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Gal Chechik

Publications and source records attributed to Gal Chechik.

At least 91 records · Page 5Linked to original sources

Encoder-based Domain Tuning for Fast Personalization of Text-to-Image Models

Text-to-image personalization aims to teach a pre-trained diffusion model to reason about novel, user provided concepts, embedding them into new scenes guided by natural language prompts. However, current personalization approaches struggle with lengthy training times, high storage requirements or loss of identity. To overcome these limitations, we propose an encoder-based domain-tuning approach. Our key insight is that by underfitting on a large set of concepts from a given domain, we can improve generalization and create a model that is more amenable to quickly adding novel concepts from the same domain. Specifically, we employ two components: First, an encoder that takes as an input a single image of a target concept from a given domain, e.g. a specific face, and learns to map it into a word-embedding representing the concept. Second, a set of regularized weight-offsets for the text-to-image model that learn how to effectively ingest additional concepts. Together, these components are used to guide the learning of unseen concepts, allowing us to personalize a model using only a single image and as few as 5 training steps - accelerating personalization from dozens of minutes to seconds, while preserving quality.

cs.CV↗

Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection through TS and a pre-trained value function often leads to lower performance compared to the original pre-trained agent, even when having access to the exact state and reward in future steps. We show this is due to a distribution shift to areas where value estimates are highly inaccurate and analyze this effect using Extreme Value theory. To overcome this problem, we introduce a novel off-policy correction term that accounts for the mismatch between the pre-trained value and its corresponding TS policy by penalizing under-sampled trajectories. We prove that our correction eliminates the above mismatch and bound the probability of sub-optimal action selection. Our correction significantly improves pre-trained Rainbow agents without any further training, often more than doubling their scores on Atari games. Next, we address the scalability issue given by the computational complexity of exhaustive TS that scales exponentially with the tree depth. We introduce Batch-BFS: a GPU breadth-first search that advances all nodes in each depth of the tree simultaneously. Batch-BFS reduces runtime by two orders of magnitude and, beyond inference, enables also training with TS of depths that were not feasible before. We train DQN agents from scratch using TS and show improvement in several Atari games compared to both the original DQN and the more advanced Rainbow. The code for BCTS can be found in \url{https://github.com/NVlabs/bcts}.

cs.AI↗

Planning and Learning with Adaptive Lookahead

Some of the most powerful reinforcement learning frameworks use planning for action selection. Interestingly, their planning horizon is either fixed or determined arbitrarily by the state visitation history. Here, we expand beyond the naive fixed horizon and propose a theoretically justified strategy for adaptive selection of the planning horizon as a function of the state-dependent value estimate. We propose two variants for lookahead selection and analyze the trade-off between iteration count and computational complexity per iteration. We then devise a corresponding deep Q-network algorithm with an adaptive tree search horizon. We separate the value estimation per depth to compensate for the off-policy discrepancy between depths. Lastly, we demonstrate the efficacy of our adaptive lookahead method in a maze environment and Atari.

cs.LG↗

On-Demand Unlabeled Personalized Federated Learning

In Federated Learning (FL), multiple clients collaborate to learn a shared model through a central server while keeping data decentralized. Personalized Federated Learning (PFL) further extends FL by learning a personalized model per client. In both FL and PFL, all clients participate in the training process and their labeled data are used for training. However, in reality, novel clients may wish to join a prediction service after it has been deployed, obtaining predictions for their own \textbf{unlabeled} data. Here, we introduce a new learning setup, On-Demand Unlabeled PFL (OD-PFL), where a system trained on a set of clients, needs to be later applied to novel unlabeled clients at inference time. We propose a novel approach to this problem, ODPFL-HN, which learns to produce a new model for the late-to-the-party client. Specifically, we train an encoder network that learns a representation for a client given its unlabeled data. That client representation is fed to a hypernetwork that generates a personalized model for that client. Evaluated on five benchmark datasets, we find that ODPFL-HN generalizes better than the current FL and PFL methods, especially when the novel client has a large shift from training clients. We also analyzed the generalization error for novel clients, and showed analytically and experimentally how novel clients can apply differential privacy.

