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Chen Feng

Publications and source records attributed to Chen Feng.

At least 73 records · Page 4Linked to original sources

Extrapolated Urban View Synthesis Benchmark

Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We will release the data to help advance self-driving and urban robotics simulation technology.

cs.CV↗

Decentralized Integration of Grid Edge Resources into Wholesale Electricity Markets via Mean-field Games

Grid edge resources refer to distributed energy resources (DERs) located on the consumer side of the electrical grid, controlled by consumers rather than utility companies. Integrating DERs with real-time electricity pricing can better align distributed supply with system demand, improving grid efficiency and reliability. However, DER owners, known as prosumers, often lack the expertise and resources to directly participate in wholesale energy markets, limiting their ability to fully realize the economic potential of their assets. Meanwhile, as DER adoption grows, the number of prosumers participating in the energy system is expected to increase significantly, creating additional challenges in coordination and market participation. To address these challenges, we propose a mean-field game framework that enables prosumers to autonomously learn optimal decision policies based on dynamic market prices and their variable solar generation. Our framework is designed to accommodate heterogeneous agents and demonstrates the existence of a mean-field equilibrium (MFE) in a wholesale energy market with many prosumers. Additionally, we introduce an algorithm that automates prosumers' resource control, facilitating real-time decision-making for energy storage management. Numerical experiments suggest that our approach converges towards an MFE and effectively reduces peak loads and price volatility, especially during periods of external demand or supply shocks. This study highlights the potential of a fully decentralized approach to integrating DERs into wholesale markets while improving market efficiency.

eess.SY↗

Seeing and Reasoning with Confidence: Supercharging Multimodal LLMs with an Uncertainty-Aware Agentic Framework

Multimodal large language models (MLLMs) show promise in tasks like visual question answering (VQA) but still face challenges in multimodal reasoning. Recent works adapt agentic frameworks or chain-of-thought (CoT) reasoning to improve performance. However, CoT-based multimodal reasoning often demands costly data annotation and fine-tuning, while agentic approaches relying on external tools risk introducing unreliable output from these tools. In this paper, we propose Seeing and Reasoning with Confidence (SRICE), a training-free multimodal reasoning framework that integrates external vision models with uncertainty quantification (UQ) into an MLLM to address these challenges. Specifically, SRICE guides the inference process by allowing MLLM to autonomously select regions of interest through multi-stage interactions with the help of external tools. We propose to use a conformal prediction-based approach to calibrate the output of external tools and select the optimal tool by estimating the uncertainty of an MLLM's output. Our experiment shows that the average improvement of SRICE over the base MLLM is 4.6% on five datasets and the performance on some datasets even outperforms fine-tuning-based methods, revealing the significance of ensuring reliable tool use in an MLLM agent.

cs.AI↗

Orthrus: Accelerating Multi-BFT Consensus through Concurrent Partial Ordering of Transactions (Extended Version)

Multi-Byzantine Fault Tolerant (Multi-BFT) consensus allows multiple consensus instances to run in parallel, resolving the leader bottleneck problem inherent in classic BFT consensus. However, the global ordering of Multi-BFT consensus enforces a strict serialized sequence of transactions, imposing additional confirmation latency and also limiting concurrency. In this paper, we introduce Orthrus, a Multi-BFT protocol that accelerates transaction confirmation through partial ordering while reserving global ordering for transactions requiring stricter sequencing. To this end, Orthrus strategically partitions transactions to maximize concurrency and ensure consistency. Additionally, it incorporates an escrow mechanism to manage interactions between partially and globally ordered transactions. We evaluated Orthrus through extensive experiments in realistic settings, deploying 128 replicas in WAN and LAN environments. Our findings demonstrate latency reductions of up to 87% in WAN compared to existing Multi-BFT protocols.

cs.DC↗

Ladon: High-Performance Multi-BFT Consensus via Dynamic Global Ordering (Extended Version)

