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Limin Wang

Publications and source records attributed to Limin Wang.

At least 181 records · Page 10Linked to original sources

Is Self-Supervised Pretraining Good for Extrapolation in Molecular Property Prediction?

The prediction of material properties plays a crucial role in the development and discovery of materials in diverse applications, such as batteries, semiconductors, catalysts, and pharmaceuticals. Recently, there has been a growing interest in employing data-driven approaches by using machine learning technologies, in combination with conventional theoretical calculations. In material science, the prediction of unobserved values, commonly referred to as extrapolation, is particularly critical for property prediction as it enables researchers to gain insight into materials beyond the limits of available data. However, even with the recent advancements in powerful machine learning models, accurate extrapolation is still widely recognized as a significantly challenging problem. On the other hand, self-supervised pretraining is a machine learning technique where a model is first trained on unlabeled data using relatively simple pretext tasks before being trained on labeled data for target tasks. As self-supervised pretraining can effectively utilize material data without observed property values, it has the potential to improve the model's extrapolation ability. In this paper, we clarify how such self-supervised pretraining can enhance extrapolation performance.We propose an experimental framework for the demonstration and empirically reveal that while models were unable to accurately extrapolate absolute property values, self-supervised pretraining enables them to learn relative tendencies of unobserved property values and improve extrapolation performance.

cs.LG↗

Memory-and-Anticipation Transformer for Online Action Understanding

Most existing forecasting systems are memory-based methods, which attempt to mimic human forecasting ability by employing various memory mechanisms and have progressed in temporal modeling for memory dependency. Nevertheless, an obvious weakness of this paradigm is that it can only model limited historical dependence and can not transcend the past. In this paper, we rethink the temporal dependence of event evolution and propose a novel memory-anticipation-based paradigm to model an entire temporal structure, including the past, present, and future. Based on this idea, we present Memory-and-Anticipation Transformer (MAT), a memory-anticipation-based approach, to address the online action detection and anticipation tasks. In addition, owing to the inherent superiority of MAT, it can process online action detection and anticipation tasks in a unified manner. The proposed MAT model is tested on four challenging benchmarks TVSeries, THUMOS'14, HDD, and EPIC-Kitchens-100, for online action detection and anticipation tasks, and it significantly outperforms all existing methods. Code is available at https://github.com/Echo0125/Memory-and-Anticipation-Transformer.

cs.CV↗

Understanding the Benefits of Hardware-Accelerated Communication in Model-Serving Applications

It is commonly assumed that the end-to-end networking performance of edge offloading is purely dictated by that of the network connectivity between end devices and edge computing facilities, where ongoing innovation in 5G/6G networking can help. However, with the growing complexity of edge-offloaded computation and dynamic load balancing requirements, an offloaded task often goes through a multi-stage pipeline that spans across multiple compute nodes and proxies interconnected via a dedicated network fabric within a given edge computing facility. As the latest hardware-accelerated transport technologies such as RDMA and GPUDirect RDMA are adopted to build such network fabric, there is a need for good understanding of the full potential of these technologies in the context of computation offload and the effect of different factors such as GPU scheduling and characteristics of computation on the net performance gain achievable by these technologies. This paper unveils detailed insights into the latency overhead in typical machine learning (ML)-based computation pipelines and analyzes the potential benefits of adopting hardware-accelerated communication. To this end, we build a model-serving framework that supports various communication mechanisms. Using the framework, we identify performance bottlenecks in state-of-the-art model-serving pipelines and show how hardware-accelerated communication can alleviate them. For example, we show that GPUDirect RDMA can save 15--50\% of model-serving latency, which amounts to 70--160 ms.

cs.PF↗

An Evidential Real-Time Multi-Mode Fault Diagnosis Approach Based on Broad Learning System

Fault diagnosis is a crucial area of research in industry. Industrial processes exhibit diverse operating conditions, where data often have non-Gaussian, multi-mode, and center-drift characteristics. Data-driven approaches are currently the main focus in the field, but continuous fault classification and parameter updates of fault classifiers pose challenges for multiple operating modes and real-time settings. Thus, a pressing issue is to achieve real-time multi-mode fault diagnosis in industrial systems. In this paper, a novel approach to achieve real-time multi-mode fault diagnosis is proposed for industrial applications, which addresses this critical research problem. Our approach uses an extended evidence reasoning (ER) algorithm to fuse information and merge outputs from different base classifiers. These base classifiers based on broad learning system (BLS) are trained to ensure maximum fault diagnosis accuracy. Furthermore, pseudo-label learning is used to update model parameters in real-time. The effectiveness of the proposed approach is demonstrated on the multi-mode Tennessee Eastman process dataset.

