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Ming-Hsuan Yang

Publications and source records attributed to Ming-Hsuan Yang.

At least 181 records · Page 10Linked to original sources

Collaborative Temporal Consistency Learning for Point-supervised Natural Language Video Localization

Natural language video localization (NLVL) is a crucial task in video understanding that aims to localize the target moment in videos specified by a given language description. Recently, a point-supervised paradigm has been presented to address this task, requiring only a single annotated frame within the target moment rather than complete temporal boundaries. Compared with the fully-supervised paradigm, it offers a balance between localization accuracy and annotation cost. However, due to the absence of complete annotation, it is challenging to align the video content with language descriptions, consequently hindering accurate moment prediction. To address this problem, we propose a new COllaborative Temporal consistEncy Learning (COTEL) framework that leverages the synergy between saliency detection and moment localization to strengthen the video-language alignment. Specifically, we first design a frame- and a segment-level Temporal Consistency Learning (TCL) module that models semantic alignment across frame saliencies and sentence-moment pairs. Then, we design a cross-consistency guidance scheme, including a Frame-level Consistency Guidance (FCG) and a Segment-level Consistency Guidance (SCG), that enables the two temporal consistency learning paths to reinforce each other mutually. Further, we introduce a Hierarchical Contrastive Alignment Loss (HCAL) to comprehensively align the video and text query. Extensive experiments on two benchmarks demonstrate that our method performs favorably against SoTA approaches. We will release all the source codes.

cs.CV↗

Fractal-IR: A Unified Framework for Efficient and Scalable Image Restoration

While vision transformers achieve significant breakthroughs in various image restoration (IR) tasks, it is still challenging to efficiently scale them across multiple types of degradations and resolutions. In this paper, we propose Fractal-IR, a fractal-based design that progressively refines degraded images by repeatedly expanding local information into broader regions. This fractal architecture naturally captures local details at early stages and seamlessly transitions toward global context in deeper fractal stages, removing the need for computationally heavy long-range self-attention mechanisms. Moveover, we observe the challenge in scaling up vision transformers for IR tasks. Through a series of analyses, we identify a holistic set of strategies to effectively guide model scaling. Extensive experimental results show that Fractal-IR achieves state-of-the-art performance in seven common image restoration tasks, including super-resolution, denoising, JPEG artifact removal, IR in adverse weather conditions, motion deblurring, defocus deblurring, and demosaicking. For $2\times$ SR on Manga109, Fractal-IR achieves a 0.21 dB PSNR gain. For grayscale image denoising on Urban100, Fractal-IR surpasses the previous method by 0.2 dB for $σ=50$.

cs.CV↗

Multi-subject Open-set Personalization in Video Generation

Video personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist $-$ a video model with built-in multi-subject, open-set personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations.

cs.CV↗

Tit-for-Tat: Safeguarding Large Vision-Language Models Against Jailbreak Attacks via Adversarial Defense

Deploying large vision-language models (LVLMs) introduces a unique vulnerability: susceptibility to malicious attacks via visual inputs. However, existing defense methods suffer from two key limitations: (1) They solely focus on textual defenses, fail to directly address threats in the visual domain where attacks originate, and (2) the additional processing steps often incur significant computational overhead or compromise model performance on benign tasks. Building on these insights, we propose ESIII (Embedding Security Instructions Into Images), a novel methodology for transforming the visual space from a source of vulnerability into an active defense mechanism. Initially, we embed security instructions into defensive images through gradient-based optimization, obtaining security instructions in the visual dimension. Subsequently, we integrate security instructions from visual and textual dimensions with the input query. The collaboration between security instructions from different dimensions ensures comprehensive security protection. Extensive experiments demonstrate that our approach effectively fortifies the robustness of LVLMs against such attacks while preserving their performance on standard benign tasks and incurring an imperceptible increase in time costs.

cs.CR↗

Unified Dense Prediction of Video Diffusion

We present a unified network for simultaneously generating videos and their corresponding entity segmentation and depth maps from text prompts. We utilize colormap to represent entity masks and depth maps, tightly integrating dense prediction with RGB video generation. Introducing dense prediction information improves video generation's consistency and motion smoothness without increasing computational costs. Incorporating learnable task embeddings brings multiple dense prediction tasks into a single model, enhancing flexibility and further boosting performance. We further propose a large-scale dense prediction video dataset~\datasetname, addressing the issue that existing datasets do not concurrently contain captions, videos, segmentation, or depth maps. Comprehensive experiments demonstrate the high efficiency of our method, surpassing the state-of-the-art in terms of video quality, consistency, and motion smoothness.

cs.CV↗

Controllable 3D Outdoor Scene Generation via Scene Graphs

Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.