Multi-BFT consensus runs multiple leader-based consensus instances in parallel, circumventing the leader bottleneck of a single instance. However, it contains an Achilles' heel: the need to globally order output blocks across instances. Deriving this global ordering is challenging because it must cope with different rates at which blocks are produced by instances. Prior Multi-BFT designs assign each block a global index before creation, leading to poor performance. We propose Ladon, a high-performance Multi-BFT protocol that allows varying instance block rates. Our key idea is to order blocks across instances dynamically, which eliminates blocking on slow instances. We achieve dynamic global ordering by assigning monotonic ranks to blocks. We pipeline rank coordination with the consensus process to reduce protocol overhead and combine aggregate signatures with rank information to reduce message complexity. Ladon's dynamic ordering enables blocks to be globally ordered according to their generation, which respects inter-block causality. We implemented and evaluated Ladon by integrating it with both PBFT and HotStuff protocols. Our evaluation shows that Ladon-PBFT (resp., Ladon-HotStuff) improves the peak throughput of the prior art by $\approx$8x (resp., 2x) and reduces latency by $\approx$62% (resp., 23%), when deployed with one straggling replica (out of 128 replicas) in a WAN setting.

cs.DC↗

Towards Homogeneous Lexical Tone Decoding from Heterogeneous Intracranial Recordings

Recent advancements in brain-computer interfaces (BCIs) have enabled the decoding of lexical tones from intracranial recordings, offering the potential to restore the communication abilities of speech-impaired tonal language speakers. However, data heterogeneity induced by both physiological and instrumental factors poses a significant challenge for unified invasive brain tone decoding. Traditional subject-specific models, which operate under a heterogeneous decoding paradigm, fail to capture generalized neural representations and cannot effectively leverage data across subjects. To address these limitations, we introduce Homogeneity-Heterogeneity Disentangled Learning for neural Representations (H2DiLR), a novel framework that disentangles and learns both the homogeneity and heterogeneity from intracranial recordings across multiple subjects. To evaluate H2DiLR, we collected stereoelectroencephalography (sEEG) data from multiple participants reading Mandarin materials comprising 407 syllables, representing nearly all Mandarin characters. Extensive experiments demonstrate that H2DiLR, as a unified decoding paradigm, significantly outperforms the conventional heterogeneous decoding approach. Furthermore, we empirically confirm that H2DiLR effectively captures both homogeneity and heterogeneity during neural representation learning.

cs.CL↗

$α$-OCC: Uncertainty-Aware Camera-based 3D Semantic Occupancy Prediction

In the realm of autonomous vehicle perception, comprehending 3D scenes is paramount for tasks such as planning and mapping. Camera-based 3D Semantic Occupancy Prediction (OCC) aims to infer scene geometry and semantics from limited observations. While it has gained popularity due to affordability and rich visual cues, existing methods often neglect the inherent uncertainty in models. To address this, we propose an uncertainty-aware OCC method ($α$-OCC). We first introduce Depth-UP, an uncertainty propagation framework that improves geometry completion by up to 11.58\% and semantic segmentation by up to 12.95\% across various OCC models. For uncertainty quantification (UQ), we propose the hierarchical conformal prediction (HCP) method, effectively handling the high-level class imbalance in OCC datasets. On the geometry level, the novel KL-based score function significantly improves the occupied recall (45\%) of safety-critical classes with minimal performance overhead (3.4\% reduction). On UQ, our HCP achieves smaller prediction set sizes while maintaining the defined coverage guarantee. Compared with baselines, it reduces up to 92\% set size, with 18\% further reduction when integrated with Depth-UP. Our contributions advance OCC accuracy and robustness, marking a noteworthy step forward in autonomous perception systems.

cs.CV↗

When language and vision meet road safety: leveraging multimodal large language models for video-based traffic accident analysis

