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Evangelos Markakis

Publications and source records attributed to Evangelos Markakis.

At least 19 recordsLinked to original sources

Improved Last-iterate Convergence Properties for the FLBR-MWU Dynamics

We revisit a variant of Multiplicative Weights Update (MWU), defined recently by Fasoulakis et al. [AISTATS; 2022], and denoted as Forward Looking Best Response MWU (FLBR-MWU). These dynamics are based on the approach of extra-gradient methods, with the tweak of using different learning rates in the intermediate step and the actual update step. So far, it has been proved that this algorithm attains asymptotic last-iterate convergence but no explicit rate has been known. We answer the open question from Fasoulakis et al. by establishing a concrete convergence rate for the duality gap. In particular, we show a geometric convergence rate, of the form $O(c^t)$, where $c<1$ is independent of time but dependent on game parameters, such as the maximum eigenvalue of the Jacobian matrix. We also complement our theoretical analysis with an experimental comparison to OGDA (Optimistic Gradient Descent-Ascent), which ranks among the best last-iterate methods for solving zero-sum games. We demonstrate that the performance of the FLBR-MWU method matches or, in some cases, outperforms OGDA.

cs.GT

Delegated Fair Division

Motivated by recently introduced problems on delegated resource allocation, we study a model of fair division, where a set of indivisible goods is to be allocated to some agents, each of which belonging to some bigger central entity. Our model captures the general framework of allocating resources to organizational units, which subsequently distribute them to their affiliated members. A particularly relevant application of this framework, with immense social impact, arises in the allocation of food donations through charitable organizations. In essence, every center acts as the representative of the agents belonging to it, aligning their generally different preferences. Our goal is to distribute the goods in a way that is simultaneously fair both with respect to the centers and the agents. We distinguish two different information structures depending on whether the agents compare their bundles against every agent or only those belonging to the same center. For each one of them we provide efficient algorithms that produce allocations that satisfy envy-based fairness guarantees at both levels.

cs.GT

Improved Approximation Guarantees for Groupwise Maximin Share Fairness

We study the problem of fairly allocating a set of indivisible goods to a set of $n$ agents with additive valuation functions. We focus on the very demanding notion of \textit{groupwise maximin share fairness} (GMMS), which requires that each agent $i$ receives value comparable to their maximin share, where the latter is computed \textit{with respect to any subset of agents that contains $i$}. We show that it is possible to compute $(ϕ-1)$-approximate GMMS allocations in polynomial time, where $ϕ\approx 1.618$ is the golden ratio). This improves on the previously known guarantee of $4/7$ of Chaudhury et al. [SICOMP; 2021] and Amanatidis et al. [TCS; 2020]. We propose a simple algorithm that maintains the same main properties as the Draft-and-Eliminate algorithm of Amanatidis et al. [TCS, 2020] and we improve on the approximation guarantee analysis by carefully bounding the relevant value within any subinstance induced by the restriction of our allocation to a subset of agents. Our analysis is asymptotically tight for algorithms that share these properties and has the additional benefit of giving improved guarantees for restricted settings; in particular, when the agents agree on the top $n$ goods or when the number of agents is small. To illustrate the challenges of going beyond the guarantees of our algorithm, we also present a variant with an improved approximation of $(\sqrt{10}-1)/3 \approx 0.72$ for the case of three agents. To achieve this improvement we partially characterize the maximin share guarantees of short picking sequences for a small number of goods.

cs.GT

From Graphs to Gradients: Physics-Inspired Structural Attribution for Cyber-Physical IoT Systems and Beyond

Interpretable explanation methods in Artificial Intelligence aim to uncover the underlying causes and their effects, enabling a deeper understanding of why a system behaves in a certain way under different inputs. Unlike traditional explainability methods, which mainly highlight correlations between input and output variables, causal explanation focuses on interventional questions. By doing so, it provides more robust insights, helping users understand automated decisions, especially in high-risk domains. Recovering an explicit directed causal structure, however, is often impractical in large-scale, hybrid cyber-physical systems with feedback loops and partial observability. This paper introduces a novel framework inspired by statistical mechanics that instead models variable dependencies through an undirected, energy-based representation of cyber-physical IoT systems. Our approach enables rigorous dependency-aware attribution by analysing how variations in the energy landscape reflect the influence of individual components, without recovering a directed causal graph. It also supports reasoning about perturbation effects across hybrid interactions, providing reliable explanations of abnormal behaviours. We empirically examined our framework through simulations on an industrial IoT testbed with hybrid continuous and discrete variables, demonstrating higher attribution accuracy, improved robustness and better scalability than state-of-the-art graph-based approaches. While the attributions are not intended to fully recover the system's generative dynamics, they provide valuable, dependency-aware explanations supporting both human interpretation and downstream predictive and diagnostic tasks. Although demonstrated in industrial IoT security, our framework also applies to other high-dimensional cyber-physical and socio-technical systems requiring principled, structural explanations.