cs.LG↗

SoftTreeMax: Policy Gradient with Tree Search

Policy-gradient methods are widely used for learning control policies. They can be easily distributed to multiple workers and reach state-of-the-art results in many domains. Unfortunately, they exhibit large variance and subsequently suffer from high-sample complexity since they aggregate gradients over entire trajectories. At the other extreme, planning methods, like tree search, optimize the policy using single-step transitions that consider future lookahead. These approaches have been mainly considered for value-based algorithms. Planning-based algorithms require a forward model and are computationally intensive at each step, but are more sample efficient. In this work, we introduce SoftTreeMax, the first approach that integrates tree-search into policy gradient. Traditionally, gradients are computed for single state-action pairs. Instead, our tree-based policy structure leverages all gradients at the tree leaves in each environment step. This allows us to reduce the variance of gradients by three orders of magnitude and to benefit from better sample complexity compared with standard policy gradient. On Atari, SoftTreeMax demonstrates up to 5x better performance in faster run-time compared with distributed PPO.

cs.LG↗

Iterative-Free Quantum Approximate Optimization Algorithm Using Neural Networks

The quantum approximate optimization algorithm (QAOA) is a leading iterative variational quantum algorithm for heuristically solving combinatorial optimization problems. A large portion of the computational effort in QAOA is spent by the optimization steps, which require many executions of the quantum circuit. Therefore, there is active research focusing on finding better initial circuit parameters, which would reduce the number of required iterations and hence the overall execution time. While existing methods for parameter initialization have shown great success, they often offer a single set of parameters for all problem instances. We propose a practical method that uses a simple, fully connected neural network that leverages previous executions of QAOA to find better initialization parameters tailored to a new given problem instance. We benchmark state-of-the-art initialization methods for solving the MaxCut problem of Erdős-Rényi graphs using QAOA and show that our method is consistently the fastest to converge while also yielding the best final result. Furthermore, the parameters predicted by the neural network are shown to match very well with the fully optimized parameters, to the extent that no iterative steps are required, thereby effectively realizing an iterative-free QAOA scheme.

quant-ph↗

"This is my unicorn, Fluffy": Personalizing frozen vision-language representations

Large Vision & Language models pretrained on web-scale data provide representations that are invaluable for numerous V&L problems. However, it is unclear how they can be used for reasoning about user-specific visual concepts in unstructured language. This problem arises in multiple domains, from personalized image retrieval to personalized interaction with smart devices. We introduce a new learning setup called Personalized Vision & Language (PerVL) with two new benchmark datasets for retrieving and segmenting user-specific "personalized" concepts "in the wild". In PerVL, one should learn personalized concepts (1) independently of the downstream task (2) allowing a pretrained model to reason about them with free language, and (3) does not require personalized negative examples. We propose an architecture for solving PerVL that operates by extending the input vocabulary of a pretrained model with new word embeddings for the new personalized concepts. The model can then reason about them by simply using them in a sentence. We demonstrate that our approach learns personalized visual concepts from a few examples and can effectively apply them in image retrieval and semantic segmentation using rich textual queries.

cs.CV↗

An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion

Text-to-image models offer unprecedented freedom to guide creation through natural language. Yet, it is unclear how such freedom can be exercised to generate images of specific unique concepts, modify their appearance, or compose them in new roles and novel scenes. In other words, we ask: how can we use language-guided models to turn our cat into a painting, or imagine a new product based on our favorite toy? Here we present a simple approach that allows such creative freedom. Using only 3-5 images of a user-provided concept, like an object or a style, we learn to represent it through new "words" in the embedding space of a frozen text-to-image model. These "words" can be composed into natural language sentences, guiding personalized creation in an intuitive way. Notably, we find evidence that a single word embedding is sufficient for capturing unique and varied concepts. We compare our approach to a wide range of baselines, and demonstrate that it can more faithfully portray the concepts across a range of applications and tasks. Our code, data and new words will be available at: https://textual-inversion.github.io

cs.CV↗

Multi-Task Learning as a Bargaining Game

In Multi-task learning (MTL), a joint model is trained to simultaneously make predictions for several tasks. Joint training reduces computation costs and improves data efficiency; however, since the gradients of these different tasks may conflict, training a joint model for MTL often yields lower performance than its corresponding single-task counterparts. A common method for alleviating this issue is to combine per-task gradients into a joint update direction using a particular heuristic. In this paper, we propose viewing the gradients combination step as a bargaining game, where tasks negotiate to reach an agreement on a joint direction of parameter update. Under certain assumptions, the bargaining problem has a unique solution, known as the Nash Bargaining Solution, which we propose to use as a principled approach to multi-task learning. We describe a new MTL optimization procedure, Nash-MTL, and derive theoretical guarantees for its convergence. Empirically, we show that Nash-MTL achieves state-of-the-art results on multiple MTL benchmarks in various domains.

