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Long Quan

Publications and source records attributed to Long Quan.

At least 37 records · Page 2Linked to original sources

NeILF: Neural Incident Light Field for Physically-based Material Estimation

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material properties as the surface BRDF modelled by multi-layer perceptrons. Compared with recent approaches that approximate scene lightings as the 2D environment map, NeILF is a fully 5D light field that is capable of modelling illuminations of any static scenes. In addition, occlusions and indirect lights can be handled naturally by the NeILF representation without requiring multiple bounces of ray tracing, making it possible to estimate material properties even for scenes with complex lightings and geometries. We also propose a smoothness regularization and a Lambertian assumption to reduce the material-lighting ambiguity during the optimization. Our method strictly follows the physically-based rendering equation, and jointly optimizes material and lighting through the differentiable rendering process. We have intensively evaluated the proposed method on our in-house synthetic dataset, the DTU MVS dataset, and real-world BlendedMVS scenes. Our method is able to outperform previous methods by a significant margin in terms of novel view rendering quality, setting a new state-of-the-art for image-based material and lighting estimation.

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Learning Signed Distance Field for Multi-view Surface Reconstruction

Recent works on implicit neural representations have shown promising results for multi-view surface reconstruction. However, most approaches are limited to relatively simple geometries and usually require clean object masks for reconstructing complex and concave objects. In this work, we introduce a novel neural surface reconstruction framework that leverages the knowledge of stereo matching and feature consistency to optimize the implicit surface representation. More specifically, we apply a signed distance field (SDF) and a surface light field to represent the scene geometry and appearance respectively. The SDF is directly supervised by geometry from stereo matching, and is refined by optimizing the multi-view feature consistency and the fidelity of rendered images. Our method is able to improve the robustness of geometry estimation and support reconstruction of complex scene topologies. Extensive experiments have been conducted on DTU, EPFL and Tanks and Temples datasets. Compared to previous state-of-the-art methods, our method achieves better mesh reconstruction in wide open scenes without masks as input.

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Learning to Match Features with Seeded Graph Matching Network

Matching local features across images is a fundamental problem in computer vision. Targeting towards high accuracy and efficiency, we propose Seeded Graph Matching Network, a graph neural network with sparse structure to reduce redundant connectivity and learn compact representation. The network consists of 1) Seeding Module, which initializes the matching by generating a small set of reliable matches as seeds. 2) Seeded Graph Neural Network, which utilizes seed matches to pass messages within/across images and predicts assignment costs. Three novel operations are proposed as basic elements for message passing: 1) Attentional Pooling, which aggregates keypoint features within the image to seed matches. 2) Seed Filtering, which enhances seed features and exchanges messages across images. 3) Attentional Unpooling, which propagates seed features back to original keypoints. Experiments show that our method reduces computational and memory complexity significantly compared with typical attention-based networks while competitive or higher performance is achieved.

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Learning Stereo Matchability in Disparity Regression Networks

Learning-based stereo matching has recently achieved promising results, yet still suffers difficulties in establishing reliable matches in weakly matchable regions that are textureless, non-Lambertian, or occluded. In this paper, we address this challenge by proposing a stereo matching network that considers pixel-wise matchability. Specifically, the network jointly regresses disparity and matchability maps from 3D probability volume through expectation and entropy operations. Next, a learned attenuation is applied as the robust loss function to alleviate the influence of weakly matchable pixels in the training. Finally, a matchability-aware disparity refinement is introduced to improve the depth inference in weakly matchable regions. The proposed deep stereo matchability (DSM) framework can improve the matching result or accelerate the computation while still guaranteeing the quality. Moreover, the DSM framework is portable to many recent stereo networks. Extensive experiments are conducted on Scene Flow and KITTI stereo datasets to demonstrate the effectiveness of the proposed framework over the state-of-the-art learning-based stereo methods.

