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Andrew Zisserman

Publications and source records attributed to Andrew Zisserman.

At least 181 records · Page 10Linked to original sources

Self-supervised Co-training for Video Representation Learning

The objective of this paper is visual-only self-supervised video representation learning. We make the following contributions: (i) we investigate the benefit of adding semantic-class positives to instance-based Info Noise Contrastive Estimation (InfoNCE) training, showing that this form of supervised contrastive learning leads to a clear improvement in performance; (ii) we propose a novel self-supervised co-training scheme to improve the popular infoNCE loss, exploiting the complementary information from different views, RGB streams and optical flow, of the same data source by using one view to obtain positive class samples for the other; (iii) we thoroughly evaluate the quality of the learnt representation on two different downstream tasks: action recognition and video retrieval. In both cases, the proposed approach demonstrates state-of-the-art or comparable performance with other self-supervised approaches, whilst being significantly more efficient to train, i.e. requiring far less training data to achieve similar performance.

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LAEO-Net++: revisiting people Looking At Each Other in videos

Capturing the 'mutual gaze' of people is essential for understanding and interpreting the social interactions between them. To this end, this paper addresses the problem of detecting people Looking At Each Other (LAEO) in video sequences. For this purpose, we propose LAEO-Net++, a new deep CNN for determining LAEO in videos. In contrast to previous works, LAEO-Net++ takes spatio-temporal tracks as input and reasons about the whole track. It consists of three branches, one for each character's tracked head and one for their relative position. Moreover, we introduce two new LAEO datasets: UCO-LAEO and AVA-LAEO. A thorough experimental evaluation demonstrates the ability of LAEO-Net++ to successfully determine if two people are LAEO and the temporal window where it happens. Our model achieves state-of-the-art results on the existing TVHID-LAEO video dataset, significantly outperforming previous approaches. Finally, we apply LAEO-Net++ to a social network, where we automatically infer the social relationship between pairs of people based on the frequency and duration that they LAEO, and show that LAEO can be a useful tool for guided search of human interactions in videos. The code is available at https://github.com/AVAuco/laeonetplus.

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VoxSRC 2020: The Second VoxCeleb Speaker Recognition Challenge

We held the second installment of the VoxCeleb Speaker Recognition Challenge in conjunction with Interspeech 2020. The goal of this challenge was to assess how well current speaker recognition technology is able to diarise and recognize speakers in unconstrained or `in the wild' data. It consisted of: (i) a publicly available speaker recognition and diarisation dataset from YouTube videos together with ground truth annotation and standardised evaluation software; and (ii) a virtual public challenge and workshop held at Interspeech 2020. This paper outlines the challenge, and describes the baselines, methods used, and results. We conclude with a discussion of the progress over the first installment of the challenge.

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Betrayed by Motion: Camouflaged Object Discovery via Motion Segmentation

The objective of this paper is to design a computational architecture that discovers camouflaged objects in videos, specifically by exploiting motion information to perform object segmentation. We make the following three contributions: (i) We propose a novel architecture that consists of two essential components for breaking camouflage, namely, a differentiable registration module to align consecutive frames based on the background, which effectively emphasises the object boundary in the difference image, and a motion segmentation module with memory that discovers the moving objects, while maintaining the object permanence even when motion is absent at some point. (ii) We collect the first large-scale Moving Camouflaged Animals (MoCA) video dataset, which consists of over 140 clips across a diverse range of animals (67 categories). (iii) We demonstrate the effectiveness of the proposed model on MoCA, and achieve competitive performance on the unsupervised segmentation protocol on DAVIS2016 by only relying on motion.

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Self-Supervised MultiModal Versatile Networks

Videos are a rich source of multi-modal supervision. In this work, we learn representations using self-supervision by leveraging three modalities naturally present in videos: visual, audio and language streams. To this end, we introduce the notion of a multimodal versatile network -- a network that can ingest multiple modalities and whose representations enable downstream tasks in multiple modalities. In particular, we explore how best to combine the modalities, such that fine-grained representations of the visual and audio modalities can be maintained, whilst also integrating text into a common embedding. Driven by versatility, we also introduce a novel process of deflation, so that the networks can be effortlessly applied to the visual data in the form of video or a static image. We demonstrate how such networks trained on large collections of unlabelled video data can be applied on video, video-text, image and audio tasks. Equipped with these representations, we obtain state-of-the-art performance on multiple challenging benchmarks including UCF101, HMDB51, Kinetics600, AudioSet and ESC-50 when compared to previous self-supervised work. Our models are publicly available.

