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Manmohan Chandraker

Publications and source records attributed to Manmohan Chandraker.

At least 55 records · Page 3Linked to original sources

AIDE: An Automatic Data Engine for Object Detection in Autonomous Driving

Autonomous vehicle (AV) systems rely on robust perception models as a cornerstone of safety assurance. However, objects encountered on the road exhibit a long-tailed distribution, with rare or unseen categories posing challenges to a deployed perception model. This necessitates an expensive process of continuously curating and annotating data with significant human effort. We propose to leverage recent advances in vision-language and large language models to design an Automatic Data Engine (AIDE) that automatically identifies issues, efficiently curates data, improves the model through auto-labeling, and verifies the model through generation of diverse scenarios. This process operates iteratively, allowing for continuous self-improvement of the model. We further establish a benchmark for open-world detection on AV datasets to comprehensively evaluate various learning paradigms, demonstrating our method's superior performance at a reduced cost.

cs.CV↗

TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion

We present TextureDreamer, a novel image-guided texture synthesis method to transfer relightable textures from a small number of input images (3 to 5) to target 3D shapes across arbitrary categories. Texture creation is a pivotal challenge in vision and graphics. Industrial companies hire experienced artists to manually craft textures for 3D assets. Classical methods require densely sampled views and accurately aligned geometry, while learning-based methods are confined to category-specific shapes within the dataset. In contrast, TextureDreamer can transfer highly detailed, intricate textures from real-world environments to arbitrary objects with only a few casually captured images, potentially significantly democratizing texture creation. Our core idea, personalized geometry-aware score distillation (PGSD), draws inspiration from recent advancements in diffuse models, including personalized modeling for texture information extraction, variational score distillation for detailed appearance synthesis, and explicit geometry guidance with ControlNet. Our integration and several essential modifications substantially improve the texture quality. Experiments on real images spanning different categories show that TextureDreamer can successfully transfer highly realistic, semantic meaningful texture to arbitrary objects, surpassing the visual quality of previous state-of-the-art.

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What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs

3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly "render every pixel" of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs.

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LLM-Assist: Enhancing Closed-Loop Planning with Language-Based Reasoning

Although planning is a crucial component of the autonomous driving stack, researchers have yet to develop robust planning algorithms that are capable of safely handling the diverse range of possible driving scenarios. Learning-based planners suffer from overfitting and poor long-tail performance. On the other hand, rule-based planners generalize well, but might fail to handle scenarios that require complex driving maneuvers. To address these limitations, we investigate the possibility of leveraging the common-sense reasoning capabilities of Large Language Models (LLMs) such as GPT4 and Llama2 to generate plans for self-driving vehicles. In particular, we develop a novel hybrid planner that leverages a conventional rule-based planner in conjunction with an LLM-based planner. Guided by commonsense reasoning abilities of LLMs, our approach navigates complex scenarios which existing planners struggle with, produces well-reasoned outputs while also remaining grounded through working alongside the rule-based approach. Through extensive evaluation on the nuPlan benchmark, we achieve state-of-the-art performance, outperforming all existing pure learning- and rule-based methods across most metrics. Our code will be available at https://llmassist.github.io.

cs.AI↗

OpEnCam: Lensless Optical Encryption Camera

Lensless cameras multiplex the incoming light before it is recorded by the sensor. This ability to multiplex the incoming light has led to the development of ultra-thin, high-speed, and single-shot 3D imagers. Recently, there have been various attempts at demonstrating another useful aspect of lensless cameras - their ability to preserve the privacy of a scene by capturing encrypted measurements. However, existing lensless camera designs suffer numerous inherent privacy vulnerabilities. To demonstrate this, we develop the first comprehensive attack model for encryption cameras, and propose OpEnCam -- a novel lensless OPtical ENcryption CAmera design that overcomes these vulnerabilities. OpEnCam encrypts the incoming light before capturing it using the modulating ability of optical masks. Recovery of the original scene from an OpEnCam measurement is possible only if one has access to the camera's encryption key, defined by the unique optical elements of each camera. Our OpEnCam design introduces two major improvements over existing lensless camera designs - (a) the use of two co-axially located optical masks, one stuck to the sensor and the other a few millimeters above the sensor and (b) the design of mask patterns, which are derived heuristically from signal processing ideas. We show, through experiments, that OpEnCam is robust against a range of attack types while still maintaining the imaging capabilities of existing lensless cameras. We validate the efficacy of OpEnCam using simulated and real data. Finally, we built and tested a prototype in the lab for proof-of-concept.

