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Limin Wang

Publications and source records attributed to Limin Wang.

At least 163 records · Page 9Linked to original sources

MeMOTR: Long-Term Memory-Augmented Transformer for Multi-Object Tracking

As a video task, Multiple Object Tracking (MOT) is expected to capture temporal information of targets effectively. Unfortunately, most existing methods only explicitly exploit the object features between adjacent frames, while lacking the capacity to model long-term temporal information. In this paper, we propose MeMOTR, a long-term memory-augmented Transformer for multi-object tracking. Our method is able to make the same object's track embedding more stable and distinguishable by leveraging long-term memory injection with a customized memory-attention layer. This significantly improves the target association ability of our model. Experimental results on DanceTrack show that MeMOTR impressively surpasses the state-of-the-art method by 7.9% and 13.0% on HOTA and AssA metrics, respectively. Furthermore, our model also outperforms other Transformer-based methods on association performance on MOT17 and generalizes well on BDD100K. Code is available at https://github.com/MCG-NJU/MeMOTR.

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MixFormerV2: Efficient Fully Transformer Tracking

Transformer-based trackers have achieved strong accuracy on the standard benchmarks. However, their efficiency remains an obstacle to practical deployment on both GPU and CPU platforms. In this paper, to overcome this issue, we propose a fully transformer tracking framework, coined as \emph{MixFormerV2}, without any dense convolutional operation and complex score prediction module. Our key design is to introduce four special prediction tokens and concatenate them with the tokens from target template and search areas. Then, we apply the unified transformer backbone on these mixed token sequence. These prediction tokens are able to capture the complex correlation between target template and search area via mixed attentions. Based on them, we can easily predict the tracking box and estimate its confidence score through simple MLP heads. To further improve the efficiency of MixFormerV2, we present a new distillation-based model reduction paradigm, including dense-to-sparse distillation and deep-to-shallow distillation. The former one aims to transfer knowledge from the dense-head based MixViT to our fully transformer tracker, while the latter one is used to prune some layers of the backbone. We instantiate two types of MixForemrV2, where the MixFormerV2-B achieves an AUC of 70.6\% on LaSOT and an AUC of 57.4\% on TNL2k with a high GPU speed of 165 FPS, and the MixFormerV2-S surpasses FEAR-L by 2.7\% AUC on LaSOT with a real-time CPU speed.

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From GPT-4 to Gemini and Beyond: Assessing the Landscape of MLLMs on Generalizability, Trustworthiness and Causality through Four Modalities

Multi-modal Large Language Models (MLLMs) have shown impressive abilities in generating reasonable responses with respect to multi-modal contents. However, there is still a wide gap between the performance of recent MLLM-based applications and the expectation of the broad public, even though the most powerful OpenAI's GPT-4 and Google's Gemini have been deployed. This paper strives to enhance understanding of the gap through the lens of a qualitative study on the generalizability, trustworthiness, and causal reasoning capabilities of recent proprietary and open-source MLLMs across four modalities: ie, text, code, image, and video, ultimately aiming to improve the transparency of MLLMs. We believe these properties are several representative factors that define the reliability of MLLMs, in supporting various downstream applications. To be specific, we evaluate the closed-source GPT-4 and Gemini and 6 open-source LLMs and MLLMs. Overall we evaluate 230 manually designed cases, where the qualitative results are then summarized into 12 scores (ie, 4 modalities times 3 properties). In total, we uncover 14 empirical findings that are useful to understand the capabilities and limitations of both proprietary and open-source MLLMs, towards more reliable downstream multi-modal applications.