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Learning Discriminative Feature with CRF for Unsupervised Video Object Segmentation

In this paper, we introduce a novel network, called discriminative feature network (DFNet), to address the unsupervised video object segmentation task. To capture the inherent correlation among video frames, we learn discriminative features (D-features) from the input images that reveal feature distribution from a global perspective. The D-features are then used to establish correspondence with all features of test image under conditional random field (CRF) formulation, which is leveraged to enforce consistency between pixels. The experiments verify that DFNet outperforms state-of-the-art methods by a large margin with a mean IoU score of 83.4% and ranks first on the DAVIS-2016 leaderboard while using much fewer parameters and achieving much more efficient performance in the inference phase. We further evaluate DFNet on the FBMS dataset and the video saliency dataset ViSal, reaching a new state-of-the-art. To further demonstrate the generalizability of our framework, DFNet is also applied to the image object co-segmentation task. We perform experiments on a challenging dataset PASCAL-VOC and observe the superiority of DFNet. The thorough experiments verify that DFNet is able to capture and mine the underlying relations of images and discover the common foreground objects.

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Stochastic Bundle Adjustment for Efficient and Scalable 3D Reconstruction

Current bundle adjustment solvers such as the Levenberg-Marquardt (LM) algorithm are limited by the bottleneck in solving the Reduced Camera System (RCS) whose dimension is proportional to the camera number. When the problem is scaled up, this step is neither efficient in computation nor manageable for a single compute node. In this work, we propose a stochastic bundle adjustment algorithm which seeks to decompose the RCS approximately inside the LM iterations to improve the efficiency and scalability. It first reformulates the quadratic programming problem of an LM iteration based on the clustering of the visibility graph by introducing the equality constraints across clusters. Then, we propose to relax it into a chance constrained problem and solve it through sampled convex program. The relaxation is intended to eliminate the interdependence between clusters embodied by the constraints, so that a large RCS can be decomposed into independent linear sub-problems. Numerical experiments on unordered Internet image sets and sequential SLAM image sets, as well as distributed experiments on large-scale datasets, have demonstrated the high efficiency and scalability of the proposed approach. Codes are released at https://github.com/zlthinker/STBA.

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Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency

Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.

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ASLFeat: Learning Local Features of Accurate Shape and Localization

This work focuses on mitigating two limitations in the joint learning of local feature detectors and descriptors. First, the ability to estimate the local shape (scale, orientation, etc.) of feature points is often neglected during dense feature extraction, while the shape-awareness is crucial to acquire stronger geometric invariance. Second, the localization accuracy of detected keypoints is not sufficient to reliably recover camera geometry, which has become the bottleneck in tasks such as 3D reconstruction. In this paper, we present ASLFeat, with three light-weight yet effective modifications to mitigate above issues. First, we resort to deformable convolutional networks to densely estimate and apply local transformation. Second, we take advantage of the inherent feature hierarchy to restore spatial resolution and low-level details for accurate keypoint localization. Finally, we use a peakiness measurement to relate feature responses and derive more indicative detection scores. The effect of each modification is thoroughly studied, and the evaluation is extensively conducted across a variety of practical scenarios. State-of-the-art results are reported that demonstrate the superiority of our methods.

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BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks

While deep learning has recently achieved great success on multi-view stereo (MVS), limited training data makes the trained model hard to be generalized to unseen scenarios. Compared with other computer vision tasks, it is rather difficult to collect a large-scale MVS dataset as it requires expensive active scanners and labor-intensive process to obtain ground truth 3D structures. In this paper, we introduce BlendedMVS, a novel large-scale dataset, to provide sufficient training ground truth for learning-based MVS. To create the dataset, we apply a 3D reconstruction pipeline to recover high-quality textured meshes from images of well-selected scenes. Then, we render these mesh models to color images and depth maps. To introduce the ambient lighting information during training, the rendered color images are further blended with the input images to generate the training input. Our dataset contains over 17k high-resolution images covering a variety of scenes, including cities, architectures, sculptures and small objects. Extensive experiments demonstrate that BlendedMVS endows the trained model with significantly better generalization ability compared with other MVS datasets. The dataset and pretrained models are available at \url{https://github.com/YoYo000/BlendedMVS}.