cs.LG↗

Reinforcement Learning for Datacenter Congestion Control

We approach the task of network congestion control in datacenters using Reinforcement Learning (RL). Successful congestion control algorithms can dramatically improve latency and overall network throughput. Until today, no such learning-based algorithms have shown practical potential in this domain. Evidently, the most popular recent deployments rely on rule-based heuristics that are tested on a predetermined set of benchmarks. Consequently, these heuristics do not generalize well to newly-seen scenarios. Contrarily, we devise an RL-based algorithm with the aim of generalizing to different configurations of real-world datacenter networks. We overcome challenges such as partial-observability, non-stationarity, and multi-objectiveness. We further propose a policy gradient algorithm that leverages the analytical structure of the reward function to approximate its derivative and improve stability. We show that this scheme outperforms alternative popular RL approaches, and generalizes to scenarios that were not seen during training. Our experiments, conducted on a realistic simulator that emulates communication networks' behavior, exhibit improved performance concurrently on the multiple considered metrics compared to the popular algorithms deployed today in real datacenters. Our algorithm is being productized to replace heuristics in some of the largest datacenters in the world.

cs.LG↗

Object-Region Video Transformers

Recently, video transformers have shown great success in video understanding, exceeding CNN performance; yet existing video transformer models do not explicitly model objects, although objects can be essential for recognizing actions. In this work, we present Object-Region Video Transformers (ORViT), an \emph{object-centric} approach that extends video transformer layers with a block that directly incorporates object representations. The key idea is to fuse object-centric representations starting from early layers and propagate them into the transformer-layers, thus affecting the spatio-temporal representations throughout the network. Our ORViT block consists of two object-level streams: appearance and dynamics. In the appearance stream, an "Object-Region Attention" module applies self-attention over the patches and \emph{object regions}. In this way, visual object regions interact with uniform patch tokens and enrich them with contextualized object information. We further model object dynamics via a separate "Object-Dynamics Module", which captures trajectory interactions, and show how to integrate the two streams. We evaluate our model on four tasks and five datasets: compositional and few-shot action recognition on SomethingElse, spatio-temporal action detection on AVA, and standard action recognition on Something-Something V2, Diving48 and Epic-Kitchen100. We show strong performance improvement across all tasks and datasets considered, demonstrating the value of a model that incorporates object representations into a transformer architecture. For code and pretrained models, visit the project page at \url{https://roeiherz.github.io/ORViT/}

cs.CV↗

Self-Supervised Learning for Domain Adaptation on Point-Clouds

Self-supervised learning (SSL) is a technique for learning useful representations from unlabeled data. It has been applied effectively to domain adaptation (DA) on images and videos. It is still unknown if and how it can be leveraged for domain adaptation in 3D perception problems. Here we describe the first study of SSL for DA on point clouds. We introduce a new family of pretext tasks, Deformation Reconstruction, inspired by the deformations encountered in sim-to-real transformations. In addition, we propose a novel training procedure for labeled point cloud data motivated by the MixUp method called Point cloud Mixup (PCM). Evaluations on domain adaptations datasets for classification and segmentation, demonstrate a large improvement over existing and baseline methods.

cs.CV↗

Optimizing Tensor Network Contraction Using Reinforcement Learning

Quantum Computing (QC) stands to revolutionize computing, but is currently still limited. To develop and test quantum algorithms today, quantum circuits are often simulated on classical computers. Simulating a complex quantum circuit requires computing the contraction of a large network of tensors. The order (path) of contraction can have a drastic effect on the computing cost, but finding an efficient order is a challenging combinatorial optimization problem. We propose a Reinforcement Learning (RL) approach combined with Graph Neural Networks (GNN) to address the contraction ordering problem. The problem is extremely challenging due to the huge search space, the heavy-tailed reward distribution, and the challenging credit assignment. We show how a carefully implemented RL-agent that uses a GNN as the basic policy construct can address these challenges and obtain significant improvements over state-of-the-art techniques in three varieties of circuits, including the largest scale networks used in contemporary QC.