cs.AI

Online Budget-Feasible Mechanism Design with Predictions

Augmenting the input of algorithms with predictions is an algorithm design paradigm that suggests leveraging a (possibly erroneous) prediction to improve worst-case performance guarantees when the prediction is perfect (consistency), while also providing a performance guarantee when the prediction fails (robustness). Recently, Xu and Lu [2022] and Agrawal et al. [2024] proposed to consider settings with strategic agents under this framework. In this paper, we initiate the study of budget-feasible mechanism design with predictions. These mechanisms model a procurement auction scenario in which an auctioneer (buyer) with a strict budget constraint seeks to purchase goods or services from a set of strategic agents, so as to maximize her own valuation function. We focus on the online version of the problem where the arrival order of agents is random. We design mechanisms that are truthful, budget-feasible, and achieve a significantly improved competitive ratio for both monotone and non-monotone submodular valuation functions compared to their state-of-the-art counterparts without predictions. Our results assume access to a prediction for the value of the optimal solution to the offline problem. We complement our positive results by showing that for the offline version of the problem, access to predictions is mostly ineffective in improving approximation guarantees.

cs.GT

Online Fair Division Meets Reordering Buffers

We study the online fair division of indivisible mixed manna among agents with additive valuation functions. Under the standard online model, at each time step an indivisible item arrives; each agent may assign it a positive, negative, or zero value, and it must be irrevocably allocated, before the arrival of the next item. At the same time, we also wish to maintain some fairness guarantee, and in this work we focus on envy-freeness (EF) and one of its most prominent relaxations, envy-freeness up to one item (EF1). Given the strong negative and the scarce positive results for this problem without additional assumptions, we augment our algorithms with buffers that can store and rearrange a limited number of items. This setting interpolates naturally between the fully online case (no buffer) and the fully offline case (a buffer large enough to hold all items). We show that algorithms equipped with reasonably sized buffers can achieve strong guarantees for personalized $k$-value instances, i.e., instances in which each agent assigns at most $k$ distinct values to items. In particular, we construct allocations that are EF1 at every time step and EF at most time steps, using a buffer of size linear in $k$ and in the number of agents. Our approach relies on novel combinatorial arguments and on constructing a sequence of envy-free matchings that allocates most items. Finally, we extend our results to general additive valuation functions, with a dependence on the largest per-agent ratio between two values of the same sign, and we also identify limitations of our approach via impossibility results on the use of buffers with smaller size.

cs.GT

Leveraging Matchings in Constrained Fair Division with a Conflict Graph

We study the problem of allocating indivisible goods under constraints, expressed via a conflict graph $G$. In such an instance, the $m$ items are the vertices of $G$ and connected items cannot be allocated in the same bundle. Under this model, it is already known that EF1 allocations may not exist. Our main contribution is an analysis parametrized by the maximum degree $Δ(G)=Δ$ on the existence and computation of complete EF1 allocations. We address this question in various cases by leveraging results from matching theory. First, we provide a tight existence result for agents with ordered valuations and for the broader class of tiered valuations. We present an algorithm that returns an EF1 allocation when then number of items does not exceed a specific bound. This bound is determined by $n$ and $Δ$, and it is tight when $Δ$ is greater than $2n/3$. We also construct an approximation algorithm when $m$ exceeds this bound. For general additive valuations the problem becomes more challenging. Given the current impossibility results, we focus on the case where the number of items is at most $2n$. For this case, we provide an almost complete picture for the instances that admit EF1 allocations, by combining Round Robin with matchings.