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StageInteractor: Query-based Object Detector with Cross-stage Interaction

Previous object detectors make predictions based on dense grid points or numerous preset anchors. Most of these detectors are trained with one-to-many label assignment strategies. On the contrary, recent query-based object detectors depend on a sparse set of learnable queries and a series of decoder layers. The one-to-one label assignment is independently applied on each layer for the deep supervision during training. Despite the great success of query-based object detection, however, this one-to-one label assignment strategy demands the detectors to have strong fine-grained discrimination and modeling capacity. To solve the above problems, in this paper, we propose a new query-based object detector with cross-stage interaction, coined as StageInteractor. During the forward propagation, we come up with an efficient way to improve this modeling ability by reusing dynamic operators with lightweight adapters. As for the label assignment, a cross-stage label assigner is applied subsequent to the one-to-one label assignment. With this assigner, the training target class labels are gathered across stages and then reallocated to proper predictions at each decoder layer. On MS COCO benchmark, our model improves the baseline by 2.2 AP, and achieves 44.8 AP with ResNet-50 as backbone, 100 queries and 12 training epochs. With longer training time and 300 queries, StageInteractor achieves 51.1 AP and 52.2 AP with ResNeXt-101-DCN and Swin-S, respectively.

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VideoChat: Chat-Centric Video Understanding

In this paper, we initiate an attempt of developing an end-to-end chat-centric video understanding system, coined as VideoChat. It integrates video foundation models and large language models via a learnable neural interface, excelling in spatiotemporal reasoning, event localization, and causal relationship inference. To instructively tune this system, we build a video-centric instruction dataset, composed of thousands of videos associated with detailed descriptions and conversations. This dataset emphasizes spatiotemporal reasoning and captures causal relationships, providing a valuable asset for training our chat-centric video understanding system. Preliminary qualitative experiments demonstrate the potential of our system across a broad spectrum of video applications, which could serve as a simple prototype system for future research on chat-centric video understanding. Access our code and data at https://github.com/OpenGVLab/Ask-Anything

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InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation

This paper introduces InternVid, a large-scale video-centric multimodal dataset that enables learning powerful and transferable video-text representations for multimodal understanding and generation. The InternVid dataset contains over 7 million videos lasting nearly 760K hours, yielding 234M video clips accompanied by detailed descriptions of total 4.1B words. Our core contribution is to develop a scalable approach to autonomously build a high-quality video-text dataset with large language models (LLM), thereby showcasing its efficacy in learning video-language representation at scale. Specifically, we utilize a multi-scale approach to generate video-related descriptions. Furthermore, we introduce ViCLIP, a video-text representation learning model based on ViT-L. Learned on InternVid via contrastive learning, this model demonstrates leading zero-shot action recognition and competitive video retrieval performance. Beyond basic video understanding tasks like recognition and retrieval, our dataset and model have broad applications. They are particularly beneficial for generating interleaved video-text data for learning a video-centric dialogue system, advancing video-to-text and text-to-video generation research. These proposed resources provide a tool for researchers and practitioners interested in multimodal video understanding and generation.

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Recovering 3D Human Mesh from Monocular Images: A Survey

Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining well-aligned and physically plausible mesh results, two paradigms have been developed to overcome challenges in the 2D-to-3D lifting process: i) an optimization-based paradigm, where different data terms and regularization terms are exploited as optimization objectives; and ii) a regression-based paradigm, where deep learning techniques are embraced to solve the problem in an end-to-end fashion. Meanwhile, continuous efforts are devoted to improving the quality of 3D mesh labels for a wide range of datasets. Though remarkable progress has been achieved in the past decade, the task is still challenging due to flexible body motions, diverse appearances, complex environments, and insufficient in-the-wild annotations. To the best of our knowledge, this is the first survey that focuses on the task of monocular 3D human mesh recovery. We start with the introduction of body models and then elaborate recovery frameworks and training objectives by providing in-depth analyses of their strengths and weaknesses. We also summarize datasets, evaluation metrics, and benchmark results. Open issues and future directions are discussed in the end, hoping to motivate researchers and facilitate their research in this area. A regularly updated project page can be found at https://github.com/tinatiansjz/hmr-survey.

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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.

