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Jing Dong

Publications and source records attributed to Jing Dong.

At least 109 records · Page 6Linked to original sources

DFGC 2022: The Second DeepFake Game Competition

This paper presents the summary report on our DFGC 2022 competition. The DeepFake is rapidly evolving, and realistic face-swaps are becoming more deceptive and difficult to detect. On the contrary, methods for detecting DeepFakes are also improving. There is a two-party game between DeepFake creators and defenders. This competition provides a common platform for benchmarking the game between the current state-of-the-arts in DeepFake creation and detection methods. The main research question to be answered by this competition is the current state of the two adversaries when competed with each other. This is the second edition after the last year's DFGC 2021, with a new, more diverse video dataset, a more realistic game setting, and more reasonable evaluation metrics. With this competition, we aim to stimulate research ideas for building better defenses against the DeepFake threats. We also release our DFGC 2022 dataset contributed by both our participants and ourselves to enrich the DeepFake data resources for the research community (https://github.com/NiCE-X/DFGC-2022).

cs.CV↗

Online Policy Optimization for Robust MDP

Reinforcement learning (RL) has exceeded human performance in many synthetic settings such as video games and Go. However, real-world deployment of end-to-end RL models is less common, as RL models can be very sensitive to slight perturbation of the environment. The robust Markov decision process (MDP) framework -- in which the transition probabilities belong to an uncertainty set around a nominal model -- provides one way to develop robust models. While previous analysis shows RL algorithms are effective assuming access to a generative model, it remains unclear whether RL can be efficient under a more realistic online setting, which requires a careful balance between exploration and exploitation. In this work, we consider online robust MDP by interacting with an unknown nominal system. We propose a robust optimistic policy optimization algorithm that is provably efficient. To address the additional uncertainty caused by an adversarial environment, our model features a new optimistic update rule derived via Fenchel conjugates. Our analysis establishes the first regret bound for online robust MDPs.

cs.LG↗

Learning to Control under Time-Varying Environment

This paper investigates the problem of regret minimization in linear time-varying (LTV) dynamical systems. Due to the simultaneous presence of uncertainty and non-stationarity, designing online control algorithms for unknown LTV systems remains a challenging task. At a cost of NP-hard offline planning, prior works have introduced online convex optimization algorithms, although they suffer from nonparametric rate of regret. In this paper, we propose the first computationally tractable online algorithm with regret guarantees that avoids offline planning over the state linear feedback policies. Our algorithm is based on the optimism in the face of uncertainty (OFU) principle in which we optimistically select the best model in a high confidence region. Our algorithm is then more explorative when compared to previous approaches. To overcome non-stationarity, we propose either a restarting strategy (R-OFU) or a sliding window (SW-OFU) strategy. With proper configuration, our algorithm is attains sublinear regret $O(T^{2/3})$. These algorithms utilize data from the current phase for tracking variations on the system dynamics. We corroborate our theoretical findings with numerical experiments, which highlight the effectiveness of our methods. To the best of our knowledge, our study establishes the first model-based online algorithm with regret guarantees under LTV dynamical systems.

cs.LG↗

Can We Do Better Than Random Start? The Power of Data Outsourcing

Many organizations have access to abundant data but lack the computational power to process the data. While they can outsource the computational task to other facilities, there are various constraints on the amount of data that can be shared. It is natural to ask what can data outsourcing accomplish under such constraints. We address this question from a machine learning perspective. When training a model with optimization algorithms, the quality of the results often relies heavily on the points where the algorithms are initialized. Random start is one of the most popular methods to tackle this issue, but it can be computationally expensive and not feasible for organizations lacking computing resources. Based on three different scenarios, we propose simulation-based algorithms that can utilize a small amount of outsourced data to find good initial points accordingly. Under suitable regularity conditions, we provide theoretical guarantees showing the algorithms can find good initial points with high probability. We also conduct numerical experiments to demonstrate that our algorithms perform significantly better than the random start approach.

