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Hatice Gunes

Publications and source records attributed to Hatice Gunes.

At least 55 records · Page 3Linked to original sources

Participant Perceptions of a Robotic Coach Conducting Positive Psychology Exercises: A Qualitative Analysis

This paper presents a qualitative analysis of participants' perceptions of a robotic coach conducting Positive Psychology exercises, providing insights for the future design of robotic coaches. Participants (n = 20) took part in a single-session (avg. 31 +- 10 minutes) Human-Robot Interaction study in a laboratory setting. We created the design of the robotic coach, and its affective adaptation, based on user-centred design research and collaboration with a professional coach. We transcribed post-study participant interviews and conducted a Thematic Analysis. We discuss the results of that analysis, presenting aspects participants found particularly helpful (e.g., the robot asked the correct questions and helped them think of new positive things in their life), and what should be improved (e.g., the robot's utterance content should be more responsive). We found that participants had no clear preference for affective adaptation or no affective adaptation, which may be due to both positive and negative user perceptions being heightened in the case of adaptation. Based on our qualitative analysis, we highlight insights for the future design of robotic coaches, and areas for future investigation (e.g., examining how participants with different personality traits, or participants experiencing isolation, could benefit from an interaction with a robotic coach).

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A Longitudinal Study of Child Wellbeing Assessment via Online Interactions with a Social Robot

Socially Assistive Robots are studied in different Child-Robot Interaction settings. However, logistical constraints limit accessibility, particularly affecting timely support for mental wellbeing. In this work, we have investigated whether online interactions with a robot can be used for the assessment of mental wellbeing in children. The children (N=40, 20 girls and 20 boys; 8-13 years) interacted with the Nao robot (30-45 mins) over three sessions, at least a week apart. Audio-visual recordings were collected throughout the sessions that concluded with the children answering user perception questionnaires pertaining to their anxiety towards the robot, and the robot's abilities. We divided the participants into three wellbeing clusters (low, med and high tertiles) using their responses to the Short Moods and Feelings Questionnaire (SMFQ) and further analysed how their wellbeing and their perceptions of the robot changed over the wellbeing tertiles, across sessions and across participants' gender. Our primary findings suggest that (I) online mediated-interactions with robots can be effective in assessing children's mental wellbeing over time, and (II) children's overall perception of the robot either improved or remained consistent across time. Supplementary exploratory analyses have also revealed that the gender of the children affected their wellbeing assessments with interactions effectively distinguishing between varying levels of wellbeing for both boys and girls for the first session and only for boys during the second session. The analyses have also revealed that girls have a higher opinion of the robot as a confidante as compared with boys. Findings from this work affirm the potential of using online mediated interactions with robots for the assessment of the mental wellbeing of children.

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Beyond Vision: How Large Language Models Interpret Facial Expressions from Valence-Arousal Values

Large Language Models primarily operate through text-based inputs and outputs, yet human emotion is communicated through both verbal and non-verbal cues, including facial expressions. While Vision-Language Models analyze facial expressions from images, they are resource-intensive and may depend more on linguistic priors than visual understanding. To address this, this study investigates whether LLMs can infer affective meaning from dimensions of facial expressions-Valence and Arousal values, structured numerical representations, rather than using raw visual input. VA values were extracted using Facechannel from images of facial expressions and provided to LLMs in two tasks: (1) categorizing facial expressions into basic (on the IIMI dataset) and complex emotions (on the Emotic dataset) and (2) generating semantic descriptions of facial expressions (on the Emotic dataset). Results from the categorization task indicate that LLMs struggle to classify VA values into discrete emotion categories, particularly for emotions beyond basic polarities (e.g., happiness, sadness). However, in the semantic description task, LLMs produced textual descriptions that align closely with human-generated interpretations, demonstrating a stronger capacity for free text affective inference of facial expressions.

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Machine Learning Fairness for Depression Detection using EEG Data

This paper presents the very first attempt to evaluate machine learning fairness for depression detection using electroencephalogram (EEG) data. We conduct experiments using different deep learning architectures such as Convolutional Neural Networks (CNN), Long Short-Term Memory (LSTM) networks, and Gated Recurrent Unit (GRU) networks across three EEG datasets: Mumtaz, MODMA and Rest. We employ five different bias mitigation strategies at the pre-, in- and post-processing stages and evaluate their effectiveness. Our experimental results show that bias exists in existing EEG datasets and algorithms for depression detection, and different bias mitigation methods address bias at different levels across different fairness measures.