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Exploring Question Decomposition for Zero-Shot VQA

Visual question answering (VQA) has traditionally been treated as a single-step task where each question receives the same amount of effort, unlike natural human question-answering strategies. We explore a question decomposition strategy for VQA to overcome this limitation. We probe the ability of recently developed large vision-language models to use human-written decompositions and produce their own decompositions of visual questions, finding they are capable of learning both tasks from demonstrations alone. However, we show that naive application of model-written decompositions can hurt performance. We introduce a model-driven selective decomposition approach for second-guessing predictions and correcting errors, and validate its effectiveness on eight VQA tasks across three domains, showing consistent improvements in accuracy, including improvements of >20% on medical VQA datasets and boosting the zero-shot performance of BLIP-2 above chance on a VQA reformulation of the challenging Winoground task. Project Site: https://zaidkhan.me/decomposition-0shot-vqa/

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MemSAC: Memory Augmented Sample Consistency for Large Scale Unsupervised Domain Adaptation

Practical real world datasets with plentiful categories introduce new challenges for unsupervised domain adaptation like small inter-class discriminability, that existing approaches relying on domain invariance alone cannot handle sufficiently well. In this work we propose MemSAC, which exploits sample level similarity across source and target domains to achieve discriminative transfer, along with architectures that scale to a large number of categories. For this purpose, we first introduce a memory augmented approach to efficiently extract pairwise similarity relations between labeled source and unlabeled target domain instances, suited to handle an arbitrary number of classes. Next, we propose and theoretically justify a novel variant of the contrastive loss to promote local consistency among within-class cross domain samples while enforcing separation between classes, thus preserving discriminative transfer from source to target. We validate the advantages of MemSAC with significant improvements over previous state-of-the-art on multiple challenging transfer tasks designed for large-scale adaptation, such as DomainNet with 345 classes and fine-grained adaptation on Caltech-UCSD birds dataset with 200 classes. We also provide in-depth analysis and insights into the effectiveness of MemSAC.

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Domain Generalization Guided by Gradient Signal to Noise Ratio of Parameters

Overfitting to the source domain is a common issue in gradient-based training of deep neural networks. To compensate for the over-parameterized models, numerous regularization techniques have been introduced such as those based on dropout. While these methods achieve significant improvements on classical benchmarks such as ImageNet, their performance diminishes with the introduction of domain shift in the test set i.e. when the unseen data comes from a significantly different distribution. In this paper, we move away from the classical approach of Bernoulli sampled dropout mask construction and propose to base the selection on gradient-signal-to-noise ratio (GSNR) of network's parameters. Specifically, at each training step, parameters with high GSNR will be discarded. Furthermore, we alleviate the burden of manually searching for the optimal dropout ratio by leveraging a meta-learning approach. We evaluate our method on standard domain generalization benchmarks and achieve competitive results on classification and face anti-spoofing problems.

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Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation

Inverse path tracing has recently been applied to joint material and lighting estimation, given geometry and multi-view HDR observations of an indoor scene. However, it has two major limitations: path tracing is expensive to compute, and ambiguities exist between reflection and emission. Our Factorized Inverse Path Tracing (FIPT) addresses these challenges by using a factored light transport formulation and finds emitters driven by rendering errors. Our algorithm enables accurate material and lighting optimization faster than previous work, and is more effective at resolving ambiguities. The exhaustive experiments on synthetic scenes show that our method (1) outperforms state-of-the-art indoor inverse rendering and relighting methods particularly in the presence of complex illumination effects; (2) speeds up inverse path tracing optimization to less than an hour. We further demonstrate robustness to noisy inputs through material and lighting estimates that allow plausible relighting in a real scene. The source code is available at: https://github.com/lwwu2/fipt

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Efficient Controllable Multi-Task Architectures