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KFNet: Learning Temporal Camera Relocalization using Kalman Filtering

Temporal camera relocalization estimates the pose with respect to each video frame in sequence, as opposed to one-shot relocalization which focuses on a still image. Even though the time dependency has been taken into account, current temporal relocalization methods still generally underperform the state-of-the-art one-shot approaches in terms of accuracy. In this work, we improve the temporal relocalization method by using a network architecture that incorporates Kalman filtering (KFNet) for online camera relocalization. In particular, KFNet extends the scene coordinate regression problem to the time domain in order to recursively establish 2D and 3D correspondences for the pose determination. The network architecture design and the loss formulation are based on Kalman filtering in the context of Bayesian learning. Extensive experiments on multiple relocalization benchmarks demonstrate the high accuracy of KFNet at the top of both one-shot and temporal relocalization approaches. Our codes are released at https://github.com/zlthinker/KFNet.

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D3Feat: Joint Learning of Dense Detection and Description of 3D Local Features

A successful point cloud registration often lies on robust establishment of sparse matches through discriminative 3D local features. Despite the fast evolution of learning-based 3D feature descriptors, little attention has been drawn to the learning of 3D feature detectors, even less for a joint learning of the two tasks. In this paper, we leverage a 3D fully convolutional network for 3D point clouds, and propose a novel and practical learning mechanism that densely predicts both a detection score and a description feature for each 3D point. In particular, we propose a keypoint selection strategy that overcomes the inherent density variations of 3D point clouds, and further propose a self-supervised detector loss guided by the on-the-fly feature matching results during training. Finally, our method achieves state-of-the-art results in both indoor and outdoor scenarios, evaluated on 3DMatch and KITTI datasets, and shows its strong generalization ability on the ETH dataset. Towards practical use, we show that by adopting a reliable feature detector, sampling a smaller number of features is sufficient to achieve accurate and fast point cloud alignment.[code release](https://github.com/XuyangBai/D3Feat)

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Self-Supervised Learning of Depth and Motion Under Photometric Inconsistency

The self-supervised learning of depth and pose from monocular sequences provides an attractive solution by using the photometric consistency of nearby frames as it depends much less on the ground-truth data. In this paper, we address the issue when previous assumptions of the self-supervised approaches are violated due to the dynamic nature of real-world scenes. Different from handling the noise as uncertainty, our key idea is to incorporate more robust geometric quantities and enforce internal consistency in the temporal image sequence. As demonstrated on commonly used benchmark datasets, the proposed method substantially improves the state-of-the-art methods on both depth and relative pose estimation for monocular image sequences, without adding inference overhead.

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Learning Two-View Correspondences and Geometry Using Order-Aware Network

Establishing correspondences between two images requires both local and global spatial context. Given putative correspondences of feature points in two views, in this paper, we propose Order-Aware Network, which infers the probabilities of correspondences being inliers and regresses the relative pose encoded by the essential matrix. Specifically, this proposed network is built hierarchically and comprises three novel operations. First, to capture the local context of sparse correspondences, the network clusters unordered input correspondences by learning a soft assignment matrix. These clusters are in a canonical order and invariant to input permutations. Next, the clusters are spatially correlated to form the global context of correspondences. After that, the context-encoded clusters are recovered back to the original size through a proposed upsampling operator. We intensively experiment on both outdoor and indoor datasets. The accuracy of the two-view geometry and correspondences are significantly improved over the state-of-the-arts. Code will be available at https://github.com/zjhthu/OANet.git.

