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Laxman Dhulipala

Publications and source records attributed to Laxman Dhulipala.

At least 55 records · Page 3Linked to original sources

PIM-tree: A Skew-resistant Index for Processing-in-Memory

The performance of today's in-memory indexes is bottlenecked by the memory latency/bandwidth wall. Processing-in-memory (PIM) is an emerging approach that potentially mitigates this bottleneck, by enabling low-latency memory access whose aggregate memory bandwidth scales with the number of PIM nodes. There is an inherent tension, however, between minimizing inter-node communication and achieving load balance in PIM systems, in the presence of workload skew. This paper presents PIM-tree, an ordered index for PIM systems that achieves both low communication and high load balance, regardless of the degree of skew in the data and the queries. Our skew-resistant index is based on a novel division of labor between the multi-core host CPU and the PIM nodes, which leverages the strengths of each. We introduce push-pull search, which dynamically decides whether to push queries to a PIM-tree node (CPU -> PIM-node) or pull the node's keys back to the CPU (PIM-node -> CPU) based on workload skew. Combined with other PIM-friendly optimizations (shadow subtrees and chunked skip lists), our PIM-tree provides high-throughput, (guaranteed) low communication, and (guaranteed) high load balance, for batches of point queries, updates, and range scans. We implement the PIM-tree structure, in addition to prior proposed PIM indexes, on the latest PIM system from UPMEM, with 32 CPU cores and 2048 PIM nodes. On workloads with 500 million keys and batches of one million queries, the throughput using PIM-trees is up to 69.7x and 59.1x higher than the two best prior methods. As far as we know these are the first implementations of an ordered index on a real PIM system.

cs.DB↗

Theoretically and Practically Efficient Parallel Nucleus Decomposition

This paper studies the nucleus decomposition problem, which has been shown to be useful in finding dense substructures in graphs. We present a novel parallel algorithm that is efficient both in theory and in practice. Our algorithm achieves a work complexity matching the best sequential algorithm while also having low depth (parallel running time), which significantly improves upon the only existing parallel nucleus decomposition algorithm (Sariyuce et al., PVLDB 2018). The key to the theoretical efficiency of our algorithm is the use of a theoretically-efficient parallel algorithms for clique listing and bucketing. We introduce several new practical optimizations, including a new multi-level hash table structure to store information on cliques space-efficiently and a technique for traversing this structure cache-efficiently. On a 30-core machine with two-way hyper-threading on real-world graphs, we achieve up to a 55x speedup over the state-of-the-art parallel nucleus decomposition algorithm by Sariyuce et al., and up to a 40x self-relative parallel speedup. We are able to efficiently compute larger nucleus decompositions than prior work on several million-scale graphs for the first time.

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Parallel Batch-Dynamic Minimum Spanning Forest and the Efficiency of Dynamic Agglomerative Graph Clustering

Hierarchical agglomerative clustering (HAC) is a popular algorithm for clustering data, but despite its importance, no dynamic algorithms for HAC with good theoretical guarantees exist. In this paper, we study dynamic HAC on edge-weighted graphs. As single-linkage HAC reduces to computing a minimum spanning forest (MSF), our first result is a parallel batch-dynamic algorithm for maintaining MSFs. On a batch of $k$ edge insertions or deletions, our batch-dynamic MSF algorithm runs in $O(k\log^6 n)$ expected amortized work and $O(\log^4 n)$ span with high probability. It is the first fully dynamic MSF algorithm handling batches of edge updates with polylogarithmic work per update and polylogarithmic span. Using our MSF algorithm, we obtain a parallel batch-dynamic algorithm that can answer queries about single-linkage graph HAC clusters. Our second result is that dynamic graph HAC is significantly harder for other common linkage functions. For example, assuming the strong exponential time hypothesis, dynamic graph HAC requires $Ω(n^{1-o(1)})$ work per update or query on a graph with $n$ vertices for complete linkage, weighted average linkage, and average linkage. For complete linkage and weighted average linkage, the bound still holds even for incremental or decremental algorithms and even if we allow $\operatorname{poly}(n)$-approximation. For average linkage, the bound weakens to $Ω(n^{1/2 - o(1)})$ for incremental and decremental algorithms, and the bounds still hold when allowing $n^{o(1)}$-approximation.