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VBench: Comprehensive Benchmark Suite for Video Generative Models

Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has three appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. We will open-source VBench, including all prompts, evaluation methods, generated videos, and human preference annotations, and also include more video generation models in VBench to drive forward the field of video generation.

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JourneyDB: A Benchmark for Generative Image Understanding

While recent advancements in vision-language models have had a transformative impact on multi-modal comprehension, the extent to which these models possess the ability to comprehend generated images remains uncertain. Synthetic images, in comparison to real data, encompass a higher level of diversity in terms of both content and style, thereby presenting significant challenges for the models to fully grasp. In light of this challenge, we introduce a comprehensive dataset, referred to as JourneyDB, that caters to the domain of generative images within the context of multi-modal visual understanding. Our meticulously curated dataset comprises 4 million distinct and high-quality generated images, each paired with the corresponding text prompts that were employed in their creation. Furthermore, we additionally introduce an external subset with results of another 22 text-to-image generative models, which makes JourneyDB a comprehensive benchmark for evaluating the comprehension of generated images. On our dataset, we have devised four benchmarks to assess the performance of generated image comprehension in relation to both content and style interpretation. These benchmarks encompass prompt inversion, style retrieval, image captioning, and visual question answering. Lastly, we evaluate the performance of state-of-the-art multi-modal models when applied to the JourneyDB dataset, providing a comprehensive analysis of their strengths and limitations in comprehending generated content. We anticipate that the proposed dataset and benchmarks will facilitate further research in the field of generative content understanding. The dataset is publicly available at https://journeydb.github.io.

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Dynamic MDETR: A Dynamic Multimodal Transformer Decoder for Visual Grounding

Multimodal transformer exhibits high capacity and flexibility to align image and text for visual grounding. However, the existing encoder-only grounding framework (e.g., TransVG) suffers from heavy computation due to the self-attention operation with quadratic time complexity. To address this issue, we present a new multimodal transformer architecture, coined as Dynamic Mutilmodal DETR (Dynamic MDETR), by decoupling the whole grounding process into encoding and decoding phases. The key observation is that there exists high spatial redundancy in images. Thus, we devise a new dynamic multimodal transformer decoder by exploiting this sparsity prior to speed up the visual grounding process. Specifically, our dynamic decoder is composed of a 2D adaptive sampling module and a text guided decoding module. The sampling module aims to select these informative patches by predicting the offsets with respect to a reference point, while the decoding module works for extracting the grounded object information by performing cross attention between image features and text features. These two modules are stacked alternatively to gradually bridge the modality gap and iteratively refine the reference point of grounded object, eventually realizing the objective of visual grounding. Extensive experiments on five benchmarks demonstrate that our proposed Dynamic MDETR achieves competitive trade-offs between computation and accuracy. Notably, using only 9% feature points in the decoder, we can reduce ~44% GFLOPs of the multimodal transformer, but still get higher accuracy than the encoder-only counterpart. In addition, to verify its generalization ability and scale up our Dynamic MDETR, we build the first one-stage CLIP empowered visual grounding framework, and achieve the state-of-the-art performance on these benchmarks.

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Bridging The Gaps Between Token Pruning and Full Pre-training via Masked Fine-tuning

Despite the success of transformers on various computer vision tasks, they suffer from excessive memory and computational cost. Some works present dynamic vision transformers to accelerate inference by pruning redundant tokens. A key to improving token pruning is using well-trained models as initialization for faster convergence and better performance. However, current base models usually adopt full image training, i.e., using full images as inputs and keeping the whole feature maps through the forward process, which causes inconsistencies with dynamic models that gradually reduce tokens, including calculation pattern, information amount and token selection strategy inconsistencies. Inspired by MAE which performs masking and reconstruction self-supervised task, we devise masked fine-tuning to bridge the gaps between pre-trained base models used for initialization and token pruning based dynamic vision transformers, by masking image patches and predicting the image class label based on left unmasked patches. Extensive experiments on ImageNet demonstrate that base models via masked fine-tuning gain strong occlusion robustness and ability against information loss. With this better initialization, Dynamic ViT achieves higher accuracies, especially under large token pruning ratios (e.g., 81.9% vs. 81.3%, and 62.3% vs. 58.9% for DeiT based Dynamic ViT/0.8 and Dynamic ViT/0.3). Moreover, we apply our method into different token pruning based dynamic vision transformers, different pre-trained models and randomly initialized models to demonstrate the generalization ability.