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U-Fair: Uncertainty-based Multimodal Multitask Learning for Fairer Depression Detection

Machine learning bias in mental health is becoming an increasingly pertinent challenge. Despite promising efforts indicating that multitask approaches often work better than unitask approaches, there is minimal work investigating the impact of multitask learning on performance and fairness in depression detection nor leveraged it to achieve fairer prediction outcomes. In this work, we undertake a systematic investigation of using a multitask approach to improve performance and fairness for depression detection. We propose a novel gender-based task-reweighting method using uncertainty grounded in how the PHQ-8 questionnaire is structured. Our results indicate that, although a multitask approach improves performance and fairness compared to a unitask approach, the results are not always consistent and we see evidence of negative transfer and a reduction in the Pareto frontier, which is concerning given the high-stake healthcare setting. Our proposed approach of gender-based reweighting with uncertainty improves performance and fairness and alleviates both challenges to a certain extent. Our findings on each PHQ-8 subitem task difficulty are also in agreement with the largest study conducted on the PHQ-8 subitem discrimination capacity, thus providing the very first tangible evidence linking ML findings with large-scale empirical population studies conducted on the PHQ-8.

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ReactFace: Online Multiple Appropriate Facial Reaction Generation in Dyadic Interactions

In dyadic interaction, predicting the listener's facial reactions is challenging as different reactions could be appropriate in response to the same speaker's behaviour. Previous approaches predominantly treated this task as an interpolation or fitting problem, emphasizing deterministic outcomes but ignoring the diversity and uncertainty of human facial reactions. Furthermore, these methods often failed to model short-range and long-range dependencies within the interaction context, leading to issues in the synchrony and appropriateness of the generated facial reactions. To address these limitations, this paper reformulates the task as an extrapolation or prediction problem, and proposes an novel framework (called ReactFace) to generate multiple different but appropriate facial reactions from a speaker behaviour rather than merely replicating the corresponding listener facial behaviours. Our ReactFace generates multiple different but appropriate photo-realistic human facial reactions by: (i) learning an appropriate facial reaction distribution representing multiple different but appropriate facial reactions; and (ii) synchronizing the generated facial reactions with the speaker verbal and non-verbal behaviours at each time stamp, resulting in realistic 2D facial reaction sequences. Experimental results demonstrate the effectiveness of our approach in generating multiple diverse, synchronized, and appropriate facial reactions from each speaker's behaviour. The quality of the generated facial reactions is intimately tied to the speaker's speech and facial expressions, achieved through our novel speaker-listener interaction modules. Our code is made publicly available at \url{https://github.com/lingjivoo/ReactFace}.

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Uncertainty-based Fairness Measures

Unfair predictions of machine learning (ML) models impede their broad acceptance in real-world settings. Tackling this arduous challenge first necessitates defining what it means for an ML model to be fair. This has been addressed by the ML community with various measures of fairness that depend on the prediction outcomes of the ML models, either at the group level or the individual level. These fairness measures are limited in that they utilize point predictions, neglecting their variances, or uncertainties, making them susceptible to noise, missingness and shifts in data. In this paper, we first show that an ML model may appear to be fair with existing point-based fairness measures but biased against a demographic group in terms of prediction uncertainties. Then, we introduce new fairness measures based on different types of uncertainties, namely, aleatoric uncertainty and epistemic uncertainty. We demonstrate on many datasets that (i) our uncertainty-based measures are complementary to existing measures of fairness, and (ii) they provide more insights about the underlying issues leading to bias.

