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Chen Feng

Publications and source records attributed to Chen Feng.

At least 91 records · Page 5Linked to original sources

Peer-to-Peer Energy Trading of Solar and Energy Storage: A Networked Multiagent Reinforcement Learning Approach

Utilizing distributed renewable and energy storage resources in local distribution networks via peer-to-peer (P2P) energy trading has long been touted as a solution to improve energy systems' resilience and sustainability. Consumers and prosumers (those who have energy generation resources), however, do not have the expertise to engage in repeated P2P trading, and the zero-marginal costs of renewables present challenges in determining fair market prices. To address these issues, we propose multi-agent reinforcement learning (MARL) frameworks to help automate consumers' bidding and management of their solar PV and energy storage resources, under a specific P2P clearing mechanism that utilizes the so-called supply-demand ratio. In addition, we show how the MARL frameworks can integrate physical network constraints to realize voltage control, hence ensuring physical feasibility of the P2P energy trading and paving way for real-world implementations.

eess.SY↗

SSCBench: A Large-Scale 3D Semantic Scene Completion Benchmark for Autonomous Driving

Monocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which jointly completes semantic information and geometric details from RGB input. However, progress in SSC, particularly in large-scale street views, is hindered by the scarcity of high-quality datasets. To address this issue, we introduce SSCBench, a comprehensive benchmark that integrates scenes from widely used automotive datasets (e.g., KITTI-360, nuScenes, and Waymo). SSCBench follows an established setup and format in the community, facilitating the easy exploration of SSC methods in various street views. We benchmark models using monocular, trinocular, and point cloud input to assess the performance gap resulting from sensor coverage and modality. Moreover, we have unified semantic labels across diverse datasets to simplify cross-domain generalization testing. We commit to including more datasets and SSC models to drive further advancements in this field.

cs.CV↗

MECURY: Practical Cross-Chain Exchange via Trusted Hardware

The proliferation of blockchain-backed cryptocurrencies has sparked the need for cross-chain exchanges of diverse digital assets. Unfortunately, current exchanges suffer from high on-chain verification costs, weak threat models of central trusted parties, or synchronous requirements, making them impractical for currency trading applications. In this paper, we present MERCURY, a practical cryptocurrency exchange that is trust-minimized and efficient without online-client requirements. MERCURY leverages Trusted Execution Environments (TEEs) to shield participants from malicious behaviors, eliminating the reliance on trusted participants and making on-chain verification efficient. Despite the simple idea, building a practical TEE-assisted cross-chain exchange is challenging due to the security and unavailability issues of TEEs. MERCURY tackles the unavailability problem of TEEs by implementing an efficient challenge-response mechanism executed on smart contracts. Furthermore, MERCURY utilizes a lightweight transaction verification mechanism and adopts multiple optimizations to reduce on-chain costs. Comparative evaluations with XClaim, ZK-bridge, and Tesseract demonstrate that MERCURY significantly reduces on-chain costs by approximately 67.87%, 45.01%, and 47.70%, respectively.

cs.CR↗

CLIPCleaner: Cleaning Noisy Labels with CLIP

Learning with Noisy labels (LNL) poses a significant challenge for the Machine Learning community. Some of the most widely used approaches that select as clean samples for which the model itself (the in-training model) has high confidence, e.g., `small loss', can suffer from the so called `self-confirmation' bias. This bias arises because the in-training model, is at least partially trained on the noisy labels. Furthermore, in the classification case, an additional challenge arises because some of the label noise is between classes that are visually very similar (`hard noise'). This paper addresses these challenges by proposing a method (\textit{CLIPCleaner}) that leverages CLIP, a powerful Vision-Language (VL) model for constructing a zero-shot classifier for efficient, offline, clean sample selection. This has the advantage that the sample selection is decoupled from the in-training model and that the sample selection is aware of the semantic and visual similarities between the classes due to the way that CLIP is trained. We provide theoretical justifications and empirical evidence to demonstrate the advantages of CLIP for LNL compared to conventional pre-trained models. Compared to current methods that combine iterative sample selection with various techniques, \textit{CLIPCleaner} offers a simple, single-step approach that achieves competitive or superior performance on benchmark datasets. To the best of our knowledge, this is the first time a VL model has been used for sample selection to address the problem of Learning with Noisy Labels (LNL), highlighting their potential in the domain.