cs.LG↗

iSDF: Real-Time Neural Signed Distance Fields for Robot Perception

We present iSDF, a continual learning system for real-time signed distance field (SDF) reconstruction. Given a stream of posed depth images from a moving camera, it trains a randomly initialised neural network to map input 3D coordinate to approximate signed distance. The model is self-supervised by minimising a loss that bounds the predicted signed distance using the distance to the closest sampled point in a batch of query points that are actively sampled. In contrast to prior work based on voxel grids, our neural method is able to provide adaptive levels of detail with plausible filling in of partially observed regions and denoising of observations, all while having a more compact representation. In evaluations against alternative methods on real and synthetic datasets of indoor environments, we find that iSDF produces more accurate reconstructions, and better approximations of collision costs and gradients useful for downstream planners in domains from navigation to manipulation. Code and video results can be found at our project page: https://joeaortiz.github.io/iSDF/ .

cs.RO↗

Convergence Speed and Approximation Accuracy of Numerical MCMC

When implementing Markov Chain Monte Carlo (MCMC) algorithms, perturbation caused by numerical errors is sometimes inevitable. This paper studies how perturbation of MCMC affects the convergence speed and Monte Carlo estimation accuracy. Our results show that when the original Markov chain converges to stationarity fast enough and the perturbed transition kernel is a good approximation to the original transition kernel, the corresponding perturbed sampler has similar convergence speed and high approximation accuracy as well. We discuss two different analysis frameworks: ergodicity and spectral gap, both are widely used in the literature. Our results can be easily extended to obtain non-asymptotic error bounds for MCMC estimators. We also demonstrate how to apply our convergence and approximation results to the analysis of specific sampling algorithms, including Random walk Metropolis and Metropolis adjusted Langevin algorithm with perturbed target densities, and parallel tempering Monte Carlo with perturbed densities. Finally we present some simple numerical examples to verify our theoretical claims.

stat.CO↗

Provably Efficient Convergence of Primal-Dual Actor-Critic with Nonlinear Function Approximation

We study the convergence of the actor-critic algorithm with nonlinear function approximation under a nonconvex-nonconcave primal-dual formulation. Stochastic gradient descent ascent is applied with an adaptive proximal term for robust learning rates. We show the first efficient convergence result with primal-dual actor-critic with a convergence rate of $\mathcal{O}\left(\sqrt{\frac{\ln \left(N d G^2 \right)}{N}}\right)$ under Markovian sampling, where $G$ is the element-wise maximum of the gradient, $N$ is the number of iterations, and $d$ is the dimension of the gradient. Our result is presented with only the Polyak-Łojasiewicz condition for the dual variables, which is easy to verify and applicable to a wide range of reinforcement learning (RL) scenarios. The algorithm and analysis are general enough to be applied to other RL settings, like multi-agent RL. Empirical results on OpenAI Gym continuous control tasks corroborate our theoretical findings.

cs.LG↗

Stochastic Gradient Descent with Dependent Data for Offline Reinforcement Learning

In reinforcement learning (RL), offline learning decoupled learning from data collection and is useful in dealing with exploration-exploitation tradeoff and enables data reuse in many applications. In this work, we study two offline learning tasks: policy evaluation and policy learning. For policy evaluation, we formulate it as a stochastic optimization problem and show that it can be solved using approximate stochastic gradient descent (aSGD) with time-dependent data. We show aSGD achieves $\tilde O(1/t)$ convergence when the loss function is strongly convex and the rate is independent of the discount factor $γ$. This result can be extended to include algorithms making approximately contractive iterations such as TD(0). The policy evaluation algorithm is then combined with the policy iteration algorithm to learn the optimal policy. To achieve an $ε$ accuracy, the complexity of the algorithm is $\tilde O(ε^{-2}(1-γ)^{-5})$, which matches the complexity bound for classic online RL algorithms such as Q-learning.

cs.LG↗

Differentially Private Temporal Difference Learning with Stochastic Nonconvex-Strongly-Concave Optimization