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ParGeo: A Library for Parallel Computational Geometry

This paper presents ParGeo, a multicore library for computational geometry. ParGeo contains modules for fundamental tasks including $k$d-tree based spatial search, spatial graph generation, and algorithms in computational geometry. We focus on three new algorithmic contributions provided in the library. First, we present a new parallel convex hull algorithm based on a reservation technique to enable parallel modifications to the hull. We also provide the first parallel implementations of the randomized incremental convex hull algorithm as well as a divide-and-conquer convex hull algorithm in $\mathbb{R}^3$. Second, for the smallest enclosing ball problem, we propose a new sampling-based algorithm to quickly reduce the size of the data set. We also provide the first parallel implementation of Welzl's classic algorithm for smallest enclosing ball. Third, we present the BDL-tree, a parallel batch-dynamic $k$d-tree that allows for efficient parallel updates and $k$-NN queries over dynamically changing point sets. BDL-trees consist of a log-structured set of $k$d-trees which can be used to efficiently insert, delete, and query batches of points in parallel. On 36 cores with two-way hyper-threading, our fastest convex hull algorithm achieves up to 44.7x self-relative parallel speedup and up to 559x speedup against the best existing sequential implementation. Our smallest enclosing ball algorithm using our sampling-based algorithm achieves up to 27.1x self-relative parallel speedup and up to 178x speedup against the best existing sequential implementation. Our implementation of the BDL-tree achieves self-relative parallel speedup of up to 46.1x. Across all of the algorithms in ParGeo, we achieve self-relative parallel speedup of 8.1--46.61x.

cs.CG↗

Hierarchical Agglomerative Graph Clustering in Poly-Logarithmic Depth

Obtaining scalable algorithms for hierarchical agglomerative clustering (HAC) is of significant interest due to the massive size of real-world datasets. At the same time, efficiently parallelizing HAC is difficult due to the seemingly sequential nature of the algorithm. In this paper, we address this issue and present ParHAC, the first efficient parallel HAC algorithm with sublinear depth for the widely-used average-linkage function. In particular, we provide a $(1+ε)$-approximation algorithm for this problem on $m$ edge graphs using $\tilde{O}(m)$ work and poly-logarithmic depth. Moreover, we show that obtaining similar bounds for exact average-linkage HAC is not possible under standard complexity-theoretic assumptions. We complement our theoretical results with a comprehensive study of the ParHAC algorithm in terms of its scalability, performance, and quality, and compare with several state-of-the-art sequential and parallel baselines. On a broad set of large publicly-available real-world datasets, we find that ParHAC obtains a 50.1x speedup on average over the best sequential baseline, while achieving quality similar to the exact HAC algorithm. We also show that ParHAC can cluster one of the largest publicly available graph datasets with 124 billion edges in a little over three hours using a commodity multicore machine.

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PaC-trees: Supporting Parallel and Compressed Purely-Functional Collections

Many modern programming languages are shifting toward a functional style for collection interfaces such as sets, maps, and sequences. Functional interfaces offer many advantages, including being safe for parallelism and providing simple and lightweight snapshots. However, existing high-performance functional interfaces such as PAM, which are based on balanced purely-functional trees, incur large space overheads for large-scale data analysis due to storing every element in a separate node in a tree. This paper presents PaC-trees, a purely-functional data structure supporting functional interfaces for sets, maps, and sequences that provides a significant reduction in space over existing approaches. A PaC-tree is a balanced binary search tree which blocks the leaves and compresses the blocks using arrays. We provide novel techniques for compressing and uncompressing the blocks which yield practical parallel functional algorithms for a broad set of operations on PaC-trees such as union, intersection, filter, reduction, and range queries which are both theoretically and practically efficient. Using PaC-trees we designed CPAM, a C++ library that implements the full functionality of PAM, while offering significant extra functionality for compression. CPAM consistently matches or outperforms PAM on a set of microbenchmarks on sets, maps, and sequences while using about a quarter of the space. On applications including inverted indices, 2D range queries, and 1D interval queries, CPAM is competitive with or faster than PAM, while using 2.1--7.8x less space. For static and streaming graph processing, CPAM offers 1.6x faster batch updates while using 1.3--2.6x less space than the state-of-the-art graph processing system Aspen.