cs.LG↗

InternGPT: Solving Vision-Centric Tasks by Interacting with ChatGPT Beyond Language

We present an interactive visual framework named InternGPT, or iGPT for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that enable users to directly manipulate images or videos on the screen. Pointing (including gestures, cursors, etc.) movements can provide more flexibility and precision in performing vision-centric tasks that require fine-grained control, editing, and generation of visual content. The name InternGPT stands for \textbf{inter}action, \textbf{n}onverbal, and \textbf{chat}bots. Different from existing interactive systems that rely on pure language, by incorporating pointing instructions, the proposed iGPT significantly improves the efficiency of communication between users and chatbots, as well as the accuracy of chatbots in vision-centric tasks, especially in complicated visual scenarios where the number of objects is greater than 2. Additionally, in iGPT, an auxiliary control mechanism is used to improve the control capability of LLM, and a large vision-language model termed Husky is fine-tuned for high-quality multi-modal dialogue (impressing ChatGPT-3.5-turbo with 93.89\% GPT-4 Quality). We hope this work can spark new ideas and directions for future interactive visual systems. Welcome to watch the code at https://github.com/OpenGVLab/InternGPT.

cs.CV↗

AlphaBlock: Embodied Finetuning for Vision-Language Reasoning in Robot Manipulation

We propose a novel framework for learning high-level cognitive capabilities in robot manipulation tasks, such as making a smiley face using building blocks. These tasks often involve complex multi-step reasoning, presenting significant challenges due to the limited paired data connecting human instructions (e.g., making a smiley face) and robot actions (e.g., end-effector movement). Existing approaches relieve this challenge by adopting an open-loop paradigm decomposing high-level instructions into simple sub-task plans, and executing them step-by-step using low-level control models. However, these approaches are short of instant observations in multi-step reasoning, leading to sub-optimal results. To address this issue, we propose to automatically collect a cognitive robot dataset by Large Language Models (LLMs). The resulting dataset AlphaBlock consists of 35 comprehensive high-level tasks of multi-step text plans and paired observation sequences. To enable efficient data acquisition, we employ elaborated multi-round prompt designs that effectively reduce the burden of extensive human involvement. We further propose a closed-loop multi-modal embodied planning model that autoregressively generates plans by taking image observations as input. To facilitate effective learning, we leverage MiniGPT-4 with a frozen visual encoder and LLM, and finetune additional vision adapter and Q-former to enable fine-grained spatial perception for manipulation tasks. We conduct experiments to verify the superiority over existing open and closed-loop methods, and achieve a significant increase in success rate by 21.4% and 14.5% over ChatGPT and GPT-4 based robot tasks. Real-world demos are shown in https://www.youtube.com/watch?v=ayAzID1_qQk .

cs.RO↗

VideoLLM: Modeling Video Sequence with Large Language Models

With the exponential growth of video data, there is an urgent need for automated technology to analyze and comprehend video content. However, existing video understanding models are often task-specific and lack a comprehensive capability of handling diverse tasks. The success of large language models (LLMs) like GPT has demonstrated their impressive abilities in sequence causal reasoning. Building upon this insight, we propose a novel framework called VideoLLM that leverages the sequence reasoning capabilities of pre-trained LLMs from natural language processing (NLP) for video sequence understanding. VideoLLM incorporates a carefully designed Modality Encoder and Semantic Translator, which convert inputs from various modalities into a unified token sequence. This token sequence is then fed into a decoder-only LLM. Subsequently, with the aid of a simple task head, our VideoLLM yields an effective unified framework for different kinds of video understanding tasks. To evaluate the efficacy of VideoLLM, we conduct extensive experiments using multiple LLMs and fine-tuning methods. We evaluate our VideoLLM on eight tasks sourced from four different datasets. The experimental results demonstrate that the understanding and reasoning capabilities of LLMs can be effectively transferred to video understanding tasks. We release the code at https://github.com/cg1177/VideoLLM.