cs.CV↗

LiDAR-based 4D Occupancy Completion and Forecasting

Scene completion and forecasting are two popular perception problems in research for mobile agents like autonomous vehicles. Existing approaches treat the two problems in isolation, resulting in a separate perception of the two aspects. In this paper, we introduce a novel LiDAR perception task of Occupancy Completion and Forecasting (OCF) in the context of autonomous driving to unify these aspects into a cohesive framework. This task requires new algorithms to address three challenges altogether: (1) sparse-to-dense reconstruction, (2) partial-to-complete hallucination, and (3) 3D-to-4D prediction. To enable supervision and evaluation, we curate a large-scale dataset termed OCFBench from public autonomous driving datasets. We analyze the performance of closely related existing baseline models and our own ones on our dataset. We envision that this research will inspire and call for further investigation in this evolving and crucial area of 4D perception. Our code for data curation and baseline implementation is available at https://github.com/ai4ce/Occ4cast.

cs.CV↗

FC-Planner: A Skeleton-guided Planning Framework for Fast Aerial Coverage of Complex 3D Scenes

3D coverage path planning for UAVs is a crucial problem in diverse practical applications. However, existing methods have shown unsatisfactory system simplicity, computation efficiency, and path quality in large and complex scenes. To address these challenges, we propose FC-Planner, a skeleton-guided planning framework that can achieve fast aerial coverage of complex 3D scenes without pre-processing. We decompose the scene into several simple subspaces by a skeleton-based space decomposition (SSD). Additionally, the skeleton guides us to effortlessly determine free space. We utilize the skeleton to efficiently generate a minimal set of specialized and informative viewpoints for complete coverage. Based on SSD, a hierarchical planner effectively divides the large planning problem into independent sub-problems, enabling parallel planning for each subspace. The carefully designed global and local planning strategies are then incorporated to guarantee both high quality and efficiency in path generation. We conduct extensive benchmark and real-world tests, where FC-Planner computes over 10 times faster compared to state-of-the-art methods with shorter path and more complete coverage. The source code will be made publicly available to benefit the community. Project page: https://hkust-aerial-robotics.github.io/FC-Planner.

cs.RO↗

SOAR: Simultaneous Exploration and Photographing with Heterogeneous UAVs for Fast Autonomous Reconstruction

Unmanned Aerial Vehicles (UAVs) have gained significant popularity in scene reconstruction. This paper presents SOAR, a LiDAR-Visual heterogeneous multi-UAV system specifically designed for fast autonomous reconstruction of complex environments. Our system comprises a LiDAR-equipped explorer with a large field-of-view (FoV), alongside photographers equipped with cameras. To ensure rapid acquisition of the scene's surface geometry, we employ a surface frontier-based exploration strategy for the explorer. As the surface is progressively explored, we identify the uncovered areas and generate viewpoints incrementally. These viewpoints are then assigned to photographers through solving a Consistent Multiple Depot Multiple Traveling Salesman Problem (Consistent-MDMTSP), which optimizes scanning efficiency while ensuring task consistency. Finally, photographers utilize the assigned viewpoints to determine optimal coverage paths for acquiring images. We present extensive benchmarks in the realistic simulator, which validates the performance of SOAR compared with classical and state-of-the-art methods. For more details, please see our project page at https://sysu-star.github.io/SOAR}{sysu-star.github.io/SOAR.

cs.RO↗

AdaOcc: Adaptive-Resolution Occupancy Prediction

Autonomous driving in complex urban scenarios requires 3D perception to be both comprehensive and precise. Traditional 3D perception methods focus on object detection, resulting in sparse representations that lack environmental detail. Recent approaches estimate 3D occupancy around vehicles for a more comprehensive scene representation. However, dense 3D occupancy prediction increases computational demands, challenging the balance between efficiency and resolution. High-resolution occupancy grids offer accuracy but demand substantial computational resources, while low-resolution grids are efficient but lack detail. To address this dilemma, we introduce AdaOcc, a novel adaptive-resolution, multi-modal prediction approach. Our method integrates object-centric 3D reconstruction and holistic occupancy prediction within a single framework, performing highly detailed and precise 3D reconstruction only in regions of interest (ROIs). These high-detailed 3D surfaces are represented in point clouds, thus their precision is not constrained by the predefined grid resolution of the occupancy map. We conducted comprehensive experiments on the nuScenes dataset, demonstrating significant improvements over existing methods. In close-range scenarios, we surpass previous baselines by over 13% in IOU, and over 40% in Hausdorff distance. In summary, AdaOcc offers a more versatile and effective framework for delivering accurate 3D semantic occupancy prediction across diverse driving scenarios.

