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Min Sun

Publications and source records attributed to Min Sun.

At least 55 records · Page 3Linked to original sources

uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images

We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout.

cs.CV↗

POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality

In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.

cs.CV↗

CSCPR: Cross-Source-Context Indoor RGB-D Place Recognition

We extend our previous work, PoCo, and present a new algorithm, Cross-Source-Context Place Recognition (CSCPR), for RGB-D indoor place recognition that integrates global retrieval and reranking into an end-to-end model and keeps the consistency of using Context-of-Clusters (CoCs) for feature processing. Unlike prior approaches that primarily focus on the RGB domain for place recognition reranking, CSCPR is designed to handle the RGB-D data. We apply the CoCs to handle cross-sourced and cross-scaled RGB-D point clouds and introduce two novel modules for reranking: the Self-Context Cluster (SCC) and the Cross Source Context Cluster (CSCC), which enhance feature representation and match query-database pairs based on local features, respectively. We also release two new datasets, ScanNetIPR and ARKitIPR. Our experiments demonstrate that CSCPR significantly outperforms state-of-the-art models on these datasets by at least 29.27% in Recall@1 on the ScanNet-PR dataset and 43.24% in the new datasets. Code and datasets will be released.

cs.CV↗

Adapting to Educate: Conversational AI's Role in Mathematics Education Across Different Educational Contexts

As educational settings increasingly integrate artificial intelligence (AI), understanding how AI tools identify -- and adapt their responses to -- varied educational contexts becomes paramount. This study examines conversational AI's effectiveness in supporting K-12 mathematics education across various educational contexts. Through qualitative content analysis, we identify educational contexts and key instructional needs present in educator prompts and assess AI's responsiveness. Our findings indicate that educators focus their AI conversations on assessment methods, how to set the cognitive demand level of their instruction, and strategies for making meaningful real-world connections. However, educators' conversations with AI about instructional practices do vary across revealed educational contexts; they shift their emphasis to tailored, rigorous content that addresses their students' unique needs. Educators often seek actionable guidance from AI and reject responses that do not align with their inquiries. While AI can provide accurate, relevant, and useful information when educational contexts or instructional practices are specified in conversation queries, its ability to consistently adapt responses along these evaluation dimensions varies across different educational settings. Significant work remains to realize the response-differentiating potential of conversational AI tools in complex educational use cases. This research contributes insights into developing AI tools that are responsive, proactive, and anticipatory, adapting to evolving educational needs before they are explicitly stated, and provides actionable recommendations for both developers and educators to enhance AI integration in educational practices.

cs.HC↗

ET-Former: Efficient Triplane Deformable Attention for 3D Semantic Scene Completion From Monocular Camera

We introduce ET-Former, a novel end-to-end algorithm for semantic scene completion using a single monocular camera. Our approach generates a semantic occupancy map from single RGB observation while simultaneously providing uncertainty estimates for semantic predictions. By designing a triplane-based deformable attention mechanism, our approach improves geometric understanding of the scene than other SOTA approaches and reduces noise in semantic predictions. Additionally, through the use of a Conditional Variational AutoEncoder (CVAE), we estimate the uncertainties of these predictions. The generated semantic and uncertainty maps will help formulate navigation strategies that facilitate safe and permissible decision making in the future. Evaluated on the Semantic-KITTI dataset, ET-Former achieves the highest Intersection over Union (IoU) and mean IoU (mIoU) scores while maintaining the lowest GPU memory usage, surpassing state-of-the-art (SOTA) methods. It improves the SOTA scores of IoU from 44.71 to 51.49 and mIoU from 15.04 to 16.30 on SeamnticKITTI test, with a notably low training memory consumption of 10.9 GB. Project page: https://github.com/jingGM/ET-Former.git.

