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Chen Feng

Publications and source records attributed to Chen Feng.

At least 55 records · Page 3Linked to original sources

GARF: Learning Generalizable 3D Reassembly for Real-World Fractures

3D reassembly is a challenging spatial intelligence task with broad applications across scientific domains. While large-scale synthetic datasets have fueled promising learning-based approaches, their generalizability to different domains is limited. Critically, it remains uncertain whether models trained on synthetic datasets can generalize to real-world fractures where breakage patterns are more complex. To bridge this gap, we propose GARF, a generalizable 3D reassembly framework for real-world fractures. GARF leverages fracture-aware pretraining to learn fracture features from individual fragments, with flow matching enabling precise 6-DoF alignments. At inference time, we introduce one-step preassembly, improving robustness to unseen objects and varying numbers of fractures. In collaboration with archaeologists, paleoanthropologists, and ornithologists, we curate Fractura, a diverse dataset for vision and learning communities, featuring real-world fracture types across ceramics, bones, eggshells, and lithics. Comprehensive experiments have shown our approach consistently outperforms state-of-the-art methods on both synthetic and real-world datasets, achieving 82.87\% lower rotation error and 25.15\% higher part accuracy. This sheds light on training on synthetic data to advance real-world 3D puzzle solving, demonstrating its strong generalization across unseen object shapes and diverse fracture types. GARF's code, data and demo are available at https://ai4ce.github.io/GARF/.

cs.CV↗

Adversarial Exploitation of Data Diversity Improves Visual Localization

Visual localization, which estimates a camera's pose within a known scene, is a fundamental capability for autonomous systems. While absolute pose regression (APR) methods have shown promise for efficient inference, they often struggle with generalization. Recent approaches attempt to address this through data augmentation with varied viewpoints, yet they overlook a critical factor: appearance diversity. In this work, we identify appearance variation as the key to robust localization. Specifically, we first lift real 2D images into 3D Gaussian Splats with varying appearance and deblurring ability, enabling the synthesis of diverse training data that varies not just in poses but also in environmental conditions such as lighting and weather. To fully unleash the potential of the appearance-diverse data, we build a two-branch joint training pipeline with an adversarial discriminator to bridge the syn-to-real gap. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, reducing translation and rotation errors by 50\% and 41\% on indoor datasets, and 38\% and 44\% on outdoor datasets. Most notably, our method shows remarkable robustness in dynamic driving scenarios under varying weather conditions and in day-to-night scenarios, where previous APR methods fail. Project Page: https://ai4ce.github.io/RAP/

cs.CV↗

Thinking in 360°: Humanoid Visual Search in the Wild

Humans rely on the synergistic control of head (cephalomotor) and eye (oculomotor) to efficiently search for visual information in 360°. However, prior approaches to visual search are limited to a static image, neglecting the physical embodiment and its interaction with the 3D world. How can we develop embodied visual search agents as efficient as humans while bypassing the constraints imposed by real-world hardware? To this end, we propose humanoid visual search where a humanoid agent actively rotates its head to search for objects or paths in an immersive world represented by a 360° panoramic image. To study visual search in visually-crowded real-world scenarios, we build H* Bench, a new benchmark that moves beyond household scenes to challenging in-the-wild scenes that necessitate advanced visual-spatial reasoning capabilities, such as transportation hubs, large-scale retail spaces, urban streets, and public institutions. Our experiments first reveal that even top-tier proprietary models falter, achieving only ~30% success in object and path search. We then use post-training techniques to enhance the open-source Qwen2.5-VL, increasing its success rate by over threefold for both object search (14.83% to 47.38%) and path search (6.44% to 24.94%). Notably, the lower ceiling of path search reveals its inherent difficulty, which we attribute to the demand for sophisticated spatial commonsense. Our results not only show a promising path forward but also quantify the immense challenge that remains in building MLLM agents that can be seamlessly integrated into everyday human life.