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Learning Fully Dense Neural Networks for Image Semantic Segmentation

Semantic segmentation is pixel-wise classification which retains critical spatial information. The "feature map reuse" has been commonly adopted in CNN based approaches to take advantage of feature maps in the early layers for the later spatial reconstruction. Along this direction, we go a step further by proposing a fully dense neural network with an encoder-decoder structure that we abbreviate as FDNet. For each stage in the decoder module, feature maps of all the previous blocks are adaptively aggregated to feed-forward as input. On the one hand, it reconstructs the spatial boundaries accurately. On the other hand, it learns more efficiently with the more efficient gradient backpropagation. In addition, we propose the boundary-aware loss function to focus more attention on the pixels near the boundary, which boosts the "hard examples" labeling. We have demonstrated the best performance of the FDNet on the two benchmark datasets: PASCAL VOC 2012, NYUDv2 over previous works when not considering training on other datasets.

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ContextDesc: Local Descriptor Augmentation with Cross-Modality Context

Most existing studies on learning local features focus on the patch-based descriptions of individual keypoints, whereas neglecting the spatial relations established from their keypoint locations. In this paper, we go beyond the local detail representation by introducing context awareness to augment off-the-shelf local feature descriptors. Specifically, we propose a unified learning framework that leverages and aggregates the cross-modality contextual information, including (i) visual context from high-level image representation, and (ii) geometric context from 2D keypoint distribution. Moreover, we propose an effective N-pair loss that eschews the empirical hyper-parameter search and improves the convergence. The proposed augmentation scheme is lightweight compared with the raw local feature description, meanwhile improves remarkably on several large-scale benchmarks with diversified scenes, which demonstrates both strong practicality and generalization ability in geometric matching applications.

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Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference

Deep learning has recently demonstrated its excellent performance for multi-view stereo (MVS). However, one major limitation of current learned MVS approaches is the scalability: the memory-consuming cost volume regularization makes the learned MVS hard to be applied to high-resolution scenes. In this paper, we introduce a scalable multi-view stereo framework based on the recurrent neural network. Instead of regularizing the entire 3D cost volume in one go, the proposed Recurrent Multi-view Stereo Network (R-MVSNet) sequentially regularizes the 2D cost maps along the depth direction via the gated recurrent unit (GRU). This reduces dramatically the memory consumption and makes high-resolution reconstruction feasible. We first show the state-of-the-art performance achieved by the proposed R-MVSNet on the recent MVS benchmarks. Then, we further demonstrate the scalability of the proposed method on several large-scale scenarios, where previous learned approaches often fail due to the memory constraint. Code is available at https://github.com/YoYo000/MVSNet.

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Beyond Photometric Loss for Self-Supervised Ego-Motion Estimation

Accurate relative pose is one of the key components in visual odometry (VO) and simultaneous localization and mapping (SLAM). Recently, the self-supervised learning framework that jointly optimizes the relative pose and target image depth has attracted the attention of the community. Previous works rely on the photometric error generated from depths and poses between adjacent frames, which contains large systematic error under realistic scenes due to reflective surfaces and occlusions. In this paper, we bridge the gap between geometric loss and photometric loss by introducing the matching loss constrained by epipolar geometry in a self-supervised framework. Evaluated on the KITTI dataset, our method outperforms the state-of-the-art unsupervised ego-motion estimation methods by a large margin. The code and data are available at https://github.com/hlzz/DeepMatchVO.

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Matchable Image Retrieval by Learning from Surface Reconstruction

Convolutional Neural Networks (CNNs) have achieved superior performance on object image retrieval, while Bag-of-Words (BoW) models with handcrafted local features still dominate the retrieval of overlapping images in 3D reconstruction. In this paper, we narrow down this gap by presenting an efficient CNN-based method to retrieve images with overlaps, which we refer to as the matchable image retrieval problem. Different from previous methods that generates training data based on sparse reconstruction, we create a large-scale image database with rich 3D geometrics and exploit information from surface reconstruction to obtain fine-grained training data. We propose a batched triplet-based loss function combined with mesh re-projection to effectively learn the CNN representation. The proposed method significantly accelerates the image retrieval process in 3D reconstruction and outperforms the state-of-the-art CNN-based and BoW methods for matchable image retrieval. The code and data are available at https://github.com/hlzz/mirror.

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