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Multimodal Gender Fairness in Depression Prediction: Insights on Data from the USA & China

Social agents and robots are increasingly being used in wellbeing settings. However, a key challenge is that these agents and robots typically rely on machine learning (ML) algorithms to detect and analyse an individual's mental wellbeing. The problem of bias and fairness in ML algorithms is becoming an increasingly greater source of concern. In concurrence, existing literature has also indicated that mental health conditions can manifest differently across genders and cultures. We hypothesise that the representation of features (acoustic, textual, and visual) and their inter-modal relations would vary among subjects from different cultures and genders, thus impacting the performance and fairness of various ML models. We present the very first evaluation of multimodal gender fairness in depression manifestation by undertaking a study on two different datasets from the USA and China. We undertake thorough statistical and ML experimentation and repeat the experiments for several different algorithms to ensure that the results are not algorithm-dependent. Our findings indicate that though there are differences between both datasets, it is not conclusive whether this is due to the difference in depression manifestation as hypothesised or other external factors such as differences in data collection methodology. Our findings further motivate a call for a more consistent and culturally aware data collection process in order to address the problem of ML bias in depression detection and to promote the development of fairer agents and robots for wellbeing.

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Past, Present, and Future: A Survey of The Evolution of Affective Robotics For Well-being

Recent research in affective robots has recognized their potential in supporting human well-being. Due to rapidly developing affective and artificial intelligence technologies, this field of research has undergone explosive expansion and advancement in recent years. In order to develop a deeper understanding of recent advancements, we present a systematic review of the past 10 years of research in affective robotics for wellbeing. In this review, we identify the domains of well-being that have been studied, the methods used to investigate affective robots for well-being, and how these have evolved over time. We also examine the evolution of the multifaceted research topic from three lenses: technical, design, and ethical. Finally, we discuss future opportunities for research based on the gaps we have identified in our review -- proposing pathways to take affective robotics from the past and present to the future. The results of our review are of interest to human-robot interaction and affective computing researchers, as well as clinicians and well-being professionals who may wish to examine and incorporate affective robotics in their practices.

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ERR@HRI 2024 Challenge: Multimodal Detection of Errors and Failures in Human-Robot Interactions

Despite the recent advancements in robotics and machine learning (ML), the deployment of autonomous robots in our everyday lives is still an open challenge. This is due to multiple reasons among which are their frequent mistakes, such as interrupting people or having delayed responses, as well as their limited ability to understand human speech, i.e., failure in tasks like transcribing speech to text. These mistakes may disrupt interactions and negatively influence human perception of these robots. To address this problem, robots need to have the ability to detect human-robot interaction (HRI) failures. The ERR@HRI 2024 challenge tackles this by offering a benchmark multimodal dataset of robot failures during human-robot interactions (HRI), encouraging researchers to develop and benchmark multimodal machine learning models to detect these failures. We created a dataset featuring multimodal non-verbal interaction data, including facial, speech, and pose features from video clips of interactions with a robotic coach, annotated with labels indicating the presence or absence of robot mistakes, user awkwardness, and interaction ruptures, allowing for the training and evaluation of predictive models. Challenge participants have been invited to submit their multimodal ML models for detection of robot errors and to be evaluated against various performance metrics such as accuracy, precision, recall, F1 score, with and without a margin of error reflecting the time-sensitivity of these metrics. The results of this challenge will help the research field in better understanding the robot failures in human-robot interactions and designing autonomous robots that can mitigate their own errors after successfully detecting them.

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LEXI: Large Language Models Experimentation Interface

The recent developments in Large Language Models (LLM), mark a significant moment in the research and development of social interactions with artificial agents. These agents are widely deployed in a variety of settings, with potential impact on users. However, the study of social interactions with agents powered by LLM is still emerging, limited by access to the technology and to data, the absence of standardised interfaces, and challenges to establishing controlled experimental setups using the currently available business-oriented platforms. To answer these gaps, we developed LEXI, LLMs Experimentation Interface, an open-source tool enabling the deployment of artificial agents powered by LLM in social interaction behavioural experiments. Using a graphical interface, LEXI allows researchers to build agents, and deploy them in experimental setups along with forms and questionnaires while collecting interaction logs and self-reported data. The outcomes of usability testing indicate LEXI's broad utility, high usability and minimum mental workload requirement, with distinctive benefits observed across disciplines. A proof-of-concept study exploring the tool's efficacy in evaluating social HAIs was conducted, resulting in high-quality data. A comparison of empathetic versus neutral agents indicated that people perceive empathetic agents as more social, and write longer and more positive messages towards them.