Temporal difference (TD) learning is a widely used method to evaluate policies in reinforcement learning. While many TD learning methods have been developed in recent years, little attention has been paid to preserving privacy and most of the existing approaches might face the concerns of data privacy from users. To enable complex representative abilities of policies, in this paper, we consider preserving privacy in TD learning with nonlinear value function approximation. This is challenging because such a nonlinear problem is usually studied in the formulation of stochastic nonconvex-strongly-concave optimization to gain finite-sample analysis, which would require simultaneously preserving the privacy on primal and dual sides. To this end, we employ a momentum-based stochastic gradient descent ascent to achieve a single-timescale algorithm, and achieve a good trade-off between meaningful privacy and utility guarantees of both the primal and dual sides by perturbing the gradients on both sides using well-calibrated Gaussian noises. As a result, our DPTD algorithm could provide $(ε,δ)$-differential privacy (DP) guarantee for the sensitive information encoded in transitions and retain the original power of TD learning, with the utility upper bounded by $\widetilde{\mathcal{O}}(\frac{(d\log(1/δ))^{1/8}}{(nε)^{1/4}})$ (The tilde in this paper hides the log factor.), where $n$ is the trajectory length and $d$ is the dimension. Extensive experiments conducted in OpenAI Gym show the advantages of our proposed algorithm.

cs.LG↗

Combinatorial Bandits under Strategic Manipulations

Strategic behavior against sequential learning methods, such as "click framing" in real recommendation systems, have been widely observed. Motivated by such behavior we study the problem of combinatorial multi-armed bandits (CMAB) under strategic manipulations of rewards, where each arm can modify the emitted reward signals for its own interest. This characterization of the adversarial behavior is a relaxation of previously well-studied settings such as adversarial attacks and adversarial corruption. We propose a strategic variant of the combinatorial UCB algorithm, which has a regret of at most $O(m\log T + m B_{max})$ under strategic manipulations, where $T$ is the time horizon, $m$ is the number of arms, and $B_{max}$ is the maximum budget of an arm. We provide lower bounds on the budget for arms to incur certain regret of the bandit algorithm. Extensive experiments on online worker selection for crowdsourcing systems, online influence maximization and online recommendations with both synthetic and real datasets corroborate our theoretical findings on robustness and regret bounds, in a variety of regimes of manipulation budgets.

cs.LG↗

CFA-Net: Controllable Face Anonymization Network with Identity Representation Manipulation

De-identification of face data has drawn increasing attention in recent years. It is important to protect people's identities meanwhile keeping the utility of the data in many computer vision tasks. We propose a Controllable Face Anonymization Network (CFA-Net), a novel approach that can anonymize the identity of given faces in images and videos, based on a generator that can disentangle face identity from other image contents. We reach the goal of controllable face anonymization through manipulating identity vectors in the generator's identity representation space. Various anonymized faces deriving from an original face can be generated through our method and maintain high similarity to the original image contents. Quantitative and qualitative results demonstrate our method's superiority over literature models on visual quality and anonymization validity.

cs.CV↗

Distributed Thompson Sampling

We study a cooperative multi-agent multi-armed bandits with M agents and K arms. The goal of the agents is to minimized the cumulative regret. We adapt a traditional Thompson Sampling algoirthm under the distributed setting. However, with agent's ability to communicate, we note that communication may further reduce the upper bound of the regret for a distributed Thompson Sampling approach. To further improve the performance of distributed Thompson Sampling, we propose a distributed Elimination based Thompson Sampling algorithm that allow the agents to learn collaboratively. We analyse the algorithm under Bernoulli reward and derived a problem dependent upper bound on the cumulative regret.

cs.AI↗

Incentivizing an Unknown Crowd

Motivated by the common strategic activities in crowdsourcing labeling, we study the problem of sequential eliciting information without verification (EIWV) for workers with a heterogeneous and unknown crowd. We propose a reinforcement learning-based approach that is effective against a wide range of settings including potential irrationality and collusion among workers. With the aid of a costly oracle and the inference method, our approach dynamically decides the oracle calls and gains robustness even under the presence of frequent collusion activities. Extensive experiments show the advantage of our approach. Our results also present the first comprehensive experiments of EIWV on large-scale real datasets and the first thorough study of the effects of environmental variables.

cs.LG↗

Temporal Sparse Adversarial Attack on Sequence-based Gait Recognition

Gait recognition is widely used in social security applications due to its advantages in long-distance human identification. Recently, sequence-based methods have achieved high accuracy by learning abundant temporal and spatial information. However, their robustness under adversarial attacks has not been clearly explored. In this paper, we demonstrate that the state-of-the-art gait recognition model is vulnerable to such attacks. To this end, we propose a novel temporal sparse adversarial attack method. Different from previous additive noise models which add perturbations on original samples, we employ a generative adversarial network based architecture to semantically generate adversarial high-quality gait silhouettes or video frames. Moreover, by sparsely substituting or inserting a few adversarial gait silhouettes, the proposed method ensures its imperceptibility and achieves a high attack success rate. The experimental results show that if only one-fortieth of the frames are attacked, the accuracy of the target model drops dramatically.