cs.CV↗

GAC-Net_Geometric and attention-based Network for Depth Completion

Depth completion is a key task in autonomous driving, aiming to complete sparse LiDAR depth measurements into high-quality dense depth maps through image guidance. However, existing methods usually treat depth maps as an additional channel of color images, or directly perform convolution on sparse data, failing to fully exploit the 3D geometric information in depth maps, especially with limited performance in complex boundaries and sparse areas. To address these issues, this paper proposes a depth completion network combining channel attention mechanism and 3D global feature perception (CGA-Net). The main innovations include: 1) Utilizing PointNet++ to extract global 3D geometric features from sparse depth maps, enhancing the scene perception ability of low-line LiDAR data; 2) Designing a channel-attention-based multimodal feature fusion module to efficiently integrate sparse depth, RGB images, and 3D geometric features; 3) Combining residual learning with CSPN++ to optimize the depth refinement stage, further improving the completion quality in edge areas and complex scenes. Experiments on the KITTI depth completion dataset show that CGA-Net can significantly improve the prediction accuracy of dense depth maps, achieving a new state-of-the-art (SOTA), and demonstrating strong robustness to sparse and complex scenes.

cs.CV↗

PoCo: Point Context Cluster for RGBD Indoor Place Recognition

We present a novel end-to-end algorithm (PoCo) for the indoor RGB-D place recognition task, aimed at identifying the most likely match for a given query frame within a reference database. The task presents inherent challenges attributed to the constrained field of view and limited range of perception sensors. We propose a new network architecture, which generalizes the recent Context of Clusters (CoCs) to extract global descriptors directly from the noisy point clouds through end-to-end learning. Moreover, we develop the architecture by integrating both color and geometric modalities into the point features to enhance the global descriptor representation. We conducted evaluations on public datasets ScanNet-PR and ARKit with 807 and 5047 scenarios, respectively. PoCo achieves SOTA performance: on ScanNet-PR, we achieve R@1 of 64.63%, a 5.7% improvement from the best-published result CGis (61.12%); on Arkit, we achieve R@1 of 45.12%, a 13.3% improvement from the best-published result CGis (39.82%). In addition, PoCo shows higher efficiency than CGis in inference time (1.75X-faster), and we demonstrate the effectiveness of PoCo in recognizing places within a real-world laboratory environment.

cs.CV↗

V-MIND: Building Versatile Monocular Indoor 3D Detector with Diverse 2D Annotations

The field of indoor monocular 3D object detection is gaining significant attention, fueled by the increasing demand in VR/AR and robotic applications. However, its advancement is impeded by the limited availability and diversity of 3D training data, owing to the labor-intensive nature of 3D data collection and annotation processes. In this paper, we present V-MIND (Versatile Monocular INdoor Detector), which enhances the performance of indoor 3D detectors across a diverse set of object classes by harnessing publicly available large-scale 2D datasets. By leveraging well-established monocular depth estimation techniques and camera intrinsic predictors, we can generate 3D training data by converting large-scale 2D images into 3D point clouds and subsequently deriving pseudo 3D bounding boxes. To mitigate distance errors inherent in the converted point clouds, we introduce a novel 3D self-calibration loss for refining the pseudo 3D bounding boxes during training. Additionally, we propose a novel ambiguity loss to address the ambiguity that arises when introducing new classes from 2D datasets. Finally, through joint training with existing 3D datasets and pseudo 3D bounding boxes derived from 2D datasets, V-MIND achieves state-of-the-art object detection performance across a wide range of classes on the Omni3D indoor dataset.

cs.CV↗

Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors

3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has numerous applications in real-world scenarios, including robotic manipulation, grasping, 3D scene understanding, and AR/VR. Recent advancements in 3D object generation have introduced techniques that reconstruct an object's 3D shape and texture by optimizing the efficient representation of Gaussian Splatting, guided by pre-trained 2D or 3D diffusion models. However, a notable disparity exists between the training datasets of these models, leading to distinct differences in their outputs. While 2D models generate highly detailed visuals, they lack cross-view consistency in geometry and texture. In contrast, 3D models ensure consistency across different views but often result in overly smooth textures. We propose bridging the gap between 2D and 3D diffusion models to address this limitation by integrating a two-stage frequency-based distillation loss with Gaussian Splatting. Specifically, we leverage geometric priors in the low-frequency spectrum from a 3D diffusion model to maintain consistent geometry and use a 2D diffusion model to refine the fidelity and texture in the high-frequency spectrum of the generated 3D structure, resulting in more detailed and fine-grained outcomes. Our approach enhances geometric consistency and visual quality, outperforming the current SOTA. Additionally, we demonstrate the easy adaptability of our method for efficient object pose estimation and tracking.

