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Hongbo Li

Publications and source records attributed to Hongbo Li.

At least 19 recordsLinked to original sources

Zeroth-Order Langevin Monte Carlo via SPSA under Noisy Function Measurements

In sampling problems, gradient-based schemes such as Langevin Monte Carlo (LMC) mix faster than non-gradient-based methods, but their applicability is limited by access to the gradient of the target log-density. In practice, gradients are often unavailable and function evaluations are noisy, e.g., stochastic simulators or black-box simulators, so we propose LMC-SPSA with noise, which approximates the gradient of the target log-density using two noisy function evaluations per iteration. We prove, under noisy gradient estimates, that LMC-SPSA converges in distribution by proving the convergence in Wasserstein distance. Furthermore, we construct a diminishing step-size schedule that still drives the Wasserstein error bound to convergence, extending convergence guarantees beyond the constant-step setting. Further, we sharpen the dominant dimension dependence of the Wasserstein error from $O(p^4)$ to $O(p^2)$ (with $p$ denoting the dimension), and support this analysis with numerical results. We show that LMC-SPSA achieves $W_2$-accuracy $\varepsilon$ with total noisy-oracle complexity of $O(p/\varepsilon^2+\delta^2p^3/\varepsilon^3)$, where $\delta$ is the paired-noise level. This improves the noise-dependent accuracy scaling relative to the ZO-LMC method of Roy et al. We further establish asymptotically vanishing Wasserstein error as the number of iterations $\to\infty$ under diminishing step-size and perturbation sequences and derive an explicit convergence rate for a balanced schedule under noisy zeroth-order feedback. Empirical experiments are conducted to verify the performance of LMC-SPSA with noise. We provide an oracle-budget-matched comparison with the ZO-LMC method, showing smaller empirical sampling errors under the same function-evaluation budget.

math.OC

Learning Manifolds in High-D Point Embedding for Anisotropic Surface Approximation from Unstructured Point Clouds

Dense 3D sensors in various real-world fields produce point clouds that are geometrically redundant for real-time processing. In this paper, we propose an efficient and scalable learning-based anisotropic surface approximation framework, HD-PEA, that operates directly on unstructured point clouds, integrating anisotropic optimization into reconstruction to produce compact, geometry-aligned surface representations with higher fidelity, fewer elements, and improved numerical stability compared to isotropic and adaptive meshes. Firstly, we develop a novel learning-based high-dimensional (high-d) Euclidean point embedding method to map the input point clouds into a high-d manifold embedding space. For handling large-scale point clouds without retraining and fine-tuning, a patch-based meta-embedding scheme is designed during the inference stage. Then, we develop a new tangent subspace estimation for the high-d embedding manifold approximation and anisotropic manifold reconstruction in high-d space. The main contribution of this work is to propose a scalable deep learning framework and a variety of datasets for constructing a high-d Euclidean point embedding space aimed to 3D anisotropic surface mesh approximation and Riemannian curvature tensor estimation from point clouds. We extensively evaluate our method against state-of-the-art surface reconstruction approaches using several datasets, such as Thingi10K dataset, AIM@SHAPE and Stanford 3D Scanning Repository, ScanNet dataset, and further demonstrate its generalization and usability on diverse unseen shapes and applications from these datasets.

cs.GR

FRFDet: Efficient UAV Small Object Detection with Symmetric Sampling and Scalable Fusion