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SparseBEV: High-Performance Sparse 3D Object Detection from Multi-Camera Videos

Camera-based 3D object detection in BEV (Bird's Eye View) space has drawn great attention over the past few years. Dense detectors typically follow a two-stage pipeline by first constructing a dense BEV feature and then performing object detection in BEV space, which suffers from complex view transformations and high computation cost. On the other side, sparse detectors follow a query-based paradigm without explicit dense BEV feature construction, but achieve worse performance than the dense counterparts. In this paper, we find that the key to mitigate this performance gap is the adaptability of the detector in both BEV and image space. To achieve this goal, we propose SparseBEV, a fully sparse 3D object detector that outperforms the dense counterparts. SparseBEV contains three key designs, which are (1) scale-adaptive self attention to aggregate features with adaptive receptive field in BEV space, (2) adaptive spatio-temporal sampling to generate sampling locations under the guidance of queries, and (3) adaptive mixing to decode the sampled features with dynamic weights from the queries. On the test split of nuScenes, SparseBEV achieves the state-of-the-art performance of 67.5 NDS. On the val split, SparseBEV achieves 55.8 NDS while maintaining a real-time inference speed of 23.5 FPS. Code is available at https://github.com/MCG-NJU/SparseBEV.

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Efficient Video Action Detection with Token Dropout and Context Refinement

Streaming video clips with large-scale video tokens impede vision transformers (ViTs) for efficient recognition, especially in video action detection where sufficient spatiotemporal representations are required for precise actor identification. In this work, we propose an end-to-end framework for efficient video action detection (EVAD) based on vanilla ViTs. Our EVAD consists of two specialized designs for video action detection. First, we propose a spatiotemporal token dropout from a keyframe-centric perspective. In a video clip, we maintain all tokens from its keyframe, preserve tokens relevant to actor motions from other frames, and drop out the remaining tokens in this clip. Second, we refine scene context by leveraging remaining tokens for better recognizing actor identities. The region of interest (RoI) in our action detector is expanded into temporal domain. The captured spatiotemporal actor identity representations are refined via scene context in a decoder with the attention mechanism. These two designs make our EVAD efficient while maintaining accuracy, which is validated on three benchmark datasets (i.e., AVA, UCF101-24, JHMDB). Compared to the vanilla ViT backbone, our EVAD reduces the overall GFLOPs by 43% and improves real-time inference speed by 40% with no performance degradation. Moreover, even at similar computational costs, our EVAD can improve the performance by 1.1 mAP with higher resolution inputs. Code is available at https://github.com/MCG-NJU/EVAD.

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MGMAE: Motion Guided Masking for Video Masked Autoencoding

Masked autoencoding has shown excellent performance on self-supervised video representation learning. Temporal redundancy has led to a high masking ratio and customized masking strategy in VideoMAE. In this paper, we aim to further improve the performance of video masked autoencoding by introducing a motion guided masking strategy. Our key insight is that motion is a general and unique prior in video, which should be taken into account during masked pre-training. Our motion guided masking explicitly incorporates motion information to build temporal consistent masking volume. Based on this masking volume, we can track the unmasked tokens in time and sample a set of temporal consistent cubes from videos. These temporal aligned unmasked tokens will further relieve the information leakage issue in time and encourage the MGMAE to learn more useful structure information. We implement our MGMAE with an online efficient optical flow estimator and backward masking map warping strategy. We perform experiments on the datasets of Something-Something V2 and Kinetics-400, demonstrating the superior performance of our MGMAE to the original VideoMAE. In addition, we provide the visualization analysis to illustrate that our MGMAE can sample temporal consistent cubes in a motion-adaptive manner for more effective video pre-training.

