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Kento Kawaharazuka

Publications and source records attributed to Kento Kawaharazuka.

At least 37 records · Page 2Linked to original sources

MEVIUS2: Practical Open-Source Quadruped Robot with Sheet Metal Welding and Multimodal Perception

Various quadruped robots have been developed to date, and thanks to reinforcement learning, they are now capable of traversing diverse types of rough terrain. In parallel, there is a growing trend of releasing these robot designs as open-source, enabling researchers to freely build and modify robots themselves. However, most existing open-source quadruped robots have been designed with 3D printing in mind, resulting in structurally fragile systems that do not scale well in size, leading to the construction of relatively small robots. Although a few open-source quadruped robots constructed with metal components exist, they still tend to be small in size and lack multimodal sensors for perception, making them less practical. In this study, we developed MEVIUS2, an open-source quadruped robot with a size comparable to Boston Dynamics' Spot, whose structural components can all be ordered through e-commerce services. By leveraging sheet metal welding and metal machining, we achieved a large, highly durable body structure while reducing the number of individual parts. Furthermore, by integrating sensors such as LiDARs and a high dynamic range camera, the robot is capable of detailed perception of its surroundings, making it more practical than previous open-source quadruped robots. We experimentally validated that MEVIUS2 can traverse various types of rough terrain and demonstrated its environmental perception capabilities. All hardware, software, and training environments can be obtained from Supplementary Materials or https://github.com/haraduka/mevius2.

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Dexterous grasp data augmentation based on grasp synthesis with fingertip workspace cloud and contact-aware sampling

Robotic grasping is a fundamental yet crucial component of robotic applications, as effective grasping often serves as the starting point for various tasks. With the rapid advancement of neural networks, data-driven approaches for robotic grasping have become mainstream. However, efficiently generating grasp datasets for training remains a bottleneck. This is compounded by the diverse structures of robotic hands, making the design of generalizable grasp generation methods even more complex. In this work, we propose a teleoperation-based framework to collect a small set of grasp pose demonstrations, which are augmented using FSG--a Fingertip-contact-aware Sampling-based Grasp generator. Based on the demonstrated grasp poses, we propose AutoWS, which automatically generates structured workspace clouds of robotic fingertips, embedding the hand structure information directly into the clouds to eliminate the need for inverse kinematics calculations. Experiments on grasping the YCB objects show that our method significantly outperforms existing approaches in both speed and valid pose generation rate. Our framework enables real-time grasp generation for hands with arbitrary structures and produces human-like grasps when combined with demonstrations, providing an efficient and robust data augmentation tool for data-driven grasp training.

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Efficient Robot Design with Multi-Objective Black-Box Optimization and Large Language Models

Various methods for robot design optimization have been developed so far. These methods are diverse, ranging from numerical optimization to black-box optimization. While numerical optimization is fast, it is not suitable for cases involving complex structures or discrete values, leading to frequent use of black-box optimization instead. However, black-box optimization suffers from low sampling efficiency and takes considerable sampling iterations to obtain good solutions. In this study, we propose a method to enhance the efficiency of robot body design based on black-box optimization by utilizing large language models (LLMs). In parallel with the sampling process based on black-box optimization, sampling is performed using LLMs, which are provided with problem settings and extensive feedback. We demonstrate that this method enables more efficient exploration of design solutions and discuss its characteristics and limitations.

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Toward Formalizing LLM-Based Agent Designs through Structural Context Modeling and Semantic Dynamics Analysis

Current research on large language model (LLM) agents is fragmented: discussions of conceptual frameworks and methodological principles are frequently intertwined with low-level implementation details, causing both readers and authors to lose track amid a proliferation of superficially distinct concepts. We argue that this fragmentation largely stems from the absence of an analyzable, self-consistent formal model that enables implementation-independent characterization and comparison of LLM agents. To address this gap, we propose the \texttt{Structural Context Model}, a formal model for analyzing and comparing LLM agents from the perspective of context structure. Building upon this foundation, we introduce two complementary components that together span the full lifecycle of LLM agent research and development: (1) a declarative implementation framework; and (2) a sustainable agent engineering workflow, \texttt{Semantic Dynamics Analysis}. The proposed workflow provides principled insights into agent mechanisms and supports rapid, systematic design iteration. We demonstrate the effectiveness of the complete framework on dynamic variants of the monkey-banana problem, where agents engineered using our approach achieve up to a 32 percentage points improvement in success rate on the most challenging setting.