cs.CV↗

RMP-SAM: Towards Real-Time Multi-Purpose Segment Anything

Recent segmentation methods, which adopt large-scale data training and transformer architecture, aim to create one foundation model that can perform multiple tasks. However, most of these methods rely on heavy encoder and decoder frameworks, hindering their performance in real-time scenarios. To explore real-time segmentation, recent advancements primarily focus on semantic segmentation within specific environments, such as autonomous driving. However, they often overlook the generalization ability of these models across diverse scenarios. Therefore, to fill this gap, this work explores a novel real-time segmentation setting called real-time multi-purpose segmentation. It contains three fundamental sub-tasks: interactive segmentation, panoptic segmentation, and video instance segmentation. Unlike previous methods, which use a specific design for each task, we aim to use only a single end-to-end model to accomplish all these tasks in real-time. To meet real-time requirements and balance multi-task learning, we present a novel dynamic convolution-based method, Real-Time Multi-Purpose SAM (RMP-SAM). It contains an efficient encoder and an efficient decoupled adapter to perform prompt-driven decoding. Moreover, we further explore different training strategies and one new adapter design to boost co-training performance further. We benchmark several strong baselines by extending existing works to support our multi-purpose segmentation. Extensive experiments demonstrate that RMP-SAM is effective and generalizes well on proposed benchmarks and other specific semantic tasks. Our implementation of RMP-SAM achieves the optimal balance between accuracy and speed for these tasks.Our code and model are available at https://github.com/xushilin1/RAP-SAM/.

cs.CV↗

Synthesizing Consistent Novel Views via 3D Epipolar Attention without Re-Training

Large diffusion models demonstrate remarkable zero-shot capabilities in novel view synthesis from a single image. However, these models often face challenges in maintaining consistency across novel and reference views. A crucial factor leading to this issue is the limited utilization of contextual information from reference views. Specifically, when there is an overlap in the viewing frustum between two views, it is essential to ensure that the corresponding regions maintain consistency in both geometry and appearance. This observation leads to a simple yet effective approach, where we propose to use epipolar geometry to locate and retrieve overlapping information from the input view. This information is then incorporated into the generation of target views, eliminating the need for training or fine-tuning, as the process requires no learnable parameters. Furthermore, to enhance the overall consistency of generated views, we extend the utilization of epipolar attention to a multi-view setting, allowing retrieval of overlapping information from the input view and other target views. Qualitative and quantitative experimental results demonstrate the effectiveness of our method in significantly improving the consistency of synthesized views without the need for any fine-tuning. Moreover, This enhancement also boosts the performance of downstream applications such as 3D reconstruction. The code is available at https://github.com/botaoye/ConsisSyn.

cs.CV↗

Optimizing Singular Spectrum for Large Language Model Compression

Large language models (LLMs) have demonstrated remarkable capabilities, yet prohibitive parameter complexity often hinders their deployment. Existing singular value decomposition (SVD) based compression methods simply deem singular values as importance scores of decomposed components. However, this importance ordered by singular values does not necessarily correlate with the performance of a downstream task. In this work, we introduce SoCo (Singular spectrum optimization for large language model Compression), a novel compression framework that learns to rescale the decomposed components of SVD in a data-driven manner. Concretely, we employ a learnable diagonal matrix to assign importance scores for singular spectrum and develop a three-stage training process that progressively refines these scores from initial coarse compression to fine-grained sparsification-thereby striking an effective balance between aggressive model compression and performance preservation. Thanks to the learnable singular spectrum, SoCo adaptively prunes components according to the sparsified importance scores, rather than relying on the fixed order of singular values. More importantly, the remaining components with amplified importance scores can compensate for the loss of the pruned ones. Experimental evaluations across multiple LLMs and benchmarks demonstrate that SoCo surpasses the state-of-the-art methods in model compression.

cs.CL↗

RobuRCDet: Enhancing Robustness of Radar-Camera Fusion in Bird's Eye View for 3D Object Detection

While recent low-cost radar-camera approaches have shown promising results in multi-modal 3D object detection, both sensors face challenges from environmental and intrinsic disturbances. Poor lighting or adverse weather conditions degrade camera performance, while radar suffers from noise and positional ambiguity. Achieving robust radar-camera 3D object detection requires consistent performance across varying conditions, a topic that has not yet been fully explored. In this work, we first conduct a systematic analysis of robustness in radar-camera detection on five kinds of noises and propose RobuRCDet, a robust object detection model in BEV. Specifically, we design a 3D Gaussian Expansion (3DGE) module to mitigate inaccuracies in radar points, including position, Radar Cross-Section (RCS), and velocity. The 3DGE uses RCS and velocity priors to generate a deformable kernel map and variance for kernel size adjustment and value distribution. Additionally, we introduce a weather-adaptive fusion module, which adaptively fuses radar and camera features based on camera signal confidence. Extensive experiments on the popular benchmark, nuScenes, show that our model achieves competitive results in regular and noisy conditions.