cs.CV↗

Scene Summarization: Clustering Scene Videos into Spatially Diverse Frames

Humans are remarkably efficient at forming spatial understanding from just a few visual observations. When browsing real estate or navigating unfamiliar spaces, they intuitively select a small set of views that summarize the spatial layout. Inspired by this ability, we introduce scene summarization, the task of condensing long, continuous scene videos into a compact set of spatially diverse keyframes that facilitate global spatial reasoning. Unlike conventional video summarization-which focuses on user-edited, fragmented clips and often ignores spatial continuity-our goal is to mimic how humans abstract spatial layout from sparse views. We propose SceneSum, a two-stage self-supervised pipeline that first clusters video frames using visual place recognition to promote spatial diversity, then selects representative keyframes from each cluster under resource constraints. When camera trajectories are available, a lightweight supervised loss further refines clustering and selection. Experiments on real and simulated indoor datasets show that SceneSum produces more spatially informative summaries and outperforms existing video summarization baselines.

cs.CV↗

End-to-End Visual Autonomous Parking via Control-Aided Attention

Precise parking requires an end-to-end system where perception adaptively provides policy-relevant details - especially in critical areas where fine control decisions are essential. End-to-end learning offers a unified framework by directly mapping sensor inputs to control actions, but existing approaches lack effective synergy between perception and control. Instead, we propose CAA-Policy, an end-to-end imitation learning system that allows control signal to guide the learning of visual attention via a novel Control-Aided Attention (CAA) mechanism. We train such an attention module in a self-supervised manner, using backpropagated gradients from the control outputs instead of from the training loss. This strategy encourages attention to focus on visual features that induce high variance in action outputs, rather than merely minimizing the training loss - a shift we demonstrate leads to a more robust and generalizable policy. To further strengthen the framework, CAA-Policy incorporates short-horizon waypoint prediction as an auxiliary task to improve temporal consistency of control outputs, a learnable motion prediction module to robustly track target slots over time, and a modified target tokenization scheme for more effective feature fusion. Extensive experiments in the CARLA simulator show that CAA-Policy consistently surpasses both the end-to-end learning baseline and the modular BEV segmentation + hybrid A* pipeline, achieving superior accuracy, robustness, and interpretability. Code and Collected Training datasets will be released. Code is released at https://github.com/ai4ce/CAAPolicy.

cs.CV↗

OmniDraft: A Cross-vocabulary, Online Adaptive Drafter for On-device Speculative Decoding

Speculative decoding generally dictates having a small, efficient draft model that is either pretrained or distilled offline to a particular target model series, for instance, Llama or Qwen models. However, within online deployment settings, there are two major challenges: 1) usage of a target model that is incompatible with the draft model; 2) expectation of latency improvements over usage and time. In this work, we propose OmniDraft, a unified framework that enables a single draft model to operate with any target model and adapt dynamically to user data. We introduce an online n-gram cache with hybrid distillation fine-tuning to address the cross-vocabulary mismatch across draft and target models; and further improve decoding speed by leveraging adaptive drafting techniques. OmniDraft is particularly suitable for on-device LLM applications where model cost, efficiency and user customization are the major points of contention. This further highlights the need to tackle the above challenges and motivates the \textit{``one drafter for all''} paradigm. We showcase the proficiency of the OmniDraft framework by performing online learning on math reasoning, coding and text generation tasks. Notably, OmniDraft enables a single Llama-68M model to pair with various target models including Vicuna-7B, Qwen2-7B and Llama3-8B models for speculative decoding; and additionally provides up to 1.5-2x speedup.

cs.LG↗

VLM See, Robot Do: Human Demo Video to Robot Action Plan via Vision Language Model

Vision Language Models (VLMs) have recently been adopted in robotics for their capability in common sense reasoning and generalizability. Existing work has applied VLMs to generate task and motion planning from natural language instructions and simulate training data for robot learning. In this work, we explore using VLM to interpret human demonstration videos and generate robot task planning. Our method integrates keyframe selection, visual perception, and VLM reasoning into a pipeline. We named it SeeDo because it enables the VLM to ''see'' human demonstrations and explain the corresponding plans to the robot for it to ''do''. To validate our approach, we collected a set of long-horizon human videos demonstrating pick-and-place tasks in three diverse categories and designed a set of metrics to comprehensively benchmark SeeDo against several baselines, including state-of-the-art video-input VLMs. The experiments demonstrate SeeDo's superior performance. We further deployed the generated task plans in both a simulation environment and on a real robot arm.