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Characteristics, Management, and Utilization of Muscles in Musculoskeletal Humanoids: Empirical Study on Kengoro and Musashi

Various musculoskeletal humanoids have been developed so far, and numerous studies on control mechanisms have been conducted to leverage the advantages of their biomimetic bodies. However, there has not been sufficient and unified discussion on the diverse properties inherent in these musculoskeletal structures, nor on how to manage and utilize them. Therefore, this study categorizes and analyzes the characteristics of muscles, as well as their management and utilization methods, based on the various research conducted on the musculoskeletal humanoids we have developed, Kengoro and Musashi. We classify the features of the musculoskeletal structure into five properties: Redundancy, Independency, Anisotropy, Variable Moment Arm, and Nonlinear Elasticity. We then organize the diverse advantages and disadvantages of musculoskeletal humanoids that arise from the combination of these properties. In particular, we discuss body schema learning and reflex control, along with muscle grouping and body schema adaptation. Also, we describe the implementation of movements through an integrated system and discuss future challenges and prospects.

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Analysis of Various Manipulator Configurations Based on Multi-Objective Black-Box Optimization

Various 6-degree-of-freedom (DOF) and 7-DOF manipulators have been developed to date. Over a long history, their joint configurations and link length ratios have been determined empirically. In recent years, the development of robotic foundation models has become increasingly active, leading to the continuous proposal of various manipulators to support these models. However, none of these manipulators share exactly the same structure, as the order of joints and the ratio of link lengths differ among robots. Therefore, in order to discuss the optimal structure of a manipulator, we performed multi-objective optimization from the perspectives of end-effector reachability and joint torque. We analyze where existing manipulator structures stand within the sampling results of the optimization and provide insights for future manipulator design.

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REWW-ARM -- Remote Wire-Driven Mobile Robot: Design, Control, and Experimental Validation

Electronic devices are essential for robots but limit their usable environments. To overcome this, methods excluding electronics from the operating environment while retaining advanced electronic control and actuation have been explored. These include the remote hydraulic drive of electronics-free mobile robots, which offer high reachability, and long wire-driven robot arms with motors consolidated at the base, which offer high environmental resistance. To combine the advantages of both, this study proposes a new system, "Remote Wire Drive." As a proof-of-concept, we designed and developed the Remote Wire-Driven robot "REWW-ARM", which consists of the following components: 1) a novel power transmission mechanism, the "Remote Wire Transmission Mechanism" (RWTM), the key technology of the Remote Wire Drive; 2) an electronics-free distal mobile robot driven by it; and 3) a motor-unit that generates power and provides electronic closed-loop control based on state estimation via the RWTM. In this study, we evaluated the mechanical and control performance of REWW-ARM through several experiments, demonstrating its capability for locomotion, posture control, and object manipulation both on land and underwater. This suggests the potential for applying the Remote Wire-Driven system to various types of robots, thereby expanding their operational range.

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M3D-skin: Multi-material 3D-printed Tactile Sensor with Hierarchical Infill Structures for Pressure Sensing

Tactile sensors have a wide range of applications, from utilization in robotic grippers to human motion measurement. If tactile sensors could be fabricated and integrated more easily, their applicability would further expand. In this study, we propose a tactile sensor-M3D-skin-that can be easily fabricated with high versatility by leveraging the infill patterns of a multi-material fused deposition modeling (FDM) 3D printer as the sensing principle. This method employs conductive and non-conductive flexible filaments to create a hierarchical structure with a specific infill pattern. The flexible hierarchical structure deforms under pressure, leading to a change in electrical resistance, enabling the acquisition of tactile information. We measure the changes in characteristics of the proposed tactile sensor caused by modifications to the hierarchical structure. Additionally, we demonstrate the fabrication and use of a multi-tile sensor. Furthermore, as applications, we implement motion pattern measurement on the sole of a foot, integration with a robotic hand, and tactile-based robotic operations. Through these experiments, we validate the effectiveness of the proposed tactile sensor.

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Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications

Amid growing efforts to leverage advances in large language models (LLMs) and vision-language models (VLMs) for robotics, Vision-Language-Action (VLA) models have recently gained significant attention. By unifying vision, language, and action data at scale, which have traditionally been studied separately, VLA models aim to learn policies that generalise across diverse tasks, objects, embodiments, and environments. This generalisation capability is expected to enable robots to solve novel downstream tasks with minimal or no additional task-specific data, facilitating more flexible and scalable real-world deployment. Unlike previous surveys that focus narrowly on action representations or high-level model architectures, this work offers a comprehensive, full-stack review, integrating both software and hardware components of VLA systems. In particular, this paper provides a systematic review of VLAs, covering their strategy and architectural transition, architectures and building blocks, modality-specific processing techniques, and learning paradigms. In addition, to support the deployment of VLAs in real-world robotic applications, we also review commonly used robot platforms, data collection strategies, publicly available datasets, data augmentation methods, and evaluation benchmarks. Throughout this comprehensive survey, this paper aims to offer practical guidance for the robotics community in applying VLAs to real-world robotic systems. All references categorized by training approach, evaluation method, modality, and dataset are available in the table on our project website: https://vla-survey.github.io .

