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Hisashi Kashima

Publications and source records attributed to Hisashi Kashima.

At least 37 records · Page 2Linked to original sources

Learning Neural Strategy-Proof Matching Mechanism from Examples

Designing two-sided matching mechanisms is challenging when practical demands for matching outcomes are difficult to formalize and the designed mechanism must satisfy theoretical conditions. To address this, prior work has proposed a framework that learns a matching mechanism from examples, using a parameterized family that satisfies properties such as stability. However, despite its usefulness, this framework does not guarantee strategy-proofness (SP), and cannot handle varying numbers of agents or incorporate publicly available contextual information about agents, both of which are crucial in real-world applications. In this paper, we propose a new parametrized family of matching mechanisms that always satisfy strategy-proofness, are applicable for an arbitrary number of agents, and deal with public contextual information of agents, based on the serial dictatorship (SD). This family is represented by NeuralSD, a novel neural network architecture based on SD, where agent rankings in SD are treated as learnable parameters computed from agents' contexts using an attention-based sub-network. To enable learning, we introduce tensor serial dictatorship (TSD), a differentiable relaxation of SD using tensor operations. This allows NeuralSD to be trained end-to-end from example matchings while satisfying SP. We conducted experiments to learn a matching mechanism from matching examples while satisfying SP. We demonstrated that our method outperformed baselines in predicting matchings and on several metrics for goodness of matching outcomes.

cs.AI↗

XicorAttention: Time Series Transformer Using Attention with Nonlinear Correlation

Various Transformer-based models have been proposed for time series forecasting. These models leverage the self-attention mechanism to capture long-term temporal or variate dependencies in sequences. Existing methods can be divided into two approaches: (1) reducing computational cost of attention by making the calculations sparse, and (2) reshaping the input data to aggregate temporal features. However, existing attention mechanisms may not adequately capture inherent nonlinear dependencies present in time series data, leaving room for improvement. In this study, we propose a novel attention mechanism based on Chatterjee's rank correlation coefficient, which measures nonlinear dependencies between variables. Specifically, we replace the matrix multiplication in standard attention mechanisms with this rank coefficient to measure the query-key relationship. Since computing Chatterjee's correlation coefficient involves sorting and ranking operations, we introduce a differentiable approximation employing SoftSort and SoftRank. Our proposed mechanism, ``XicorAttention,'' integrates it into several state-of-the-art Transformer models. Experimental results on real-world datasets demonstrate that incorporating nonlinear correlation into the attention improves forecasting accuracy by up to approximately 9.1\% compared to existing models.

cs.LG↗

Learning Fair and Preferable Allocations through Neural Network

The fair allocation of indivisible resources is a fundamental problem. Existing research has developed various allocation mechanisms or algorithms to satisfy different fairness notions. For example, round robin (RR) was proposed to meet the fairness criterion known as envy-freeness up to one good (EF1). Expert algorithms without mathematical formulations are used in real-world resource allocation problems to find preferable outcomes for users. Therefore, we aim to design mechanisms that strictly satisfy good properties with replicating expert knowledge. However, this problem is challenging because such heuristic rules are often difficult to formalize mathematically, complicating their integration into theoretical frameworks. Additionally, formal algorithms struggle to find preferable outcomes, and directly replicating these implicit rules can result in unfair allocations because human decision-making can introduce biases. In this paper, we aim to learn implicit allocation mechanisms from examples while strictly satisfying fairness constraints, specifically focusing on learning EF1 allocation mechanisms through supervised learning on examples of reported valuations and corresponding allocation outcomes produced by implicit rules. To address this, we developed a neural RR (NRR), a novel neural network that parameterizes RR. NRR is built from a differentiable relaxation of RR and can be trained to learn the agent ordering used for RR. We conducted experiments to learn EF1 allocation mechanisms from examples, demonstrating that our method outperforms baselines in terms of the proximity of predicted allocations and other metrics.

cs.AI↗

Dynamic Feature Selection from Variable Feature Sets Using Features of Features

Machine learning models usually assume that a set of feature values used to obtain an output is fixed in advance. However, in many real-world problems, a cost is associated with measuring these features. To address the issue of reducing measurement costs, various methods have been proposed to dynamically select which features to measure, but existing methods assume that the set of measurable features remains constant, which makes them unsuitable for cases where the set of measurable features varies from instance to instance. To overcome this limitation, we define a new problem setting for Dynamic Feature Selection (DFS) with variable feature sets and propose a deep learning method that utilizes prior information about each feature, referred to as ''features of features''. Experimental results on several datasets demonstrate that the proposed method effectively selects features based on the prior information, even when the set of measurable features changes from instance to instance.