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Batch-Parallel Euler Tour Trees

The dynamic trees problem is to maintain a forest undergoing edge insertions and deletions while supporting queries for information such as connectivity. There are many existing data structures for this problem, but few of them are capable of exploiting parallelism in the batch-setting, in which large batches of edges are inserted or deleted from the forest at once. In this paper, we demonstrate that the Euler tour tree, an existing sequential dynamic trees data structure, can be parallelized in the batch setting. For a batch of $k$ updates over a forest of $n$ vertices, our parallel Euler tour trees perform $O(k \log (1 + n/k))$ expected work with $O(\log n)$ depth with high probability. Our work bound is asymptotically optimal, and we improve on the depth bound achieved by Acar et al. for the batch-parallel dynamic trees problem. The main building block for parallelizing Euler tour trees is a batch-parallel skip list data structure, which we believe may be of independent interest. Euler tour trees require a sequence data structure capable of joins and splits. Sequentially, balanced binary trees are used, but they are difficult to join or split in parallel. We show that skip lists, on the other hand, support batches of joins or splits of size $k$ over $n$ elements with $O(k \log (1 + n/k))$ work in expectation and $O(\log n)$ depth with high probability. We also achieve the same efficiency bounds for augmented skip lists, which allows us to augment our Euler tour trees to support subtree queries. Our data structures achieve between 67--96x self-relative speedup on 72 cores with hyper-threading on large batch sizes. Our data structures also outperform the fastest existing sequential dynamic trees data structures empirically.

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ParChain: A Framework for Parallel Hierarchical Agglomerative Clustering using Nearest-Neighbor Chain

This paper studies the hierarchical clustering problem, where the goal is to produce a dendrogram that represents clusters at varying scales of a data set. We propose the ParChain framework for designing parallel hierarchical agglomerative clustering (HAC) algorithms, and using the framework we obtain novel parallel algorithms for the complete linkage, average linkage, and Ward's linkage criteria. Compared to most previous parallel HAC algorithms, which require quadratic memory, our new algorithms require only linear memory, and are scalable to large data sets. ParChain is based on our parallelization of the nearest-neighbor chain algorithm, and enables multiple clusters to be merged on every round. We introduce two key optimizations that are critical for efficiency: a range query optimization that reduces the number of distance computations required when finding nearest neighbors of clusters, and a caching optimization that stores a subset of previously computed distances, which are likely to be reused. Experimentally, we show that our highly-optimized implementations using 48 cores with two-way hyper-threading achieve 5.8--110.1x speedup over state-of-the-art parallel HAC algorithms and achieve 13.75--54.23x self-relative speedup. Compared to state-of-the-art algorithms, our algorithms require up to 237.3x less space. Our algorithms are able to scale to data set sizes with tens of millions of points, which existing algorithms are not able to handle.

cs.DS↗

Parallel Batch-Dynamic $k$d-Trees

$k$d-trees are widely used in parallel databases to support efficient neighborhood/similarity queries. Supporting parallel updates to $k$d-trees is therefore an important operation. In this paper, we present BDL-tree, a parallel, batch-dynamic implementation of a $k$d-tree that allows for efficient parallel $k$-NN queries over dynamically changing point sets. BDL-trees consist of a log-structured set of $k$d-trees which can be used to efficiently insert or delete batches of points in parallel with polylogarithmic depth. Specifically, given a BDL-tree with $n$ points, each batch of $B$ updates takes $O(B\log^2{(n+B)})$ amortized work and $O(\log(n+B)\log\log{(n+B)})$ depth (parallel time). We provide an optimized multicore implementation of BDL-trees. Our optimizations include parallel cache-oblivious $k$d-tree construction and parallel bloom filter construction. Our experiments on a 36-core machine with two-way hyper-threading using a variety of synthetic and real-world datasets show that our implementation of BDL-tree achieves a self-relative speedup of up to $34.8\times$ ($28.4\times$ on average) for batch insertions, up to $35.5\times$ ($27.2\times$ on average) for batch deletions, and up to $46.1\times$ ($40.0\times$ on average) for $k$-nearest neighbor queries. In addition, it achieves throughputs of up to 14.5 million updates/second for batch-parallel updates and 6.7 million queries/second for $k$-NN queries. We compare to two baseline $k$d-tree implementations and demonstrate that BDL-trees achieve a good tradeoff between the two baseline options for implementing batch updates.

