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Mark Braverman

Publications and source records attributed to Mark Braverman.

At least 55 records · Page 3Linked to original sources

Convex Set Disjointness, Distributed Learning of Halfspaces, and LP Feasibility

We study the Convex Set Disjointness (CSD) problem, where two players have input sets taken from an arbitrary fixed domain~$U\subseteq \mathbb{R}^d$ of size $\lvert U\rvert = n$. Their mutual goal is to decide using minimum communication whether the convex hulls of their sets intersect (equivalently, whether their sets can be separated by a hyperplane). Different forms of this problem naturally arise in distributed learning and optimization: it is equivalent to {\em Distributed Linear Program (LP) Feasibility} -- a basic task in distributed optimization, and it is tightly linked to {\it Distributed Learning of Halfdpaces in $\mathbb{R}^d$}. In {communication complexity theory}, CSD can be viewed as a geometric interpolation between the classical problems of {Set Disjointness} (when~$d\geq n-1$) and {Greater-Than} (when $d=1$). We establish a nearly tight bound of $\tilde Θ(d\log n)$ on the communication complexity of learning halfspaces in $\mathbb{R}^d$. For Convex Set Disjointness (and the equivalent task of distributed LP feasibility) we derive upper and lower bounds of $\tilde O(d^2\log n)$ and~$Ω(d\log n)$. These results improve upon several previous works in distributed learning and optimization. Unlike typical works in communication complexity, the main technical contribution of this work lies in the upper bounds. In particular, our protocols are based on a {\it Container Lemma for Halfspaces} and on two variants of {\it Carathéodory's Theorem}, which may be of independent interest. These geometric statements are used by our protocols to provide a compressed summary of the players' input.

cs.DS↗

Sorted Top-k in Rounds

We consider the sorted top-$k$ problem whose goal is to recover the top-$k$ items with the correct order out of $n$ items using pairwise comparisons. In many applications, multiple rounds of interaction can be costly. We restrict our attention to algorithms with a constant number of rounds $r$ and try to minimize the sample complexity, i.e. the number of comparisons. When the comparisons are noiseless, we characterize how the optimal sample complexity depends on the number of rounds (up to a polylogarithmic factor for general $r$ and up to a constant factor for $r=1$ or 2). In particular, the sample complexity is $Θ(n^2)$ for $r=1$, $Θ(n\sqrt{k} + n^{4/3})$ for $r=2$ and $\tildeΘ\left(n^{2/r} k^{(r-1)/r} + n\right)$ for $r \geq 3$. We extend our results of sorted top-$k$ to the noisy case where each comparison is correct with probability $2/3$. When $r=1$ or 2, we show that the sample complexity gets an extra $Θ(\log(k))$ factor when we transition from the noiseless case to the noisy case. We also prove new results for top-$k$ and sorting in the noisy case. We believe our techniques can be generally useful for understanding the trade-off between round complexities and sample complexities of rank aggregation problems.

cs.DS↗

Calibration, Entropy Rates, and Memory in Language Models

Building accurate language models that capture meaningful long-term dependencies is a core challenge in natural language processing. Towards this end, we present a calibration-based approach to measure long-term discrepancies between a generative sequence model and the true distribution, and use these discrepancies to improve the model. Empirically, we show that state-of-the-art language models, including LSTMs and Transformers, are \emph{miscalibrated}: the entropy rates of their generations drift dramatically upward over time. We then provide provable methods to mitigate this phenomenon. Furthermore, we show how this calibration-based approach can also be used to measure the amount of memory that language models use for prediction.

cs.CL↗

Space-bounded Church-Turing thesis and computational tractability of closed systems

We report a new limitation on the ability of physical systems to perform computation -- one that is based on generalizing the notion of memory, or storage space, available to the system to perform the computation. Roughly, we define memory as the maximal amount of information that the evolving system can carry from one instant to the next. We show that memory is a limiting factor in computation even in lieu of any time limitations on the evolving system - such as when considering its equilibrium regime. We call this limitation the Space-Bounded Church Turing Thesis (SBCT). The SBCT is supported by a Simulation Assertion (SA), which states that predicting the long-term behavior of bounded-memory systems is computationally tractable. In particular, one corollary of SA is an explicit bound on the computational hardness of the long-term behavior of a discrete-time finite-dimensional dynamical system that is affected by noise. We prove such a bound explicitly.