cs.CV↗

VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking

Scale is the primary factor for building a powerful foundation model that could well generalize to a variety of downstream tasks. However, it is still challenging to train video foundation models with billions of parameters. This paper shows that video masked autoencoder (VideoMAE) is a scalable and general self-supervised pre-trainer for building video foundation models. We scale the VideoMAE in both model and data with a core design. Specifically, we present a dual masking strategy for efficient pre-training, with an encoder operating on a subset of video tokens and a decoder processing another subset of video tokens. Although VideoMAE is very efficient due to high masking ratio in encoder, masking decoder can still further reduce the overall computational cost. This enables the efficient pre-training of billion-level models in video. We also use a progressive training paradigm that involves an initial pre-training on a diverse multi-sourced unlabeled dataset, followed by a post-pre-training on a mixed labeled dataset. Finally, we successfully train a video ViT model with a billion parameters, which achieves a new state-of-the-art performance on the datasets of Kinetics (90.0% on K400 and 89.9% on K600) and Something-Something (68.7% on V1 and 77.0% on V2). In addition, we extensively verify the pre-trained video ViT models on a variety of downstream tasks, demonstrating its effectiveness as a general video representation learner. The code and model is available at \url{https://github.com/OpenGVLab/VideoMAEv2}.

cs.CV↗

SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its development. In this work, we present a new large-scale multi-object tracking dataset in diverse sports scenes, coined as \emph{SportsMOT}, where all players on the court are supposed to be tracked. It consists of 240 video sequences, over 150K frames (almost 15\times MOT17) and over 1.6M bounding boxes (3\times MOT17) collected from 3 sports categories, including basketball, volleyball and football. Our dataset is characterized with two key properties: 1) fast and variable-speed motion and 2) similar yet distinguishable appearance. We expect SportsMOT to encourage the MOT trackers to promote in both motion-based association and appearance-based association. We benchmark several state-of-the-art trackers and reveal the key challenge of SportsMOT lies in object association. To alleviate the issue, we further propose a new multi-object tracking framework, termed as \emph{MixSort}, introducing a MixFormer-like structure as an auxiliary association model to prevailing tracking-by-detection trackers. By integrating the customized appearance-based association with the original motion-based association, MixSort achieves state-of-the-art performance on SportsMOT and MOT17. Based on MixSort, we give an in-depth analysis and provide some profound insights into SportsMOT. The dataset and code will be available at https://deeperaction.github.io/datasets/sportsmot.html.

cs.CV↗

BasicTAD: an Astounding RGB-Only Baseline for Temporal Action Detection

Temporal action detection (TAD) is extensively studied in the video understanding community by generally following the object detection pipeline in images. However, complex designs are not uncommon in TAD, such as two-stream feature extraction, multi-stage training, complex temporal modeling, and global context fusion. In this paper, we do not aim to introduce any novel technique for TAD. Instead, we study a simple, straightforward, yet must-known baseline given the current status of complex design and low detection efficiency in TAD. In our simple baseline (termed BasicTAD), we decompose the TAD pipeline into several essential components: data sampling, backbone design, neck construction, and detection head. We extensively investigate the existing techniques in each component for this baseline, and more importantly, perform end-to-end training over the entire pipeline thanks to the simplicity of design. As a result, this simple BasicTAD yields an astounding and real-time RGB-Only baseline very close to the state-of-the-art methods with two-stream inputs. In addition, we further improve the BasicTAD by preserving more temporal and spatial information in network representation (termed as PlusTAD). Empirical results demonstrate that our PlusTAD is very efficient and significantly outperforms the previous methods on the datasets of THUMOS14 and FineAction. Meanwhile, we also perform in-depth visualization and error analysis on our proposed method and try to provide more insights on the TAD problem. Our approach can serve as a strong baseline for future TAD research. The code and model will be released at https://github.com/MCG-NJU/BasicTAD.

cs.CV↗

SparseFormer: Sparse Visual Recognition via Limited Latent Tokens

Human visual recognition is a sparse process, where only a few salient visual cues are attended to rather than traversing every detail uniformly. However, most current vision networks follow a dense paradigm, processing every single visual unit (e.g,, pixel or patch) in a uniform manner. In this paper, we challenge this dense paradigm and present a new method, coined SparseFormer, to imitate human's sparse visual recognition in an end-to-end manner. SparseFormer learns to represent images using a highly limited number of tokens (down to 49) in the latent space with sparse feature sampling procedure instead of processing dense units in the original pixel space. Therefore, SparseFormer circumvents most of dense operations on the image space and has much lower computational costs. Experiments on the ImageNet classification benchmark dataset show that SparseFormer achieves performance on par with canonical or well-established models while offering better accuracy-throughput tradeoff. Moreover, the design of our network can be easily extended to the video classification with promising performance at lower computational costs. We hope that our work can provide an alternative way for visual modeling and inspire further research on sparse neural architectures. The code will be publicly available at https://github.com/showlab/sparseformer