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ConnectIt: A Framework for Static and Incremental Parallel Graph Connectivity Algorithms

Connected components is a fundamental kernel in graph applications. The fastest existing parallel multicore algorithms for connectivity are based on some form of edge sampling and/or linking and compressing trees. However, many combinations of these design choices have been left unexplored. In this paper, we design the ConnectIt framework, which provides different sampling strategies as well as various tree linking and compression schemes. ConnectIt enables us to obtain several hundred new variants of connectivity algorithms, most of which extend to computing spanning forest. In addition to static graphs, we also extend ConnectIt to support mixes of insertions and connectivity queries in the concurrent setting. We present an experimental evaluation of ConnectIt on a 72-core machine, which we believe is the most comprehensive evaluation of parallel connectivity algorithms to date. Compared to a collection of state-of-the-art static multicore algorithms, we obtain an average speedup of 12.4x (2.36x average speedup over the fastest existing implementation for each graph). Using ConnectIt, we are able to compute connectivity on the largest publicly-available graph (with over 3.5 billion vertices and 128 billion edges) in under 10 seconds using a 72-core machine, providing a 3.1x speedup over the fastest existing connectivity result for this graph, in any computational setting. For our incremental algorithms, we show that our algorithms can ingest graph updates at up to several billion edges per second. To guide the user in selecting the best variants in ConnectIt for different situations, we provide a detailed analysis of the different strategies. Finally, we show how the techniques in ConnectIt can be used to speed up two important graph applications: approximate minimum spanning forest and SCAN clustering.

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Scalable Community Detection via Parallel Correlation Clustering

Graph clustering and community detection are central problems in modern data mining. The increasing need for analyzing billion-scale data calls for faster and more scalable algorithms for these problems. There are certain trade-offs between the quality and speed of such clustering algorithms. In this paper, we design scalable algorithms that achieve high quality when evaluated based on ground truth. We develop a generalized sequential and shared-memory parallel framework based on the LambdaCC objective (introduced by Veldt et al.), which encompasses modularity and correlation clustering. Our framework consists of highly-optimized implementations that scale to large data sets of billions of edges and that obtain high-quality clusters compared to ground-truth data, on both unweighted and weighted graphs. Our empirical evaluation shows that this framework improves the state-of-the-art trade-offs between speed and quality of scalable community detection. For example, on a 30-core machine with two-way hyper-threading, our implementations achieve orders of magnitude speedups over other correlation clustering baselines, and up to 28.44x speedups over our own sequential baselines while maintaining or improving quality.

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Parallel Clique Counting and Peeling Algorithms

We present a new parallel algorithm for $k$-clique counting/listing that has polylogarithmic span (parallel time) and is work-efficient (matches the work of the best sequential algorithm) for sparse graphs. Our algorithm is based on computing low out-degree orientations, which we present new linear-work and polylogarithmic-span algorithms for computing in parallel. We also present new parallel algorithms for producing unbiased estimations of clique counts using graph sparsification. Finally, we design two new parallel work-efficient algorithms for approximating the $k$-clique densest subgraph, the first of which is a $1/k$-approximation and the second of which is a $1/(k(1+ε))$-approximation and has polylogarithmic span. Our first algorithm does not have polylogarithmic span, but we prove that it solves a P-complete problem. In addition to the theoretical results, we also implement the algorithms and propose various optimizations to improve their practical performance. On a 30-core machine with two-way hyper-threading, our algorithms achieve 13.23--38.99x and 1.19--13.76x self-relative parallel speedup for $k$-clique counting and $k$-clique densest subgraph, respectively. Compared to the state-of-the-art parallel $k$-clique counting algorithms, we achieve up to 9.88x speedup, and compared to existing implementations of $k$-clique densest subgraph, we achieve up to 11.83x speedup. We are able to compute the $4$-clique counts on the largest publicly-available graph with over two hundred billion edges for the first time.

