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Joelle Pineau

Publications and source records attributed to Joelle Pineau.

At least 91 records · Page 5Linked to original sources

On-line Adaptative Curriculum Learning for GANs

Generative Adversarial Networks (GANs) can successfully approximate a probability distribution and produce realistic samples. However, open questions such as sufficient convergence conditions and mode collapse still persist. In this paper, we build on existing work in the area by proposing a novel framework for training the generator against an ensemble of discriminator networks, which can be seen as a one-student/multiple-teachers setting. We formalize this problem within the full-information adversarial bandit framework, where we evaluate the capability of an algorithm to select mixtures of discriminators for providing the generator with feedback during learning. To this end, we propose a reward function which reflects the progress made by the generator and dynamically update the mixture weights allocated to each discriminator. We also draw connections between our algorithm and stochastic optimization methods and then show that existing approaches using multiple discriminators in literature can be recovered from our framework. We argue that less expressive discriminators are smoother and have a general coarse grained view of the modes map, which enforces the generator to cover a wide portion of the data distribution support. On the other hand, highly expressive discriminators ensure samples quality. Finally, experimental results show that our approach improves samples quality and diversity over existing baselines by effectively learning a curriculum. These results also support the claim that weaker discriminators have higher entropy improving modes coverage. Keywords: multiple discriminators, curriculum learning, multiple resolutions discriminators, multi-armed bandits, generative adversarial networks, smooth discriminators, multi-discriminator gan training, multiple experts.

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On overfitting and asymptotic bias in batch reinforcement learning with partial observability

This paper provides an analysis of the tradeoff between asymptotic bias (suboptimality with unlimited data) and overfitting (additional suboptimality due to limited data) in the context of reinforcement learning with partial observability. Our theoretical analysis formally characterizes that while potentially increasing the asymptotic bias, a smaller state representation decreases the risk of overfitting. This analysis relies on expressing the quality of a state representation by bounding L1 error terms of the associated belief states. Theoretical results are empirically illustrated when the state representation is a truncated history of observations, both on synthetic POMDPs and on a large-scale POMDP in the context of smartgrids, with real-world data. Finally, similarly to known results in the fully observable setting, we also briefly discuss and empirically illustrate how using function approximators and adapting the discount factor may enhance the tradeoff between asymptotic bias and overfitting in the partially observable context.

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The Second Conversational Intelligence Challenge (ConvAI2)

We describe the setting and results of the ConvAI2 NeurIPS competition that aims to further the state-of-the-art in open-domain chatbots. Some key takeaways from the competition are: (i) pretrained Transformer variants are currently the best performing models on this task, (ii) but to improve performance on multi-turn conversations with humans, future systems must go beyond single word metrics like perplexity to measure the performance across sequences of utterances (conversations) -- in terms of repetition, consistency and balance of dialogue acts (e.g. how many questions asked vs. answered).

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Deep Reinforcement Learning that Matters

In recent years, significant progress has been made in solving challenging problems across various domains using deep reinforcement learning (RL). Reproducing existing work and accurately judging the improvements offered by novel methods is vital to sustaining this progress. Unfortunately, reproducing results for state-of-the-art deep RL methods is seldom straightforward. In particular, non-determinism in standard benchmark environments, combined with variance intrinsic to the methods, can make reported results tough to interpret. Without significance metrics and tighter standardization of experimental reporting, it is difficult to determine whether improvements over the prior state-of-the-art are meaningful. In this paper, we investigate challenges posed by reproducibility, proper experimental techniques, and reporting procedures. We illustrate the variability in reported metrics and results when comparing against common baselines and suggest guidelines to make future results in deep RL more reproducible. We aim to spur discussion about how to ensure continued progress in the field by minimizing wasted effort stemming from results that are non-reproducible and easily misinterpreted.

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An Introduction to Deep Reinforcement Learning

Deep reinforcement learning is the combination of reinforcement learning (RL) and deep learning. This field of research has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine. Thus, deep RL opens up many new applications in domains such as healthcare, robotics, smart grids, finance, and many more. This manuscript provides an introduction to deep reinforcement learning models, algorithms and techniques. Particular focus is on the aspects related to generalization and how deep RL can be used for practical applications. We assume the reader is familiar with basic machine learning concepts.

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Combined Reinforcement Learning via Abstract Representations

In the quest for efficient and robust reinforcement learning methods, both model-free and model-based approaches offer advantages. In this paper we propose a new way of explicitly bridging both approaches via a shared low-dimensional learned encoding of the environment, meant to capture summarizing abstractions. We show that the modularity brought by this approach leads to good generalization while being computationally efficient, with planning happening in a smaller latent state space. In addition, this approach recovers a sufficient low-dimensional representation of the environment, which opens up new strategies for interpretable AI, exploration and transfer learning.