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Condensed Movies: Story Based Retrieval with Contextual Embeddings

Our objective in this work is long range understanding of the narrative structure of movies. Instead of considering the entire movie, we propose to learn from the `key scenes' of the movie, providing a condensed look at the full storyline. To this end, we make the following three contributions: (i) We create the Condensed Movies Dataset (CMD) consisting of the key scenes from over 3K movies: each key scene is accompanied by a high level semantic description of the scene, character face-tracks, and metadata about the movie. The dataset is scalable, obtained automatically from YouTube, and is freely available for anybody to download and use. It is also an order of magnitude larger than existing movie datasets in the number of movies; (ii) We provide a deep network baseline for text-to-video retrieval on our dataset, combining character, speech and visual cues into a single video embedding; and finally (iii) We demonstrate how the addition of context from other video clips improves retrieval performance.

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A Short Note on the Kinetics-700-2020 Human Action Dataset

We describe the 2020 edition of the DeepMind Kinetics human action dataset, which replenishes and extends the Kinetics-700 dataset. In this new version, there are at least 700 video clips from different YouTube videos for each of the 700 classes. This paper details the changes introduced for this new release of the dataset and includes a comprehensive set of statistics as well as baseline results using the I3D network.

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Watch, read and lookup: learning to spot signs from multiple supervisors

The focus of this work is sign spotting - given a video of an isolated sign, our task is to identify whether and where it has been signed in a continuous, co-articulated sign language video. To achieve this sign spotting task, we train a model using multiple types of available supervision by: (1) watching existing sparsely labelled footage; (2) reading associated subtitles (readily available translations of the signed content) which provide additional weak-supervision; (3) looking up words (for which no co-articulated labelled examples are available) in visual sign language dictionaries to enable novel sign spotting. These three tasks are integrated into a unified learning framework using the principles of Noise Contrastive Estimation and Multiple Instance Learning. We validate the effectiveness of our approach on low-shot sign spotting benchmarks. In addition, we contribute a machine-readable British Sign Language (BSL) dictionary dataset of isolated signs, BSLDict, to facilitate study of this task. The dataset, models and code are available at our project page.

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A Geometric Approach to Obtain a Bird's Eye View from an Image

The objective of this paper is to rectify any monocular image by computing a homography matrix that transforms it to a bird's eye (overhead) view. We make the following contributions: (i) we show that the homography matrix can be parameterised with only four parameters that specify the horizon line and the vertical vanishing point, or only two if the field of view or focal length is known; (ii) We introduce a novel representation for the geometry of a line or point (which can be at infinity) that is suitable for regression with a convolutional neural network (CNN); (iii) We introduce a large synthetic image dataset with ground truth for the orthogonal vanishing points, that can be used for training a CNN to predict these geometric entities; and finally (iv) We achieve state-of-the-art results on horizon detection, with 74.52% AUC on the Horizon Lines in the Wild dataset. Our method is fast and robust, and can be used to remove perspective distortion from videos in real time.

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VGGSound: A Large-scale Audio-Visual Dataset

Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three contributions. First, we propose a scalable pipeline based on computer vision techniques to create an audio dataset from open-source media. Our pipeline involves obtaining videos from YouTube; using image classification algorithms to localize audio-visual correspondence; and filtering out ambient noise using audio verification. Second, we use this pipeline to curate the VGGSound dataset consisting of more than 210k videos for 310 audio classes. Third, we investigate various Convolutional Neural Network~(CNN) architectures and aggregation approaches to establish audio recognition baselines for our new dataset. Compared to existing audio datasets, VGGSound ensures audio-visual correspondence and is collected under unconstrained conditions. Code and the dataset are available at http://www.robots.ox.ac.uk/~vgg/data/vggsound/

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Adaptive Text Recognition through Visual Matching

In this work, our objective is to address the problems of generalization and flexibility for text recognition in documents. We introduce a new model that exploits the repetitive nature of characters in languages, and decouples the visual representation learning and linguistic modelling stages. By doing this, we turn text recognition into a shape matching problem, and thereby achieve generalization in appearance and flexibility in classes. We evaluate the new model on both synthetic and real datasets across different alphabets and show that it can handle challenges that traditional architectures are not able to solve without expensive retraining, including: (i) it can generalize to unseen fonts without new exemplars from them; (ii) it can flexibly change the number of classes, simply by changing the exemplars provided; and (iii) it can generalize to new languages and new characters that it has not been trained for by providing a new glyph set. We show significant improvements over state-of-the-art models for all these cases.

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Smooth-AP: Smoothing the Path Towards Large-Scale Image Retrieval

Optimising a ranking-based metric, such as Average Precision (AP), is notoriously challenging due to the fact that it is non-differentiable, and hence cannot be optimised directly using gradient-descent methods. To this end, we introduce an objective that optimises instead a smoothed approximation of AP, coined Smooth-AP. Smooth-AP is a plug-and-play objective function that allows for end-to-end training of deep networks with a simple and elegant implementation. We also present an analysis for why directly optimising the ranking based metric of AP offers benefits over other deep metric learning losses. We apply Smooth-AP to standard retrieval benchmarks: Stanford Online products and VehicleID, and also evaluate on larger-scale datasets: INaturalist for fine-grained category retrieval, and VGGFace2 and IJB-C for face retrieval. In all cases, we improve the performance over the state-of-the-art, especially for larger-scale datasets, thus demonstrating the effectiveness and scalability of Smooth-AP to real-world scenarios.