The increasing availability of traffic videos functioning on a 24/7/365 time scale has the great potential of increasing the spatio-temporal coverage of traffic accidents, which will help improve traffic safety. However, analyzing footage from hundreds, if not thousands, of traffic cameras in a 24/7/365 working protocol remains an extremely challenging task, as current vision-based approaches primarily focus on extracting raw information, such as vehicle trajectories or individual object detection, but require laborious post-processing to derive actionable insights. We propose SeeUnsafe, a new framework that integrates Multimodal Large Language Model (MLLM) agents to transform video-based traffic accident analysis from a traditional extraction-then-explanation workflow to a more interactive, conversational approach. This shift significantly enhances processing throughput by automating complex tasks like video classification and visual grounding, while improving adaptability by enabling seamless adjustments to diverse traffic scenarios and user-defined queries. Our framework employs a severity-based aggregation strategy to handle videos of various lengths and a novel multimodal prompt to generate structured responses for review and evaluation and enable fine-grained visual grounding. We introduce IMS (Information Matching Score), a new MLLM-based metric for aligning structured responses with ground truth. We conduct extensive experiments on the Toyota Woven Traffic Safety dataset, demonstrating that SeeUnsafe effectively performs accident-aware video classification and visual grounding by leveraging off-the-shelf MLLMs. Source code will be available at \url{https://github.com/ai4ce/SeeUnsafe}.

cs.CV↗

PROSAC: Provably Safe Certification for Machine Learning Models under Adversarial Attacks

It is widely known that state-of-the-art machine learning models, including vision and language models, can be seriously compromised by adversarial perturbations. It is therefore increasingly relevant to develop capabilities to certify their performance in the presence of the most effective adversarial attacks. Our paper offers a new approach to certify the performance of machine learning models in the presence of adversarial attacks with population level risk guarantees. In particular, we introduce the notion of $(α,ζ)$-safe machine learning model. We propose a hypothesis testing procedure, based on the availability of a calibration set, to derive statistical guarantees providing that the probability of declaring that the adversarial (population) risk of a machine learning model is less than $α$ (i.e. the model is safe), while the model is in fact unsafe (i.e. the model adversarial population risk is higher than $α$), is less than $ζ$. We also propose Bayesian optimization algorithms to determine efficiently whether a machine learning model is $(α,ζ)$-safe in the presence of an adversarial attack, along with statistical guarantees. We apply our framework to a range of machine learning models - including various sizes of vision Transformer (ViT) and ResNet models - impaired by a variety of adversarial attacks, such as PGDAttack, MomentumAttack, GenAttack and BanditAttack, to illustrate the operation of our approach. Importantly, we show that ViT's are generally more robust to adversarial attacks than ResNets, and large models are generally more robust than smaller models. Our approach goes beyond existing empirical adversarial risk-based certification guarantees. It formulates rigorous (and provable) performance guarantees that can be used to satisfy regulatory requirements mandating the use of state-of-the-art technical tools.

cs.LG↗

MVAD: A Multiple Visual Artifact Detector for Video Streaming

Visual artifacts are often introduced into streamed video content, due to prevailing conditions during content production and delivery. Since these can degrade the quality of the user's experience, it is important to automatically and accurately detect them in order to enable effective quality measurement and enhancement. Existing detection methods often focus on a single type of artifact and/or determine the presence of an artifact through thresholding objective quality indices. Such approaches have been reported to offer inconsistent prediction performance and are also impractical for real-world applications where multiple artifacts co-exist and interact. In this paper, we propose a Multiple Visual Artifact Detector, MVAD, for video streaming which, for the first time, is able to detect multiple artifacts using a single framework that is not reliant on video quality assessment models. Our approach employs a new Artifact-aware Dynamic Feature Extractor (ADFE) to obtain artifact-relevant spatial features within each frame for multiple artifact types. The extracted features are further processed by a Recurrent Memory Vision Transformer (RMViT) module, which captures both short-term and long-term temporal information within the input video. The proposed network architecture is optimized in an end-to-end manner based on a new, large and diverse training database that is generated by simulating the video streaming pipeline and based on Adversarial Data Augmentation. This model has been evaluated on two video artifact databases, Maxwell and BVI-Artifact, and achieves consistent and improved prediction results for ten target visual artifacts when compared to seven existing single and multiple artifact detectors. The source code and training database will be available at https://chenfeng-bristol.github.io/MVAD/.

eess.IV↗

Multiview Scene Graph

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction, 3D bounding boxes in object detection, or voxel grids in occupancy prediction, or topological, such as pose graphs with loop closures in SLAM or visibility graphs in SfM. In this work, we propose to build Multiview Scene Graphs (MSG) from unposed images, representing a scene topologically with interconnected place and object nodes. The task of building MSG is challenging for existing representation learning methods since it needs to jointly address both visual place recognition, object detection, and object association from images with limited fields of view and potentially large viewpoint changes. To evaluate any method tackling this task, we developed an MSG dataset and annotation based on a public 3D dataset. We also propose an evaluation metric based on the intersection-over-union score of MSG edges. Moreover, we develop a novel baseline method built on mainstream pretrained vision models, combining visual place recognition and object association into one Transformer decoder architecture. Experiments demonstrate that our method has superior performance compared to existing relevant baselines.