cs.CV↗

STMixer: A One-Stage Sparse Action Detector

Traditional video action detectors typically adopt the two-stage pipeline, where a person detector is first employed to generate actor boxes and then 3D RoIAlign is used to extract actor-specific features for classification. This detection paradigm requires multi-stage training and inference, and cannot capture context information outside the bounding box. Recently, a few query-based action detectors are proposed to predict action instances in an end-to-end manner. However, they still lack adaptability in feature sampling and decoding, thus suffering from the issues of inferior performance or slower convergence. In this paper, we propose a new one-stage sparse action detector, termed STMixer. STMixer is based on two core designs. First, we present a query-based adaptive feature sampling module, which endows our STMixer with the flexibility of mining a set of discriminative features from the entire spatiotemporal domain. Second, we devise a dual-branch feature mixing module, which allows our STMixer to dynamically attend to and mix video features along the spatial and the temporal dimension respectively for better feature decoding. Coupling these two designs with a video backbone yields an efficient end-to-end action detector. Without bells and whistles, our STMixer obtains the state-of-the-art results on the datasets of AVA, UCF101-24, and JHMDB.

cs.CV↗

LinK: Linear Kernel for LiDAR-based 3D Perception

Extending the success of 2D Large Kernel to 3D perception is challenging due to: 1. the cubically-increasing overhead in processing 3D data; 2. the optimization difficulties from data scarcity and sparsity. Previous work has taken the first step to scale up the kernel size from 3x3x3 to 7x7x7 by introducing block-shared weights. However, to reduce the feature variations within a block, it only employs modest block size and fails to achieve larger kernels like the 21x21x21. To address this issue, we propose a new method, called LinK, to achieve a wider-range perception receptive field in a convolution-like manner with two core designs. The first is to replace the static kernel matrix with a linear kernel generator, which adaptively provides weights only for non-empty voxels. The second is to reuse the pre-computed aggregation results in the overlapped blocks to reduce computation complexity. The proposed method successfully enables each voxel to perceive context within a range of 21x21x21. Extensive experiments on two basic perception tasks, 3D object detection and 3D semantic segmentation, demonstrate the effectiveness of our method. Notably, we rank 1st on the public leaderboard of the 3D detection benchmark of nuScenes (LiDAR track), by simply incorporating a LinK-based backbone into the basic detector, CenterPoint. We also boost the strong segmentation baseline's mIoU with 2.7% in the SemanticKITTI test set. Code is available at https://github.com/MCG-NJU/LinK.

cs.CV↗

CycleACR: Cycle Modeling of Actor-Context Relations for Video Action Detection

The relation modeling between actors and scene context advances video action detection where the correlation of multiple actors makes their action recognition challenging. Existing studies model each actor and scene relation to improve action recognition. However, the scene variations and background interference limit the effectiveness of this relation modeling. In this paper, we propose to select actor-related scene context, rather than directly leverage raw video scenario, to improve relation modeling. We develop a Cycle Actor-Context Relation network (CycleACR) where there is a symmetric graph that models the actor and context relations in a bidirectional form. Our CycleACR consists of the Actor-to-Context Reorganization (A2C-R) that collects actor features for context feature reorganizations, and the Context-to-Actor Enhancement (C2A-E) that dynamically utilizes reorganized context features for actor feature enhancement. Compared to existing designs that focus on C2A-E, our CycleACR introduces A2C-R for a more effective relation modeling. This modeling advances our CycleACR to achieve state-of-the-art performance on two popular action detection datasets (i.e., AVA and UCF101-24). We also provide ablation studies and visualizations as well to show how our cycle actor-context relation modeling improves video action detection. Code is available at https://github.com/MCG-NJU/CycleACR.

cs.CV↗

PointTAD: Multi-Label Temporal Action Detection with Learnable Query Points

Traditional temporal action detection (TAD) usually handles untrimmed videos with small number of action instances from a single label (e.g., ActivityNet, THUMOS). However, this setting might be unrealistic as different classes of actions often co-occur in practice. In this paper, we focus on the task of multi-label temporal action detection that aims to localize all action instances from a multi-label untrimmed video. Multi-label TAD is more challenging as it requires for fine-grained class discrimination within a single video and precise localization of the co-occurring instances. To mitigate this issue, we extend the sparse query-based detection paradigm from the traditional TAD and propose the multi-label TAD framework of PointTAD. Specifically, our PointTAD introduces a small set of learnable query points to represent the important frames of each action instance. This point-based representation provides a flexible mechanism to localize the discriminative frames at boundaries and as well the important frames inside the action. Moreover, we perform the action decoding process with the Multi-level Interactive Module to capture both point-level and instance-level action semantics. Finally, our PointTAD employs an end-to-end trainable framework simply based on RGB input for easy deployment. We evaluate our proposed method on two popular benchmarks and introduce the new metric of detection-mAP for multi-label TAD. Our model outperforms all previous methods by a large margin under the detection-mAP metric, and also achieves promising results under the segmentation-mAP metric. Code is available at https://github.com/MCG-NJU/PointTAD.