cs.CV↗

Reason3D: Searching and Reasoning 3D Segmentation via Large Language Model

Recent advancements in multimodal large language models (LLMs) have demonstrated significant potential across various domains, particularly in concept reasoning. However, their applications in understanding 3D environments remain limited, primarily offering textual or numerical outputs without generating dense, informative segmentation masks. This paper introduces Reason3D, a novel LLM designed for comprehensive 3D understanding. Reason3D processes point cloud data and text prompts to produce textual responses and segmentation masks, enabling advanced tasks such as 3D reasoning segmentation, hierarchical searching, express referring, and question answering with detailed mask outputs. We propose a hierarchical mask decoder that employs a coarse-to-fine approach to segment objects within expansive scenes. It begins with a coarse location estimation, followed by object mask estimation, using two unique tokens predicted by LLMs based on the textual query. Experimental results on large-scale ScanNet and Matterport3D datasets validate the effectiveness of our Reason3D across various tasks.

cs.CV↗

Ranking-aware adapter for text-driven image ordering with CLIP

Recent advances in vision-language models (VLMs) have made significant progress in downstream tasks that require quantitative concepts such as facial age estimation and image quality assessment, enabling VLMs to explore applications like image ranking and retrieval. However, existing studies typically focus on the reasoning based on a single image and heavily depend on text prompting, limiting their ability to learn comprehensive understanding from multiple images. To address this, we propose an effective yet efficient approach that reframes the CLIP model into a learning-to-rank task and introduces a lightweight adapter to augment CLIP for text-guided image ranking. Specifically, our approach incorporates learnable prompts to adapt to new instructions for ranking purposes and an auxiliary branch with ranking-aware attention, leveraging text-conditioned visual differences for additional supervision in image ranking. Our ranking-aware adapter consistently outperforms fine-tuned CLIPs on various tasks and achieves competitive results compared to state-of-the-art models designed for specific tasks like facial age estimation and image quality assessment. Overall, our approach primarily focuses on ranking images with a single instruction, which provides a natural and generalized way of learning from visual differences across images, bypassing the need for extensive text prompts tailored to individual tasks. Code is available: github.com/uynaes/RankingAwareCLIP.

cs.CV↗

UMC: Unified Resilient Controller for Legged Robots with Joint Malfunctions

Adaptation to unpredictable damages is crucial for autonomous legged robots, yet existing methods based on multi-policy or meta-learning frameworks face challenges like limited generalization and complex maintenance. To address this issue, we first analyze and summarize eight types of damage scenarios, including sensor failures and joint malfunctions. Then, we propose a novel, model-free, two-stage training framework, Unified Malfunction Controller (UMC), incorporating a masking mechanism to enhance damage resilience. Specifically, the model is initially trained with normal environments to ensure robust performance under standard conditions. In the second stage, we use masks to prevent the legged robot from relying on malfunctioning limbs, enabling adaptive gait and movement adjustments upon malfunction. Experimental results demonstrate that our approach improves the task completion capability by an average of 36% for the transformer and 39% for the MLP across three locomotion tasks. The source code and trained models will be made available to the public.

cs.RO↗

Lost in Edits? A $λ$-Compass for AIGC Provenance

Recent advancements in diffusion models have driven the growth of text-guided image editing tools, enabling precise and iterative modifications of synthesized content. However, as these tools become increasingly accessible, they also introduce significant risks of misuse, emphasizing the critical need for robust attribution methods to ensure content authenticity and traceability. Despite the creative potential of such tools, they pose significant challenges for attribution, particularly in adversarial settings where edits can be layered to obscure an image's origins. We propose LambdaTracer, a novel latent-space attribution method that robustly identifies and differentiates authentic outputs from manipulated ones without requiring any modifications to generative or editing pipelines. By adaptively calibrating reconstruction losses, LambdaTracer remains effective across diverse iterative editing processes, whether automated through text-guided editing tools such as InstructPix2Pix and ControlNet or performed manually with editing software such as Adobe Photoshop. Extensive experiments reveal that our method consistently outperforms baseline approaches in distinguishing maliciously edited images, providing a practical solution to safeguard ownership, creativity, and credibility in the open, fast-evolving AI ecosystems.

