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Makoto Yokoo

Publications and source records attributed to Makoto Yokoo.

At least 37 records · Page 2Linked to original sources

Analyzing Incentives and Fairness in Ordered Weighted Average for Facility Location Games

Facility location games provide an abstract model of mechanism design. In such games, a mechanism takes a profile of $n$ single-peaked preferences over an interval as an input and determines the location of a facility on the interval. In this paper, we restrict our attention to distance-based single-peaked preferences and focus on a well-known class of parameterized mechanisms called ordered weighted average methods, which is proposed by Yager in 1988 and contains several practical implementations such as the standard average and the Olympic average. We comprehensively analyze their performance in terms of both incentives and fairness. More specifically, we provide necessary and sufficient conditions on their parameters to achieve strategy-proofness, non-obvious manipulability, individual fair share, and proportional fairness, respectively.

cs.GT↗

Friend- and Enemy-oriented Hedonic Games With Strangers Full Version

We introduce friend- and enemy-oriented hedonic games with strangers (FOHGS and EOHGS respectively), two classes of hedonic games wherein agents are classified as friends, enemies, or strangers under the assumption that strangers will become either friends or enemies ex post facto. For several notions of stability in FOHGS and EOHGS, we characterize the hardness of verification for possible and necessary stability. We characterize the hardness of deciding whether possibly and necessarily X stable partitions exist for a given stability notion X. We prove that necessarily internally stable partitions always exist and provide sufficient conditions for necessary contractual individual stability.

cs.GT↗

Multi-Stage Generalized Deferred Acceptance Mechanism: Strategyproof Mechanism for Handling General Hereditary Constraints

The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered various forms of distributional constraints. Arguably, the most general class of distributional constraints would be hereditary constraints; if a matching is feasible, then any matching that assigns weakly fewer students at each college is also feasible. However, under general hereditary constraints, it is shown that no strategyproof mechanism exists that simultaneously satisfies fairness and weak nonwastefulness, which is an efficiency (students' welfare) requirement weaker than nonwastefulness. We propose a new strategyproof mechanism that works for hereditary constraints called the Multi-Stage Generalized Deferred Acceptance mechanism (MS-GDA). It uses the Generalized Deferred Acceptance mechanism (GDA) as a subroutine, which works when distributional constraints belong to a well-behaved class called hereditary M$^\natural$-convex set. We show that GDA satisfies several desirable properties, most of which are also preserved in MS-GDA. We experimentally show that MS-GDA strikes a good balance between fairness and efficiency (students' welfare) compared to existing strategyproof mechanisms when distributional constraints are close to an M$^\natural$-convex set.

cs.GT↗

Online $\mathrm{L}^{\natural}$-Convex Minimization

An online decision-making problem is a learning problem in which a player repeatedly makes decisions in order to minimize the long-term loss. These problems that emerge in applications often have nonlinear combinatorial objective functions, and developing algorithms for such problems has attracted considerable attention. An existing general framework for dealing with such objective functions is the online submodular minimization. However, practical problems are often out of the scope of this framework, since the domain of a submodular function is limited to a subset of the unit hypercube. To manage this limitation of the existing framework, we in this paper introduce the online $\mathrm{L}^{\natural}$-convex minimization, where an $\mathrm{L}^{\natural}$-convex function generalizes a submodular function so that the domain is a subset of the integer lattice. We propose computationally efficient algorithms for the online $\mathrm{L}^{\natural}$-convex function minimization in two major settings: the full information and the bandit settings. We analyze the regrets of these algorithms and show in particular that our algorithm for the full information setting obtains a tight regret bound up to a constant factor. We also demonstrate several motivating examples that illustrate the usefulness of the online $\mathrm{L}^{\natural}$-convex minimization.