cs.GT

Do Not Discretize, Optimize: Almost Greedy Fictitious Play

Our work revolves around Fictitious Play, one of the first iterative methods that is known to converge to a Nash equilibrium in zero-sum games. In recent years, there has been a revived interest, due to applications in various machine learning problems, which has motivated a line of work on its convergence properties and on proposing new variants of the initial algorithm. Our paper is along this direction and introduces one new variant, which we refer to as Almost Greedy Fictitious Play. The proposed algorithm greedily attempts to find the optimal stepsize at each iteration but its search space is constrained and includes almost all the line between the cumulative mixed strategy and the current best response. Our main result is that the method achieves an instance dependent convergence rate of $\mathcal{O}(1/T)$ with respect to the duality gap. This matches the rate of Continuous Fictitious Play, and offers an alternative to discretization. We complement our theoretical findings with experiments that demonstrate the effectiveness of the method.

cs.GT

Fairness under Equal-Sized Bundles: Impossibility Results and Approximation Guarantees

We study the fair allocation of indivisible goods under cardinality constraints, where each agent must receive a bundle of fixed size. This models practical scenarios, such as assigning shifts or forming equally sized teams. Recently, variants of envy-freeness up to one/any item (EF1, EFX) were introduced for this setting, based on flips or exchanges of items. Namely, one can define envy-freeness up to one/any flip (EFF1, EFFX), meaning that an agent $i$ does not envy another agent $j$ after performing one or any one-item flip between their bundles that improves the value of $i$. We explore algorithmic aspects of this notion, and our contribution is twofold: we present both algorithmic and impossibility results, highlighting a stark contrast between the classic EFX concept and its flip-based analogue. First, we explore standard techniques used in the literature and show that they fail to guarantee EFFX approximations. On the positive side, we show that we can achieve a constant factor approximation guarantee when agents share a common ranking over item values, based on the well-known envy cycle elimination technique. This idea also leads to a generalized algorithm with approximation guarantees when agents agree on the top $n$ items and their valuation functions are bounded. Finally, we show that an algorithm that maximizes the Nash welfare guarantees a 1/2-EFF1 allocation, and that this bound is tight.

cs.GT

On the Complexity of Winner Determination and Strategic Control in Conditional Approval Voting

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters are allowed to declare dependencies between different issues, but the price we have to pay for this higher level of expressiveness is that we end up with a computationally hard rule. Motivated by this, we first focus on finding special cases that admit efficient algorithms for CMS. Our main result in this direction is that we identify the condition of bounded treewidth (of an appropriate graph, emerging from the provided ballots) as the necessary and sufficient condition for exact polynomial algorithms, under common complexity assumptions. We then move to the design of approximation algorithms. For the (still hard) case of binary issues, we identify natural restrictions on the voters' ballots, under which we provide the first multiplicative approximation algorithms for the problem. The restrictions involve upper bounds on the number of dependencies an issue can have on the others and on the number of alternatives per issue that a voter can approve. Finally, we also investigate the complexity of problems related to the strategic control of conditional approval elections by adding or deleting either voters or alternatives and we show that in most variants of these problems, CMS is computationally resistant against control. Overall, we conclude that CMS can be viewed as a solution that achieves a satisfactory tradeoff between expressiveness and computational efficiency, when we have a limited number of dependencies among issues, while at the same time exhibiting sufficient resistance to control.

cs.GT

Pool Formation in Oceanic Games: Shapley Value and Proportional Sharing

We study a game-theoretic model for pool formation in Proof of Stake blockchain protocols. In such systems, stakeholders can form pools as a means of obtaining regular rewards from participation in ledger maintenance, with the power of each pool being dependent on its collective stake. The question we are interested in is the design of mechanisms that suitably split rewards among pool members and achieve favorable properties in the resulting pool configuration. With this in mind, we initiate a non-cooperative game-theoretic analysis of the well known Shapley value scheme from cooperative game theory into the context of blockchains. In particular, we focus on the oceanic model of games, proposed by Milnor and Shapley (1978), which is suitable for populations where a small set of large players coexists with a big mass of rather small, negligible players. This provides an appropriate level of abstraction for pool formation processes among the stakeholders. We provide comparisons between the Shapley mechanism and the more standard proportional scheme, in terms of attained decentralization, via a Price of Stability analysis and in terms of susceptibility to Sybil attacks, i.e., the strategic splitting of a players' stake with the intention of participating in multiple pools for increased profit. Interestingly, while the widely deployed proportional scheme appears to have certain advantages, the Shapley value scheme, which rewards higher the most pivotal players, emerges as a competitive alternative, by being able to bypass some of the downsides of proportional sharing, while also not being far from optimal guarantees w.r.t. decentralization. Finally, we complement our study with some variations of proportional sharing, where the profit is split in proportion to a superadditive or a subadditive function of the stake, showing that the Shapley value scheme still maintains the same advantages.