cs.CV↗

Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting

In this paper, we present a novel algorithm for probabilistically updating and rasterizing semantic maps within 3D Gaussian Splatting (3D-GS). Although previous methods have introduced algorithms which learn to rasterize features in 3D-GS for enhanced scene understanding, 3D-GS can fail without warning which presents a challenge for safety-critical robotic applications. To address this gap, we propose a method which advances the literature of continuous semantic mapping from voxels to ellipsoids, combining the precise structure of 3D-GS with the ability to quantify uncertainty of probabilistic robotic maps. Given a set of images, our algorithm performs a probabilistic semantic update directly on the 3D ellipsoids to obtain an expectation and variance through the use of conjugate priors. We also propose a probabilistic rasterization which returns per-pixel segmentation predictions with quantifiable uncertainty. We compare our method with similar probabilistic voxel-based methods to verify our extension to 3D ellipsoids, and perform ablation studies on uncertainty quantification and temporal smoothing.

cs.RO↗

Context-Aware Replanning with Pre-explored Semantic Map for Object Navigation

Pre-explored Semantic Maps, constructed through prior exploration using visual language models (VLMs), have proven effective as foundational elements for training-free robotic applications. However, existing approaches assume the map's accuracy and do not provide effective mechanisms for revising decisions based on incorrect maps. To address this, we introduce Context-Aware Replanning (CARe), which estimates map uncertainty through confidence scores and multi-view consistency, enabling the agent to revise erroneous decisions stemming from inaccurate maps without requiring additional labels. We demonstrate the effectiveness of our proposed method by integrating it with two modern mapping backbones, VLMaps and OpenMask3D, and observe significant performance improvements in object navigation tasks. More details can be found on the project page: https://care-maps.github.io/

cs.RO↗

Configurable Embodied Data Generation for Class-Agnostic RGB-D Video Segmentation

This paper presents a method for generating large-scale datasets to improve class-agnostic video segmentation across robots with different form factors. Specifically, we consider the question of whether video segmentation models trained on generic segmentation data could be more effective for particular robot platforms if robot embodiment is factored into the data generation process. To answer this question, a pipeline is formulated for using 3D reconstructions (e.g. from HM3DSem) to generate segmented videos that are configurable based on a robot's embodiment (e.g. sensor type, sensor placement, and illumination source). A resulting massive RGB-D video panoptic segmentation dataset (MVPd) is introduced for extensive benchmarking with foundation and video segmentation models, as well as to support embodiment-focused research in video segmentation. Our experimental findings demonstrate that using MVPd for finetuning can lead to performance improvements when transferring foundation models to certain robot embodiments, such as specific camera placements. These experiments also show that using 3D modalities (depth images and camera pose) can lead to improvements in video segmentation accuracy and consistency. The project webpage is available at https://topipari.com/projects/MVPd

cs.RO↗

GenRC: Generative 3D Room Completion from Sparse Image Collections

Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose GenRC, an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the sparse RGBD images to a highly incomplete 3D mesh. Instead of iteratively generating novel views to fill in the void, we utilized our proposed E-Diffusion to generate a view-consistent panoramic RGBD image which ensures global geometry and appearance consistency. Furthermore, we maintain the input-output scene stylistic consistency through textual inversion to replace human-designed text prompts. To bridge the domain gap among datasets, E-Diffusion leverages models trained on large-scale datasets to generate diverse appearances. GenRC outperforms state-of-the-art methods under most appearance and geometric metrics on ScanNet and ARKitScenes datasets, even though GenRC is not trained on these datasets nor using predefined camera trajectories. Project page: https://minfenli.github.io/GenRC

cs.CV↗

Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning

This paper introduces a robust unsupervised SE(3) point cloud registration method that operates without requiring point correspondences. The method frames point clouds as functions in a reproducing kernel Hilbert space (RKHS), leveraging SE(3)-equivariant features for direct feature space registration. A novel RKHS distance metric is proposed, offering reliable performance amidst noise, outliers, and asymmetrical data. An unsupervised training approach is introduced to effectively handle limited ground truth data, facilitating adaptation to real datasets. The proposed method outperforms classical and supervised methods in terms of registration accuracy on both synthetic (ModelNet40) and real-world (ETH3D) noisy, outlier-rich datasets. To our best knowledge, this marks the first instance of successful real RGB-D odometry data registration using an equivariant method. The code is available at {https://sites.google.com/view/eccv24-equivalign}