cs.LG↗

Fairness and efficiency trade-off in two-sided matching

The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered various forms of distributional constraints. As a mechanism can handle a more general class of constraints, we can assign students more flexibly to colleges to increase students' welfare. However, it turns out that there exists a trade-off between students' welfare (efficiency) and fairness (which means no student has justified envy). Furthermore, this trade-off becomes sharper as the class of constraints becomes more general. The first contribution of this paper is to clarify the boundary on whether a strategyproof and fair mechanism can satisfy certain efficiency properties for each class of constraints. Our second contribution is to establish a weaker fairness requirement called envy-freeness up to $k$ peers (EF-$k$), which is inspired by a similar concept used in the fair division of indivisible items. EF-$k$ guarantees that each student has justified envy towards at most $k$ students. By varying $k$, EF-$k$ can represent different levels of fairness. We investigate theoretical properties associated with EF-$k$. Furthermore, we develop two contrasting strategyproof mechanisms that work for general hereditary constraints, i.e., one mechanism can guarantee a strong efficiency requirement, while the other can guarantee EF-$k$ for any fixed $k$. We evaluate the performance of these mechanisms through computer simulation.

cs.GT↗

Subtraction games in more than one dimension

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966), with finite subtraction sets. In case of two move rulesets we find a complete solution, via a certain $\mathcal{P}$-to-$\mathcal{P}$ principle (where $\mathcal{P}$ means that the previous player wins). Namely $x \in \mathcal{P}$ if and only if $x +a +b \in \mathcal{P}$, where $a$ and $b$ are the two move options. Flammenkamp 1997 observed that, already in one dimension, rulesets with three moves can be hard to analyze, and still today his related conjecture remains open. Here, we solve instances of rulesets with three moves in two dimensions, and conjecture that they all have regular outcomes. Through several computer visualizations of outcomes of multi-move two-dimensional rulesets, we observe that they tend to partition the game board into periodic mosaics on very few regions/segments, which can depend on the number of moves in a ruleset. For example, we have found a five-move ruleset with an outcome segmentation into six semi-infinite slices. In this spirit, we develop a coloring automaton that generalizes the $\mathcal{P}$-to-$\mathcal{P}$ principle. Given an initial set of colored positions, it quickly paints the $\mathcal{P}$-positions in segments of the game board. Moreover, we prove that two-dimensional rulesets have row/column eventually periodic outcomes. We pose open problems on the generic hardness of two-dimensional rulesets; several regularity conjectures are provided, but we also conjecture that not all rulesets have regular outcomes.

math.CO↗

Stable Matchings in Practice: A Constraint Programming Approach

We study a practical two-sided matching problem of allocating children to daycare centers, which has significant social implications. We are cooperating with several municipalities in Japan and our goal is to devise a reliable and trustworthy clearing algorithm to deal with the problem. In this paper, we describe the design of our new algorithm that minimizes the number of unmatched children while ensuring stability. We evaluate our algorithm using real-life data sets, and experimental results demonstrate that our algorithm surpasses the commercial software that currently dominates the market in terms of both the number of matched children and the number of blocking coalitions (measuring stability). Our findings have been reported to local governments, and some are considering adopting our proposed algorithm in the near future, instead of the existing solution. Moreover, our model and algorithm have broader applicability to other important matching markets, such as hospital-doctor matching with couples and school choice with siblings.

cs.GT↗

Towards Optimal Subsidy Bounds for Envy-freeable Allocations

We study the fair division of indivisible items with subsidies among $n$ agents, where the absolute marginal valuation of each item is at most one. Under monotone valuations (where each item is a good), Brustle et al. (2020) demonstrated that a maximum subsidy of $2(n-1)$ and a total subsidy of $2(n-1)^2$ are sufficient to guarantee the existence of an envy-freeable allocation. In this paper, we improve upon these bounds, even in a wider model. Namely, we show that, given an EF1 allocation, we can compute in polynomial time an envy-free allocation with a subsidy of at most $n-1$ per agent and a total subsidy of at most $n(n-1)/2$. Moreover, we present further improved bounds for monotone valuations.

cs.GT↗

Daycare Matching in Japan: Transfers and Siblings

In this paper, we study a daycare matching problem in Japan and report the design and implementation of a new centralized algorithm, which is going to be deployed in one municipality in the Tokyo metropolis. There are two features that make this market different from the classical hospital-doctor matching problem: i) some children are initially enrolled and prefer to be transferred to other daycare centers; ii) one family may be associated with two or more children and is allowed to submit preferences over combinations of daycare centers. We revisit some well-studied properties including individual rationality, non-wastefulness, as well as stability, and generalize them to this new setting. We design an algorithm based on integer programming (IP) that captures these properties and conduct experiments on five real-life data sets provided by three municipalities. Experimental results show that i) our algorithm performs at least as well as currently used methods in terms of numbers of matched children and blocking coalition; ii) we can find a stable outcome for all instances, although the existence of such an outcome is not guaranteed in theory.