Small object detection in Unmanned Aerial Vehicle (UAV) imagery remains challenging under adverse conditions, including complex weather, low illumination, and sensor noise. These challenges mainly stem from severe background clutter, fine-grained detail degradation, and suboptimal semantic-spatial feature fusion, which jointly hinder robust small-object representation. To this end, we propose FRFDet, a lightweight yet effective single-stage detector tailored for UAV-based small object detection. FRFDet proposes two plug-and-play modules: Inverse Bidirectional Sampling (IBS) and Scale-Feature Relationship Cross-Fusion (SFRCF). IBS preserves critical spatial details via channel expansion-compression and bidirectional pattern reconstruction, improving feature alignment. SFRCF explicitly models scale-dependent fusion behaviors, revealing that inter-group element-wise multiplication favors compact models, while inter-group additive fusion benefits larger architectures. Extensive experiments on VisDrone, UAVDT, HazyDet, and MS COCO demonstrate that FRFDet achieves state-of-the-art performance among lightweight detectors with low computational cost, compact parameters, and fast inference, making it well suited for resource-constrained UAV platforms.

cs.CV

When Mobile Crowdsourcing Meets Queueing Systems: Human-in-the-Loop Learning

In service systems, customers now rely on congestion information before deciding which queue or server to join, from restaurants and theme-park attractions to road networks. We study this setting as human-in-the-loop learning (HILL), where customers both consume and generate time-sensitive congestion information through crowdsourcing platforms. Because congestion reports become stale, efficient system operation requires continued exploration of servers whose current states are uncertain. Yet selfish customers avoid such exploration when it reduces their immediate service utility, even though their observations would benefit future customers. We analyze this tension between individual incentives and system-wide learning in queueing systems with endogenous congestion. We first show that myopic server choices can induce an infinite price of anarchy (PoA): decentralized customers may cause arbitrarily large efficiency losses by overexploring servers that are likely congested. In the single-server case, we prove that the lower bound on PoA decreases as buffer size grows, while in the multi-server case the upper bound decreases as the number of servers increases. We further show that existing informational, non-monetary mechanisms for exploration-exploitation with exogenous information fail in our setting, as customers' choices directly reshape the queue states and still lead to infinite PoA. To address this challenge, we design a dynamic side-payment mechanism that periodically charges some customers and rewards others, discouraging excessive exploration while maintaining ex-post budget balance. The mechanism coordinates congestion management and information acquisition across heterogeneous servers, and guarantees PoA below 2. Beyond worst-case analysis, experiments using real datasets demonstrate that the proposed mechanism also achieves strong average-case performance.

cs.GT

Quantifying Interface Procedure Coupling Risks in Digital Nuclear Control Rooms: An Event Based Human Reliability Assessment

Digitalization has fundamentally transformed human system interaction in nuclear main control rooms, yet the quantitative mechanisms by which interfaces amplify procedural risks remain insufficiently understood. This study presents a systematic assessment of interface procedure coupling based on real operational events collected from 2021 to 2025 in a modern nuclear power plant. A reusable three dimensional labeling framework and a four factor interface mechanism model are developed to characterize layout, semantic, mismatch, and labeling deficiencies. Results show that interface issues function as a significant risk amplifier. A total of 42.6 percent of events involved interface deficiencies, and their presence more than doubled the likelihood of procedural deviation. Machine learning interpretation further reveals that composite interface procedure coupling, particularly driven by semantic mismatches and layout induced traps, is the dominant contributor to coupled failures. Simulator based validation confirms that semantic confusion accounts for 27.3 percent of interface induced errors, with overall error patterns consistent with historical data. The study provides a data driven HRA workflow for early vulnerability identification in digital control rooms and proposes a systematic framework for interface procedure semantic alignment to support risk informed design and verification.

cs.HC

Mixture-of-Transformers Learn Faster: A Theoretical Study on Classification Problems

Mixture-of-Experts (MoE) models improve transformer efficiency but lack a unified theoretical explanation, especially when both feed-forward and attention layers are allowed to specialize. To this end, we study the Mixture-of-Transformers (MoT), a tractable theoretical framework in which each transformer block acts as an expert governed by a continuously trained gating network. This design allows us to isolate and study the core learning dynamics of expert specialization and attention alignment. In particular, we develop a three-stage training algorithm with continuous training of the gating network, and show that each transformer expert specializes in a distinct class of tasks and that the gating network accurately routes data samples to the correct expert. Our analysis shows how expert specialization reduces gradient conflicts and makes each subtask strongly convex. We prove that the training drives the expected prediction loss to near zero in $O(\log(\epsilon^{-1}))$ iteration steps, significantly improving over the $O(\epsilon^{-1})$ rate for a single transformer. We further validate our theoretical findings through extensive real-data experiments, demonstrating the practical effectiveness of MoT. Together, these results offer the first unified theoretical account of transformer-level specialization and learning dynamics, providing practical guidance for designing efficient large-scale models.