cs.RO↗

Qianfan-VL: Domain-Enhanced Universal Vision-Language Models

We present Qianfan-VL, a series of multimodal large language models ranging from 3B to 70B parameters, achieving state-of-the-art performance through innovative domain enhancement techniques. Our approach employs multi-stage progressive training and high-precision data synthesis pipelines, which prove to be critical technologies for enhancing domain-specific capabilities while maintaining strong general performance. Qianfan-VL achieves comparable results to leading open-source models on general benchmarks, with state-of-the-art performance on benchmarks such as CCBench, SEEDBench IMG, ScienceQA, and MMStar. The domain enhancement strategy delivers significant advantages in OCR and document understanding, validated on both public benchmarks (OCRBench 873, DocVQA 94.75%) and in-house evaluations. Notably, Qianfan-VL-8B and 70B variants incorporate long chain-of-thought capabilities, demonstrating superior performance on mathematical reasoning (MathVista 78.6%) and logical inference tasks. All models are trained entirely on Baidu's Kunlun P800 chips, validating the capability of large-scale AI infrastructure to train SOTA-level multimodal models with over 90% scaling efficiency on 5000 chips for a single task. This work establishes an effective methodology for developing domain-enhanced multimodal models suitable for diverse enterprise deployment scenarios.

cs.CV↗

Effective and Efficient Attributed Hypergraph Embedding on Nodes and Hyperedges

An attributed hypergraph comprises nodes with attributes and hyperedges that connect varying numbers of nodes. Attributed hypergraph node and hyperedge embedding (AHNEE) maps nodes and hyperedges to compact vectors for use in important tasks such as node classification, hyperedge link prediction, and hyperedge classification. Generating high-quality embeddings is challenging due to the complexity of attributed hypergraphs and the need to embed both nodes and hyperedges, especially in large-scale data. Existing solutions often fall short by focusing only on nodes or lacking native support for attributed hypergraphs, leading to inferior quality, and struggle with scalability on large attributed hypergraphs. We propose SAHE, an efficient and effective approach that unifies node and hyperedge embeddings for AHNEE computation, advancing the state of the art via comprehensive embedding formulations and algorithmic designs. First, we introduce two higher-order similarity measures, HMS-N and HMS-E, to capture similarities between node pairs and hyperedge pairs, respectively. These measures consider multi-hop connections and global topology within an extended hypergraph that incorporates attribute-based hyperedges. SAHE formulates the AHNEE objective to jointly preserve all-pair HMS-N and HMS-N similarities. Direct optimization is computationally expensive, so we analyze and unify core approximations of all-pair HMS-N and HMS-N to solve them simultaneously. To enhance efficiency, we design several non-trivial optimizations that avoid iteratively materializing large dense matrices while maintaining high-quality results. Extensive experiments on diverse attributed hypergraphs and 3 downstream tasks, compared against 11 baselines, show that SAHE consistently outperforms existing methods in embedding quality and is up to orders of magnitude faster.

cs.SI↗

Co-VisiON: Co-Visibility ReasONing on Sparse Image Sets of Indoor Scenes

Humans exhibit a remarkable ability to recognize co-visibility-the 3D regions simultaneously visible in multiple images-even when these images are sparsely distributed across a complex scene. This ability is foundational to 3D vision, robotic perception, and relies not only on low-level feature matching but also on high-level spatial reasoning and cognitive integration. Yet, it remains unclear whether current vision models can replicate this human-level proficiency. In this work, we introduce the Co-VisiON benchmark, designed to evaluate human-inspired co-visibility reasoning across more than 1,000 sparse-view indoor scenarios. Our results show that while co-visibility is often approached as a low-level feature-matching task, it remains challenging for existing vision models under sparse conditions. Notably, a proprietary vision-language model surpasses all vision-only baselines, but all models fall significantly short of human performance. This gap underscores the limitations of current architectures and motivates the need for models that integrate spatial and semantic information in a human-like manner. Inspired by human visual cognition, we propose a novel multi-view baseline, Covis, which achieves top performance among pure vision models and narrows the gap to the proprietary VLM. We hope our benchmark and findings will spur further advancements in developing vision models capable of robust, cognitively inspired reasoning in challenging, sparse environments. Our dataset and source code can be found at https://ai4ce.github.io/CoVISION.