cs.CV↗

RTSR: A Real-Time Super-Resolution Model for AV1 Compressed Content

Super-resolution (SR) is a key technique for improving the visual quality of video content by increasing its spatial resolution while reconstructing fine details. SR has been employed in many applications including video streaming, where compressed low-resolution content is typically transmitted to end users and then reconstructed with a higher resolution and enhanced quality. To support real-time playback, it is important to implement fast SR models while preserving reconstruction quality; however most existing solutions, in particular those based on complex deep neural networks, fail to do so. To address this issue, this paper proposes a low-complexity SR method, RTSR, designed to enhance the visual quality of compressed video content, focusing on resolution up-scaling from a) 360p to 1080p and from b) 540p to 4K. The proposed approach utilizes a CNN-based network architecture, which was optimized for AV1 (SVT)-encoded content at various quantization levels based on a dual-teacher knowledge distillation method. This method was submitted to the AIM 2024 Video Super-Resolution Challenge, specifically targeting the Efficient/Mobile Real-Time Video Super-Resolution competition. It achieved the best trade-off between complexity and coding performance (measured in PSNR, SSIM and VMAF) among all six submissions. The code will be available soon.

eess.IV↗

Self-Supervised Place Recognition by Refining Temporal and Featural Pseudo Labels from Panoramic Data

Visual place recognition (VPR) using deep networks has achieved state-of-the-art performance. However, most of them require a training set with ground truth sensor poses to obtain positive and negative samples of each observation's spatial neighborhood for supervised learning. When such information is unavailable, temporal neighborhoods from a sequentially collected data stream could be exploited for self-supervised training, although we find its performance suboptimal. Inspired by noisy label learning, we propose a novel self-supervised framework named TF-VPR that uses temporal neighborhoods and learnable feature neighborhoods to discover unknown spatial neighborhoods. Our method follows an iterative training paradigm which alternates between: (1) representation learning with data augmentation, (2) positive set expansion to include the current feature space neighbors, and (3) positive set contraction via geometric verification. We conduct auto-labeling and generalization tests on both simulated and real datasets, with either RGB images or point clouds as inputs. The results show that our method outperforms self-supervised baselines in recall rate, robustness, and heading diversity, a novel metric we propose for VPR. Our code and datasets can be found at https://ai4ce.github.io/TF-VPR/

cs.CV↗

Stepping Forward on the Last Mile

Continuously adapting pre-trained models to local data on resource constrained edge devices is the $\emph{last mile}$ for model deployment. However, as models increase in size and depth, backpropagation requires a large amount of memory, which becomes prohibitive for edge devices. In addition, most existing low power neural processing engines (e.g., NPUs, DSPs, MCUs, etc.) are designed as fixed-point inference accelerators, without training capabilities. Forward gradients, solely based on directional derivatives computed from two forward calls, have been recently used for model training, with substantial savings in computation and memory. However, the performance of quantized training with fixed-point forward gradients remains unclear. In this paper, we investigate the feasibility of on-device training using fixed-point forward gradients, by conducting comprehensive experiments across a variety of deep learning benchmark tasks in both vision and audio domains. We propose a series of algorithm enhancements that further reduce the memory footprint, and the accuracy gap compared to backpropagation. An empirical study on how training with forward gradients navigates in the loss landscape is further explored. Our results demonstrate that on the last mile of model customization on edge devices, training with fixed-point forward gradients is a feasible and practical approach.

cs.LG↗

NYC-Event-VPR: A Large-Scale High-Resolution Event-Based Visual Place Recognition Dataset in Dense Urban Environments