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DPL: Decoupled Prompt Learning for Vision-Language Models

Prompt learning has emerged as an efficient and effective approach for transferring foundational Vision-Language Models (e.g., CLIP) to downstream tasks. However, current methods tend to overfit to seen categories, thereby limiting their generalization ability for unseen classes. In this paper, we propose a new method, Decoupled Prompt Learning (DPL), which reformulates the attention in prompt learning to alleviate this problem. Specifically, we theoretically investigate the collaborative process between prompts and instances (i.e., image patches/text tokens) by reformulating the original self-attention into four separate sub-processes. Through detailed analysis, we observe that certain sub-processes can be strengthened to bolster robustness and generalizability by some approximation techniques. Furthermore, we introduce language-conditioned textual prompting based on decoupled attention to naturally preserve the generalization of text input. Our approach is flexible for both visual and textual modalities, making it easily extendable to multi-modal prompt learning. By combining the proposed techniques, our approach achieves state-of-the-art performance on three representative benchmarks encompassing 15 image recognition datasets, while maintaining parameter-efficient. Moreover, our DPL does not rely on any auxiliary regularization task or extra training data, further demonstrating its remarkable generalization ability.

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Deep Equilibrium Object Detection

Query-based object detectors directly decode image features into object instances with a set of learnable queries. These query vectors are progressively refined to stable meaningful representations through a sequence of decoder layers, and then used to directly predict object locations and categories with simple FFN heads. In this paper, we present a new query-based object detector (DEQDet) by designing a deep equilibrium decoder. Our DEQ decoder models the query vector refinement as the fixed point solving of an {implicit} layer and is equivalent to applying {infinite} steps of refinement. To be more specific to object decoding, we use a two-step unrolled equilibrium equation to explicitly capture the query vector refinement. Accordingly, we are able to incorporate refinement awareness into the DEQ training with the inexact gradient back-propagation (RAG). In addition, to stabilize the training of our DEQDet and improve its generalization ability, we devise the deep supervision scheme on the optimization path of DEQ with refinement-aware perturbation~(RAP). Our experiments demonstrate DEQDet converges faster, consumes less memory, and achieves better results than the baseline counterpart (AdaMixer). In particular, our DEQDet with ResNet50 backbone and 300 queries achieves the $49.5$ mAP and $33.0$ AP$_s$ on the MS COCO benchmark under $2\times$ training scheme (24 epochs).

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On Data Imbalance in Molecular Property Prediction with Pre-training

Revealing and analyzing the various properties of materials is an essential and critical issue in the development of materials, including batteries, semiconductors, catalysts, and pharmaceuticals. Traditionally, these properties have been determined through theoretical calculations and simulations. However, it is not practical to perform such calculations on every single candidate material. Recently, a combination method of the theoretical calculation and machine learning has emerged, that involves training machine learning models on a subset of theoretical calculation results to construct a surrogate model that can be applied to the remaining materials. On the other hand, a technique called pre-training is used to improve the accuracy of machine learning models. Pre-training involves training the model on pretext task, which is different from the target task, before training the model on the target task. This process aims to extract the input data features, stabilizing the learning process and improving its accuracy. However, in the case of molecular property prediction, there is a strong imbalance in the distribution of input data and features, which may lead to biased learning towards frequently occurring data during pre-training. In this study, we propose an effective pre-training method that addresses the imbalance in input data. We aim to improve the final accuracy by modifying the loss function of the existing representative pre-training method, node masking, to compensate the imbalance. We have investigated and assessed the impact of our proposed imbalance compensation on pre-training and the final prediction accuracy through experiments and evaluations using benchmark of molecular property prediction models.

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