cs.LG

To Theoretically Understand Transformer-Based In-Context Learning for Optimizing CSMA

The binary exponential backoff scheme is widely used in WiFi 7 and still incurs poor throughput performance under dynamic channel environments. Recent model-based approaches (e.g., non-persistent and $p$-persistent CSMA) simply optimize backoff strategies under a known and fixed node density, still leading to a large throughput loss due to inaccurate node density estimation. This paper is the first to propose LLM transformer-based in-context learning (ICL) theory for optimizing channel access. We design a transformer-based ICL optimizer to pre-collect collision-threshold data examples and a query collision case. They are constructed as a prompt as the input for the transformer to learn the pattern, which then generates a predicted contention window threshold (CWT). To train the transformer for effective ICL, we develop an efficient algorithm and guarantee a near-optimal CWT prediction within limited training steps. As it may be hard to gather perfect data examples for ICL in practice, we further extend to allow erroneous data input in the prompt. We prove that our optimizer maintains minimal prediction and throughput deviations from the optimal values. Experimental results on NS-3 further demonstrate our approach's fast convergence and near-optimal throughput over existing model-based and DRL-based approaches under unknown node densities.

cs.LG

Provable In-Context Learning of Nonlinear Regression with Transformers

The transformer architecture, which processes sequences of input tokens to produce outputs for query tokens, has revolutionized numerous areas of machine learning. A defining feature of transformers is their ability to perform previously unseen tasks using task specific prompts without updating parameters, a phenomenon known as in-context learning (ICL). Recent research has actively explored the training dynamics behind ICL, with much of the focus on relatively simple tasks such as linear regression and binary classification. To advance the theoretical understanding of ICL, this paper investigates more complex nonlinear regression tasks, aiming to uncover how transformers acquire in-context learning capabilities in these settings. We analyze the stage-wise dynamics of attention during training: attention scores between a query token and its target features grow rapidly in the early phase, then gradually converge to one, while attention to irrelevant features decays more slowly and exhibits oscillatory behavior. Our analysis introduces new proof techniques that explicitly characterize how the nature of general non-degenerate $L$-Lipschitz task functions affects attention weights. Specifically, we identify that the Lipschitz constant $L$ of nonlinear function classes as a key factor governing the convergence dynamics of transformers in ICL. Leveraging these insights, for two distinct regimes depending on whether $L$ is below or above a threshold, we derive different time bounds to guarantee near-zero prediction error. Notably, despite the convergence time depending on the underlying task functions, we prove that query tokens consistently attend to prompt tokens with highly relevant features at convergence, demonstrating the ICL capability of transformers for unseen functions.

cs.LG

Designing 3D Anisotropic Frame Fields with Odeco Tensors

This paper introduces a method to synthesize a 3D tensor field within a constrained geometric domain represented as a tetrahedral mesh. Whereas previous techniques optimize for isotropic fields, we focus on anisotropic tensor fields that are smooth and aligned with the domain boundary or user guidance. The key ingredient of our method is a novel computational design framework, built on top of the symmetric orthogonally decomposable (odeco) tensor representation, to optimize the stretching ratios and orientations for each tensor in the domain. In contrast to past techniques designed only for isotropic tensors, we demonstrate the efficacy of our approach in generating smooth volumetric tensor fields with high anisotropy and shape conformity, especially for the domain with complex shapes. We apply these anisotropic tensor fields to various applications, such as anisotropic meshing, structural mechanics, and fabrication.

