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arXiv · 2607.26674

HORSES3D-GPU: A high-order discontinuous Galerkin solver for multi-GPU systems

Abstract

We present the GPU acceleration and large-scale performance assessment of HORSES3D, an open-source high-order discontinuous Galerkin solver for computational fluid dynamics. The solver is ported to NVIDIA GPU architectures using OpenACC directives, preserving the original Fortran code structure while enabling GPU-resident execution of the main computational kernels. The implementation exploits the element-local structure of discontinuous Galerkin spectral element methods by mapping element-level loops to GPU gangs and nodal operations to vector-level parallelism. The GPU version is verified using the method of manufactured solutions and validated on canonical turbulent-flow benchmarks. Its performance is assessed on the MareNostrum 5 accelerated partition using NVIDIA H100 GPUs. Taylor-Green vortex benchmarks show that solver efficiency improves with polynomial order and that near-ideal strong and weak scaling is obtained when the workload exceeds approximately 16,000 to 20,000 elements per GPU. The solver is further evaluated on the High-Lift Common Research Model wing-body configuration, which involves a complex geometry, realistic boundary conditions, and unstructured meshes with up to 20.8 million hexahedral elements. Simulations with polynomial orders up to $P=7$ reach approximately $10.7 \times 10^9$ degrees of freedom and scale efficiently to 2,048 GPUs. The results demonstrate that HORSES3D preserves its performance characteristics for industrially relevant configurations and can exploit modern GPU-based supercomputers for billion-degree-of-freedom high-order CFD simulations.

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Gerasimos Ntoukas, Gonzalo Rubio, Abbas Ballout, Stefano Colombo, David Huergo, Eduardo Jané, Albert Jiménez-Ramos, Hatem Kessasra, Himpu Marbona, Oscar Mariño, Rodrigo Salado, Pol Solé-Miró, Andrés M. Rueda-Ramírez, Miguel Chávez-Módena, Eusebio Valero, Esteban Ferrer. 2026-07-29. HORSES3D-GPU: A high-order discontinuous Galerkin solver for multi-GPU systems. https://arxiv.org/abs/2607.26674

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