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Graph in Graph Neural Network

Existing Graph Neural Networks (GNNs) are limited to process graphs each of whose vertices is represented by a vector or a single value, limited their representing capability to describe complex objects. In this paper, we propose the first GNN (called Graph in Graph Neural (GIG) Network) which can process graph-style data (called GIG sample) whose vertices are further represented by graphs. Given a set of graphs or a data sample whose components can be represented by a set of graphs (called multi-graph data sample), our GIG network starts with a GIG sample generation (GSG) module which encodes the input as a \textbf{GIG sample}, where each GIG vertex includes a graph. Then, a set of GIG hidden layers are stacked, with each consisting of: (1) a GIG vertex-level updating (GVU) module that individually updates the graph in every GIG vertex based on its internal information; and (2) a global-level GIG sample updating (GGU) module that updates graphs in all GIG vertices based on their relationships, making the updated GIG vertices become global context-aware. This way, both internal cues within the graph contained in each GIG vertex and the relationships among GIG vertices could be utilized for down-stream tasks. Experimental results demonstrate that our GIG network generalizes well for not only various generic graph analysis tasks but also real-world multi-graph data analysis (e.g., human skeleton video-based action recognition), which achieved the new state-of-the-art results on 13 out of 14 evaluated datasets. Our code is publicly available at https://github.com/wangjs96/Graph-in-Graph-Neural-Network.

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Underneath the Numbers: Quantitative and Qualitative Gender Fairness in LLMs for Depression Prediction

Recent studies show bias in many machine learning models for depression detection, but bias in LLMs for this task remains unexplored. This work presents the first attempt to investigate the degree of gender bias present in existing LLMs (ChatGPT, LLaMA 2, and Bard) using both quantitative and qualitative approaches. From our quantitative evaluation, we found that ChatGPT performs the best across various performance metrics and LLaMA 2 outperforms other LLMs in terms of group fairness metrics. As qualitative fairness evaluation remains an open research question we propose several strategies (e.g., word count, thematic analysis) to investigate whether and how a qualitative evaluation can provide valuable insights for bias analysis beyond what is possible with quantitative evaluation. We found that ChatGPT consistently provides a more comprehensive, well-reasoned explanation for its prediction compared to LLaMA 2. We have also identified several themes adopted by LLMs to qualitatively evaluate gender fairness. We hope our results can be used as a stepping stone towards future attempts at improving qualitative evaluation of fairness for LLMs especially for high-stakes tasks such as depression detection.

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Small but Fair! Fairness for Multimodal Human-Human and Robot-Human Mental Wellbeing Coaching

In recent years, the affective computing (AC) and human-robot interaction (HRI) research communities have put fairness at the centre of their research agenda. However, none of the existing work has addressed the problem of machine learning (ML) bias in HRI settings. In addition, many of the current datasets for AC and HRI are "small", making ML bias and debias analysis challenging. This paper presents the first work to explore ML bias analysis and mitigation of three small multimodal datasets collected within both a human-human and robot-human wellbeing coaching settings. The contributions of this work includes: i) being the first to explore the problem of ML bias and fairness within HRI settings; and ii) providing a multimodal analysis evaluated via modelling performance and fairness metrics across both high and low-level features and proposing a simple and effective data augmentation strategy (MixFeat) to debias the small datasets presented within this paper; and iii) conducting extensive experimentation and analyses to reveal ML fairness insights unique to AC and HRI research in order to distill a set of recommendations to aid AC and HRI researchers to be more engaged with fairness-aware ML-based research.

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Federated Learning of Socially Appropriate Agent Behaviours in Simulated Home Environments

As social robots become increasingly integrated into daily life, ensuring their behaviours align with social norms is crucial. For their widespread open-world application, it is important to explore Federated Learning (FL) settings where individual robots can learn about their unique environments while also learning from each others' experiences. In this paper, we present a novel FL benchmark that evaluates different strategies, using multi-label regression objectives, where each client individually learns to predict the social appropriateness of different robot actions while also sharing their learning with others. Furthermore, splitting the training data by different contexts such that each client incrementally learns across contexts, we present a novel Federated Continual Learning (FCL) benchmark that adapts FL-based methods to use state-of-the-art Continual Learning (CL) methods to continually learn socially appropriate agent behaviours under different contextual settings. Federated Averaging (FedAvg) of weights emerges as a robust FL strategy while rehearsal-based FCL enables incrementally learning the social appropriateness of robot actions, across contextual splits.