cs.DS↗

Hierarchical Agglomerative Graph Clustering in Nearly-Linear Time

We study the widely used hierarchical agglomerative clustering (HAC) algorithm on edge-weighted graphs. We define an algorithmic framework for hierarchical agglomerative graph clustering that provides the first efficient $\tilde{O}(m)$ time exact algorithms for classic linkage measures, such as complete- and WPGMA-linkage, as well as other measures. Furthermore, for average-linkage, arguably the most popular variant of HAC, we provide an algorithm that runs in $\tilde{O}(n\sqrt{m})$ time. For this variant, this is the first exact algorithm that runs in subquadratic time, as long as $m=n^{2-ε}$ for some constant $ε> 0$. We complement this result with a simple $ε$-close approximation algorithm for average-linkage in our framework that runs in $\tilde{O}(m)$ time. As an application of our algorithms, we consider clustering points in a metric space by first using $k$-NN to generate a graph from the point set, and then running our algorithms on the resulting weighted graph. We validate the performance of our algorithms on publicly available datasets, and show that our approach can speed up clustering of point datasets by a factor of 20.7--76.5x.

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Parallel Index-Based Structural Graph Clustering and Its Approximation

SCAN (Structural Clustering Algorithm for Networks) is a well-studied, widely used graph clustering algorithm. For large graphs, however, sequential SCAN variants are prohibitively slow, and parallel SCAN variants do not effectively share work among queries with different SCAN parameter settings. Since users of SCAN often explore many parameter settings to find good clusterings, it is worthwhile to precompute an index that speeds up queries. This paper presents a practical and provably efficient parallel index-based SCAN algorithm based on GS*-Index, a recent sequential algorithm. Our parallel algorithm improves upon the asymptotic work of the sequential algorithm by using integer sorting. It is also highly parallel, achieving logarithmic span (parallel time) for both index construction and clustering queries. Furthermore, we apply locality-sensitive hashing (LSH) to design a novel approximate SCAN algorithm and prove guarantees for its clustering behavior. We present an experimental evaluation of our algorithms on large real-world graphs. On a 48-core machine with two-way hyper-threading, our parallel index construction achieves 50--151$\times$ speedup over the construction of GS*-Index. In fact, even on a single thread, our index construction algorithm is faster than GS*-Index. Our parallel index query implementation achieves 5--32$\times$ speedup over GS*-Index queries across a range of SCAN parameter values, and our implementation is always faster than ppSCAN, a state-of-the-art parallel SCAN algorithm. Moreover, our experiments show that applying LSH results in faster index construction while maintaining good clustering quality.

cs.DB↗

Parallel Batch-Dynamic $k$-Clique Counting

In this paper, we study new batch-dynamic algorithms for the $k$-clique counting problem, which are dynamic algorithms where the updates are batches of edge insertions and deletions. We study this problem in the parallel setting, where the goal is to obtain algorithms with low (polylogarithmic) depth. Our first result is a new parallel batch-dynamic triangle counting algorithm with $O(Δ\sqrt{Δ+m})$ amortized work and $O(\log^* (Δ+m))$ depth with high probability, and $O(Δ+m)$ space for a batch of $Δ$ edge insertions or deletions. Our second result is an algebraic algorithm based on parallel fast matrix multiplication. Assuming that a parallel fast matrix multiplication algorithm exists with parallel matrix multiplication constant $ω_p$, the same algorithm solves dynamic $k$-clique counting with $O\left(\min\left(Δm^{\frac{(2k - 1)ω_p}{3(ω_p + 1)}}, (Δ+m)^{\frac{2(k + 1)ω_p}{3(ω_p + 1)}}\right)\right)$ amortized work and $O(\log (Δ+m))$ depth with high probability, and $O\left((Δ+m)^{\frac{2(k + 1)ω_p}{3(ω_p + 1)}}\right)$ space. Using a recently developed parallel $k$-clique counting algorithm, we also obtain a simple batch-dynamic algorithm for $k$-clique counting on graphs with arboricity $α$ running in $O(Δ(m+Δ)α^{k-4})$ expected work and $O(\log^{k-2} n)$ depth with high probability, and $O(m + Δ)$ space. Finally, we present a multicore CPU implementation of our parallel batch-dynamic triangle counting algorithm. On a 72-core machine with two-way hyper-threading, our implementation achieves 36.54--74.73x parallel speedup, and in certain cases achieves significant speedups over existing parallel algorithms for the problem, which are not theoretically-efficient.