cs.CV↗

SOGAN: 3D-Aware Shadow and Occlusion Robust GAN for Makeup Transfer

In recent years, virtual makeup applications have become more and more popular. However, it is still challenging to propose a robust makeup transfer method in the real-world environment. Current makeup transfer methods mostly work well on good-conditioned clean makeup images, but transferring makeup that exhibits shadow and occlusion is not satisfying. To alleviate it, we propose a novel makeup transfer method, called 3D-Aware Shadow and Occlusion Robust GAN (SOGAN). Given the source and the reference faces, we first fit a 3D face model and then disentangle the faces into shape and texture. In the texture branch, we map the texture to the UV space and design a UV texture generator to transfer the makeup. Since human faces are symmetrical in the UV space, we can conveniently remove the undesired shadow and occlusion from the reference image by carefully designing a Flip Attention Module (FAM). After obtaining cleaner makeup features from the reference image, a Makeup Transfer Module (MTM) is introduced to perform accurate makeup transfer. The qualitative and quantitative experiments demonstrate that our SOGAN not only achieves superior results in shadow and occlusion situations but also performs well in large pose and expression variations.

cs.CV↗

A Systematical Solution for Face De-identification

With the identity information in face data more closely related to personal credit and property security, people pay increasing attention to the protection of face data privacy. In different tasks, people have various requirements for face de-identification (De-ID), so we propose a systematical solution compatible for these De-ID operations. Firstly, an attribute disentanglement and generative network is constructed to encode two parts of the face, which are the identity (facial features like mouth, nose and eyes) and expression (including expression, pose and illumination). Through face swapping, we can remove the original ID completely. Secondly, we add an adversarial vector mapping network to perturb the latent code of the face image, different from previous traditional adversarial methods. Through this, we can construct unrestricted adversarial image to decrease ID similarity recognized by model. Our method can flexibly de-identify the face data in various ways and the processed images have high image quality.

cs.CV↗

Replica Exchange for Non-Convex Optimization

Gradient descent (GD) is known to converge quickly for convex objective functions, but it can be trapped at local minima. On the other hand, Langevin dynamics (LD) can explore the state space and find global minima, but in order to give accurate estimates, LD needs to run with a small discretization step size and weak stochastic force, which in general slow down its convergence. This paper shows that these two algorithms and their non-swapping variants. can ``collaborate" through a simple exchange mechanism, in which they swap their current positions if LD yields a lower objective function. This idea can be seen as the singular limit of the replica-exchange technique from the sampling literature. We show that this new algorithm converges to the global minimum linearly with high probability, assuming the objective function is strongly convex in a neighborhood of the unique global minimum. By replacing gradients with stochastic gradients, and adding a proper threshold to the exchange mechanism, our algorithm can also be used in online settings. We also study non-swapping variants of the algorithm, which achieve similar performance. We further verify our theoretical results through some numerical experiments and observe superior performance of the proposed algorithm over running GD or LD alone.

math.OC↗

Cascading Bandit under Differential Privacy

This paper studies \emph{differential privacy (DP)} and \emph{local differential privacy (LDP)} in cascading bandits. Under DP, we propose an algorithm which guarantees $ε$-indistinguishability and a regret of $\mathcal{O}((\frac{\log T}ε)^{1+ξ})$ for an arbitrarily small $ξ$. This is a significant improvement from the previous work of $\mathcal{O}(\frac{\log^3 T}ε)$ regret. Under ($ε$,$δ$)-LDP, we relax the $K^2$ dependence through the tradeoff between privacy budget $ε$ and error probability $δ$, and obtain a regret of $\mathcal{O}(\frac{K\log (1/δ) \log T}{ε^2})$, where $K$ is the size of the arm subset. This result holds for both Gaussian mechanism and Laplace mechanism by analyses on the composition. Our results extend to combinatorial semi-bandit. We show respective lower bounds for DP and LDP cascading bandits. Extensive experiments corroborate our theoretic findings.

cs.LG↗