cs.CV↗

Edge-ASR: Towards Low-Bit Quantization of Automatic Speech Recognition Models

Recent advances in Automatic Speech Recognition (ASR) have demonstrated remarkable accuracy and robustness in diverse audio applications, such as live transcription and voice command processing. However, deploying these models on resource-constrained edge devices (e.g., IoT device, wearables) still presents substantial challenges due to strict limits on memory, compute and power. Quantization, particularly Post-Training Quantization (PTQ), offers an effective way to reduce model size and inference cost without retraining. Despite its importance, the performance implications of various advanced quantization methods and bit-width configurations on ASR models remain unclear. In this work, we present a comprehensive benchmark of eight state-of-the-art (SOTA) PTQ methods applied to two leading edge-ASR model families, Whisper and Moonshine. We systematically evaluate model performances (i.e., accuracy, memory I/O and bit operations) across seven diverse datasets from the open ASR leader-board, analyzing the impact of quantization and various configurations on both weights and activations. Built on an extension of the LLM compression toolkit, our framework integrates edge-ASR models, diverse advanced quantization algorithms, a unified calibration and evaluation data pipeline, with detailed analysis tools. Our results characterize the trade-offs between efficiency and accuracy, demonstrating that even $3$-bit quantization can succeed on high capacity models when using advanced PTQ techniques. These findings provide valuable insights for optimizing ASR models on low-power, always-on edge devices.

cs.SD↗

Compressed Video Super-Resolution based on Hierarchical Encoding

This paper presents a general-purpose video super-resolution (VSR) method, dubbed VSR-HE, specifically designed to enhance the perceptual quality of compressed content. Targeting scenarios characterized by heavy compression, the method upscales low-resolution videos by a ratio of four, from 180p to 720p or from 270p to 1080p. VSR-HE adopts hierarchical encoding transformer blocks and has been sophisticatedly optimized to eliminate a wide range of compression artifacts commonly introduced by H.265/HEVC encoding across various quantization parameter (QP) levels. To ensure robustness and generalization, the model is trained and evaluated under diverse compression settings, allowing it to effectively restore fine-grained details and preserve visual fidelity. The proposed VSR-HE has been officially submitted to the ICME 2025 Grand Challenge on VSR for Video Conferencing (Team BVI-VSR), under both the Track 1 (General-Purpose Real-World Video Content) and Track 2 (Talking Head Videos).

eess.IV↗

From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models

One promise that Vision-Language-Action (VLA) models hold over traditional imitation learning for robotics is to leverage the broad generalization capabilities of large Vision-Language Models (VLMs) to produce versatile, "generalist" robot policies. However, current evaluations of VLAs remain insufficient. Traditional imitation learning benchmarks are unsuitable due to the lack of language instructions. Emerging benchmarks for VLAs that incorporate language often come with limited evaluation tasks and do not intend to investigate how much VLM pretraining truly contributes to the generalization capabilities of the downstream robotic policy. Meanwhile, much research relies on real-world robot setups designed in isolation by different institutions, which creates a barrier for reproducibility and accessibility. To address this gap, we introduce a unified probing suite of 50 simulation-based tasks across 10 subcategories spanning language instruction, vision, and objects. We systematically evaluate several state-of-the-art VLA architectures on this suite to understand their generalization capability. Our results show that while VLM backbones endow VLAs with robust perceptual understanding and high level planning, which we refer to as good intentions, this does not reliably translate into precise motor execution: when faced with out-of-distribution observations, policies often exhibit coherent intentions, but falter in action execution. Moreover, finetuning on action data can erode the original VLM's generalist reasoning abilities. We release our task suite and evaluation code to serve as a standardized benchmark for future VLAs and to drive research on closing the perception-to-action gap. More information, including the source code, can be found at https://ai4ce.github.io/INT-ACT/

cs.RO↗

Probing Dark Matter Spike with Gravitational Waves from Early EMRIs in the Milky Way Center

Cold dark matter may form dense structures around supermassive black holes (SMBHs), significantly influencing their local environments. These dense regions are ideal sites for the formation of extreme mass-ratio inspirals (EMRIs), in which stellar-mass compact objects gradually spiral into SMBH, emitting gravitational waves (GWs). Space-based gravitational-wave (GW) observatories such as LISA and Taiji will be sensitive to these signals, including early-stage EMRIs (E-EMRIs) that persist in the low-frequency band for extended periods. In this work, we investigate the impact of dark matter-induced dynamical friction on E-EMRIs in the Milky Way Center, model its effect on the trajectory, and calculate the resulting modifications to the GW spectrum. Our analysis suggests that this influence might be sizable and lead to detectable deviations in the spectrum, namely suppression at low frequencies and enhancement at high frequencies, therefore providing a potential probe for dark matter with future GW detectors in space, such as LISA and Taiji.