cs.CC↗

The Price of Uncertain Priors in Source Coding

We consider the problem of one-way communication when the recipient does not know exactly the distribution that the messages are drawn from, but has a "prior" distribution that is known to be close to the source distribution, a problem first considered by Juba et al. We consider the question of how much longer the messages need to be in order to cope with the uncertainty about the receiver's prior and the source distribution, respectively, as compared to the standard source coding problem. We consider two variants of this uncertain priors problem: the original setting of Juba et al. in which the receiver is required to correctly recover the message with probability 1, and a setting introduced by Haramaty and Sudan, in which the receiver is permitted to fail with some probability $ε$. In both settings, we obtain lower bounds that are tight up to logarithmically smaller terms. In the latter setting, we furthermore present a variant of the coding scheme of Juba et al. with an overhead of $\logα+\log 1/ε+1$ bits, thus also establishing the nearly tight upper bound.

cs.IT↗

Selling to a No-Regret Buyer

We consider the problem of a single seller repeatedly selling a single item to a single buyer (specifically, the buyer has a value drawn fresh from known distribution $D$ in every round). Prior work assumes that the buyer is fully rational and will perfectly reason about how their bids today affect the seller's decisions tomorrow. In this work we initiate a different direction: the buyer simply runs a no-regret learning algorithm over possible bids. We provide a fairly complete characterization of optimal auctions for the seller in this domain. Specifically: - If the buyer bids according to EXP3 (or any "mean-based" learning algorithm), then the seller can extract expected revenue arbitrarily close to the expected welfare. This auction is independent of the buyer's valuation $D$, but somewhat unnatural as it is sometimes in the buyer's interest to overbid. - There exists a learning algorithm $\mathcal{A}$ such that if the buyer bids according to $\mathcal{A}$ then the optimal strategy for the seller is simply to post the Myerson reserve for $D$ every round. - If the buyer bids according to EXP3 (or any "mean-based" learning algorithm), but the seller is restricted to "natural" auction formats where overbidding is dominated (e.g. Generalized First-Price or Generalized Second-Price), then the optimal strategy for the seller is a pay-your-bid format with decreasing reserves over time. Moreover, the seller's optimal achievable revenue is characterized by a linear program, and can be unboundedly better than the best truthful auction yet simultaneously unboundedly worse than the expected welfare.

cs.GT↗

Multi-armed Bandit Problems with Strategic Arms

We study a strategic version of the multi-armed bandit problem, where each arm is an individual strategic agent and we, the principal, pull one arm each round. When pulled, the arm receives some private reward $v_a$ and can choose an amount $x_a$ to pass on to the principal (keeping $v_a-x_a$ for itself). All non-pulled arms get reward $0$. Each strategic arm tries to maximize its own utility over the course of $T$ rounds. Our goal is to design an algorithm for the principal incentivizing these arms to pass on as much of their private rewards as possible. When private rewards are stochastically drawn each round ($v_a^t \leftarrow D_a$), we show that: - Algorithms that perform well in the classic adversarial multi-armed bandit setting necessarily perform poorly: For all algorithms that guarantee low regret in an adversarial setting, there exist distributions $D_1,\ldots,D_k$ and an approximate Nash equilibrium for the arms where the principal receives reward $o(T)$. - Still, there exists an algorithm for the principal that induces a game among the arms where each arm has a dominant strategy. When each arm plays its dominant strategy, the principal sees expected reward $μ'T - o(T)$, where $μ'$ is the second-largest of the means $\mathbb{E}[D_{a}]$. This algorithm maintains its guarantee if the arms are non-strategic ($x_a = v_a$), and also if there is a mix of strategic and non-strategic arms.

cs.GT↗

On Simultaneous Two-player Combinatorial Auctions

We consider the following communication problem: Alice and Bob each have some valuation functions $v_1(\cdot)$ and $v_2(\cdot)$ over subsets of $m$ items, and their goal is to partition the items into $S, \bar{S}$ in a way that maximizes the welfare, $v_1(S) + v_2(\bar{S})$. We study both the allocation problem, which asks for a welfare-maximizing partition and the decision problem, which asks whether or not there exists a partition guaranteeing certain welfare, for binary XOS valuations. For interactive protocols with $poly(m)$ communication, a tight 3/4-approximation is known for both [Fei06,DS06]. For interactive protocols, the allocation problem is provably harder than the decision problem: any solution to the allocation problem implies a solution to the decision problem with one additional round and $\log m$ additional bits of communication via a trivial reduction. Surprisingly, the allocation problem is provably easier for simultaneous protocols. Specifically, we show: 1) There exists a simultaneous, randomized protocol with polynomial communication that selects a partition whose expected welfare is at least $3/4$ of the optimum. This matches the guarantee of the best interactive, randomized protocol with polynomial communication. 2) For all $\varepsilon > 0$, any simultaneous, randomized protocol that decides whether the welfare of the optimal partition is $\geq 1$ or $\leq 3/4 - 1/108+\varepsilon$ correctly with probability $> 1/2 + 1/ poly(m)$ requires exponential communication. This provides a separation between the attainable approximation guarantees via interactive ($3/4$) versus simultaneous ($\leq 3/4-1/108$) protocols with polynomial communication. In other words, this trivial reduction from decision to allocation problems provably requires the extra round of communication.