cs.LG↗

Treatment Effect Estimation for Graph-Structured Targets

Treatment effect estimation, which helps understand the causality between treatment and outcome variable, is a central task in decision-making across various domains. While most studies focus on treatment effect estimation on individual targets, in specific contexts, there is a necessity to comprehend the treatment effect on a group of targets, especially those that have relationships represented as a graph structure between them. In such cases, the focus of treatment assignment is prone to depend on a particular node of the graph, such as the one with the highest degree, thus resulting in an observational bias from a small part of the entire graph. Whereas a bias tends to be caused by the small part, straightforward extensions of previous studies cannot provide efficient bias mitigation owing to the use of the entire graph information. In this study, we propose Graph-target Treatment Effect Estimation (GraphTEE), a framework designed to estimate treatment effects specifically on graph-structured targets. GraphTEE aims to mitigate observational bias by focusing on confounding variable sets and consider a new regularization framework. Additionally, we provide a theoretical analysis on how GraphTEE performs better in terms of bias mitigation. Experiments on synthetic and semi-synthetic datasets demonstrate the effectiveness of our proposed method.

cs.LG↗

Exploring Causes and Mitigation of Hallucinations in Large Vision Language Models

Large Vision-Language Models (LVLMs) integrate image encoders with Large Language Models (LLMs) to process multi-modal inputs and perform complex visual tasks. However, they often generate hallucinations by describing non-existent objects or attributes, compromising their reliability. This study analyzes hallucination patterns in image captioning, showing that not all tokens in the generation process are influenced by image input and that image dependency can serve as a useful signal for hallucination detection. To address this, we develop an automated pipeline to identify hallucinated objects and train a token-level classifier using hidden representations from parallel inference passes-with and without image input. Leveraging this classifier, we introduce a decoding strategy that effectively controls hallucination rates in image captioning at inference time.

cs.CV↗

Transfer Learning with Pre-trained Conditional Generative Models

Transfer learning is crucial in training deep neural networks on new target tasks. Current transfer learning methods always assume at least one of (i) source and target task label spaces overlap, (ii) source datasets are available, and (iii) target network architectures are consistent with source ones. However, holding these assumptions is difficult in practical settings because the target task rarely has the same labels as the source task, the source dataset access is restricted due to storage costs and privacy, and the target architecture is often specialized to each task. To transfer source knowledge without these assumptions, we propose a transfer learning method that uses deep generative models and is composed of the following two stages: pseudo pre-training (PP) and pseudo semi-supervised learning (P-SSL). PP trains a target architecture with an artificial dataset synthesized by using conditional source generative models. P-SSL applies SSL algorithms to labeled target data and unlabeled pseudo samples, which are generated by cascading the source classifier and generative models to condition them with target samples. Our experimental results indicate that our method can outperform the baselines of scratch training and knowledge distillation.

cs.LG↗

Emulating Retrieval Augmented Generation via Prompt Engineering for Enhanced Long Context Comprehension in LLMs

This paper addresses the challenge of comprehending very long contexts in Large Language Models (LLMs) by proposing a method that emulates Retrieval Augmented Generation (RAG) through specialized prompt engineering and chain-of-thought (CoT) reasoning. While recent LLMs support over 100,000 tokens in a single prompt, simply enlarging context windows has not guaranteed robust multi-hop reasoning when key details are scattered across massive input. Our approach treats the model as both the retriever and the reasoner: it first tags relevant segments within a long passage, then employs a stepwise CoT workflow to integrate these pieces of evidence. This single-pass method thereby reduces reliance on an external retriever, yet maintains focus on crucial segments. We evaluate our approach on selected tasks from BABILong, which interleaves standard bAbI QA problems with large amounts of distractor text. Compared to baseline (no retrieval) and naive RAG pipelines, our approach more accurately handles multi-fact questions such as object location tracking, counting, and indefinite knowledge. Furthermore, we analyze how prompt structure, including the order of question, relevant-text tags, and overall instructions, significantly affects performance. These findings underscore that optimized prompt engineering, combined with guided reasoning, can enhance LLMs' long-context comprehension and serve as a lightweight alternative to traditional retrieval pipelines.

cs.CL↗

Federated Source-free Domain Adaptation for Classification: Weighted Cluster Aggregation for Unlabeled Data