Visual place recognition (VPR) enables autonomous robots to identify previously visited locations, which contributes to tasks like simultaneous localization and mapping (SLAM). VPR faces challenges such as accurate image neighbor retrieval and appearance change in scenery. Event cameras, also known as dynamic vision sensors, are a new sensor modality for VPR and offer a promising solution to the challenges with their unique attributes: high temporal resolution (1MHz clock), ultra-low latency (in μs), and high dynamic range (>120dB). These attributes make event cameras less susceptible to motion blur and more robust in variable lighting conditions, making them suitable for addressing VPR challenges. However, the scarcity of event-based VPR datasets, partly due to the novelty and cost of event cameras, hampers their adoption. To fill this data gap, our paper introduces the NYC-Event-VPR dataset to the robotics and computer vision communities, featuring the Prophesee IMX636 HD event sensor (1280x720 resolution), combined with RGB camera and GPS module. It encompasses over 13 hours of geotagged event data, spanning 260 kilometers across New York City, covering diverse lighting and weather conditions, day/night scenarios, and multiple visits to various locations. Furthermore, our paper employs three frameworks to conduct generalization performance assessments, promoting innovation in event-based VPR and its integration into robotics applications.

cs.CV↗

Unlabeled Action Quality Assessment Based on Multi-dimensional Adaptive Constrained Dynamic Time Warping

The growing popularity of online sports and exercise necessitates effective methods for evaluating the quality of online exercise executions. Previous action quality assessment methods, which relied on labeled scores from motion videos, exhibited slightly lower accuracy and discriminability. This limitation hindered their rapid application to newly added exercises. To address this problem, this paper presents an unlabeled Multi-Dimensional Exercise Distance Adaptive Constrained Dynamic Time Warping (MED-ACDTW) method for action quality assessment. Our approach uses an athletic version of DTW to compare features from template and test videos, eliminating the need for score labels during training. The result shows that utilizing both 2D and 3D spatial dimensions, along with multiple human body features, improves the accuracy by 2-3% compared to using either 2D or 3D pose estimation alone. Additionally, employing MED for score calculation enhances the precision of frame distance matching, which significantly boosts overall discriminability. The adaptive constraint scheme enhances the discriminability of action quality assessment by approximately 30%. Furthermore, to address the absence of a standardized perspective in sports class evaluations, we introduce a new dataset called BGym.

cs.CV↗

FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction

Humans effortlessly integrate common-sense knowledge with sensory input from vision and touch to understand their surroundings. Emulating this capability, we introduce FusionSense, a novel 3D reconstruction framework that enables robots to fuse priors from foundation models with highly sparse observations from vision and tactile sensors. FusionSense addresses three key challenges: (i) How can robots efficiently acquire robust global shape information about the surrounding scene and objects? (ii) How can robots strategically select touch points on the object using geometric and common-sense priors? (iii) How can partial observations such as tactile signals improve the overall representation of the object? Our framework employs 3D Gaussian Splatting as a core representation and incorporates a hierarchical optimization strategy involving global structure construction, object visual hull pruning and local geometric constraints. This advancement results in fast and robust perception in environments with traditionally challenging objects that are transparent, reflective, or dark, enabling more downstream manipulation or navigation tasks. Experiments on real-world data suggest that our framework outperforms previously state-of-the-art sparse-view methods. All code and data are open-sourced on the project website.

cs.RO↗

RMT-BVQA: Recurrent Memory Transformer-based Blind Video Quality Assessment for Enhanced Video Content

With recent advances in deep learning, numerous algorithms have been developed to enhance video quality, reduce visual artifacts, and improve perceptual quality. However, little research has been reported on the quality assessment of enhanced content - the evaluation of enhancement methods is often based on quality metrics that were designed for compression applications. In this paper, we propose a novel blind deep video quality assessment (VQA) method specifically for enhanced video content. It employs a new Recurrent Memory Transformer (RMT) based network architecture to obtain video quality representations, which is optimized through a novel content-quality-aware contrastive learning strategy based on a new database containing 13K training patches with enhanced content. The extracted quality representations are then combined through linear regression to generate video-level quality indices. The proposed method, RMT-BVQA, has been evaluated on the VDPVE (VQA Dataset for Perceptual Video Enhancement) database through a five-fold cross validation. The results show its superior correlation performance when compared to ten existing no-reference quality metrics.

eess.IV↗