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Design and Development of a Remotely Wire-Driven Walking Robot

Operating in environments too harsh or inaccessible for humans is one of the critical roles expected of robots. However, such environments often pose risks to electronic components as well. To overcome this, various approaches have been developed, including autonomous mobile robots without electronics, hydraulic remotely actuated mobile robots, and long-reach robot arms driven by wires. Among these, electronics-free autonomous robots cannot make complex decisions, while hydraulically actuated mobile robots and wire-driven robot arms are used in harsh environments such as nuclear power plants. Mobile robots offer greater reach and obstacle avoidance than robot arms, and wire mechanisms offer broader environmental applicability than hydraulics. However, wire-driven systems have not been used for remote actuation of mobile robots. In this study, we propose a novel mechanism called Remote Wire Drive that enables remote actuation of mobile robots via wires. This mechanism is a series connection of decoupled joints, a mechanism used in wire-driven robot arms, adapted for power transmission. We experimentally validated its feasibility by actuating a wire-driven quadruped robot, which we also developed in this study, through Remote Wire Drive.

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A Universal Wire Testing Machine for Enhancing the Performance of Wire-Driven Robots

Compared with gears and linkages, wires constitute a lightweight, low-friction transmission mechanism. However, because wires are flexible materials, they tend to introduce large modeling errors, and their adoption in industrial and research robots remains limited.In this study, we built a Universal Wire Testing Machine that enables measurement and adjustment of wire characteristics to improve the performance of wire-driven mechanisms. Using this testing machine, we carried out removal of initial wire stretch, measurement of tension transmission efficiency for eight different diameters of passive pulleys, and measurement of the dynamic behavior of variable-length wires. Finally, we applied the data obtained from this testing machine to the force control of an actual wire-driven robot, reducing the end-effector force error.

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MEVITA: Open-Source Bipedal Robot Assembled from E-Commerce Components via Sheet Metal Welding

Various bipedal robots have been developed to date, and in recent years, there has been a growing trend toward releasing these robots as open-source platforms. This shift is fostering an environment in which anyone can freely develop bipedal robots and share their knowledge, rather than relying solely on commercial products. However, most existing open-source bipedal robots are designed to be fabricated using 3D printers, which limits their scalability in size and often results in fragile structures. On the other hand, some metal-based bipedal robots have been developed, but they typically involve a large number of components, making assembly difficult, and in some cases, the parts themselves are not readily available through e-commerce platforms. To address these issues, we developed MEVITA, an open-source bipedal robot that can be built entirely from components available via e-commerce. Aiming for the minimal viable configuration for a bipedal robot, we utilized sheet metal welding to integrate complex geometries into single parts, thereby significantly reducing the number of components and enabling easy assembly for anyone. Through reinforcement learning in simulation and Sim-to-Real transfer, we demonstrated robust walking behaviors across various environments, confirming the effectiveness of our approach. All hardware, software, and training environments can be obtained from https://github.com/haraduka/mevita .

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Mockingbird: How does LLM perform in general machine learning tasks?

Large language models (LLMs) are now being used with increasing frequency as chat bots, tasked with the summarizing information or generating text and code in accordance with user instructions. The rapid increase in reasoning capabilities and inference speed of LLMs has revealed their remarkable potential for applications extending beyond the domain of chat bots to general machine learning tasks. This work is conducted out of the curiosity about such potential. In this work, we propose a framework Mockingbird to adapt LLMs to general machine learning tasks and evaluate its performance and scalability on several general machine learning tasks. The core concept of this framework is instructing LLMs to role-play functions and reflect on its mistakes to improve itself. Our evaluation and analysis result shows that LLM-driven machine learning methods, such as Mockingbird, can achieve acceptable results on common machine learning tasks; however, solely reflecting on its own currently cannot outperform the effect of domain-specific documents and feedback from human experts.

