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David Steurer

Publications and source records attributed to David Steurer.

52 records · Page 3Linked to original sources

Fast spectral algorithms from sum-of-squares proofs: tensor decomposition and planted sparse vectors

We consider two problems that arise in machine learning applications: the problem of recovering a planted sparse vector in a random linear subspace and the problem of decomposing a random low-rank overcomplete 3-tensor. For both problems, the best known guarantees are based on the sum-of-squares method. We develop new algorithms inspired by analyses of the sum-of-squares method. Our algorithms achieve the same or similar guarantees as sum-of-squares for these problems but the running time is significantly faster. For the planted sparse vector problem, we give an algorithm with running time nearly linear in the input size that approximately recovers a planted sparse vector with up to constant relative sparsity in a random subspace of $\mathbb R^n$ of dimension up to $\tilde Ω(\sqrt n)$. These recovery guarantees match the best known ones of Barak, Kelner, and Steurer (STOC 2014) up to logarithmic factors. For tensor decomposition, we give an algorithm with running time close to linear in the input size (with exponent $\approx 1.086$) that approximately recovers a component of a random 3-tensor over $\mathbb R^n$ of rank up to $\tilde Ω(n^{4/3})$. The best previous algorithm for this problem due to Ge and Ma (RANDOM 2015) works up to rank $\tilde Ω(n^{3/2})$ but requires quasipolynomial time.

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Beating the random assignment on constraint satisfaction problems of bounded degree

We show that for any odd $k$ and any instance of the Max-kXOR constraint satisfaction problem, there is an efficient algorithm that finds an assignment satisfying at least a $\frac{1}{2} + Ω(1/\sqrt{D})$ fraction of constraints, where $D$ is a bound on the number of constraints that each variable occurs in. This improves both qualitatively and quantitatively on the recent work of Farhi, Goldstone, and Gutmann (2014), which gave a \emph{quantum} algorithm to find an assignment satisfying a $\frac{1}{2} + Ω(D^{-3/4})$ fraction of the equations. For arbitrary constraint satisfaction problems, we give a similar result for "triangle-free" instances; i.e., an efficient algorithm that finds an assignment satisfying at least a $μ+ Ω(1/\sqrt{D})$ fraction of constraints, where $μ$ is the fraction that would be satisfied by a uniformly random assignment.

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Tensor principal component analysis via sum-of-squares proofs

We study a statistical model for the tensor principal component analysis problem introduced by Montanari and Richard: Given a order-$3$ tensor $T$ of the form $T = τ\cdot v_0^{\otimes 3} + A$, where $τ\geq 0$ is a signal-to-noise ratio, $v_0$ is a unit vector, and $A$ is a random noise tensor, the goal is to recover the planted vector $v_0$. For the case that $A$ has iid standard Gaussian entries, we give an efficient algorithm to recover $v_0$ whenever $τ\geq ω(n^{3/4} \log(n)^{1/4})$, and certify that the recovered vector is close to a maximum likelihood estimator, all with high probability over the random choice of $A$. The previous best algorithms with provable guarantees required $τ\geq Ω(n)$. In the regime $τ\leq o(n)$, natural tensor-unfolding-based spectral relaxations for the underlying optimization problem break down (in the sense that their integrality gap is large). To go beyond this barrier, we use convex relaxations based on the sum-of-squares method. Our recovery algorithm proceeds by rounding a degree-$4$ sum-of-squares relaxations of the maximum-likelihood-estimation problem for the statistical model. To complement our algorithmic results, we show that degree-$4$ sum-of-squares relaxations break down for $τ\leq O(n^{3/4}/\log(n)^{1/4})$, which demonstrates that improving our current guarantees (by more than logarithmic factors) would require new techniques or might even be intractable. Finally, we show how to exploit additional problem structure in order to solve our sum-of-squares relaxations, up to some approximation, very efficiently. Our fastest algorithm runs in nearly-linear time using shifted (matrix) power iteration and has similar guarantees as above. The analysis of this algorithm also confirms a variant of a conjecture of Montanari and Richard about singular vectors of tensor unfoldings.