cs.CV↗

Extracting Motion and Appearance via Inter-Frame Attention for Efficient Video Frame Interpolation

Effectively extracting inter-frame motion and appearance information is important for video frame interpolation (VFI). Previous works either extract both types of information in a mixed way or elaborate separate modules for each type of information, which lead to representation ambiguity and low efficiency. In this paper, we propose a novel module to explicitly extract motion and appearance information via a unifying operation. Specifically, we rethink the information process in inter-frame attention and reuse its attention map for both appearance feature enhancement and motion information extraction. Furthermore, for efficient VFI, our proposed module could be seamlessly integrated into a hybrid CNN and Transformer architecture. This hybrid pipeline can alleviate the computational complexity of inter-frame attention as well as preserve detailed low-level structure information. Experimental results demonstrate that, for both fixed- and arbitrary-timestep interpolation, our method achieves state-of-the-art performance on various datasets. Meanwhile, our approach enjoys a lighter computation overhead over models with close performance. The source code and models are available at https://github.com/MCG-NJU/EMA-VFI.

cs.CV↗

CoMAE: Single Model Hybrid Pre-training on Small-Scale RGB-D Datasets

Current RGB-D scene recognition approaches often train two standalone backbones for RGB and depth modalities with the same Places or ImageNet pre-training. However, the pre-trained depth network is still biased by RGB-based models which may result in a suboptimal solution. In this paper, we present a single-model self-supervised hybrid pre-training framework for RGB and depth modalities, termed as CoMAE. Our CoMAE presents a curriculum learning strategy to unify the two popular self-supervised representation learning algorithms: contrastive learning and masked image modeling. Specifically, we first build a patch-level alignment task to pre-train a single encoder shared by two modalities via cross-modal contrastive learning. Then, the pre-trained contrastive encoder is passed to a multi-modal masked autoencoder to capture the finer context features from a generative perspective. In addition, our single-model design without requirement of fusion module is very flexible and robust to generalize to unimodal scenario in both training and testing phases. Extensive experiments on SUN RGB-D and NYUDv2 datasets demonstrate the effectiveness of our CoMAE for RGB and depth representation learning. In addition, our experiment results reveal that CoMAE is a data-efficient representation learner. Although we only use the small-scale and unlabeled training set for pre-training, our CoMAE pre-trained models are still competitive to the state-of-the-art methods with extra large-scale and supervised RGB dataset pre-training. Code will be released at https://github.com/MCG-NJU/CoMAE.

cs.CV↗

MixFormer: End-to-End Tracking with Iterative Mixed Attention

Visual object tracking often employs a multi-stage pipeline of feature extraction, target information integration, and bounding box estimation. To simplify this pipeline and unify the process of feature extraction and target information integration, in this paper, we present a compact tracking framework, termed as MixFormer, built upon transformers. Our core design is to utilize the flexibility of attention operations, and propose a Mixed Attention Module (MAM) for simultaneous feature extraction and target information integration. This synchronous modeling scheme allows to extract target-specific discriminative features and perform extensive communication between target and search area. Based on MAM, we build our MixFormer trackers simply by stacking multiple MAMs and placing a localization head on top. Specifically, we instantiate two types of MixFormer trackers, a hierarchical tracker MixCvT, and a non-hierarchical tracker MixViT. For these two trackers, we investigate a series of pre-training methods and uncover the different behaviors between supervised pre-training and self-supervised pre-training in our MixFormer trackers. We also extend the masked pre-training to our MixFormer trackers and design the competitive TrackMAE pre-training technique. Finally, to handle multiple target templates during online tracking, we devise an asymmetric attention scheme in MAM to reduce computational cost, and propose an effective score prediction module to select high-quality templates. Our MixFormer trackers set a new state-of-the-art performance on seven tracking benchmarks, including LaSOT, TrackingNet, VOT2020, GOT-10k, OTB100 and UAV123. In particular, our MixViT-L achieves AUC score of 73.3% on LaSOT, 86.1% on TrackingNet, EAO of 0.584 on VOT2020, and AO of 75.7% on GOT-10k. Code and trained models are publicly available at https://github.com/MCG-NJU/MixFormer.

cs.CV↗