cs.GT↗

Network coding in undirected graphs is either very helpful or not helpful at all

While it is known that using network coding can significantly improve the throughput of directed networks, it is a notorious open problem whether coding yields any advantage over the multicommodity flow (MCF) rate in undirected networks. It was conjectured by Li and Li (2004) that the answer is "no". In this paper we show that even a small advantage over MCF can be amplified to yield a near-maximum possible gap. We prove that any undirected network with $k$ source-sink pairs that exhibits a $(1+\varepsilon)$ gap between its MCF rate and its network coding rate can be used to construct a family of graphs $G'$ whose gap is $\log(|G'|)^c$ for some constant $c < 1$. The resulting gap is close to the best currently known upper bound, $\log(|G'|)$, which follows from the connection between MCF and sparsest cuts. Our construction relies on a gap-amplifying graph tensor product that, given two graphs $G_1,G_2$ with small gaps, creates another graph $G$ with a gap that is equal to the product of the previous two, at the cost of increasing the size of the graph. We iterate this process to obtain a gap of $\log(|G'|)^c$ from any initial gap.

cs.IT↗

Coding for interactive communication correcting insertions and deletions

We consider the question of interactive communication, in which two remote parties perform a computation while their communication channel is (adversarially) noisy. We extend here the discussion into a more general and stronger class of noise, namely, we allow the channel to perform insertions and deletions of symbols. These types of errors may bring the parties "out of sync", so that there is no consensus regarding the current round of the protocol. In this more general noise model, we obtain the first interactive coding scheme that has a constant rate and resists noise rates of up to $1/18-\varepsilon$. To this end we develop a novel primitive we name edit distance tree code. The edit distance tree code is designed to replace the Hamming distance constraints in Schulman's tree codes (STOC 93), with a stronger edit distance requirement. However, the straightforward generalization of tree codes to edit distance does not seem to yield a primitive that suffices for communication in the presence of synchronization problems. Giving the "right" definition of edit distance tree codes is a main conceptual contribution of this work.

cs.DS↗

Communication Lower Bounds for Statistical Estimation Problems via a Distributed Data Processing Inequality

We study the tradeoff between the statistical error and communication cost of distributed statistical estimation problems in high dimensions. In the distributed sparse Gaussian mean estimation problem, each of the $m$ machines receives $n$ data points from a $d$-dimensional Gaussian distribution with unknown mean $θ$ which is promised to be $k$-sparse. The machines communicate by message passing and aim to estimate the mean $θ$. We provide a tight (up to logarithmic factors) tradeoff between the estimation error and the number of bits communicated between the machines. This directly leads to a lower bound for the distributed \textit{sparse linear regression} problem: to achieve the statistical minimax error, the total communication is at least $Ω(\min\{n,d\}m)$, where $n$ is the number of observations that each machine receives and $d$ is the ambient dimension. These lower results improve upon [Sha14,SD'14] by allowing multi-round iterative communication model. We also give the first optimal simultaneous protocol in the dense case for mean estimation. As our main technique, we prove a \textit{distributed data processing inequality}, as a generalization of usual data processing inequalities, which might be of independent interest and useful for other problems.

cs.LG↗

Parallel Algorithms for Select and Partition with Noisy Comparisons

We consider the problem of finding the $k^{th}$ highest element in a totally ordered set of $n$ elements (select), and partitioning a totally ordered set into the top $k$ and bottom $n-k$ elements (partition) using pairwise comparisons. Motivated by settings like peer grading or crowdsourcing, where multiple rounds of interaction are costly and queried comparisons may be inconsistent with the ground truth, we evaluate algorithms based both on their total runtime and the number of interactive rounds in three comparison models: noiseless (where the comparisons are correct), erasure (where comparisons are erased with probability $1-γ$), and noisy (where comparisons are correct with probability $1/2+γ/2$ and incorrect otherwise). We provide numerous matching upper and lower bounds in all three models. Even our results in the noiseless model, which is quite well-studied in the TCS literature on parallel algorithms, are novel.

cs.DS↗

Interpolating Between Truthful and non-Truthful Mechanisms for Combinatorial Auctions