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A parallel repetition theorem for entangled projection games

We study the behavior of the entangled value of two-player one-round projection games under parallel repetition. We show that for any projection game $G$ of entangled value 1-eps < 1, the value of the $k$-fold repetition of G goes to zero as O((1-eps^c)^k), for some universal constant c\geq 1. Previously parallel repetition with an exponential decay in $k$ was only known for the case of XOR and unique games. To prove the theorem we extend an analytical framework recently introduced by Dinur and Steurer for the study of the classical value of projection games under parallel repetition. Our proof, as theirs, relies on the introduction of a simple relaxation of the entangled value that is perfectly multiplicative. The main technical component of the proof consists in showing that the relaxed value remains tightly connected to the entangled value, thereby establishing the parallel repetition theorem. More generally, we obtain results on the behavior of the entangled value under products of arbitrary (not necessarily identical) projection games. Relating our relaxed value to the entangled value is done by giving an algorithm for converting a relaxed variant of quantum strategies that we call "vector quantum strategy" to a quantum strategy. The algorithm is considerably simpler in case the bipartite distribution of questions in the game has good expansion properties. When this is not the case, rounding relies on a quantum analogue of Holenstein's correlated sampling lemma which may be of independent interest. Our "quantum correlated sampling lemma" generalizes results of van Dam and Hayden on universal embezzlement.

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Lower bounds on the size of semidefinite programming relaxations

We introduce a method for proving lower bounds on the efficacy of semidefinite programming (SDP) relaxations for combinatorial problems. In particular, we show that the cut, TSP, and stable set polytopes on $n$-vertex graphs are not the linear image of the feasible region of any SDP (i.e., any spectrahedron) of dimension less than $2^{n^c}$, for some constant $c > 0$. This result yields the first super-polynomial lower bounds on the semidefinite extension complexity of any explicit family of polytopes. Our results follow from a general technique for proving lower bounds on the positive semidefinite rank of a matrix. To this end, we establish a close connection between arbitrary SDPs and those arising from the sum-of-squares SDP hierarchy. For approximating maximum constraint satisfaction problems, we prove that SDPs of polynomial-size are equivalent in power to those arising from degree-$O(1)$ sum-of-squares relaxations. This result implies, for instance, that no family of polynomial-size SDP relaxations can achieve better than a 7/8-approximation for MAX-3-SAT.

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Hypercontractivity, Sum-of-Squares Proofs, and their Applications

We study the computational complexity of approximating the 2->q norm of linear operators (defined as ||A||_{2->q} = sup_v ||Av||_q/||v||_2), as well as connections between this question and issues arising in quantum information theory and the study of Khot's Unique Games Conjecture (UGC). We show the following: 1. For any constant even integer q>=4, a graph $G$ is a "small-set expander" if and only if the projector into the span of the top eigenvectors of G's adjacency matrix has bounded 2->q norm. As a corollary, a good approximation to the 2->q norm will refute the Small-Set Expansion Conjecture--a close variant of the UGC. We also show that such a good approximation can be obtained in exp(n^(2/q)) time, thus obtaining a different proof of the known subexponential algorithm for Small Set Expansion. 2. Constant rounds of the "Sum of Squares" semidefinite programing hierarchy certify an upper bound on the 2->4 norm of the projector to low-degree polynomials over the Boolean cube, as well certify the unsatisfiability of the "noisy cube" and "short code" based instances of Unique Games considered by prior works. This improves on the previous upper bound of exp(poly log n) rounds (for the "short code"), as well as separates the "Sum of Squares"/"Lasserre" hierarchy from weaker hierarchies that were known to require omega(1) rounds. 3. We show reductions between computing the 2->4 norm and computing the injective tensor norm of a tensor, a problem with connections to quantum information theory. Three corollaries are: (i) the 2->4 norm is NP-hard to approximate to precision inverse-polynomial in the dimension, (ii) the 2->4 norm does not have a good approximation (in the sense above) unless 3-SAT can be solved in time exp(sqrt(n) polylog(n)), and (iii) known algorithms for the quantum separability problem imply a non-trivial additive approximation for the 2->4 norm.