cs.CG

Normalization of Quaternionic Polynomials in Coordinate-Free Quaternionic Variables in Conjugate-Alternating Order

Quaternionic polynomials occur naturally in applications of quaternions in science and engineering, and normalization of quaternionic polynomials is a basic manipulation. Once a Groebner basis is certified for the defining ideal I of the quaternionic polynomial algebra, the normal form of a quaternionic polynomial can be computed by routine top reduction with respect to the Groebner basis. In the literature, a Groebner basis under the conjugate-alternating order of quaternionic variables was conjectured for I in 2013, but no readable and convincing proof was found. In this paper, we present the first readable certification of the conjectured Groebner basis. The certification is based on several novel techniques for reduction in free associative algebras, which enables to not only make reduction to S-polynomials more efficiently, but also reduce the number of S-polynomials needed for the certification.

cs.SC

MLEP: Multi-granularity Local Entropy Patterns for Universal AI-generated Image Detection

Advancements in image generation technologies have raised significant concerns about their potential misuse, such as producing misinformation and deepfakes. Therefore, there is an urgent need for effective methods to detect AI-generated images (AIGI). Despite progress in AIGI detection, achieving reliable performance across diverse generation models and scenes remains challenging due to the lack of source-invariant features and limited generalization capabilities in existing methods. In this work, we explore the potential of using image entropy as a cue for AIGI detection and propose Multi-granularity Local Entropy Patterns (MLEP), a set of entropy feature maps computed across shuffled small patches over multiple image scaled. MLEP comprehensively captures pixel relationships across dimensions and scales while significantly disrupting image semantics, reducing potential content bias. Leveraging MLEP, a robust CNN-based classifier for AIGI detection can be trained. Extensive experiments conducted in an open-world scenario, evaluating images synthesized by 32 distinct generative models, demonstrate significant improvements over state-of-the-art methods in both accuracy and generalization.

cs.CV

Big Brother is Watching: Proactive Deepfake Detection via Learnable Hidden Face

As deepfake technologies continue to advance, passive detection methods struggle to generalize with various forgery manipulations and datasets. Proactive defense techniques have been actively studied with the primary aim of preventing deepfake operation effectively working. In this paper, we aim to bridge the gap between passive detection and proactive defense, and seek to solve the detection problem utilizing a proactive methodology. Inspired by several watermarking-based forensic methods, we explore a novel detection framework based on the concept of ``hiding a learnable face within a face''. Specifically, relying on a semi-fragile invertible steganography network, a secret template image is embedded into a host image imperceptibly, acting as an indicator monitoring for any malicious image forgery when being restored by the inverse steganography process. Instead of being manually specified, the secret template is optimized during training to resemble a neutral facial appearance, just like a ``big brother'' hidden in the image to be protected. By incorporating a self-blending mechanism and robustness learning strategy with a simulative transmission channel, a robust detector is built to accurately distinguish if the steganographic image is maliciously tampered or benignly processed. Finally, extensive experiments conducted on multiple datasets demonstrate the superiority of the proposed approach over competing passive and proactive detection methods.

