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Eitan Altman

Publications and source records attributed to Eitan Altman.

At least 73 records · Page 4Linked to original sources

Stochastic Geometry based Medium Access Games in Mobile Ad hoc Networks

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that each node is interested in optimizing taking into account the transmission energy costs. We introduce a pricing scheme based on the transmission energy requirements and compute the symmetric Nash equilibria of the game in closed form. It is shown that by appropriately pricing the nodes, the selfish behavior of the nodes can be used to achieve the social optimum at equilibrium. The Price of Anarchy is then analyzed for these games. For the game with delay based utility, we bound the price of anarchy and study the effect of the price factor. For the game with goodput based utility, it is shown that price of anarchy is infinite at the price factor that achieves the global optima.

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Predicting the Impact of Measures Against P2P Networks on the Transient Behaviors

The paper has two objectives. The first is to study rigorously the transient behavior of some P2P networks whenever information is replicated and disseminated according to epidemic-like dynamics. The second is to use the insight gained from the previous analysis in order to predict how efficient are measures taken against peer-to-peer (P2P) networks. We first introduce a stochastic model which extends a classical epidemic model and characterize the P2P swarm behavior in presence of free riding peers. We then study a second model in which a peer initiates a contact with another peer chosen randomly. In both cases the network is shown to exhibit a phase transition: a small change in the parameters causes a large change in the behavior of the network. We show, in particular, how the phase transition affects measures that content provider networks may take against P2P networks that distribute non-authorized music or books, and what is the efficiency of counter-measures.

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Optimal Forwarding in Delay Tolerant Networks with Multiple Destinations

We study the trade-off between delivery delay and energy consumption in a delay tolerant network in which a message (or a file) has to be delivered to each of several destinations by epidemic relaying. In addition to the destinations, there are several other nodes in the network that can assist in relaying the message. We first assume that, at every instant, all the nodes know the number of relays carrying the packet and the number of destinations that have received the packet. We formulate the problem as a controlled continuous time Markov chain and derive the optimal closed loop control (i.e., forwarding policy). However, in practice, the intermittent connectivity in the network implies that the nodes may not have the required perfect knowledge of the system state. To address this issue, we obtain an ODE (i.e., a deterministic fluid) approximation for the optimally controlled Markov chain. This fluid approximation also yields an asymptotically optimal open loop policy. Finally, we evaluate the performance of the deterministic policy over finite networks. Numerical results show that this policy performs close to the optimal closed loop policy.

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Forever Young: Aging Control For Smartphones In Hybrid Networks

The demand for Internet services that require frequent updates through small messages, such as microblogging, has tremendously grown in the past few years. Although the use of such applications by domestic users is usually free, their access from mobile devices is subject to fees and consumes energy from limited batteries. If a user activates his mobile device and is in range of a service provider, a content update is received at the expense of monetary and energy costs. Thus, users face a tradeoff between such costs and their messages aging. The goal of this paper is to show how to cope with such a tradeoff, by devising \emph{aging control policies}. An aging control policy consists of deciding, based on the current utility of the last message received, whether to activate the mobile device, and if so, which technology to use (WiFi or 3G). We present a model that yields the optimal aging control policy. Our model is based on a Markov Decision Process in which states correspond to message ages. Using our model, we show the existence of an optimal strategy in the class of threshold strategies, wherein users activate their mobile devices if the age of their messages surpasses a given threshold and remain inactive otherwise. We then consider strategic content providers (publishers) that offer \emph{bonus packages} to users, so as to incent them to download updates of advertisement campaigns. We provide simple algorithms for publishers to determine optimal bonus levels, leveraging the fact that users adopt their optimal aging control strategies. The accuracy of our model is validated against traces from the UMass DieselNet bus network.

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Spatial games and global optimization for mobile association problems

The basic optimal transportation problem consists in finding the most effective way of moving masses from one location to another, while minimizing the transportation cost. Such concept has been found to be useful to understand various mathematical, economical, and control theory phenomena, such as Witsenhausen's counterexam-ple in stochastic control theory, principal-agent problem in microeco- nomic theory, location and planning problems, etc. In this work, we focus on mobile association problems: the determina-tion of the cells corresponding to each base station, i.e., the locations at which intelligent mobile terminals prefer to connect to a given base station rather than to others. This work combines game theory and optimal transport theory to characterize the solution based on fluid approximations. We characterize the optimal solution from both the global network and the mobile user points of view.

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Net Neutrality and Quality of Service

2010 has witnessed many public consultations around the world concerning Net neutrality. A second legislative phase that may follow, could involve various structural changes in the Internet. The status that the Internet access has in Europe as a universal service evolves as the level of quality of service (QoS) to be offered improves. If guarantees on QoS are to be imposed, as requested by several economic actors, it would require introducing new indicators of quality of services, as well as regulation legislation and monitoring of the offered levels of QoS. This tendency in Europe may change the nature of the Internet from a best effort network to, perhaps, a more expensive one, that offers guaranteed performance. This paper presents an overview of the above issues as well as an overview of recent research on net-neutrality, with an emphasis on game theoretical approaches.