cs.GT

Online Fair Division for Personalized $2$-Value Instances

We study an online fair division setting, where goods arrive one at a time and there is a fixed set of $n$ agents, each of whom has an additive valuation function over the goods. Once a good appears, the value each agent has for it is revealed and it must be allocated immediately and irrevocably to one of the agents. It is known that without any assumptions about the values being severely restricted or coming from a distribution, very strong impossibility results hold in this setting. To bypass the latter, we turn our attention to instances where the valuation functions are restricted. In particular, we study personalized $2$-value instances, where there are only two possible values each agent may have for each good, possibly different across agents, and we show how to obtain worst case guarantees with respect to well-known fairness notions, such as maximin share fairness and envy-freeness up to one (or two) good(s). We suggest a deterministic algorithm that maintains a $1/(2n-1)$-MMS allocation at every time step and show that this is the best possible any deterministic algorithm can achieve if one cares about every single time step; nevertheless, eventually the allocation constructed by our algorithm becomes a $1/4$-MMS allocation. To achieve this, the algorithm implicitly maintains a fragile system of priority levels for all agents. Further, we show that, by allowing some limited access to future information, it is possible to have stronger results with less involved approaches. By knowing the values of goods for $n-1$ time steps into the future, we design a matching-based algorithm that achieves an EF$1$ allocation every $n$ time steps, while always maintaining an EF$2$ allocation. Finally, we show that our results allow us to get the first nontrivial guarantees for additive instances in which the ratio of the maximum over the minimum value an agent has for a good is bounded.

cs.GT

Partial Allocations in Budget-Feasible Mechanism Design: Bridging Multiple Levels of Service and Divisible Agents

Budget-feasible procurement has been a major paradigm in mechanism design since its introduction by Singer (2010). An auctioneer (buyer) with a strict budget constraint is interested in buying goods or services from a group of strategic agents (sellers). In many scenarios it makes sense to allow the auctioneer to only partially buy what an agent offers, e.g., an agent might have multiple copies of an item to sell, they might offer multiple levels of a service, or they may be available to perform a task for any fraction of a specified time interval. Nevertheless, the focus of the related literature has been on settings where each agent's services are either fully acquired or not at all. The main reason for this, is that in settings with partial allocations like the ones mentioned, there are strong inapproximability results. Under the mild assumption of being able to afford each agent entirely, we are able to circumvent such results in this work. We design a polynomial-time, deterministic, truthful, budget-feasible $(2+\sqrt{3})$-approximation mechanism for the setting where each agent offers multiple levels of service and the auctioneer has a discrete separable concave valuation function. We then use this result to design a deterministic, truthful and budget-feasible $O(1)$-approximation mechanism for the setting where any fraction of a service can be acquired and the auctioneer's valuation function is separable concave (i.e., the sum of concave functions). For the special case of a linear valuation function, we improve the best known approximation ratio for the problem from $1+ϕ$ (by Klumper & Schäfer (2022)) to $2$. This establishes a separation between this setting and its indivisible counterpart.

cs.GT

Malware Detection in Docker Containers: An Image is Worth a Thousand Logs

Malware detection is increasingly challenged by evolving techniques like obfuscation and polymorphism, limiting the effectiveness of traditional methods. Meanwhile, the widespread adoption of software containers has introduced new security challenges, including the growing threat of malicious software injection, where a container, once compromised, can serve as entry point for further cyberattacks. In this work, we address these security issues by introducing a method to identify compromised containers through machine learning analysis of their file systems. We cast the entire software containers into large RGB images via their tarball representations, and propose to use established Convolutional Neural Network architectures on a streaming, patch-based manner. To support our experiments, we release the COSOCO dataset--the first of its kind--containing 3364 large-scale RGB images of benign and compromised software containers at https://huggingface.co/datasets/k3ylabs/cosoco-image-dataset. Our method detects more malware and achieves higher F1 and Recall scores than all individual and ensembles of VirusTotal engines, demonstrating its effectiveness and setting a new standard for identifying malware-compromised software containers.