cs.CV↗

Self-training Room Layout Estimation via Geometry-aware Ray-casting

In this paper, we introduce a novel geometry-aware self-training framework for room layout estimation models on unseen scenes with unlabeled data. Our approach utilizes a ray-casting formulation to aggregate multiple estimates from different viewing positions, enabling the computation of reliable pseudo-labels for self-training. In particular, our ray-casting approach enforces multi-view consistency along all ray directions and prioritizes spatial proximity to the camera view for geometry reasoning. As a result, our geometry-aware pseudo-labels effectively handle complex room geometries and occluded walls without relying on assumptions such as Manhattan World or planar room walls. Evaluation on publicly available datasets, including synthetic and real-world scenarios, demonstrates significant improvements in current state-of-the-art layout models without using any human annotation.

cs.CV↗

BaFTA: Backprop-Free Test-Time Adaptation For Zero-Shot Vision-Language Models

Large-scale pretrained vision-language models like CLIP have demonstrated remarkable zero-shot image classification capabilities across diverse domains. To enhance CLIP's performance while preserving the zero-shot paradigm, various test-time prompt tuning methods have been introduced to refine class embeddings through unsupervised learning objectives during inference. However, these methods often encounter challenges in selecting appropriate learning rates to prevent collapsed training in the absence of validation data during test-time adaptation. In this study, we propose a novel backpropagation-free algorithm BaFTA for test-time adaptation of vision-language models. Instead of fine-tuning text prompts to refine class embeddings, our approach directly estimates class centroids using online clustering within a projected embedding space that aligns text and visual embeddings. We dynamically aggregate predictions from both estimated and original class embeddings, as well as from distinct augmented views, by assessing the reliability of each prediction using Rényi Entropy. Through extensive experiments, we demonstrate that BaFTA consistently outperforms state-of-the-art test-time adaptation methods in both effectiveness and efficiency.

cs.CV↗

Global self$-$similarity of dense granular flow in hopper: the role of hopper width

The influence of hopper width on dense granular flow in a two$-$dimensional hopper is investigated through experiments and simulations. Though the flow rate remains stable for larger hopper widths, a slight reduction in hopper width results in a significant increase in flow rate for smaller hopper widths. Both Beverloo\('\)s and Janda\('\)s formula accurately capture the relationship between the flow rate and outlet size. Flow characteristics in the regions near the outlet exhibit local self$-$similarity, supporting Beverloo and Janda's principles. Moreover, global self$-$similarity is analysed, indicated by the transition in flow state from mass flow in regions far from the outlet to funnel flow near the outlet. The earlier occurrence of this transition favors to enhance the grain velocity and consequently increases the dense flow rate. An exponential scaling law is proposed to describe the dependencies of flow rate, grain velocity, and transition height between the mass flow pattern and the funnel flow pattern on silo width.

cond-mat.soft↗

No More Ambiguity in 360° Room Layout via Bi-Layout Estimation

Inherent ambiguity in layout annotations poses significant challenges to developing accurate 360° room layout estimation models. To address this issue, we propose a novel Bi-Layout model capable of predicting two distinct layout types. One stops at ambiguous regions, while the other extends to encompass all visible areas. Our model employs two global context embeddings, where each embedding is designed to capture specific contextual information for each layout type. With our novel feature guidance module, the image feature retrieves relevant context from these embeddings, generating layout-aware features for precise bi-layout predictions. A unique property of our Bi-Layout model is its ability to inherently detect ambiguous regions by comparing the two predictions. To circumvent the need for manual correction of ambiguous annotations during testing, we also introduce a new metric for disambiguating ground truth layouts. Our method demonstrates superior performance on benchmark datasets, notably outperforming leading approaches. Specifically, on the MatterportLayout dataset, it improves 3DIoU from 81.70% to 82.57% across the full test set and notably from 54.80% to 59.97% in subsets with significant ambiguity. Project page: https://liagm.github.io/Bi_Layout/

cs.CV↗