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Spatial SINR Games of Base Station Placement and Mobile Association

We study the question of determining locations of base stations that may belong to the same or to competing service providers. We take into account the impact of these decisions on the behavior of intelligent mobile terminals who can connect to the base station that offers the best utility. The signal to interference and noise ratio is used as the quantity that determines the association. We first study the SINR association-game: we determine the cells corresponding to each base stations, i.e., the locations at which mobile terminals prefer to connect to a given base station than to others. We make some surprising observations: (i) displacing a base station a little in one direction may result in a displacement of the boundary of the corresponding cell to the opposite direction; (ii) A cell corresponding to a BS may be the union of disconnected sub-cells. We then study the hierarchical equilibrium in the combined BS location and mobile association problem: we determine where to locate the BSs so as to maximize the revenues obtained at the induced SINR mobile association game. We consider the cases of single frequency band and two frequency bands of operation. Finally, we also consider hierarchical equilibria in two frequency systems with successive interference cancellation.

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Network Non-neutrality Debate: An Economic Analysis

This paper studies the economic utilities and the quality of service (QoS) in a two-sided non-neutral market where Internet service providers (ISPs) charge content providers (CPs) for the content delivery. We propose new models on a two-sided market which involves a CP, an ISP, end users and advertisers. The CP may have either the subscription revenue model (charging end users) or the advertisement revenue model (charging advertisers). We formulate the interactions between the ISP and the CP as a noncooperative game problem for the former and an optimization problem for the latter. Our analysis shows that the revenue model of the CP plays a significant role in a non-neutral Internet. With the subscription model, both the ISP and the CP receive better (or worse) utilities as well as QoS in the presence of side payment at the same time. However, with the advertisement model, the side payment impedes the CP from investing on its contents.

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Application Neutrality and a Paradox of Side Payments

The ongoing debate over net neutrality covers a broad set of issues related to the regulation of public networks. In two ways, we extend an idealized usage-priced game-theoretic framework based on a common linear demand-response model. First, we study the impact of "side payments" among a plurality of Internet service (access) providers and content providers. In the non-monopolistic case, our analysis reveals an interesting "paradox" of side payments in that overall revenues are reduced for those that receive them. Second, assuming different application types (e.g., HTTP web traffic, peer-to-peer file sharing, media streaming, interactive VoIP), we extend this model to accommodate differential pricing among them in order to study the issue of application neutrality. Revenues for neutral and non-neutral pricing are compared for the case of two application types.

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A hybrid decision approach for the association problem in heterogeneous networks

The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision making. This may however result in inefficiencies that are inherent to equilibria in non-cooperative games. Due to the concern for efficiency, centralized protocols keep being considered and compared to decentralized ones. From the point of view of the network architecture, this implies the co-existence of network-centric and terminal centric radio resource management schemes. Instead of taking part within the debate among the supporters of each solution, we propose in this paper hybrid schemes where the wireless users are assisted in their decisions by the network that broadcasts aggregated load information. We derive the utilities related to the Quality of Service (QoS) perceived by the users and develop a Bayesian framework to obtain the equilibria. Numerical results illustrate the advantages of using our hybrid game framework in an association problem in a network composed of HSDPA and 3G LTE systems.

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Optimal Control in Two-Hop Relay Routing

We study the optimal control of propagation of packets in delay tolerant mobile ad-hoc networks. We consider a two-hop forwarding policy under which the expected number of nodes carrying copies of the packets obeys a linear dynamics. We exploit this property to formulate the problem in the framework of linear quadratic optimal control which allows us to obtain closed-form expressions for the optimal control and to study numerically the tradeoffs by varying various parameters that define the cost.

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Continuum Equilibria and Global Optimization for Routing in Dense Static Ad Hoc Networks

We consider massively dense ad hoc networks and study their continuum limits as the node density increases and as the graph providing the available routes becomes a continuous area with location and congestion dependent costs. We study both the global optimal solution as well as the non-cooperative routing problem among a large population of users where each user seeks a path from its origin to its destination so as to minimize its individual cost. Finally, we seek for a (continuum version of the) Wardrop equilibrium. We first show how to derive meaningful cost models as a function of the scaling properties of the capacity of the network and of the density of nodes. We present various solution methodologies for the problem: (1) the viscosity solution of the Hamilton-Jacobi-Bellman equation, for the global optimization problem, (2) a method based on Green's Theorem for the least cost problem of an individual, and (3) a solution of the Wardrop equilibrium problem using a transformation into an equivalent global optimization problem.