cs.CR

TRIFFID: Autonomous Robotic Aid For Increasing First Responders Efficiency

The increasing complexity of natural disaster incidents demands innovative technological solutions to support first responders in their efforts. This paper introduces the TRIFFID system, a comprehensive technical framework that integrates unmanned ground and aerial vehicles with advanced artificial intelligence functionalities to enhance disaster response capabilities across wildfires, urban floods, and post-earthquake search and rescue missions. By leveraging state-of-the-art autonomous navigation, semantic perception, and human-robot interaction technologies, TRIFFID provides a sophisticated system composed of the following key components: hybrid robotic platform, centralized ground station, custom communication infrastructure, and smartphone application. The defined research and development activities demonstrate how deep neural networks, knowledge graphs, and multimodal information fusion can enable robots to autonomously navigate and analyze disaster environments, reducing personnel risks and accelerating response times. The proposed system enhances emergency response teams by providing advanced mission planning, safety monitoring, and adaptive task execution capabilities. Moreover, it ensures real-time situational awareness and operational support in complex and risky situations, facilitating rapid and precise information collection and coordinated actions.

cs.RO

On the Tractability Landscape of the Conditional Minisum Approval Voting Rule

This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational complexity of this rule, demonstrating that no approach can significantly outperform the brute-force algorithm under common computational complexity assumptions and various natural input restrictions. In response, we propose two practical restrictions (the first in the literature) that make the problem computationally tractable and show that these restrictions are essentially tight. Overall, this work provides a clear picture of the tractability landscape of the problem, contributing to a comprehensive understanding of the complications introduced by conditional ballots and indicating that conditional approval voting can be applied in practice, albeit under specific conditions.

cs.GT

A Descent-based method on the Duality Gap for solving zero-sum games

We focus on the design of algorithms for finding equilibria in 2-player zero-sum games. Although it is well known that such problems can be solved by a single linear program, there has been a surge of interest in recent years for simpler algorithms, motivated in part by applications in machine learning. Our work proposes such a method, inspired by the observation that the duality gap (a standard metric for evaluating convergence in min-max optimization problems) is a convex function for bilinear zero-sum games. To this end, we analyze a descent-based approach, variants of which have also been used as a subroutine in a series of algorithms for approximating Nash equilibria in general non-zero-sum games. In particular, we study a steepest descent approach, by finding the direction that minimises the directional derivative of the duality gap function. Our main theoretical result is that the derived algorithms achieve a geometric decrease in the duality gap and improved complexity bounds until we reach an approximate equilibrium. Finally, we complement this with an experimental evaluation, which provides promising findings. Our algorithm is comparable with (and in some cases outperforms) some of the standard approaches for solving 0-sum games, such as OGDA (Optimistic Gradient Descent/Ascent), even with thousands of available strategies per player.

cs.GT

Reward Schemes and Committee Sizes in Proof of Stake Governance

In this paper, we investigate the impact of reward schemes and committee sizes motivated by governance systems over blockchain communities. We introduce a model for elections with a binary outcome space where there is a ground truth (i.e., a "correct" outcome), and where stakeholders can only choose to delegate their voting power to a set of delegation representatives (DReps). Moreover, the effort (cost) invested by each DRep positively influences both (i) her ability to vote correctly and (ii) the total delegation that she attracts, thereby increasing her voting power. This model constitutes the natural counterpart of delegated proof-of-stake (PoS) protocols, where delegated stakes are used to elect the block builders. As a way to motivate the representatives to exert effort, a reward scheme can be used based on the delegation attracted by each DRep. We analyze both the game-theoretic aspects and the optimization counterpart of this model. Our primary focus is on selecting a committee that maximizes the probability of reaching the correct outcome, given a fixed monetary budget allocated for rewarding the delegates. Our findings provide insights into the design of effective reward mechanisms and optimal committee structures (i.e., how many DReps are enough) in these PoS-like governance systems.

cs.GT