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Dictionary Learning and Tensor Decomposition via the Sum-of-Squares Method

We give a new approach to the dictionary learning (also known as "sparse coding") problem of recovering an unknown $n\times m$ matrix $A$ (for $m \geq n$) from examples of the form \[ y = Ax + e, \] where $x$ is a random vector in $\mathbb R^m$ with at most $τm$ nonzero coordinates, and $e$ is a random noise vector in $\mathbb R^n$ with bounded magnitude. For the case $m=O(n)$, our algorithm recovers every column of $A$ within arbitrarily good constant accuracy in time $m^{O(\log m/\log(τ^{-1}))}$, in particular achieving polynomial time if $τ= m^{-δ}$ for any $δ>0$, and time $m^{O(\log m)}$ if $τ$ is (a sufficiently small) constant. Prior algorithms with comparable assumptions on the distribution required the vector $x$ to be much sparser---at most $\sqrt{n}$ nonzero coordinates---and there were intrinsic barriers preventing these algorithms from applying for denser $x$. We achieve this by designing an algorithm for noisy tensor decomposition that can recover, under quite general conditions, an approximate rank-one decomposition of a tensor $T$, given access to a tensor $T'$ that is $τ$-close to $T$ in the spectral norm (when considered as a matrix). To our knowledge, this is the first algorithm for tensor decomposition that works in the constant spectral-norm noise regime, where there is no guarantee that the local optima of $T$ and $T'$ have similar structures. Our algorithm is based on a novel approach to using and analyzing the Sum of Squares semidefinite programming hierarchy (Parrilo 2000, Lasserre 2001), and it can be viewed as an indication of the utility of this very general and powerful tool for unsupervised learning problems.

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Analytical Approach to Parallel Repetition

We propose an analytical framework for studying parallel repetition, a basic product operation for one-round two-player games. In this framework, we consider a relaxation of the value of a game, $\mathrm{val}_+$, and prove that for projection games, it is both multiplicative (under parallel repetition) and a good approximation for the true value. These two properties imply a parallel repetition bound as $$ \mathrm{val}(G^{\otimes k}) \approx \mathrm{val}_+(G^{\otimes k}) = \mathrm{val}_+(G)^{k} \approx \mathrm{val}(G)^{k}. $$ Using this framework, we can also give a short proof for the NP-hardness of Label-Cover$(1,δ)$ for all $δ>0$, starting from the basic PCP theorem. We prove the following new results: - A parallel repetition bound for projection games with small soundness. Previously, it was not known whether parallel repetition decreases the value of such games. This result implies stronger inapproximability bounds for Set-Cover and Label-Cover. - An improved bound for few parallel repetitions of projection games, showing that Raz's counterexample is tight even for a small number of repetitions. Our techniques also allow us to bound the value of the direct product of multiple games, namely, a bound on $\mathrm{val}(G_1\otimes ...\otimes G_k)$ for different projection games $G_1,...,G_k$.

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Sum-of-squares proofs and the quest toward optimal algorithms

In order to obtain the best-known guarantees, algorithms are traditionally tailored to the particular problem we want to solve. Two recent developments, the Unique Games Conjecture (UGC) and the Sum-of-Squares (SOS) method, surprisingly suggest that this tailoring is not necessary and that a single efficient algorithm could achieve best possible guarantees for a wide range of different problems. The Unique Games Conjecture (UGC) is a tantalizing conjecture in computational complexity, which, if true, will shed light on the complexity of a great many problems. In particular this conjecture predicts that a single concrete algorithm provides optimal guarantees among all efficient algorithms for a large class of computational problems. The Sum-of-Squares (SOS) method is a general approach for solving systems of polynomial constraints. This approach is studied in several scientific disciplines, including real algebraic geometry, proof complexity, control theory, and mathematical programming, and has found applications in fields as diverse as quantum information theory, formal verification, game theory and many others. We survey some connections that were recently uncovered between the Unique Games Conjecture and the Sum-of-Squares method. In particular, we discuss new tools to rigorously bound the running time of the SOS method for obtaining approximate solutions to hard optimization problems, and how these tools give the potential for the sum-of-squares method to provide new guarantees for many problems of interest, and possibly to even refute the UGC.

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Approximation Limits of Linear Programs (Beyond Hierarchies)

We develop a framework for approximation limits of polynomial-size linear programs from lower bounds on the nonnegative ranks of suitably defined matrices. This framework yields unconditional impossibility results that are applicable to any linear program as opposed to only programs generated by hierarchies. Using our framework, we prove that O(n^{1/2-eps})-approximations for CLIQUE require linear programs of size 2^{n^Ω(eps)}. (This lower bound applies to linear programs using a certain encoding of CLIQUE as a linear optimization problem.) Moreover, we establish a similar result for approximations of semidefinite programs by linear programs. Our main ingredient is a quantitative improvement of Razborov's rectangle corruption lemma for the high error regime, which gives strong lower bounds on the nonnegative rank of certain perturbations of the unique disjointness matrix.

