SearcharxivSearch

arXiv · 2505.22174

Online Fair Division for Personalized $2$-Value Instances

Abstract

We study an online fair division setting, where goods arrive one at a time and there is a fixed set of $n$ agents, each of whom has an additive valuation function over the goods. Once a good appears, the value each agent has for it is revealed and it must be allocated immediately and irrevocably to one of the agents. It is known that without any assumptions about the values being severely restricted or coming from a distribution, very strong impossibility results hold in this setting. To bypass the latter, we turn our attention to instances where the valuation functions are restricted. In particular, we study personalized $2$-value instances, where there are only two possible values each agent may have for each good, possibly different across agents, and we show how to obtain worst case guarantees with respect to well-known fairness notions, such as maximin share fairness and envy-freeness up to one (or two) good(s). We suggest a deterministic algorithm that maintains a $1/(2n-1)$-MMS allocation at every time step and show that this is the best possible any deterministic algorithm can achieve if one cares about every single time step; nevertheless, eventually the allocation constructed by our algorithm becomes a $1/4$-MMS allocation. To achieve this, the algorithm implicitly maintains a fragile system of priority levels for all agents. Further, we show that, by allowing some limited access to future information, it is possible to have stronger results with less involved approaches. By knowing the values of goods for $n-1$ time steps into the future, we design a matching-based algorithm that achieves an EF$1$ allocation every $n$ time steps, while always maintaining an EF$2$ allocation. Finally, we show that our results allow us to get the first nontrivial guarantees for additive instances in which the ratio of the maximum over the minimum value an agent has for a good is bounded.

Explore related subjects

Keep this discovery

BibTeXRIS

Georgios Amanatidis, Alexandros Lolos, Evangelos Markakis, Victor Turmel. 2025-05-28. Online Fair Division for Personalized $2$-Value Instances. https://arxiv.org/abs/2505.22174

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

MMS Allocation for Chores with Online Agent Arrivals

We study the fair allocation of $m$ indivisible chores to $n$ agents with subadditive cost functions arriving online in an arbitrary order. Upon an agent's arrival, we are informed of her cost function and must irrevocably assign her a set of chores. We focus on the Maximin Share (MMS) fairness notion and aim to compute an allocation in which all items are assigned, and no agent incurs a cost more than $\alpha$ times her MMS. Without any prior information about the instance (other than $n$ and $m$), we design an algorithm with a competitive ratio of $O(\min\{n, k\log^{1+\epsilon}k, \log m\})$ for any constant $\epsilon > 0$, where $k$ denotes the number of cost function types. Our bound matches the best known offline approximation guarantees for MMS under subadditive costs and is nearly optimal with respect to all three parameters: we show that even for binary additive cost functions, no online algorithm can achieve a competitive ratio of $o(\min\{n, k\log k, \log m\})$. We then consider the setting in which the $k$ cost function types are known in advance (though the realized types of arriving agents are not). For additive cost functions, we provide an algorithm with a competitive ratio of $O(\min\{\log k, \log(kn)/\log\log(kn)\})$, and show that constant-competitive algorithms do not exist for general $k$, even for the binary additive setting. For binary additive functions when $k \le n$, we propose a $3$-competitive algorithm and establish a lower bound of $2$.

cs.GT

Truncated Noisy Best-Response Algorithms: Toward Game Theoretic Learning with Safety Guarantees

We consider a game theoretic approach to solve multi-agent coordination problems with submodular maximization objectives. It is known for such problems that the Nash equilibria for the corresponding game are always within 50% of the optimal, but that the equilibria which achieve this worst-case bound are not stable. To exploit this instability, we propose a family of algorithms which we call Truncated Noisy Best-Response (TNBR) Algorithms. These algorithms are flexibly characterized by agents asynchronously and stochastically selecting actions from a neighbourhood of their best response payoffs. We compute bounds on the recurrent classes of TNBR algorithms' associated Markov chains. Our bounds fall into two categories: first, "Performance" bounds ensure that TNBR algorithms always have a high-value recurrent state; second, "Safety" bounds ensure that TNBR algorithms never have arbitrarily-bad recurrent states. Furthermore, these two types of bounds are linked by a waterbed-like effect: every game with a poor Safety guarantee necessarily has a favorable Performance guarantee.

cs.GT

Existence of the Core in Approval-Based Committee Elections

We settle the main open question in the theory of approval-based multi-winner elections: we show that there always exists a committee in the core. The core is a stability and group fairness concept. The proof introduces a new voting rule that optimizes an entropy-like objective function over committees and payment systems. All local optima of this objective function lie in the core, which implies that a core committee can be found in polynomial time.

cs.GT