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Technology-assisted Journal Writing for Improving Student Mental Wellbeing: Humanoid Robot vs. Voice Assistant

Conversational agents have a potential in improving student mental wellbeing while assisting them in self-disclosure activities such as journalling. Their embodiment might have an effect on what students disclose, and how they disclose this, and students overall adherence to the disclosure activity. However, the effect of embodiment in the context of agent assisted journal writing has not been studied. Therefore, this study aims to investigate the viability of using social robots (SR) and voice assistants (VA) for eliciting rich disclosures in journal writing that contributes to mental health status improvement in students over time. Forty two undergraduate and graduate students participated in the study that assessed the mood changes (via Brief Mood Introspection Scale, BMIS), level of subjective self-disclosure (via Subjective Self-Disclosure Questionnaire, SSDQ), and perceptions toward the agents (via Robot Social Attributes Scale, RoSAS) with and without agent (SR or VA) assisted journal writing. Results suggest that only in robot condition there are mood improvements, higher levels of disclosure, and positive perceptions over time in technology-assisted journal writing. Our results suggest that robot assisted journal writing has some advantages over voice assistant one for eliciting rich disclosures that contributes to mental health status improvement in students over time.

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Robotising Psychometrics: Validating Wellbeing Assessment Tools in Child-Robot Interactions

The interdisciplinary nature of Child-Robot Interaction (CRI) fosters incorporating measures and methodologies from many established domains. However, when employing CRI approaches to sensitive avenues of health and wellbeing, caution is critical in adapting metrics to retain their safety standards and ensure accurate utilisation. In this work, we conducted a secondary analysis to previous empirical work, investigating the reliability and construct validity of established psychological questionnaires such as the Short Moods and Feelings Questionnaire (SMFQ) and three subscales (generalised anxiety, panic and low mood) of the Revised Child Anxiety and Depression Scale (RCADS) within a CRI setting for the assessment of mental wellbeing. Through confirmatory principal component analysis, we have observed that these measures are reliable and valid in the context of CRI. Furthermore, our analysis revealed that scales communicated by a robot demonstrated a better fit than when self-reported, underscoring the efficiency and effectiveness of robot-mediated psychological assessments in these settings. Nevertheless, we have also observed variations in item contributions to the main factor, suggesting potential areas of examination and revision (e.g., relating to physiological changes, inactivity and cognitive demands) when used in CRI. Findings from this work highlight the importance of verifying the reliability and validity of standardised metrics and assessment tools when employed in CRI settings, thus, aiming to avoid any misinterpretations and misrepresentations.

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An Open-source Benchmark of Deep Learning Models for Audio-visual Apparent and Self-reported Personality Recognition

Personality determines a wide variety of human daily and working behaviours, and is crucial for understanding human internal and external states. In recent years, a large number of automatic personality computing approaches have been developed to predict either the apparent personality or self-reported personality of the subject based on non-verbal audio-visual behaviours. However, the majority of them suffer from complex and dataset-specific pre-processing steps and model training tricks. In the absence of a standardized benchmark with consistent experimental settings, it is not only impossible to fairly compare the real performances of these personality computing models but also makes them difficult to be reproduced. In this paper, we present the first reproducible audio-visual benchmarking framework to provide a fair and consistent evaluation of eight existing personality computing models (e.g., audio, visual and audio-visual) and seven standard deep learning models on both self-reported and apparent personality recognition tasks. Building upon a set of benchmarked models, we also investigate the impact of two previously-used long-term modelling strategies for summarising short-term/frame-level predictions on personality computing results. The results conclude: (i) apparent personality traits, inferred from facial behaviours by most benchmarked deep learning models, show more reliability than self-reported ones; (ii) visual models frequently achieved superior performances than audio models on personality recognition; (iii) non-verbal behaviours contribute differently in predicting different personality traits; and (iv) our reproduced personality computing models generally achieved worse performances than their original reported results. Our benchmark is publicly available at \url{https://github.com/liaorongfan/DeepPersonality}.

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