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Rounding Sum-of-Squares Relaxations

We present a general approach to rounding semidefinite programming relaxations obtained by the Sum-of-Squares method (Lasserre hierarchy). Our approach is based on using the connection between these relaxations and the Sum-of-Squares proof system to transform a *combining algorithm* -- an algorithm that maps a distribution over solutions into a (possibly weaker) solution -- into a *rounding algorithm* that maps a solution of the relaxation to a solution of the original problem. Using this approach, we obtain algorithms that yield improved results for natural variants of three well-known problems: 1) We give a quasipolynomial-time algorithm that approximates the maximum of a low degree multivariate polynomial with non-negative coefficients over the Euclidean unit sphere. Beyond being of interest in its own right, this is related to an open question in quantum information theory, and our techniques have already led to improved results in this area (Brandão and Harrow, STOC '13). 2) We give a polynomial-time algorithm that, given a d dimensional subspace of R^n that (almost) contains the characteristic function of a set of size n/k, finds a vector $v$ in the subspace satisfying $|v|_4^4 > c(k/d^{1/3}) |v|_2^2$, where $|v|_p = (E_i v_i^p)^{1/p}$. Aside from being a natural relaxation, this is also motivated by a connection to the Small Set Expansion problem shown by Barak et al. (STOC 2012) and our results yield a certain improvement for that problem. 3) We use this notion of L_4 vs. L_2 sparsity to obtain a polynomial-time algorithm with substantially improved guarantees for recovering a planted $μ$-sparse vector v in a random d-dimensional subspace of R^n. If v has mu n nonzero coordinates, we can recover it with high probability whenever $μ< O(\min(1,n/d^2))$, improving for $d < n^{2/3}$ prior methods which intrinsically required $μ< O(1/\sqrt(d))$.

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Making the long code shorter, with applications to the Unique Games Conjecture

The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications. Using the new code we obtain exponential improvements over several known results, including the following: 1. For any eps > 0, we show the existence of an n vertex graph G where every set of o(n) vertices has expansion 1 - eps, but G's adjacency matrix has more than exp(log^delta n) eigenvalues larger than 1 - eps, where delta depends only on eps. This answers an open question of Arora, Barak and Steurer (FOCS 2010) who asked whether one can improve over the noise graph on the Boolean hypercube that has poly(log n) such eigenvalues. 2. A gadget that reduces unique games instances with linear constraints modulo K into instances with alphabet k with a blowup of K^polylog(K), improving over the previously known gadget with blowup of 2^K. 3. An n variable integrality gap for Unique Games that that survives exp(poly(log log n)) rounds of the SDP + Sherali Adams hierarchy, improving on the previously known bound of poly(log log n). We show a connection between the local testability of linear codes and small set expansion in certain related Cayley graphs, and use this connection to derandomize the noise graph on the Boolean hypercube.

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Rounding Semidefinite Programming Hierarchies via Global Correlation

We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method by providing a new SDP-hierarchy based algorithm for constraint satisfaction problems with 2-variable constraints (2-CSP's). More concretely, we show for every 2-CSP instance I a rounding algorithm for r rounds of the Lasserre SDP hierarchy for I that obtains an integral solution that is at most \eps worse than the relaxation's value (normalized to lie in [0,1]), as long as r > k\cdot\rank_{\geq θ}(\Ins)/\poly(\e) \;, where k is the alphabet size of I, $θ=\poly(\e/k)$, and $\rank_{\geq θ}(\Ins)$ denotes the number of eigenvalues larger than $θ$ in the normalized adjacency matrix of the constraint graph of $\Ins$. In the case that $\Ins$ is a \uniquegames instance, the threshold $θ$ is only a polynomial in $\e$, and is independent of the alphabet size. Also in this case, we can give a non-trivial bound on the number of rounds for \emph{every} instance. In particular our result yields an SDP-hierarchy based algorithm that matches the performance of the recent subexponential algorithm of Arora, Barak and Steurer (FOCS 2010) in the worst case, but runs faster on a natural family of instances, thus further restricting the set of possible hard instances for Khot's Unique Games Conjecture. Our algorithm actually requires less than the $n^{O(r)}$ constraints specified by the $r^{th}$ level of the Lasserre hierarchy, and in some cases $r$ rounds of our program can be evaluated in time $2^{O(r)}\poly(n)$.