cs.CV

Competitive Multi-armed Bandit Games for Resource Sharing

In modern resource-sharing systems, multiple agents access limited resources with unknown stochastic conditions to perform tasks. When multiple agents access the same resource (arm) simultaneously, they compete for successful usage, leading to contention and reduced rewards. This motivates our study of competitive multi-armed bandit (CMAB) games. In this paper, we study a new N-player K-arm competitive MAB game, where non-myopic players (agents) compete with each other to form diverse private estimations of unknown arms over time. Their possible collisions on same arms and time-varying nature of arm rewards make the policy analysis more involved than existing studies for myopic players. We explicitly analyze the threshold-based structures of social optimum and existing selfish policy, showing that the latter causes prolonged convergence time $\Omega(\frac{K}{\eta^2}\ln({\frac{KN}{\delta}}))$, while socially optimal policy with coordinated communication reduces it to $\mathcal{O}(\frac{K}{N\eta^2}\ln{(\frac{K}{\delta})})$. Based on the comparison, we prove that the competition among selfish players for the best arm can result in an infinite price of anarchy (PoA), indicating an arbitrarily large efficiency loss compared to social optimum. We further prove that no informational (non-monetary) mechanism (including Bayesian persuasion) can reduce the infinite PoA, as the strategic misreporting by non-myopic players undermines such approaches. To address this, we propose a Combined Informational and Side-Payment (CISP) mechanism, which provides socially optimal arm recommendations with proper informational and monetary incentives to players according to their time-varying private beliefs. Our CISP mechanism keeps ex-post budget balanced for social planner and ensures truthful reporting from players, achieving the minimum PoA=1 and same convergence time as social optimum.

cs.GT

To Analyze and Regulate Human-in-the-loop Learning for Congestion Games

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design requires the knowledge of time-varying traffic conditions and it is the users themselves to learn and report past road experiences to the social planner (e.g., Waze or Google Maps). When congestion games meet mobile crowdsourcing, it is critical to incentivize selfish users to explore non-shortest paths in the best exploitation-exploration trade-off. First, we consider a simple but fundamental parallel routing network with one deterministic path and multiple stochastic paths for users with an average arrival probability $\lambda$. We prove that the current myopic routing policy (widely used in Waze and Google Maps) misses both exploration (when strong hazard belief) and exploitation (when weak hazard belief) as compared to the social optimum. Due to the myopic policy's under-exploration, we prove that the caused price of anarchy (PoA) is larger than \(\frac{1}{1-\rho^{\frac{1}{\lambda}}}\), which can be arbitrarily large as discount factor \(\rho\rightarrow1\). To mitigate such huge efficiency loss, we propose a novel selective information disclosure (SID) mechanism: we only reveal the latest traffic information to users when they intend to over-explore stochastic paths upon arrival, while hiding such information when they want to under-explore. We prove that our mechanism successfully reduces PoA to be less than~\(2\). Besides the parallel routing network, we further extend our mechanism and PoA results to any linear path graphs with multiple intermediate nodes.

cs.GT

Scalable Hierarchical Reinforcement Learning for Hyper Scale Multi-Robot Task Planning

To improve the efficiency of warehousing system and meet huge customer orders, we aim to solve the challenges of dimension disaster and dynamic properties in hyper scale multi-robot task planning (MRTP) for robotic mobile fulfillment system (RMFS). Existing research indicates that hierarchical reinforcement learning (HRL) is an effective method to reduce these challenges. Based on that, we construct an efficient multi-stage HRL-based multi-robot task planner for hyper scale MRTP in RMFS, and the planning process is represented with a special temporal graph topology. To ensure optimality, the planner is designed with a centralized architecture, but it also brings the challenges of scaling up and generalization that require policies to maintain performance for various unlearned scales and maps. To tackle these difficulties, we first construct a hierarchical temporal attention network (HTAN) to ensure basic ability of handling inputs with unfixed lengths, and then design multi-stage curricula for hierarchical policy learning to further improve the scaling up and generalization ability while avoiding catastrophic forgetting. Additionally, we notice that policies with hierarchical structure suffer from unfair credit assignment that is similar to that in multi-agent reinforcement learning, inspired of which, we propose a hierarchical reinforcement learning algorithm with counterfactual rollout baseline to improve learning performance. Experimental results demonstrate that our planner outperform other state-of-the-art methods on various MRTP instances in both simulated and real-world RMFS. Also, our planner can successfully scale up to hyper scale MRTP instances in RMFS with up to 200 robots and 1000 retrieval racks on unlearned maps while keeping superior performance over other methods.