We aim to train a multi-task model such that users can adjust the desired compute budget and relative importance of task performances after deployment, without retraining. This enables optimizing performance for dynamically varying user needs, without heavy computational overhead to train and save models for various scenarios. To this end, we propose a multi-task model consisting of a shared encoder and task-specific decoders where both encoder and decoder channel widths are slimmable. Our key idea is to control the task importance by varying the capacities of task-specific decoders, while controlling the total computational cost by jointly adjusting the encoder capacity. This improves overall accuracy by allowing a stronger encoder for a given budget, increases control over computational cost, and delivers high-quality slimmed sub-architectures based on user's constraints. Our training strategy involves a novel 'Configuration-Invariant Knowledge Distillation' loss that enforces backbone representations to be invariant under different runtime width configurations to enhance accuracy. Further, we present a simple but effective search algorithm that translates user constraints to runtime width configurations of both the shared encoder and task decoders, for sampling the sub-architectures. The key rule for the search algorithm is to provide a larger computational budget to the higher preferred task decoder, while searching a shared encoder configuration that enhances the overall MTL performance. Various experiments on three multi-task benchmarks (PASCALContext, NYUDv2, and CIFAR100-MTL) with diverse backbone architectures demonstrate the advantage of our approach. For example, our method shows a higher controllability by ~33.5% in the NYUD-v2 dataset over prior methods, while incurring much less compute cost.

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A Theory of Topological Derivatives for Inverse Rendering of Geometry

We introduce a theoretical framework for differentiable surface evolution that allows discrete topology changes through the use of topological derivatives for variational optimization of image functionals. While prior methods for inverse rendering of geometry rely on silhouette gradients for topology changes, such signals are sparse. In contrast, our theory derives topological derivatives that relate the introduction of vanishing holes and phases to changes in image intensity. As a result, we enable differentiable shape perturbations in the form of hole or phase nucleation. We validate the proposed theory with optimization of closed curves in 2D and surfaces in 3D to lend insights into limitations of current methods and enable improved applications such as image vectorization, vector-graphics generation from text prompts, single-image reconstruction of shape ambigrams and multi-view 3D reconstruction.

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Q: How to Specialize Large Vision-Language Models to Data-Scarce VQA Tasks? A: Self-Train on Unlabeled Images!

Finetuning a large vision language model (VLM) on a target dataset after large scale pretraining is a dominant paradigm in visual question answering (VQA). Datasets for specialized tasks such as knowledge-based VQA or VQA in non natural-image domains are orders of magnitude smaller than those for general-purpose VQA. While collecting additional labels for specialized tasks or domains can be challenging, unlabeled images are often available. We introduce SelTDA (Self-Taught Data Augmentation), a strategy for finetuning large VLMs on small-scale VQA datasets. SelTDA uses the VLM and target dataset to build a teacher model that can generate question-answer pseudolabels directly conditioned on an image alone, allowing us to pseudolabel unlabeled images. SelTDA then finetunes the initial VLM on the original dataset augmented with freshly pseudolabeled images. We describe a series of experiments showing that our self-taught data augmentation increases robustness to adversarially searched questions, counterfactual examples and rephrasings, improves domain generalization, and results in greater retention of numerical reasoning skills. The proposed strategy requires no additional annotations or architectural modifications, and is compatible with any modern encoder-decoder multimodal transformer. Code available at https://github.com/codezakh/SelTDA.

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Tuned Contrastive Learning

In recent times, contrastive learning based loss functions have become increasingly popular for visual self-supervised representation learning owing to their state-of-the-art (SOTA) performance. Most of the modern contrastive learning methods generalize only to one positive and multiple negatives per anchor. A recent state-of-the-art, supervised contrastive (SupCon) loss, extends self-supervised contrastive learning to supervised setting by generalizing to multiple positives and negatives in a batch and improves upon the cross-entropy loss. In this paper, we propose a novel contrastive loss function -- Tuned Contrastive Learning (TCL) loss, that generalizes to multiple positives and negatives in a batch and offers parameters to tune and improve the gradient responses from hard positives and hard negatives. We provide theoretical analysis of our loss function's gradient response and show mathematically how it is better than that of SupCon loss. We empirically compare our loss function with SupCon loss and cross-entropy loss in supervised setting on multiple classification-task datasets to show its effectiveness. We also show the stability of our loss function to a range of hyper-parameter settings. Unlike SupCon loss which is only applied to supervised setting, we show how to extend TCL to self-supervised setting and empirically compare it with various SOTA self-supervised learning methods. Hence, we show that TCL loss achieves performance on par with SOTA methods in both supervised and self-supervised settings.

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NeurOCS: Neural NOCS Supervision for Monocular 3D Object Localization

Monocular 3D object localization in driving scenes is a crucial task, but challenging due to its ill-posed nature. Estimating 3D coordinates for each pixel on the object surface holds great potential as it provides dense 2D-3D geometric constraints for the underlying PnP problem. However, high-quality ground truth supervision is not available in driving scenes due to sparsity and various artifacts of Lidar data, as well as the practical infeasibility of collecting per-instance CAD models. In this work, we present NeurOCS, a framework that uses instance masks and 3D boxes as input to learn 3D object shapes by means of differentiable rendering, which further serves as supervision for learning dense object coordinates. Our approach rests on insights in learning a category-level shape prior directly from real driving scenes, while properly handling single-view ambiguities. Furthermore, we study and make critical design choices to learn object coordinates more effectively from an object-centric view. Altogether, our framework leads to new state-of-the-art in monocular 3D localization that ranks 1st on the KITTI-Object benchmark among published monocular methods.