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Natural Environment Benchmarks for Reinforcement Learning

While current benchmark reinforcement learning (RL) tasks have been useful to drive progress in the field, they are in many ways poor substitutes for learning with real-world data. By testing increasingly complex RL algorithms on low-complexity simulation environments, we often end up with brittle RL policies that generalize poorly beyond the very specific domain. To combat this, we propose three new families of benchmark RL domains that contain some of the complexity of the natural world, while still supporting fast and extensive data acquisition. The proposed domains also permit a characterization of generalization through fair train/test separation, and easy comparison and replication of results. Through this work, we challenge the RL research community to develop more robust algorithms that meet high standards of evaluation.

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The RLLChatbot: a solution to the ConvAI challenge

Current conversational systems can follow simple commands and answer basic questions, but they have difficulty maintaining coherent and open-ended conversations about specific topics. Competitions like the Conversational Intelligence (ConvAI) challenge are being organized to push the research development towards that goal. This article presents in detail the RLLChatbot that participated in the 2017 ConvAI challenge. The goal of this research is to better understand how current deep learning and reinforcement learning tools can be used to build a robust yet flexible open domain conversational agent. We provide a thorough description of how a dialog system can be built and trained from mostly public-domain datasets using an ensemble model. The first contribution of this work is a detailed description and analysis of different text generation models in addition to novel message ranking and selection methods. Moreover, a new open-source conversational dataset is presented. Training on this data significantly improves the Recall@k score of the ranking and selection mechanisms compared to our baseline model responsible for selecting the message returned at each interaction.

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Compositional Language Understanding with Text-based Relational Reasoning

Neural networks for natural language reasoning have largely focused on extractive, fact-based question-answering (QA) and common-sense inference. However, it is also crucial to understand the extent to which neural networks can perform relational reasoning and combinatorial generalization from natural language---abilities that are often obscured by annotation artifacts and the dominance of language modeling in standard QA benchmarks. In this work, we present a novel benchmark dataset for language understanding that isolates performance on relational reasoning. We also present a neural message-passing baseline and show that this model, which incorporates a relational inductive bias, is superior at combinatorial generalization compared to a traditional recurrent neural network approach.

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Reward Estimation for Variance Reduction in Deep Reinforcement Learning

Reinforcement Learning (RL) agents require the specification of a reward signal for learning behaviours. However, introduction of corrupt or stochastic rewards can yield high variance in learning. Such corruption may be a direct result of goal misspecification, randomness in the reward signal, or correlation of the reward with external factors that are not known to the agent. Corruption or stochasticity of the reward signal can be especially problematic in robotics, where goal specification can be particularly difficult for complex tasks. While many variance reduction techniques have been studied to improve the robustness of the RL process, handling such stochastic or corrupted reward structures remains difficult. As an alternative for handling this scenario in model-free RL methods, we suggest using an estimator for both rewards and value functions. We demonstrate that this improves performance under corrupted stochastic rewards in both the tabular and non-linear function approximation settings for a variety of noise types and environments. The use of reward estimation is a robust and easy-to-implement improvement for handling corrupted reward signals in model-free RL.

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Adversarial Gain

Adversarial examples can be defined as inputs to a model which induce a mistake - where the model output is different than that of an oracle, perhaps in surprising or malicious ways. Original models of adversarial attacks are primarily studied in the context of classification and computer vision tasks. While several attacks have been proposed in natural language processing (NLP) settings, they often vary in defining the parameters of an attack and what a successful attack would look like. The goal of this work is to propose a unifying model of adversarial examples suitable for NLP tasks in both generative and classification settings. We define the notion of adversarial gain: based in control theory, it is a measure of the change in the output of a system relative to the perturbation of the input (caused by the so-called adversary) presented to the learner. This definition, as we show, can be used under different feature spaces and distance conditions to determine attack or defense effectiveness across different intuitive manifolds. This notion of adversarial gain not only provides a useful way for evaluating adversaries and defenses, but can act as a building block for future work in robustness under adversaries due to its rooted nature in stability and manifold theory.