Federated learning (FL) commonly assumes that the server or some clients have labeled data, which is often impractical due to annotation costs and privacy concerns. Addressing this problem, we focus on a source-free domain adaptation task, where (1) the server holds a pre-trained model on labeled source domain data, (2) clients possess only unlabeled data from various target domains, and (3) the server and clients cannot access the source data in the adaptation phase. This task is known as Federated source-Free Domain Adaptation (FFREEDA). Specifically, we focus on classification tasks, while the previous work solely studies semantic segmentation. Our contribution is the novel Federated learning with Weighted Cluster Aggregation (FedWCA) method, designed to mitigate both domain shifts and privacy concerns with only unlabeled data. FedWCA comprises three phases: private and parameter-free clustering of clients to obtain domain-specific global models on the server, weighted aggregation of the global models for the clustered clients, and local domain adaptation with pseudo-labeling. Experimental results show that FedWCA surpasses several existing methods and baselines in FFREEDA, establishing its effectiveness and practicality.

cs.LG↗

Neural Double Auction Mechanism

Mechanism design, a branch of economics, aims to design rules that can autonomously achieve desired outcomes in resource allocation and public decision making. The research on mechanism design using machine learning is called automated mechanism design or mechanism learning. In our research, we constructed a new network based on the existing method for single auctions and aimed to automatically design a mechanism by applying it to double auctions. In particular, we focused on the following four desirable properties for the mechanism: individual rationality, balanced budget, Pareto efficiency, and incentive compatibility. We conducted experiments assuming a small-scale double auction and clarified how deterministic the trade matching of the obtained mechanism is. We also confirmed how much the learnt mechanism satisfies the four properties compared to two representative protocols. As a result, we verified that the mechanism is more budget-balanced than the VCG protocol and more economically efficient than the MD protocol, with the incentive compatibility mostly guaranteed.

cs.GT↗

Cognitive Biases in Large Language Models: A Survey and Mitigation Experiments

Large Language Models (LLMs) are trained on large corpora written by humans and demonstrate high performance on various tasks. However, as humans are susceptible to cognitive biases, which can result in irrational judgments, LLMs can also be influenced by these biases, leading to irrational decision-making. For example, changing the order of options in multiple-choice questions affects the performance of LLMs due to order bias. In our research, we first conducted an extensive survey of existing studies examining LLMs' cognitive biases and their mitigation. The mitigation techniques in LLMs have the disadvantage that they are limited in the type of biases they can apply or require lengthy inputs or outputs. We then examined the effectiveness of two mitigation methods for humans, SoPro and AwaRe, when applied to LLMs, inspired by studies in crowdsourcing. To test the effectiveness of these methods, we conducted experiments on GPT-3.5 and GPT-4 to evaluate the influence of six biases on the outputs before and after applying these methods. The results demonstrate that while SoPro has little effect, AwaRe enables LLMs to mitigate the effect of these biases and make more rational responses.

cs.CL↗

Enhancing Chess Reinforcement Learning with Graph Representation

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a large variety of games, ranging from Go and Chess, to Atari games, its reliance on extensive computational resources and rigid Convolutional Neural Network (CNN) architecture limits its adaptability and scalability. A model trained to play on a $19\times 19$ Go board cannot be used to play on a smaller $13\times 13$ board, despite the similarity between the two Go variants. In this paper, we focus on Chess, and explore using a more generic Graph-based Representation of a game state, rather than a grid-based one, to introduce a more general architecture based on Graph Neural Networks (GNN). We also expand the classical Graph Attention Network (GAT) layer to incorporate edge-features, to naturally provide a generic policy output format. Our experiments, performed on smaller networks than the initial AlphaZero paper, show that this new architecture outperforms previous architectures with a similar number of parameters, being able to increase playing strength an order of magnitude faster. We also show that the model, when trained on a smaller $5\times 5$ variant of chess, is able to be quickly fine-tuned to play on regular $8\times 8$ chess, suggesting that this approach yields promising generalization abilities. Our code is available at https://github.com/akulen/AlphaGateau.

cs.LG↗

AHP-Powered LLM Reasoning for Multi-Criteria Evaluation of Open-Ended Responses

Question answering (QA) tasks have been extensively studied in the field of natural language processing (NLP). Answers to open-ended questions are highly diverse and difficult to quantify, and cannot be simply evaluated as correct or incorrect, unlike close-ended questions with definitive answers. While large language models (LLMs) have demonstrated strong capabilities across various tasks, they exhibit relatively weaker performance in evaluating answers to open-ended questions. In this study, we propose a method that leverages LLMs and the analytic hierarchy process (AHP) to assess answers to open-ended questions. We utilized LLMs to generate multiple evaluation criteria for a question. Subsequently, answers were subjected to pairwise comparisons under each criterion with LLMs, and scores for each answer were calculated in the AHP. We conducted experiments on four datasets using both ChatGPT-3.5-turbo and GPT-4. Our results indicate that our approach more closely aligns with human judgment compared to the four baselines. Additionally, we explored the impact of the number of criteria, variations in models, and differences in datasets on the results.