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Magnetworks: how mobility impacts the design of Mobile Networks

In this paper we study the optimal placement and optimal number of active relay nodes through the traffic density in mobile sensor ad-hoc networks. We consider a setting in which a set of mobile sensor sources is creating data and a set of mobile sensor destinations receiving that data. We make the assumption that the network is massively dense, i.e., there are so many sources, destinations, and relay nodes, that it is best to describe the network in terms of macroscopic parameters, such as their spatial density, rather than in terms of microscopic parameters, such as their individual placements. We focus on a particular physical layer model that is characterized by the following assumptions: i) the nodes must only transport the data from the sources to the destinations, and do not need to sense the data at the sources, or deliver them at the destinations once the data arrive at their physical locations, and ii) the nodes have limited bandwidth available to them, but they use it optimally to locally achieve the network capacity. In this setting, the optimal distribution of nodes induces a traffic density that resembles the electric displacement that will be created if we substitute the sources and destinations with positive and negative charges respectively. The analogy between the two settings is very tight and have a direct interpretation in wireless sensor networks.

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Dynamic control of Coding in Delay Tolerant Networks

Delay tolerant Networks (DTNs) leverage the mobility of relay nodes to compensate for lack of permanent connectivity and thus enable communication between nodes that are out of range of each other. To decrease message delivery delay, the information to be transmitted is replicated in the network. We study replication mechanisms that include Reed-Solomon type codes as well as network coding in order to improve the probability of successful delivery within a given time limit. We propose an analytical approach that allows us to compute the probability of successful delivery. We study the effect of coding on the performance of the network while optimizing parameters that govern routing.

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Optimal Routing and Power Control for a Single Cell, Dense, Ad Hoc Wireless Network

We consider a dense, ad hoc wireless network, confined to a small region. The wireless network is operated as a single cell, i.e., only one successful transmission is supported at a time. Data packets are sent between sourcedestination pairs by multihop relaying. We assume that nodes self-organise into a multihop network such that all hops are of length d meters, where d is a design parameter. There is a contention based multiaccess scheme, and it is assumed that every node always has data to send, either originated from it or a transit packet (saturation assumption). In this scenario, we seek to maximize a measure of the transport capacity of the network (measured in bit-meters per second) over power controls (in a fading environment) and over the hop distance d, subject to an average power constraint. We first argue that for a dense collection of nodes confined to a small region, single cell operation is efficient for single user decoding transceivers. Then, operating the dense ad hoc wireless network (described above) as a single cell, we study the hop length and power control that maximizes the transport capacity for a given network power constraint.

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Forward Correction and Fountain codes in Delay Tolerant Networks

Delay tolerant Ad-hoc Networks make use of mobility of relay nodes to compensate for lack of permanent connectivity and thus enable communication between nodes that are out of range of each other. To decrease delivery delay, the information that needs to be delivered is replicated in the network. Our objective in this paper is to study replication mechanisms that include coding in order to improve the probability of successful delivery within a given time limit. We propose an analytical approach that allows to quantify tradeoffs between resources and performance measures (energy and delay). We study the effect of coding on the performance of the network while optimizing parameters that govern routing. Our results, based on fluid approximations, are compared to simulations which validate the model

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From Altruism to Non-Cooperation in Routing Games

The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and that of other users, by controlling the routing of its given flow demand. We parameterize the degree of cooperation which allows to cover the fully non-cooperative behavior, the fully cooperative behavior, and even more, the fully altruistic behavior, all these as special cases of the parameter's choice. A large part of the work consists in exploring the impact of the degree of cooperation on the equilibrium. Our first finding is to identify multiple Nash equilibria with cooperative behavior that do not occur in the non-cooperative case under the same conditions (cost, demand and topology). We then identify Braess like paradox (in which adding capacity or adding a link to a network results in worse performance to all users) and study the impact of the degree of cooperation on it. We identify another type of paradox in cooperation scenario. We identify that when we increase the degree of cooperation of a user while other users keep unchanged their degree of cooperation, leads to an improvement in performance of that user. We then pursue the exploration and carry it on to the setting of Mixed equilibrium (i.e. some users are non atomic-they have infinitesimally small demand, and other have finite fixed demand). We finally obtain some theoretical results that show that for low degree of cooperation the equilibrium is unique, confirming the results of our numerical study.

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Closed form solutions for symmetric water filling games

We study power control in optimization and game frameworks. In the optimization framework there is a single decision maker who assigns network resources and in the game framework users share the network resources according to Nash equilibrium. The solution of these problems is based on so-called water-filling technique, which in turn uses bisection method for solution of non-linear equations for Lagrange multiplies. Here we provide a closed form solution to the water-filling problem, which allows us to solve it in a finite number of operations. Also, we produce a closed form solution for the Nash equilibrium in symmetric Gaussian interference game with an arbitrary number of users. Even though the game is symmetric, there is an intrinsic hierarchical structure induced by the quantity of the resources available to the users. We use this hierarchical structure to perform a successive reduction of the game. In addition, to its mathematical beauty, the explicit solution allows one to study limiting cases when the crosstalk coefficient is either small or large. We provide an alternative simple proof of the convergence of the Iterative Water Filling Algorithm. Furthermore, it turns out that the convergence of Iterative Water Filling Algorithm slows down when the crosstalk coefficient is large. Using the closed form solution, we can avoid this problem. Finally, we compare the non-cooperative approach with the cooperative approach and show that the non-cooperative approach results in a more fair resource distribution.

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