astro-ph.GA↗

FALCON: Fast Autonomous Aerial Exploration using Coverage Path Guidance

This paper introduces FALCON, a novel Fast Autonomous expLoration framework using COverage path guidaNce, which aims at setting a new performance benchmark in the field of autonomous aerial exploration. Despite recent advancements in the domain, existing exploration planners often suffer from inefficiencies such as frequent revisitations of previously explored regions.FALCON effectively harnesses the full potential of online generated coverage paths in enhancing exploration efficiency.The framework begins with an incremental connectivity-aware space decomposition and connectivity graph construction, which facilitate efficient coverage path planning.Subsequently, a hierarchical planner generates a coverage path spanning the entire unexplored space, serving as a global guidance.Then, a local planner optimizes the frontier visitation order, minimizing traversal time while consciously incorporating the intention of the global guidance.Finally, minimum-time smooth and safe trajectories are produced to visit the frontier viewpoints.For fair and comprehensive benchmark experiments, we introduce a lightweight exploration planner evaluation environment that allows for comparing exploration planners across a variety of testing scenarios using an identical quadrotor simulator.Additionally, an in-depth analysis and evaluation is conducted to highlight the significant performance advantages of FALCON in comparison with the state-of-the-art exploration planners based on objective criteria.Extensive ablation studies demonstrate the effectiveness of each component in the proposed framework.Real-world experiments conducted fully onboard further validate FALCON's practical capability in complex and challenging environments.The source code of both the exploration planner FALCON and the exploration planner evaluation environment has been released to benefit the community.

cs.RO↗

CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos

Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings. Project homepage is at https://ai4ce.github.io/CityWalker/.

cs.CV↗

Full-Diversity Construction-D Lattices: Design and Decoding Perspective on Block-Fading Channels

This paper introduces a novel framework for constructing algebraic lattices based on Construction-D, leveraging nested linear codes and prime ideals from algebraic number fields. We focus on the application of these lattices in block-fading (BF) channels, which are characterized by piecewise-constant fading across blocks of transmitted symbols. This approach results in a semi-systematic generator matrix, providing a structured foundation for high-dimensional lattice design for BF channels. The proposed Construction-D lattices exhibit the full diversity property, making them highly effective for error performance improvement. To address this, we develop an efficient decoding algorithm designed specifically for full-diversity Construction-D lattices. Simulations indicate that the proposed lattices notably enhance error performance compared to full-diversity Construction-A lattices in diversity-2 cases. Interestingly, unlike AWGN channels, the expected performance enhancement of Construction-D over Construction-A, resulting from an increased number of nested code levels, was observed only in the two-level and diversity-2 cases. This phenomenon is likely attributed to the intensified effects of error propagation that occur during successive cancellation at higher levels, as well as the higher diversity orders. These findings highlight the promise of Construction-D lattices as an effective coding strategy for enhancing communication reliability in BF channels.

cs.IT↗

Distillation Improves Visual Place Recognition for Low Quality Images

Real-time visual localization often utilizes online computing, for which query images or videos are transmitted to remote servers for visual place recognition (VPR). However, limited network bandwidth necessitates image-quality reduction and thus the degradation of global image descriptors, reducing VPR accuracy. We address this issue at the descriptor extraction level with a knowledge-distillation methodology that learns feature representations from high-quality images to extract more discriminative descriptors from low-quality images. Our approach includes the Inter-channel Correlation Knowledge Distillation (ICKD) loss, Mean Squared Error (MSE) loss, and Triplet loss. We validate the proposed losses on multiple VPR methods and datasets subjected to JPEG compression, resolution reduction, and video quantization. We obtain significant improvements in VPR recall rates under all three tested modalities of lowered image quality. Furthermore, we fill a gap in VPR literature on video-based data and its influence on VPR performance. This work contributes to more reliable place recognition in resource-constrained environments.

cs.CV↗