs) of Summit.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Sameh Abdulah, Allison H. Baker, George Bosilca, Qinglei Cao, Stefano Castruccio, Marc G. Genton, David E. Keyes, Zubair Khalid, Hatem Ltaief, Yan Song, Georgiy L. Stenchikov, Ying Sun. 2024-08-08. Boosting Earth System Model Outputs And Saving PetaBytes in their Storage Using Exascale Climate Emulators. https://arxiv.org/abs/2408.04440

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Estimating Hierarchically Rank Structured Covariance Matrices

We consider the problem of estimating a high-dimensional covariance matrix from a very limited number of samples. This problem is ubiquitous in computational fluid dynamics, where a small number of fluid snapshots must be used to construct a Gramian matrix determining a reduced-order model, as well as in computational geoscience, where a small ensemble of Earth system forecasts must be used to estimate the covariance matrix associated with the forecast uncertainty. It is common practice to regularize the small-sample covariance by imposing a "localization" structure that enforces a physically realistic correlation length scale, imposing a sparsity constraint, "shrinking" towards a prescribed target, or attenuating small correlations. We propose an alternate technique that regularizes the small-sample covariance by imposing hierarchical rank structure. Compared to regularization methods that assume sparsity such as spatial localization, hierarchical rank structure accommodates a wider range of covariance matrices, roughly corresponding to situations where long-range correlations vary more smoothly than short-range ones. It also results in a data-sparse matrix format that permits highly efficient matrix-vector products. We present theory and algorithms which show how to efficiently estimate a high-dimensional, hierarchically rank structured covariance matrix from limited samples. Through an error analysis and numerical experiments with a variety of model problems, we demonstrate that these techniques are effective at reducing sampling errors, and that in many cases they achieve smaller estimation error than conventional techniques.

stat.CO

Optimal Slice-Adaptive Tuning of Hybrid Slice Sampling

Slice sampling is a Markov chain Monte Carlo algorithm that draws its next state uniformly from a "slice"---a super-level set of the target density function---at each iteration, thereby providing automatic local adaptivity to the scale of the target. In practice the exact slice is not known, so general-purpose implementations use an approximate slice that is grown from a starting interval of length $w>0$, with a computational cost that depends on $w$. This work presents an analysis of the average per-iteration number of target density evaluations, as a function of $w$, of hybrid slice sampling with various slice-finding schemes for targets with contiguous slices. The paper uses the results of the analysis to develop automated, slice-adaptive tuning schemes along with suboptimality bounds and asymptotic convergence guarantees. Simulations demonstrate that the tuning schemes reliably yield near-optimal slice-adaptive tuning with essentially no dependence on the initial setting of $w$.

stat.CO