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Federated Learning with Heterogeneous Architectures using Graph HyperNetworks

Standard Federated Learning (FL) techniques are limited to clients with identical network architectures. This restricts potential use-cases like cross-platform training or inter-organizational collaboration when both data privacy and architectural proprietary are required. We propose a new FL framework that accommodates heterogeneous client architecture by adopting a graph hypernetwork for parameter sharing. A property of the graph hyper network is that it can adapt to various computational graphs, thereby allowing meaningful parameter sharing across models. Unlike existing solutions, our framework does not limit the clients to share the same architecture type, makes no use of external data and does not require clients to disclose their model architecture. Compared with distillation-based and non-graph hypernetwork baselines, our method performs notably better on standard benchmarks. We additionally show encouraging generalization performance to unseen architectures.

cs.LG↗

StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generators

Can a generative model be trained to produce images from a specific domain, guided by a text prompt only, without seeing any image? In other words: can an image generator be trained "blindly"? Leveraging the semantic power of large scale Contrastive-Language-Image-Pre-training (CLIP) models, we present a text-driven method that allows shifting a generative model to new domains, without having to collect even a single image. We show that through natural language prompts and a few minutes of training, our method can adapt a generator across a multitude of domains characterized by diverse styles and shapes. Notably, many of these modifications would be difficult or outright impossible to reach with existing methods. We conduct an extensive set of experiments and comparisons across a wide range of domains. These demonstrate the effectiveness of our approach and show that our shifted models maintain the latent-space properties that make generative models appealing for downstream tasks.

cs.CV↗

Distributional Robustness Loss for Long-tail Learning

Real-world data is often unbalanced and long-tailed, but deep models struggle to recognize rare classes in the presence of frequent classes. To address unbalanced data, most studies try balancing the data, the loss, or the classifier to reduce classification bias towards head classes. Far less attention has been given to the latent representations learned with unbalanced data. We show that the feature extractor part of deep networks suffers greatly from this bias. We propose a new loss based on robustness theory, which encourages the model to learn high-quality representations for both head and tail classes. While the general form of the robustness loss may be hard to compute, we further derive an easy-to-compute upper bound that can be minimized efficiently. This procedure reduces representation bias towards head classes in the feature space and achieves new SOTA results on CIFAR100-LT, ImageNet-LT, and iNaturalist long-tail benchmarks. We find that training with robustness increases recognition accuracy of tail classes while largely maintaining the accuracy of head classes. The new robustness loss can be combined with various classifier balancing techniques and can be applied to representations at several layers of the deep model.

cs.LG↗

Personalized Federated Learning with Gaussian Processes

Federated learning aims to learn a global model that performs well on client devices with limited cross-client communication. Personalized federated learning (PFL) further extends this setup to handle data heterogeneity between clients by learning personalized models. A key challenge in this setting is to learn effectively across clients even though each client has unique data that is often limited in size. Here we present pFedGP, a solution to PFL that is based on Gaussian processes (GPs) with deep kernel learning. GPs are highly expressive models that work well in the low data regime due to their Bayesian nature. However, applying GPs to PFL raises multiple challenges. Mainly, GPs performance depends heavily on access to a good kernel function, and learning a kernel requires a large training set. Therefore, we propose learning a shared kernel function across all clients, parameterized by a neural network, with a personal GP classifier for each client. We further extend pFedGP to include inducing points using two novel methods, the first helps to improve generalization in the low data regime and the second reduces the computational cost. We derive a PAC-Bayes generalization bound on novel clients and empirically show that it gives non-vacuous guarantees. Extensive experiments on standard PFL benchmarks with CIFAR-10, CIFAR-100, and CINIC-10, and on a new setup of learning under input noise show that pFedGP achieves well-calibrated predictions while significantly outperforming baseline methods, reaching up to 21% in accuracy gain.

cs.LG↗

On Covariate Shift of Latent Confounders in Imitation and Reinforcement Learning

We consider the problem of using expert data with unobserved confounders for imitation and reinforcement learning. We begin by defining the problem of learning from confounded expert data in a contextual MDP setup. We analyze the limitations of learning from such data with and without external reward, and propose an adjustment of standard imitation learning algorithms to fit this setup. We then discuss the problem of distribution shift between the expert data and the online environment when the data is only partially observable. We prove possibility and impossibility results for imitation learning under arbitrary distribution shift of the missing covariates. When additional external reward is provided, we propose a sampling procedure that addresses the unknown shift and prove convergence to an optimal solution. Finally, we validate our claims empirically on challenging assistive healthcare and recommender system simulation tasks.

cs.LG↗