We study the communication complexity of combinatorial auctions via interpolation mechanisms that interpolate between non-truthful and truthful protocols. Specifically, an interpolation mechanism has two phases. In the first phase, the bidders participate in some non-truthful protocol whose output is itself a truthful protocol. In the second phase, the bidders participate in the truthful protocol selected during phase one. Note that virtually all existing auctions have either a non-existent first phase (and are therefore truthful mechanisms), or a non-existent second phase (and are therefore just traditional protocols, analyzed via the Price of Anarchy/Stability). The goal of this paper is to understand the benefits of interpolation mechanisms versus truthful mechanisms or traditional protocols, and develop the necessary tools to formally study them. Interestingly, we exhibit settings where interpolation mechanisms greatly outperform the optimal traditional and truthful protocols. Yet, we also exhibit settings where interpolation mechanisms are provably no better than truthful ones. Finally, we apply our new machinery to prove that the recent single-bid mechanism of Devanur et. al.~\cite{DevanurMSW15} (the only pre-existing interpolation mechanism in the literature) achieves the optimal price of anarchy among a wide class of protocols, a claim that simply can't be addressed by appealing just to machinery from communication complexity or the study of truthful mechanisms.

cs.GT↗

Tight space-noise tradeoffs in computing the ergodic measure

In this note we obtain tight bounds on the space-complexity of computing the ergodic measure of a low-dimensional discrete-time dynamical system affected by Gaussian noise. If the scale of the noise is $\varepsilon$, and the function describing the evolution of the system is not by itself a source of computational complexity, then the density function of the ergodic measure can be approximated within precision $δ$ in space polynomial in $\log 1/\varepsilon+\log\log 1/δ$. We also show that this bound is tight up to polynomial factors. In the course of showing the above, we prove a result of independent interest in space-bounded computation: that it is possible to exponentiate an $n$ by $n$ matrix to an exponentially large power in space polylogarithmic in $n$.

cs.CC↗

Near-optimal bounds on bounded-round quantum communication complexity of disjointness

We prove a near optimal round-communication tradeoff for the two-party quantum communication complexity of disjointness. For protocols with $r$ rounds, we prove a lower bound of $\tildeΩ(n/r + r)$ on the communication required for computing disjointness of input size $n$, which is optimal up to logarithmic factors. The previous best lower bound was $Ω(n/r^2 + r)$ due to Jain, Radhakrishnan and Sen [JRS03]. Along the way, we develop several tools for quantum information complexity, one of which is a lower bound for quantum information complexity in terms of the generalized discrepancy method. As a corollary, we get that the quantum communication complexity of any boolean function $f$ is at most $2^{O(QIC(f))}$, where $QIC(f)$ is the prior-free quantum information complexity of $f$ (with error $1/3$).

cs.CC↗

ETH Hardness for Densest-$k$-Subgraph with Perfect Completeness

We show that, assuming the (deterministic) Exponential Time Hypothesis, distinguishing between a graph with an induced $k$-clique and a graph in which all k-subgraphs have density at most $1-ε$, requires $n^{\tilde Ω(log n)}$ time. Our result essentially matches the quasi-polynomial algorithms of Feige and Seltser [FS97] and Barman [Bar15] for this problem, and is the first one to rule out an additive PTAS for Densest $k$-Subgraph. We further strengthen this result by showing that our lower bound continues to hold when, in the soundness case, even subgraphs smaller by a near-polynomial factor ($k' = k 2^{-\tilde Ω(log n)}$) are assumed to be at most ($1-ε$)-dense. Our reduction is inspired by recent applications of the "birthday repetition" technique [AIM14,BKW15]. Our analysis relies on information theoretical machinery and is similar in spirit to analyzing a parallel repetition of two-prover games in which the provers may choose to answer some challenges multiple times, while completely ignoring other challenges.

cs.CC↗

Information complexity is computable

The information complexity of a function $f$ is the minimum amount of information Alice and Bob need to exchange to compute the function $f$. In this paper we provide an algorithm for approximating the information complexity of an arbitrary function $f$ to within any additive error $α> 0$, thus resolving an open question as to whether information complexity is computable. In the process, we give the first explicit upper bound on the rate of convergence of the information complexity of $f$ when restricted to $b$-bit protocols to the (unrestricted) information complexity of $f$.

cs.IT↗

Simulating Noisy Channel Interaction

We show that $T$ rounds of interaction over the binary symmetric channel $BSC_{1/2-ε}$ with feedback can be simulated with $O(ε^2 T)$ rounds of interaction over a noiseless channel. We also introduce a more general "energy cost" model of interaction over a noisy channel. We show energy cost to be equivalent to external information complexity, which implies that our simulation results are unlikely to carry over to energy complexity. Our main technical innovation is a self-reduction from simulating a noisy channel to simulating a slightly-less-noisy channel, which may have other applications in the area of interactive compression.

cs.IT↗