cs.CL↗

A Generalized Model for Multidimensional Intransitivity

Intransitivity is a critical issue in pairwise preference modeling. It refers to the intransitive pairwise preferences between a group of players or objects that potentially form a cyclic preference chain and has been long discussed in social choice theory in the context of the dominance relationship. However, such multifaceted intransitivity between players and the corresponding player representations in high dimensions is difficult to capture. In this paper, we propose a probabilistic model that jointly learns each player's d-dimensional representation (d>1) and a dataset-specific metric space that systematically captures the distance metric in Rd over the embedding space. Interestingly, by imposing additional constraints in the metric space, our proposed model degenerates to former models used in intransitive representation learning. Moreover, we present an extensive quantitative investigation of the vast existence of intransitive relationships between objects in various real-world benchmark datasets. To our knowledge, this investigation is the first of this type. The predictive performance of our proposed method on different real-world datasets, including social choice, election, and online game datasets, shows that our proposed method outperforms several competing methods in terms of prediction accuracy.

cs.LG↗

Efficient Preference Elicitation in Iterative Combinatorial Auctions with Many Participants

We study the problem of achieving high efficiency in iterative combinatorial auctions (ICAs). ICAs are a kind of combinatorial auction where the auctioneer interacts with bidders to gather their valuation information using a limited number of queries, aiming for efficient allocation. Preference elicitation, a process that incrementally asks bidders to value bundles while refining the outcome allocation, is a commonly used technique in ICAs. Recently, the integration of machine learning (ML) into ICAs has significantly improved preference elicitation. This approach employs ML models that match the number of bidders, estimating each bidder's valuation functions based on their reported valuations. However, most current studies train a separate model for each bidder, which can be inefficient when there are numerous bidders with similar valuation functions and a limited number of available queries. In this study, we introduce a multi-task learning method to learn valuation functions more efficiently. Specifically, we propose to share model parameters during training to grasp the intrinsic relationships between valuations. We assess the performance of our method using a spectrum auction simulator. The findings demonstrate that our method achieves higher efficiency than existing methods, especially in scenarios with many bidders and items but a limited number of queries.

cs.GT↗

Mitigating Cognitive Biases in Multi-Criteria Crowd Assessment

Crowdsourcing is an easy, cheap, and fast way to perform large scale quality assessment; however, human judgments are often influenced by cognitive biases, which lowers their credibility. In this study, we focus on cognitive biases associated with a multi-criteria assessment in crowdsourcing; crowdworkers who rate targets with multiple different criteria simultaneously may provide biased responses due to prominence of some criteria or global impressions of the evaluation targets. To identify and mitigate such biases, we first create evaluation datasets using crowdsourcing and investigate the effect of inter-criteria cognitive biases on crowdworker responses. Then, we propose two specific model structures for Bayesian opinion aggregation models that consider inter-criteria relations. Our experiments show that incorporating our proposed structures into the aggregation model is effective to reduce the cognitive biases and help obtain more accurate aggregation results.

cs.HC↗

Evaluating Saliency Explanations in NLP by Crowdsourcing

Deep learning models have performed well on many NLP tasks. However, their internal mechanisms are typically difficult for humans to understand. The development of methods to explain models has become a key issue in the reliability of deep learning models in many important applications. Various saliency explanation methods, which give each feature of input a score proportional to the contribution of output, have been proposed to determine the part of the input which a model values most. Despite a considerable body of work on the evaluation of saliency methods, whether the results of various evaluation metrics agree with human cognition remains an open question. In this study, we propose a new human-based method to evaluate saliency methods in NLP by crowdsourcing. We recruited 800 crowd workers and empirically evaluated seven saliency methods on two datasets with the proposed method. We analyzed the performance of saliency methods, compared our results with existing automated evaluation methods, and identified notable differences between NLP and computer vision (CV) fields when using saliency methods. The instance-level data of our crowdsourced experiments and the code to reproduce the explanations are available at https://github.com/xtlu/lreccoling_evaluation.

cs.HC↗

Online Policy Learning from Offline Preferences

In preference-based reinforcement learning (PbRL), a reward function is learned from a type of human feedback called preference. To expedite preference collection, recent works have leveraged \emph{offline preferences}, which are preferences collected for some offline data. In this scenario, the learned reward function is fitted on the offline data. If a learning agent exhibits behaviors that do not overlap with the offline data, the learned reward function may encounter generalizability issues. To address this problem, the present study introduces a framework that consolidates offline preferences and \emph{virtual preferences} for PbRL, which are comparisons between the agent's behaviors and the offline data. Critically, the reward function can track the agent's behaviors using the virtual preferences, thereby offering well-aligned guidance to the agent. Through experiments on continuous control tasks, this study demonstrates the effectiveness of incorporating the virtual preferences in PbRL.

cs.LG↗