cs.RO

Theory of Mixture-of-Experts for Mobile Edge Computing

In mobile edge computing (MEC) networks, mobile users generate diverse machine learning tasks dynamically over time. These tasks are typically offloaded to the nearest available edge server, by considering communication and computational efficiency. However, its operation does not ensure that each server specializes in a specific type of tasks and leads to severe overfitting or catastrophic forgetting of previous tasks. To improve the continual learning (CL) performance of online tasks, we are the first to introduce mixture-of-experts (MoE) theory in MEC networks and save MEC operation from the increasing generalization error over time. Our MoE theory treats each MEC server as an expert and dynamically adapts to changes in server availability by considering data transfer and computation time. Unlike existing MoE models designed for offline tasks, ours is tailored for handling continuous streams of tasks in the MEC environment. We introduce an adaptive gating network in MEC to adaptively identify and route newly arrived tasks of unknown data distributions to available experts, enabling each expert to specialize in a specific type of tasks upon convergence. We derived the minimum number of experts required to match each task with a specialized, available expert. Our MoE approach consistently reduces the overall generalization error over time, unlike the traditional MEC approach. Interestingly, when the number of experts is sufficient to ensure convergence, adding more experts delays the convergence time and worsens the generalization error. Finally, we perform extensive experiments on real datasets in deep neural networks (DNNs) to verify our theoretical results.

cs.LG

To Optimize Human-in-the-loop Learning in Repeated Routing Games

Today navigation applications (e.g., Waze and Google Maps) enable human users to learn and share the latest traffic observations, yet such information sharing simply aids selfish users to predict and choose the shortest paths to jam each other. Prior routing game studies focus on myopic users in oversimplified one-shot scenarios to regulate selfish routing via information hiding or pricing mechanisms. For practical human-in-the-loop learning (HILL) in repeated routing games, we face non-myopic users of differential past observations and need new mechanisms (preferably non-monetary) to persuade users to adhere to the optimal path recommendations. We model the repeated routing game in a typical parallel transportation network, which generally contains one deterministic path and $N$ stochastic paths. We first prove that no matter under the information sharing mechanism in use or the latest routing literature's hiding mechanism, the resultant price of anarchy (PoA) for measuring the efficiency loss from social optimum can approach infinity, telling arbitrarily poor exploration-exploitation tradeoff over time. Then we propose a novel user-differential probabilistic recommendation (UPR) mechanism to differentiate and randomize path recommendations for users with differential learning histories. We prove that our UPR mechanism ensures interim individual rationality for all users and significantly reduces $\text{PoA}=\infty$ to close-to-optimal $\text{PoA}=1+\frac{1}{4N+3}$, which cannot be further reduced by any other non-monetary mechanism. In addition to theoretical analysis, we conduct extensive experiments using real-world datasets to generalize our routing graphs and validate the close-to-optimal performance of UPR mechanism.

cs.GT

NASM: Neural Anisotropic Surface Meshing

This paper introduces a new learning-based method, NASM, for anisotropic surface meshing. Our key idea is to propose a graph neural network to embed an input mesh into a high-dimensional (high-d) Euclidean embedding space to preserve curvature-based anisotropic metric by using a dot product loss between high-d edge vectors. This can dramatically reduce the computational time and increase the scalability. Then, we propose a novel feature-sensitive remeshing on the generated high-d embedding to automatically capture sharp geometric features. We define a high-d normal metric, and then derive an automatic differentiation on a high-d centroidal Voronoi tessellation (CVT) optimization with the normal metric to simultaneously preserve geometric features and curvature anisotropy that exhibit in the original 3D shapes. To our knowledge, this is the first time that a deep learning framework and a large dataset are proposed to construct a high-d Euclidean embedding space for 3D anisotropic surface meshing. Experimental results are evaluated and compared with the state-of-the-art in anisotropic surface meshing on a large number of surface models from Thingi10K dataset as well as tested on extensive unseen 3D shapes from Multi-Garment Network dataset and FAUST human dataset.

cs.CV