cs.GT↗

Fair and Truthful Mechanism with Limited Subsidy

The notion of \emph{envy-freeness} is a natural and intuitive fairness requirement in resource allocation. With indivisible goods, such fair allocations are unfortunately not guaranteed to exist. Classical works have avoided this issue by introducing an additional divisible resource, i.e., money, to subsidize envious agents. In this paper, we aim to design a truthful allocation mechanism of indivisible goods to achieve both fairness and efficiency criteria with a limited amount of subsidy. Following the work of Halpern and Shah, our central question is as follows: to what extent do we need to rely on the power of money to accomplish these objectives? For general valuations, the impossibility theorem of combinatorial auction translates to our setting: even if an arbitrarily large amount of money is available for use, no mechanism can achieve truthfulness, envy-freeness, and utilitarian optimality simultaneously when agents have general monotone submodular valuations. By contrast, we show that, when agents have matroidal valuations, there is a truthful allocation mechanism that achieves envy-freeness and utilitarian optimality by subsidizing each agent with at most $1$, the maximum marginal contribution of each item for each agent. The design of the mechanism rests crucially on the underlying matroidal M-convexity of the Lorenz dominating allocations.

cs.GT↗

Repeated Multimarket Contact with Private Monitoring: A Belief-Free Approach

This paper studies repeated games where two players play multiple duopolistic games simultaneously (multimarket contact). A key assumption is that each player receives a noisy and private signal about the other's actions (private monitoring or observation errors). There has been no game-theoretic support that multimarket contact facilitates collusion or not, in the sense that more collusive equilibria in terms of per-market profits exist than those under a benchmark case of one market. An equilibrium candidate under the benchmark case is belief-free strategies. We are the first to construct a non-trivial class of strategies that exhibits the effect of multimarket contact from the perspectives of simplicity and mild punishment. Strategies must be simple because firms in a cartel must coordinate each other with no communication. Punishment must be mild to an extent that it does not hurt even the minimum required profits in the cartel. We thus focus on two-state automaton strategies such that the players are cooperative in at least one market even when he or she punishes a traitor. Furthermore, we identify an additional condition (partial indifference), under which the collusive equilibrium yields the optimal payoff.

cs.GT↗

Strategy-Proof and Non-Wasteful Multi-Unit Auction via Social Network

Auctions via social network, pioneered by Li et al. (2017), have been attracting considerable attention in the literature of mechanism design for auctions. However, no known mechanism has satisfied strategy-proofness, non-deficit, non-wastefulness, and individual rationality for the multi-unit unit-demand auction, except for some naive ones. In this paper, we first propose a mechanism that satisfies all the above properties. We then make a comprehensive comparison with two naive mechanisms, showing that the proposed mechanism dominates them in social surplus, seller's revenue, and incentive of buyers for truth-telling. We also analyze the characteristics of the social surplus and the revenue achieved by the proposed mechanism, including the constant approximability of the worst-case efficiency loss and the complexity of optimizing revenue from the seller's perspective.

cs.GT↗

False-Name-Proof Facility Location on Discrete Structures

We consider the problem of locating a single facility on a vertex in a given graph based on agents' preferences, where the domain of the preferences is either single-peaked or single-dipped. Our main interest is the existence of deterministic social choice functions (SCFs) that are Pareto efficient and false-name-proof, i.e., resistant to fake votes. We show that regardless of whether preferences are single-peaked or single-dipped, such an SCF exists (i) for any tree graph, and (ii) for a cycle graph if and only if its length is less than six. We also show that when the preferences are single-peaked, such an SCF exists for any ladder (i.e., 2-by-m grid) graph, and does not exist for any larger hypergrid.

