Searcharxiv⌕ Search

arXiv · 2610.04602

Organize Primitives into Semantic Parts: Reinforcement Reasoning for 3D Segmentation

Abstract

Primitive-based 3D segmentation offers a compact and explicit alternative to dense surface prediction, naturally supporting structural abstraction and boundary localization. However, geometric decomposition alone does not determine how primitives should be organized into semantic parts: a single part may span multiple primitives, while geometrically similar or touching primitives may belong to different parts. We therefore introduce RePart (Reinforcement Part Reasoning), which formulates primitive-to-part organization as a finite-horizon Markov decision process and learns semantic organization through trajectory-level reinforcement reasoning. RePart constructs a Composable Primitive Workspace from fine-grained superquadrics and applies a merge-and-stop policy whose decisions are optimized by their downstream effects on the resulting partition rather than local primitive compatibility. The inferred part identities are then mapped back to the original mesh through Boundary-Aware Surface Labeling, preserving accurate surface boundaries beyond the primitive approximation. On PartNet, RePart achieves the strongest results across all four aggregate partition metrics; on 3DCoMPaT++, it obtains the highest RI and SC without target-dataset fine-tuning. These results demonstrate that reinforcement reasoning provides an effective mechanism for organizing geometric primitives into semantic parts while retaining dense segmentation accuracy. Code is available at https://github.com/EngineeringAI-LAB/RePart.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Xiaoming Gong, Ruoyu Wu, Zhenhong Sun, Chunlin Chen, Daoyi Dong, Huadong Mo, Zhi Wang, Hongdong Li. 2026-10-03. Organize Primitives into Semantic Parts: Reinforcement Reasoning for 3D Segmentation. https://arxiv.org/abs/2610.04602

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Event-based Continuous Color Video Decompression from Single Frames

We present ContinuityCam, a novel approach to generate a continuous video from a single static RGB image and an event camera stream. Conventional cameras struggle with high-speed motion capture due to bandwidth and dynamic range limitations. Event cameras are ideal sensors to solve this problem because they encode compressed change information at high temporal resolution. In this work, we tackle the problem of event-based continuous color video decompression, pairing single static color frames and event data to reconstruct temporally continuous videos. Our approach combines continuous long-range motion modeling with a neural synthesis model, enabling frame prediction at arbitrary times within the events. Our method only requires an initial image, thus increasing the robustness to sudden motions, light changes, minimizing the prediction latency, and decreasing bandwidth usage. We also introduce a novel single-lens beamsplitter setup that acquires aligned images and events, and a novel and challenging Event Extreme Decompression Dataset (E2D2) that tests the method in various lighting and motion profiles. We thoroughly evaluate our method by benchmarking color frame reconstruction, outperforming the baseline methods by 3.61 dB in PSNR and by 33% decrease in LPIPS, as well as showing superior results on two downstream tasks.

cs.CV↗

InstructTA: Instruction-Tuned Targeted Attack for Large Vision-Language Models

Large vision-language models (LVLMs) have demonstrated their incredible capability in visual question answering. However, this rich visual interaction also makes LVLMs vulnerable to adversarial examples. In this paper, we formulate a novel and practical targeted attack scenario that the adversary knows only the vision encoder of the victim LVLM, without the knowledge of its prompts and its underlying large language model. This practical setting poses challenges to the cross-prompt and cross-model transferability of targeted adversarial attack, which aims to confuse the LVLM to output a response that is semantically similar to the attacker's chosen target text. To this end, we propose an instruction-tuned targeted attack (dubbed InstructTA) to deliver the targeted adversarial attack on LVLMs with high transferability. Initially, we utilize a public text-to-image generative model to reverse the target response into a target image, and employ GPT-4 to infer a reasonable instruction $\boldsymbol{p}^\prime$ from the target response. We then form a local surrogate model (sharing the same vision encoder with the victim LVLM) to extract instruction-aware features of an adversarial image example and the target image, and minimize the distance between these two features to optimize the adversarial example. To further improve the transferability with instruction tuning, we augment the instruction $\boldsymbol{p}^\prime$ with instructions paraphrased from GPT-4. Extensive experiments on 6 victim LVLMs demonstrate the superiority of our proposed method in targeted attack performance and transferability. In particular, InstructTA achieves an attack success rate of 51.9% on BLIP-2, outperforming the strongest baseline by 10.5%, and consistently yields the highest attack success rates across all evaluated models. The code is available at https://github.com/xunguangwang/InstructTA.

cs.CV↗

Motif Channel Opened in a White-Box: Stereo Matching via Motif Correlation Graph

Real-world applications of stereo matching, such as autonomous driving, place stringent demands on both safety and accuracy. However, learning-based stereo matching methods inherently suffer from the loss of geometric structures in certain feature channels, creating a bottleneck in achieving precise detail matching. Additionally, these methods lack interpretability due to the black-box nature of deep learning. In this paper, we propose MoCha-V2, a novel learning-based paradigm for stereo matching. MoCha-V2 introduces the Motif Correlation Graph (MCG) to capture recurring textures, which are referred to as ``motifs" within feature channels. These motifs reconstruct geometric structures and are learned in a more interpretable way. Subsequently, we integrate features from multiple frequency domains through wavelet inverse transformation. The resulting motif features are utilized to restore geometric structures in the stereo matching process. Experimental results demonstrate the effectiveness of MoCha-V2. MoCha-V2 achieved 1st place on the Middlebury benchmark at the time of its release. Code is available at https://github.com/ZYangChen/MoCha-Stereo.

cs.CV↗