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An RGB-D Camera-Based Multi-Small Flying Anchors Control for Wire-Driven Robots Connecting to the Environment

In order to expand the operational range and payload capacity of robots, wire-driven robots that leverage the external environment have been proposed. It can exert forces and operate in spaces far beyond those dictated by its own structural limits. However, for practical use, robots must autonomously attach multiple wires to the environment based on environmental recognition-an operation so difficult that many wire-driven robots remain restricted to specialized, pre-designed environments. Here, in this study, we propose a robot that autonomously connects multiple wires to the environment by employing a multi-small flying anchor system, as well as an RGB-D camera-based control and environmental recognition method. Each flying anchor is a drone with an anchoring mechanism at the wire tip, allowing the robot to attach wires by flying into position. Using the robot's RGB-D camera to identify suitable attachment points and a flying anchor position, the system can connect wires in environments that are not specially prepared, and can also attach multiple wires simultaneously. Through this approach, a wire-driven robot can autonomously attach its wires to the environment, thereby realizing the benefits of wire-driven operation at any location.

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KLEIYN : A Quadruped Robot with an Active Waist for Both Locomotion and Wall Climbing

In recent years, advancements in hardware have enabled quadruped robots to operate with high power and speed, while robust locomotion control using reinforcement learning (RL) has also been realized. As a result, expectations are rising for the automation of tasks such as material transport and exploration in unknown environments. However, autonomous locomotion in rough terrains with significant height variations requires vertical movement, and robots capable of performing such movements stably, along with their control methods, have not yet been fully established. In this study, we developed the quadruped robot KLEIYN, which features a waist joint, and aimed to expand quadruped locomotion by enabling chimney climbing through RL. To facilitate the learning of vertical motion, we introduced Contact-Guided Curriculum Learning (CGCL). As a result, KLEIYN successfully climbed walls ranging from 800 mm to 1000 mm in width at an average speed of 150 mm/s, 50 times faster than conventional robots. Furthermore, we demonstrated that the introduction of a waist joint improves climbing performance, particularly enhancing tracking ability on narrow walls.

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Design Optimization of Three-Dimensional Wire Arrangement Considering Wire Crossings for Tendon-driven Robots

Tendon-driven mechanisms are useful from the perspectives of variable stiffness, redundant actuation, and lightweight design, and they are widely used, particularly in hands, wrists, and waists of robots. The design of these wire arrangements has traditionally been done empirically, but it becomes extremely challenging when dealing with complex structures. Various studies have attempted to optimize wire arrangement, but many of them have oversimplified the problem by imposing conditions such as restricting movements to a 2D plane, keeping the moment arm constant, or neglecting wire crossings. Therefore, this study proposes a three-dimensional wire arrangement optimization that takes wire crossings into account. We explore wire arrangements through a multi-objective black-box optimization method that ensures wires do not cross while providing sufficient joint torque along a defined target trajectory. For a 3D link structure, we optimize the wire arrangement under various conditions, demonstrate its effectiveness, and discuss the obtained design solutions.

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PIMBS: Efficient Body Schema Learning for Musculoskeletal Humanoids with Physics-Informed Neural Networks

Musculoskeletal humanoids are robots that closely mimic the human musculoskeletal system, offering various advantages such as variable stiffness control, redundancy, and flexibility. However, their body structure is complex, and muscle paths often significantly deviate from geometric models. To address this, numerous studies have been conducted to learn body schema, particularly the relationships among joint angles, muscle tension, and muscle length. These studies typically rely solely on data collected from the actual robot, but this data collection process is labor-intensive, and learning becomes difficult when the amount of data is limited. Therefore, in this study, we propose a method that applies the concept of Physics-Informed Neural Networks (PINNs) to the learning of body schema in musculoskeletal humanoids, enabling high-accuracy learning even with a small amount of data. By utilizing not only data obtained from the actual robot but also the physical laws governing the relationship between torque and muscle tension under the assumption of correct joint structure, more efficient learning becomes possible. We apply the proposed method to both simulation and an actual musculoskeletal humanoid and discuss its effectiveness and characteristics.

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DIJE: Dense Image Jacobian Estimation for Robust Robotic Self-Recognition and Visual Servoing

For robots to move in the real world, they must first correctly understand the state of its own body and the tools that it holds. In this research, we propose DIJE, an algorithm to estimate the image Jacobian for every pixel. It is based on an optical flow calculation and a simplified Kalman Filter that can be efficiently run on the whole image in real time. It does not rely on markers nor knowledge of the robotic structure. We use the DIJE in a self-recognition process which can robustly distinguish between movement by the robot and by external entities, even when the motion overlaps. We also propose a visual servoing controller based on DIJE, which can learn to control the robot's body to conduct reaching movements or bimanual tool-tip control. The proposed algorithms were implemented on a physical musculoskeletal robot and its performance was verified. We believe that such global estimation of the visuomotor policy has the potential to be extended into a more general framework for manipulation.

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