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Parallel Graph Algorithms in Constant Adaptive Rounds: Theory meets Practice

We study fundamental graph problems such as graph connectivity, minimum spanning forest (MSF), and approximate maximum (weight) matching in a distributed setting. In particular, we focus on the Adaptive Massively Parallel Computation (AMPC) model, which is a theoretical model that captures MapReduce-like computation augmented with a distributed hash table. We show the first AMPC algorithms for all of the studied problems that run in a constant number of rounds and use only $O(n^ε)$ space per machine, where $0 < ε< 1$. Our results improve both upon the previous results in the AMPC model, as well as the best-known results in the MPC model, which is the theoretical model underpinning many popular distributed computation frameworks, such as MapReduce, Hadoop, Beam, Pregel and Giraph. Finally, we provide an empirical comparison of the algorithms in the MPC and AMPC models in a fault-tolerant distriubted computation environment. We empirically evaluate our algorithms on a set of large real-world graphs and show that our AMPC algorithms can achieve improvements in both running time and round-complexity over optimized MPC baselines.

cs.DC↗

Exploring the Design Space of Static and Incremental Graph Connectivity Algorithms on GPUs

Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high peak performance and memory bandwidth. While there exist several GPU connectivity algorithms in the literature, many design choices have not yet been explored. In this paper, we explore various design choices in GPU connectivity algorithms, including sampling, linking, and tree compression, for both the static as well as the incremental setting. Our various design choices lead to over 300 new GPU implementations of connectivity, many of which outperform state-of-the-art. We present an experimental evaluation, and show that we achieve an average speedup of 2.47x speedup over existing static algorithms. In the incremental setting, we achieve a throughput of up to 48.23 billion edges per second. Compared to state-of-the-art CPU implementations on a 72-core machine, we achieve a speedup of 8.26--14.51x for static connectivity and 1.85--13.36x for incremental connectivity using a Tesla V100 GPU.

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Sage: Parallel Semi-Asymmetric Graph Algorithms for NVRAMs

Non-volatile main memory (NVRAM) technologies provide an attractive set of features for large-scale graph analytics, including byte-addressability, low idle power, and improved memory-density. NVRAM systems today have an order of magnitude more NVRAM than traditional memory (DRAM). NVRAM systems could therefore potentially allow very large graph problems to be solved on a single machine, at a modest cost. However, a significant challenge in achieving high performance is in accounting for the fact that NVRAM writes can be much more expensive than NVRAM reads. In this paper, we propose an approach to parallel graph analytics using the Parallel Semi-Asymmetric Model (PSAM), in which the graph is stored as a read-only data structure (in NVRAM), and the amount of mutable memory is kept proportional to the number of vertices. Similar to the popular semi-external and semi-streaming models for graph analytics, the PSAM approach assumes that the vertices of the graph fit in a fast read-write memory (DRAM), but the edges do not. In NVRAM systems, our approach eliminates writes to the NVRAM, among other benefits. To experimentally study this new setting, we develop Sage, a parallel semi-asymmetric graph engine with which we implement provably-efficient (and often work-optimal) PSAM algorithms for over a dozen fundamental graph problems. We experimentally study Sage using a 48-core machine on the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) equipped with Optane DC Persistent Memory, and show that Sage outperforms the fastest prior systems designed for NVRAM. Importantly, we also show that Sage nearly matches the fastest prior systems running solely in DRAM, by effectively hiding the costs of repeatedly accessing NVRAM versus DRAM.

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