cs.GT↗

New Algorithms for Functional Distributed Constraint Optimization Problems

The Distributed Constraint Optimization Problem (DCOP) formulation is a powerful tool to model multi-agent coordination problems that are distributed by nature. The formulation is suitable for problems where variables are discrete and constraint utilities are represented in tabular form. However, many real-world applications have variables that are continuous and tabular forms thus cannot accurately represent constraint utilities. To overcome this limitation, researchers have proposed the Functional DCOP (F-DCOP) model, which are DCOPs with continuous variables. But existing approaches usually come with some restrictions on the form of constraint utilities and are without quality guarantees. Therefore, in this paper, we (i) propose exact algorithms to solve a specific subclass of F-DCOPs; (ii) propose approximation methods with quality guarantees to solve general F-DCOPs; and (iii) empirically show that our algorithms outperform existing state-of-the-art F-DCOP algorithms on randomly generated instances when given the same communication limitations.

cs.MA↗

Diffusion and Auction on Graphs

Auction is the common paradigm for resource allocation which is a fundamental problem in human society. Existing research indicates that the two primary objectives, the seller's revenue and the allocation efficiency, are generally conflicting in auction design. For the first time, we expand the domain of the classic auction to a social graph and formally identify a new class of auction mechanisms on graphs. All mechanisms in this class are incentive-compatible and also promote all buyers to diffuse the auction information to others, whereby both the seller's revenue and the allocation efficiency are significantly improved comparing with the Vickrey auction. It is found that the recently proposed information diffusion mechanism is an extreme case with the lowest revenue in this new class. Our work could potentially inspire a new perspective for the efficient and optimal auction design and could be applied into the prevalent online social and economic networks.

cs.GT↗

Efficiency in Truthful Auctions via a Social Network

In this paper, we study efficiency in truthful auctions via a social network, where a seller can only spread the information of an auction to the buyers through the buyers' network. In single-item auctions, we show that no mechanism is strategy-proof, individually rational, efficient, and weakly budget balanced. In addition, we propose $α$-APG mechanisms, a class of mechanisms which operate a trade-off between efficiency and weakly budget balancedness. In multi-item auctions, there already exists a strategy-proof mechanism when all buyers need only one item. However, we indicate a counter-example to strategy-proofness in this mechanism, and to the best of our knowledge, the question of finding a strategy-proof mechanism remains open. We assume that all buyers have decreasing marginal utility and propose a generalized APG mechanism that is strategy-proof and individually rational but not efficient. Importantly, we show that this mechanism achieves the largest efficiency measure among all strategy-proof mechanisms.

econ.TH↗

Robustness against Agent Failure in Hedonic Games

We study how stability can be maintained even after any set of at most k players leave their groups, in the context of hedonic games. While stability properties ensure an outcome to be robust against players' deviations, it has not been considered how an unexpected change caused by a sudden deletion of players affects stable outcomes. In this paper, we propose a novel criterion that reshapes stability form robustness aspect. We observe that some stability properties can be no longer preserved even when a single agent is removed. However, we obtain positive results by focusing on symmetric friend-oriented hedonic games. We prove that we can efficiently decide the existence of robust outcomes with respect to Nash stability under deletion of any number of players or contractual individual stability under deletion of a single player. We also show that symmetric additively separable games always admit an individual stable outcome that is robust with respect to individual rationality.

cs.GT↗

Manipulation-resistant facility location mechanisms for ZV-line graphs

In many real-life scenarios, a group of agents needs to agree on a common action, e.g., on the location for a public facility, while there is some consistency between their preferences, e.g., all preferences are derived from a common metric space. The facility location problem models such scenarios and it is a well-studied problem in social choice. We study mechanisms for facility location on graphs, which are resistant to manipulations (strategy-proof, abstention-proof, and false-name-proof) by both individuals and coalitions and are efficient (Pareto optimal). We define a family of graphs, ZV-line graphs, and show a general facility location mechanism for these graphs which satisfies all these desired properties. Moreover, we show that this mechanism can be computed in polynomial time, the mechanism is anonymous, and it can equivalently be defined as the first Pareto optimal location according to some predefined order. Our main result, the ZV-line graphs family and the mechanism we present for it, unifies the few current works in the literature of false-name-proof facility location on discrete graphs, including all the preliminary (unpublished) works we are aware of. Finally, we discuss some generalizations and limitations of our result for problems of facility location on other structures.

cs.GT↗