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Where Did My Optimum Go?: An Empirical Analysis of Gradient Descent Optimization in Policy Gradient Methods

Recent analyses of certain gradient descent optimization methods have shown that performance can degrade in some settings - such as with stochasticity or implicit momentum. In deep reinforcement learning (Deep RL), such optimization methods are often used for training neural networks via the temporal difference error or policy gradient. As an agent improves over time, the optimization target changes and thus the loss landscape (and local optima) change. Due to the failure modes of those methods, the ideal choice of optimizer for Deep RL remains unclear. As such, we provide an empirical analysis of the effects that a wide range of gradient descent optimizers and their hyperparameters have on policy gradient methods, a subset of Deep RL algorithms, for benchmark continuous control tasks. We find that adaptive optimizers have a narrow window of effective learning rates, diverging in other cases, and that the effectiveness of momentum varies depending on the properties of the environment. Our analysis suggests that there is significant interplay between the dynamics of the environment and Deep RL algorithm properties which aren't necessarily accounted for by traditional adaptive gradient methods. We provide suggestions for optimal settings of current methods and further lines of research based on our findings.

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Extending Neural Generative Conversational Model using External Knowledge Sources

The use of connectionist approaches in conversational agents has been progressing rapidly due to the availability of large corpora. However current generative dialogue models often lack coherence and are content poor. This work proposes an architecture to incorporate unstructured knowledge sources to enhance the next utterance prediction in chit-chat type of generative dialogue models. We focus on Sequence-to-Sequence (Seq2Seq) conversational agents trained with the Reddit News dataset, and consider incorporating external knowledge from Wikipedia summaries as well as from the NELL knowledge base. Our experiments show faster training time and improved perplexity when leveraging external knowledge.

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Sequential Coordination of Deep Models for Learning Visual Arithmetic

Achieving machine intelligence requires a smooth integration of perception and reasoning, yet models developed to date tend to specialize in one or the other; sophisticated manipulation of symbols acquired from rich perceptual spaces has so far proved elusive. Consider a visual arithmetic task, where the goal is to carry out simple arithmetical algorithms on digits presented under natural conditions (e.g. hand-written, placed randomly). We propose a two-tiered architecture for tackling this problem. The lower tier consists of a heterogeneous collection of information processing modules, which can include pre-trained deep neural networks for locating and extracting characters from the image, as well as modules performing symbolic transformations on the representations extracted by perception. The higher tier consists of a controller, trained using reinforcement learning, which coordinates the modules in order to solve the high-level task. For instance, the controller may learn in what contexts to execute the perceptual networks and what symbolic transformations to apply to their outputs. The resulting model is able to solve a variety of tasks in the visual arithmetic domain, and has several advantages over standard, architecturally homogeneous feedforward networks including improved sample efficiency.

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The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.

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A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning

The risks and perils of overfitting in machine learning are well known. However most of the treatment of this, including diagnostic tools and remedies, was developed for the supervised learning case. In this work, we aim to offer new perspectives on the characterization and prevention of overfitting in deep Reinforcement Learning (RL) methods, with a particular focus on continuous domains. We examine several aspects, such as how to define and diagnose overfitting in MDPs, and how to reduce risks by injecting sufficient training diversity. This work complements recent findings on the brittleness of deep RL methods and offers practical observations for RL researchers and practitioners.

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Focused Hierarchical RNNs for Conditional Sequence Processing

Recurrent Neural Networks (RNNs) with attention mechanisms have obtained state-of-the-art results for many sequence processing tasks. Most of these models use a simple form of encoder with attention that looks over the entire sequence and assigns a weight to each token independently. We present a mechanism for focusing RNN encoders for sequence modelling tasks which allows them to attend to key parts of the input as needed. We formulate this using a multi-layer conditional sequence encoder that reads in one token at a time and makes a discrete decision on whether the token is relevant to the context or question being asked. The discrete gating mechanism takes in the context embedding and the current hidden state as inputs and controls information flow into the layer above. We train it using policy gradient methods. We evaluate this method on several types of tasks with different attributes. First, we evaluate the method on synthetic tasks which allow us to evaluate the model for its generalization ability and probe the behavior of the gates in more controlled settings. We then evaluate this approach on large scale Question Answering tasks including the challenging MS MARCO and SearchQA tasks. Our models shows consistent improvements for both tasks over prior work and our baselines. It has also shown to generalize significantly better on synthetic tasks as compared to the baselines.

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Decoupling Dynamics and Reward for Transfer Learning

Current reinforcement learning (RL) methods can successfully learn single tasks but often generalize poorly to modest perturbations in task domain or training procedure. In this work, we present a decoupled learning strategy for RL that creates a shared representation space where knowledge can be robustly transferred. We separate learning the task representation, the forward dynamics, the inverse dynamics and the reward function of the domain, and show that this decoupling improves performance within the task, transfers well to changes in dynamics and reward, and can be effectively used for online planning. Empirical results show good performance in both continuous and discrete RL domains.

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