cs.CV↗

BVI-UGC: A Video Quality Database for User-Generated Content Transcoding

In recent years, user-generated content (UGC) has become one of the major video types consumed via streaming networks. Numerous research contributions have focused on assessing its visual quality through subjective tests and objective modeling. In most cases, objective assessments are based on a no-reference scenario, where the corresponding reference content is assumed not to be available. However, full-reference video quality assessment is also important for UGC in the delivery pipeline, particularly associated with the video transcoding process. In this context, we present a new UGC video quality database, BVI-UGC, for user-generated content transcoding, which contains 60 (non-pristine) reference videos and 1,080 test sequences. In this work, we simulated the creation of non-pristine reference sequences (with a wide range of compression distortions), typical of content uploaded to UGC platforms for transcoding. A comprehensive crowdsourced subjective study was then conducted involving more than 3,500 human participants. Based on this collected subjective data, we benchmarked the performance of 10 full-reference and 11 no-reference quality metrics. Our results demonstrate the poor performance (SROCC values are lower than 0.6) of these metrics in predicting the perceptual quality of UGC in two different scenarios (with or without a reference).

eess.IV↗

Tell Me Where You Are: Multimodal LLMs Meet Place Recognition

Large language models (LLMs) exhibit a variety of promising capabilities in robotics, including long-horizon planning and commonsense reasoning. However, their performance in place recognition is still underexplored. In this work, we introduce multimodal LLMs (MLLMs) to visual place recognition (VPR), where a robot must localize itself using visual observations. Our key design is to use vision-based retrieval to propose several candidates and then leverage language-based reasoning to carefully inspect each candidate for a final decision. Specifically, we leverage the robust visual features produced by off-the-shelf vision foundation models (VFMs) to obtain several candidate locations. We then prompt an MLLM to describe the differences between the current observation and each candidate in a pairwise manner, and reason about the best candidate based on these descriptions. Our results on three datasets demonstrate that integrating the general-purpose visual features from VFMs with the reasoning capabilities of MLLMs already provides an effective place recognition solution, without any VPR-specific supervised training. We believe our work can inspire new possibilities for applying and designing foundation models, i.e., VFMs, LLMs, and MLLMs, to enhance the localization and navigation of mobile robots.

cs.CV↗

Self-Localized Collaborative Perception

Collaborative perception has garnered considerable attention due to its capacity to address several inherent challenges in single-agent perception, including occlusion and out-of-range issues. However, existing collaborative perception systems heavily rely on precise localization systems to establish a consistent spatial coordinate system between agents. This reliance makes them susceptible to large pose errors or malicious attacks, resulting in substantial reductions in perception performance. To address this, we propose~$\mathtt{CoBEVGlue}$, a novel self-localized collaborative perception system, which achieves more holistic and robust collaboration without using an external localization system. The core of~$\mathtt{CoBEVGlue}$ is a novel spatial alignment module, which provides the relative poses between agents by effectively matching co-visible objects across agents. We validate our method on both real-world and simulated datasets. The results show that i) $\mathtt{CoBEVGlue}$ achieves state-of-the-art detection performance under arbitrary localization noises and attacks; and ii) the spatial alignment module can seamlessly integrate with a majority of previous methods, enhancing their performance by an average of $57.7\%$. Code is available at https://github.com/VincentNi0107/CoBEVGlue

cs.CV↗

Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset

Large-scale datasets have fueled recent advancements in AI-based autonomous vehicle research. However, these datasets are usually collected from a single vehicle's one-time pass of a certain location, lacking multiagent interactions or repeated traversals of the same place. Such information could lead to transformative enhancements in autonomous vehicles' perception, prediction, and planning capabilities. To bridge this gap, in collaboration with the self-driving company May Mobility, we present the MARS dataset which unifies scenarios that enable MultiAgent, multitraveRSal, and multimodal autonomous vehicle research. More specifically, MARS is collected with a fleet of autonomous vehicles driving within a certain geographical area. Each vehicle has its own route and different vehicles may appear at nearby locations. Each vehicle is equipped with a LiDAR and surround-view RGB cameras. We curate two subsets in MARS: one facilitates collaborative driving with multiple vehicles simultaneously present at the same location, and the other enables memory retrospection through asynchronous traversals of the same location by multiple vehicles. We conduct experiments in place recognition and neural reconstruction. More importantly, MARS introduces new research opportunities and challenges such as multitraversal 3D reconstruction, multiagent perception, and unsupervised object discovery. Our data and codes can be found at https://ai4ce.github.io/MARS/.