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Reductions Between Expansion Problems

The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the Unique Games Conjecture (Khot, STOC 2002). In particular, the Small-Set Expansion Hypothesis implies the Unique Games Conjecture (Raghavendra, Steurer, STOC 2010). Our main result is that the Small-Set Expansion Hypothesis is in fact equivalent to a variant of the Unique Games Conjecture. More precisely, the hypothesis is equivalent to the Unique Games Conjecture restricted to instance with a fairly mild condition on the expansion of small sets. Alongside, we obtain the first strong hardness of approximation results for the Balanced Separator and Minimum Linear Arrangement problems. Before, no such hardness was known for these problems even assuming the Unique Games Conjecture. These results not only establish the Small-Set Expansion Hypothesis as a natural unifying hypothesis that implies the Unique Games Conjecture, all its consequences and, in addition, hardness results for other problems like Balanced Separator and Minimum Linear Arrangement, but our results also show that the Small-Set Expansion Hypothesis problem lies at the combinatorial heart of the Unique Games Conjecture. The key technical ingredient is a new way of exploiting the structure of the Unique Games instances obtained from the Small-Set Expansion Hypothesis via (Raghavendra, Steurer, 2010). This additional structure allows us to modify standard reductions in a way that essentially destroys their local-gadget nature. Using this modification, we can argue about the expansion in the graphs produced by the reduction without relying on expansion properties of the underlying Unique Games instance (which would be impossible for a local-gadget reduction).

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Subsampling Mathematical Relaxations and Average-case Complexity

We initiate a study of when the value of mathematical relaxations such as linear and semidefinite programs for constraint satisfaction problems (CSPs) is approximately preserved when restricting the instance to a sub-instance induced by a small random subsample of the variables. Let $C$ be a family of CSPs such as 3SAT, Max-Cut, etc., and let $Π$ be a relaxation for $C$, in the sense that for every instance $P\in C$, $Π(P)$ is an upper bound the maximum fraction of satisfiable constraints of $P$. Loosely speaking, we say that subsampling holds for $C$ and $Π$ if for every sufficiently dense instance $P \in C$ and every $ε>0$, if we let $P'$ be the instance obtained by restricting $P$ to a sufficiently large constant number of variables, then $Π(P') \in (1\pm ε)Π(P)$. We say that weak subsampling holds if the above guarantee is replaced with $Π(P')=1-Θ(γ)$ whenever $Π(P)=1-γ$. We show: 1. Subsampling holds for the BasicLP and BasicSDP programs. BasicSDP is a variant of the relaxation considered by Raghavendra (2008), who showed it gives an optimal approximation factor for every CSP under the unique games conjecture. BasicLP is the linear programming analog of BasicSDP. 2. For tighter versions of BasicSDP obtained by adding additional constraints from the Lasserre hierarchy, weak subsampling holds for CSPs of unique games type. 3. There are non-unique CSPs for which even weak subsampling fails for the above tighter semidefinite programs. Also there are unique CSPs for which subsampling fails for the Sherali-Adams linear programming hierarchy. As a corollary of our weak subsampling for strong semidefinite programs, we obtain a polynomial-time algorithm to certify that random geometric graphs (of the type considered by Feige and Schechtman, 2002) of max-cut value $1-γ$ have a cut value at most $1-γ/10$.

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Tight Bounds for the Min-Max Boundary Decomposition Cost of Weighted Graphs

Many load balancing problems that arise in scientific computing applications ask to partition a graph with weights on the vertices and costs on the edges into a given number of almost equally-weighted parts such that the maximum boundary cost over all parts is small. Here, this partitioning problem is considered for bounded-degree graphs G=(V,E) with edge costs c: E->R+ that have a p-separator theorem for some p>1, i.e., any (arbitrarily weighted) subgraph of G can be separated into two parts of roughly the same weight by removing a vertex set S such that the edges incident to S in the subgraph have total cost at most proportional to (SUM_e c^p_e)^(1/p), where the sum is over all edges e in the subgraph. We show for all positive integers k and weights w that the vertices of G can be partitioned into k parts such that the weight of each part differs from the average weight by less than MAX{w_v; v in V}, and the boundary edges of each part have cost at most proportional to (SUM_e c_e^p/k)^(1/p) + MAX_e c_e. The partition can be computed in time nearly proportional to the time for computing a separator S of G. Our upper bound on the boundary costs is shown to be tight up to a constant factor for infinitely many instances with a broad range of parameters. Previous results achieved this bound only if one has c=1, w=1, and one allows parts with weight exceeding the average by a constant fraction.

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