cs.CV↗

Towards Affordance-Aware Articulation Synthesis for Rigged Objects

Rigged objects are commonly used in artist pipelines, as they can flexibly adapt to different scenes and postures. However, articulating the rigs into realistic affordance-aware postures (e.g., following the context, respecting the physics and the personalities of the object) remains time-consuming and heavily relies on human labor from experienced artists. In this paper, we tackle the novel problem and design A3Syn. With a given context, such as the environment mesh and a text prompt of the desired posture, A3Syn synthesizes articulation parameters for arbitrary and open-domain rigged objects obtained from the Internet. The task is incredibly challenging due to the lack of training data, and we do not make any topological assumptions about the open-domain rigs. We propose using 2D inpainting diffusion model and several control techniques to synthesize in-context affordance information. Then, we develop an efficient bone correspondence alignment using a combination of differentiable rendering and semantic correspondence. A3Syn has stable convergence, completes in minutes, and synthesizes plausible affordance on different combinations of in-the-wild object rigs and scenes.

cs.CV↗

Nested Annealed Training Scheme for Generative Adversarial Networks

Recently, researchers have proposed many deep generative models, including generative adversarial networks(GANs) and denoising diffusion models. Although significant breakthroughs have been made and empirical success has been achieved with the GAN, its mathematical underpinnings remain relatively unknown. This paper focuses on a rigorous mathematical theoretical framework: the composite-functional-gradient GAN (CFG)[1]. Specifically, we reveal the theoretical connection between the CFG model and score-based models. We find that the training objective of the CFG discriminator is equivalent to finding an optimal D(x). The optimal gradient of D(x) differentiates the integral of the differences between the score functions of real and synthesized samples. Conversely, training the CFG generator involves finding an optimal G(x) that minimizes this difference. In this paper, we aim to derive an annealed weight preceding the weight of the CFG discriminator. This new explicit theoretical explanation model is called the annealed CFG method. To overcome the limitation of the annealed CFG method, as the method is not readily applicable to the SOTA GAN model, we propose a nested annealed training scheme (NATS). This scheme keeps the annealed weight from the CFG method and can be seamlessly adapted to various GAN models, no matter their structural, loss, or regularization differences. We conduct thorough experimental evaluations on various benchmark datasets for image generation. The results show that our annealed CFG and NATS methods significantly improve the quality and diversity of the synthesized samples. This improvement is clear when comparing the CFG method and the SOTA GAN models.

cs.CV↗

VinT-6D: A Large-Scale Object-in-hand Dataset from Vision, Touch and Proprioception

This paper addresses the scarcity of large-scale datasets for accurate object-in-hand pose estimation, which is crucial for robotic in-hand manipulation within the ``Perception-Planning-Control" paradigm. Specifically, we introduce VinT-6D, the first extensive multi-modal dataset integrating vision, touch, and proprioception, to enhance robotic manipulation. VinT-6D comprises 2 million VinT-Sim and 0.1 million VinT-Real splits, collected via simulations in MuJoCo and Blender and a custom-designed real-world platform. This dataset is tailored for robotic hands, offering models with whole-hand tactile perception and high-quality, well-aligned data. To the best of our knowledge, the VinT-Real is the largest considering the collection difficulties in the real-world environment so that it can bridge the gap of simulation to real compared to the previous works. Built upon VinT-6D, we present a benchmark method that shows significant improvements in performance by fusing multi-modal information. The project is available at https://VinT-6D.github.io/.

cs.RO↗

Sharing Key Semantics in Transformer Makes Efficient Image Restoration

Image Restoration (IR), a classic low-level vision task, has witnessed significant advancements through deep models that effectively model global information. Notably, the emergence of Vision Transformers (ViTs) has further propelled these advancements. When computing, the self-attention mechanism, a cornerstone of ViTs, tends to encompass all global cues, even those from semantically unrelated objects or regions. This inclusivity introduces computational inefficiencies, particularly noticeable with high input resolution, as it requires processing irrelevant information, thereby impeding efficiency. Additionally, for IR, it is commonly noted that small segments of a degraded image, particularly those closely aligned semantically, provide particularly relevant information to aid in the restoration process, as they contribute essential contextual cues crucial for accurate reconstruction. To address these challenges, we propose boosting IR's performance by sharing the key semantics via Transformer for IR (\ie, SemanIR) in this paper. Specifically, SemanIR initially constructs a sparse yet comprehensive key-semantic dictionary within each transformer stage by establishing essential semantic connections for every degraded patch. Subsequently, this dictionary is shared across all subsequent transformer blocks within the same stage. This strategy optimizes attention calculation within each block by focusing exclusively on semantically related components stored in the key-semantic dictionary. As a result, attention calculation achieves linear computational complexity within each window. Extensive experiments across 6 IR tasks confirm the proposed SemanIR's state-of-the-art performance, quantitatively and qualitatively showcasing advancements. The visual results, code, and trained models are available at https://github.com/Amazingren/SemanIR.

cs.CV↗