cs.CV↗

Can Foundation Models Reliably Identify Spatial Hazards? A Case Study on Curb Segmentation

Curbs serve as vital borders that delineate safe pedestrian zones from potential vehicular traffic hazards. Curbs also represent a primary spatial hazard during dynamic navigation with significant stumbling potential. Such vulnerabilities are particularly exacerbated for persons with blindness and low vision (PBLV). Accurate visual-based discrimination of curbs is paramount for assistive technologies that aid PBLV with safe navigation in urban environments. Herein, we investigate the efficacy of curb segmentation for foundation models. We introduce the largest curb segmentation dataset to-date to benchmark leading foundation models. Our results show that state-of-the-art foundation models face significant challenges in curb segmentation. This is due to their high false-positive rates (up to 95%) with poor performance distinguishing curbs from curb-like objects or non-curb areas, such as sidewalks. In addition, the best-performing model averaged a 3.70-second inference time, underscoring problems in providing real-time assistance. In response, we propose solutions including filtered bounding box selections to achieve more accurate curb segmentation. Overall, despite the immediate flexibility of foundation models, their application for practical assistive technology applications still requires refinement. This research highlights the critical need for specialized datasets and tailored model training to address navigation challenges for PBLV and underscores implicit weaknesses in foundation models.

cs.CV↗

TreePIR: Efficient Private Retrieval of Merkle Proofs via Tree Colorings with Fast Indexing and Zero Storage Overhead

A Batch Private Information Retrieval (batch-PIR) scheme allows a client to retrieve multiple data items from a database without revealing them to the storage server(s). Most existing approaches for batch-PIR are based on batch codes, in particular, probabilistic batch codes (PBC) (Angel et al. S&P'18), which incur large storage overheads. In this work, we show that \textit{zero} storage overhead is achievable for tree-shaped databases. In particular, we develop TreePIR, a novel approach tailored made for private retrieval of the set of nodes along an arbitrary root-to-leaf path in a Merkle tree with no storage redundancy. This type of trees has been widely implemented in many real-world systems such as Amazon DynamoDB, Google's Certificate Transparency, and blockchains. Tree nodes along a root-to-leaf path forms the well-known Merkle proof. TreePIR, which employs a novel tree coloring, outperforms PBC, a fundamental component in state-of-the-art batch-PIR schemes (Angel et al. S&P'18, Mughees-Ren S&P'23, Liu et al. S&P'24), in all metrics, achieving $3\times$ lower total storage and $1.5$-$2\times$ lower computation and communication costs. Most notably, TreePIR has $8$-$160\times$ lower setup time and its polylog-complexity indexing algorithm is $19$-$160\times$ faster than PBC for trees of $2^{10}$-$2^{24}$ leaves.

cs.DS↗

Robust Collaborative Perception without External Localization and Clock Devices

A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system,~\emph{FreeAlign}, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate \emph{FreeAlign} on both real-world and simulated datasets. The results show that, the ~\emph{FreeAlign} empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices.

cs.AI↗

Memorize What Matters: Emergent Scene Decomposition from Multitraverse

Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust differentiable rendering problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residuals mining, and robust optimization, 3DGM jointly performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.

cs.CV↗

Evaluating Deep Clustering Algorithms on Non-Categorical 3D CAD Models

We introduce the first work on benchmarking and evaluating deep clustering algorithms on large-scale non-categorical 3D CAD models. We first propose a workflow to allow expert mechanical engineers to efficiently annotate 252,648 carefully sampled pairwise CAD model similarities, from a subset of the ABC dataset with 22,968 shapes. Using seven baseline deep clustering methods, we then investigate the fundamental challenges of evaluating clustering methods for non-categorical data. Based on these challenges, we propose a novel and viable ensemble-based clustering comparison approach. This work is the first to directly target the underexplored area of deep clustering algorithms for 3D shapes, and we believe it will be an important building block to analyze and utilize the massive 3D shape collections that are starting to appear in deep geometric computing.

cs.CV↗

AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.

cs.CV↗