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Spatiotemporally Consistent HDR Indoor Lighting Estimation

We propose a physically-motivated deep learning framework to solve a general version of the challenging indoor lighting estimation problem. Given a single LDR image with a depth map, our method predicts spatially consistent lighting at any given image position. Particularly, when the input is an LDR video sequence, our framework not only progressively refines the lighting prediction as it sees more regions, but also preserves temporal consistency by keeping the refinement smooth. Our framework reconstructs a spherical Gaussian lighting volume (SGLV) through a tailored 3D encoder-decoder, which enables spatially consistent lighting prediction through volume ray tracing, a hybrid blending network for detailed environment maps, an in-network Monte-Carlo rendering layer to enhance photorealism for virtual object insertion, and recurrent neural networks (RNN) to achieve temporally consistent lighting prediction with a video sequence as the input. For training, we significantly enhance the OpenRooms public dataset of photorealistic synthetic indoor scenes with around 360K HDR environment maps of much higher resolution and 38K video sequences, rendered with GPU-based path tracing. Experiments show that our framework achieves lighting prediction with higher quality compared to state-of-the-art single-image or video-based methods, leading to photorealistic AR applications such as object insertion.

cs.CV↗

Real-Time Radiance Fields for Single-Image Portrait View Synthesis

We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher quality results than strong GAN-inversion baselines that require test-time optimization. To train our triplane encoder pipeline, we use only synthetic data, showing how to distill the knowledge from a pretrained 3D GAN into a feedforward encoder. Technical contributions include a Vision Transformer-based triplane encoder, a camera data augmentation strategy, and a well-designed loss function for synthetic data training. We benchmark against the state-of-the-art methods, demonstrating significant improvements in robustness and image quality in challenging real-world settings. We showcase our results on portraits of faces (FFHQ) and cats (AFHQ), but our algorithm can also be applied in the future to other categories with a 3D-aware image generator.

cs.CV↗

GeoNet: Benchmarking Unsupervised Adaptation across Geographies

In recent years, several efforts have been aimed at improving the robustness of vision models to domains and environments unseen during training. An important practical problem pertains to models deployed in a new geography that is under-represented in the training dataset, posing a direct challenge to fair and inclusive computer vision. In this paper, we study the problem of geographic robustness and make three main contributions. First, we introduce a large-scale dataset GeoNet for geographic adaptation containing benchmarks across diverse tasks like scene recognition (GeoPlaces), image classification (GeoImNet) and universal adaptation (GeoUniDA). Second, we investigate the nature of distribution shifts typical to the problem of geographic adaptation and hypothesize that the major source of domain shifts arise from significant variations in scene context (context shift), object design (design shift) and label distribution (prior shift) across geographies. Third, we conduct an extensive evaluation of several state-of-the-art unsupervised domain adaptation algorithms and architectures on GeoNet, showing that they do not suffice for geographical adaptation, and that large-scale pre-training using large vision models also does not lead to geographic robustness. Our dataset is publicly available at https://tarun005.github.io/GeoNet.

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ALBench: A Framework for Evaluating Active Learning in Object Detection

Active learning is an important technology for automated machine learning systems. In contrast to Neural Architecture Search (NAS) which aims at automating neural network architecture design, active learning aims at automating training data selection. It is especially critical for training a long-tailed task, in which positive samples are sparsely distributed. Active learning alleviates the expensive data annotation issue through incrementally training models powered with efficient data selection. Instead of annotating all unlabeled samples, it iteratively selects and annotates the most valuable samples. Active learning has been popular in image classification, but has not been fully explored in object detection. Most of current approaches on object detection are evaluated with different settings, making it difficult to fairly compare their performance. To facilitate the research in this field, this paper contributes an active learning benchmark framework named as ALBench for evaluating active learning in object detection. Developed on an automatic deep model training system, this ALBench framework is easy-to-use, compatible with different active learning algorithms, and ensures the same training and testing protocols. We hope this automated benchmark system help researchers to easily reproduce literature's performance and have objective comparisons with prior arts. The code will be release through Github.

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