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Seeing wake words: Audio-visual Keyword Spotting

The goal of this work is to automatically determine whether and when a word of interest is spoken by a talking face, with or without the audio. We propose a zero-shot method suitable for in the wild videos. Our key contributions are: (1) a novel convolutional architecture, KWS-Net, that uses a similarity map intermediate representation to separate the task into (i) sequence matching, and (ii) pattern detection, to decide whether the word is there and when; (2) we demonstrate that if audio is available, visual keyword spotting improves the performance both for a clean and noisy audio signal. Finally, (3) we show that our method generalises to other languages, specifically French and German, and achieves a comparable performance to English with less language specific data, by fine-tuning the network pre-trained on English. The method exceeds the performance of the previous state-of-the-art visual keyword spotting architecture when trained and tested on the same benchmark, and also that of a state-of-the-art lip reading method.

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Inducing Predictive Uncertainty Estimation for Face Recognition

Knowing when an output can be trusted is critical for reliably using face recognition systems. While there has been enormous effort in recent research on improving face verification performance, understanding when a model's predictions should or should not be trusted has received far less attention. Our goal is to assign a confidence score for a face image that reflects its quality in terms of recognizable information. To this end, we propose a method for generating image quality training data automatically from 'mated-pairs' of face images, and use the generated data to train a lightweight Predictive Confidence Network, termed as PCNet, for estimating the confidence score of a face image. We systematically evaluate the usefulness of PCNet with its error versus reject performance, and demonstrate that it can be universally paired with and improve the robustness of any verification model. We describe three use cases on the public IJB-C face verification benchmark: (i) to improve 1:1 image-based verification error rates by rejecting low-quality face images; (ii) to improve quality score based fusion performance on the 1:1 set-based verification benchmark; and (iii) its use as a quality measure for selecting high quality (unblurred, good lighting, more frontal) faces from a collection, e.g. for automatic enrolment or display.

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End-to-End Learning of Visual Representations from Uncurated Instructional Videos

Annotating videos is cumbersome, expensive and not scalable. Yet, many strong video models still rely on manually annotated data. With the recent introduction of the HowTo100M dataset, narrated videos now offer the possibility of learning video representations without manual supervision. In this work we propose a new learning approach, MIL-NCE, capable of addressing misalignments inherent to narrated videos. With this approach we are able to learn strong video representations from scratch, without the need for any manual annotation. We evaluate our representations on a wide range of four downstream tasks over eight datasets: action recognition (HMDB-51, UCF-101, Kinetics-700), text-to-video retrieval (YouCook2, MSR-VTT), action localization (YouTube-8M Segments, CrossTask) and action segmentation (COIN). Our method outperforms all published self-supervised approaches for these tasks as well as several fully supervised baselines.

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Self-Supervised Learning of Audio-Visual Objects from Video

Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate information over time. We demonstrate the effectiveness of the audio-visual object embeddings that our model learns by using them for four downstream speech-oriented tasks: (a) multi-speaker sound source separation, (b) localizing and tracking speakers, (c) correcting misaligned audio-visual data, and (d) active speaker detection. Using our representation, these tasks can be solved entirely by training on unlabeled video, without the aid of object detectors. We also demonstrate the generality of our method by applying it to non-human speakers, including cartoons and puppets.Our model significantly outperforms other self-supervised approaches, and obtains performance competitive with methods that use supervised face detection.

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The End-of-End-to-End: A Video Understanding Pentathlon Challenge (2020)

We present a new video understanding pentathlon challenge, an open competition held in conjunction with the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2020. The objective of the challenge was to explore and evaluate new methods for text-to-video retrieval-the task of searching for content within a corpus of videos using natural language queries. This report summarizes the results of the first edition of the challenge together with the findings of the participants.

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RareAct: A video dataset of unusual interactions

This paper introduces a manually annotated video dataset of unusual actions, namely RareAct, including actions such as "blend phone", "cut keyboard" and "microwave shoes". RareAct aims at evaluating the zero-shot and few-shot compositionality of action recognition models for unlikely compositions of common action verbs and object nouns. It contains 122 different actions which were obtained by combining verbs and nouns rarely co-occurring together in the large-scale textual corpus from HowTo100M, but that frequently appear separately. We provide benchmarks using a state-of-the-art HowTo100M pretrained video and text model and show that zero-shot and few-shot compositionality of actions remains a challenging and unsolved task.

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