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Nikolas Martelaro

Publications and source records attributed to Nikolas Martelaro.

At least 19 recordsLinked to original sources

Beyond Overt Reactions: Analyzing Subtle User Emotional Response to Unexpected In-Vehicle System Behavior

Modern vehicles, with advanced AI voice and autonomous navigation features, extend beyond traditional driving but, like any autonomous system, can potentially make mistakes or behave in ways unexpected by users. Although providing real-time explanations can alleviate some confusion, constant information can overwhelm users and potentially cause unnecessary distractions. Some situations may require explanations or corrective vehicle behavior, and thus, recognizing user response to unexpected vehicle behavior is critical. To investigate such user responses, our study focused on collecting and analyzing user behavioral responses to unexpected events while interacting with a fully autonomous vehicle in a driving simulator. We also aimed to address the lack of datasets capturing subtle user responses (facial, spoken language, physiological signals) to in-vehicle events, as existing datasets primarily focus on strong emotional signals in conventional human-driven cars and user response to external road and traffic conditions. Users were exposed to stimuli designed to induce surprise, confusion, and frustration while performing a secondary task on a tablet and interacting with the vehicle through voice commands and in-vehicle displays. We collected a multi-modal dataset with video, audio, and heart rate data and gained insights into subtle user responses that underscored the need for further investigation of nuanced user behaviors. These observations highlight the importance of designing vehicles that recognize and adapt to occupants' behavior, potentially improving their experience.

cs.HC

Enacting Constructive Conflicts with AI Agents to Enhance Reconsideration among Novice Interaction Designers

Generative AI agents are increasingly used in interaction design to facilitate ideation and offer critique, often following their own internal reasoning. These interactions tend to add design ideas and expand the design space. Our work explores an antagonistic role for design agents, prompting designers to engage with stakeholder tension. We built an AI agent inspired by adversarial design theory that enacts constructive conflict. We examine the agent's influence in a between-subjects experiment with 45 design students across three conditions: Self Reflection (unsupported review of the design proposal), Stepwise Guidance (written prompts that walk designers through a constructive-conflict framework), and Interactive Engagement (an AI agent that enacts the constructive-conflict framework interactively by synthesizing stakeholder pushback). The latter two conditions share the framework but differ in whether it is self-enacted or agent-enacted. Results show that, compared with Self Reflection, both the Stepwise Guidance and Interactive Engagement groups reported significantly higher self-reconsideration and made more improvements to their design proposals. Compared with Stepwise Guidance, the antagonistic agent introduced more conflictual perspectives, and participants in the Interactive Engagement condition generated and discarded more ideas. These findings suggest that agent-enacted constructive conflict can turn reconsideration into concrete design actions and deepen engagement with divergent stakeholder perspectives.

cs.HC

ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

cs.RO

EcoAssist: Embedding Sustainability into AI-Assisted Frontend Development

Frontend code, replicated across millions of page views, consumes significant energy and contributes directly to digital emissions. Yet current AI coding assistants, such as GitHub Copilot and Amazon CodeWhisperer, emphasize developer speed and convenience, with energy impact not yet a primary focus. At the same time, existing energy-focused guidelines and metrics have seen limited adoption among practitioners, leaving a gap between research and everyday coding practice. To address this gap, we introduce EcoAssist, an energy-aware assistant integrated into an IDE that analyzes AI-generated frontend code, estimates its energy footprint, and proposes targeted optimizations. We evaluated EcoAssist through benchmarks of 500 websites and a controlled study with 20 developers. Results show that EcoAssist reduced per-website energy by 13-16% on average, increased developers' awareness of energy use, and maintained developer productivity. This work demonstrates how energy considerations can be embedded directly into AI-assisted coding workflows, supporting developers as they engage with energy implications through actionable feedback.

cs.HC

Supervising Ralph Wiggum: Exploring a Metacognitive Co-Regulation Agentic AI Loop for Engineering Design

The engineering design research community has studied agentic AI systems that use Large Language Model (LLM) agents to automate the engineering design process. However, these systems are prone to some of the same pathologies that plague humans. Just as human designers, LLM design agents can fixate on existing paradigms and fail to explore alternatives when solving design challenges, potentially leading to suboptimal solutions. In this work, we propose (1) a novel Self-Regulation Loop (SRL), in which the Design Agent self-regulates and explicitly monitors its own metacognition, and (2) a novel Co-Regulation Design Agentic Loop (CRDAL), in which a Metacognitive Co-Regulation Agent assists the Design Agent in metacognition to mitigate design fixation, thereby improving system performance for engineering design tasks. In the battery pack design problem examined here, we found that the novel SRL and CRDAL systems generate designs with better performance, without significantly increasing the computational cost, compared to a plain Ralph Wiggum Loop (RWL) Further, the novel CRDAL generates designs with significantly better performance than SRL. Also, we found that the CRDAL system navigated through the latent design space more effectively than both SRL and RWL. The proposed system architectures and findings of this work provide practical implications for future development of agentic AI systems for engineering design.

cs.AI

Ceci N'est Pas un Drone: Investigating the Impact of Design Representation on Design Decision Making When Using GenAI

With generative AI-powered design tools, designers and engineers can efficiently generate large numbers of design ideas. However, efficient exploration of these ideas requires designers to select a smaller group of potential solutions for further development. Therefore, the ability to judge and evaluate designs is critical for the successful use of generative design tools. Different design representation modalities can potentially affect designers' judgments. This work investigates how different design modalities, including visual rendering, numerical performance data, and a combination of both, affect designers' design selections from AI-generated design concepts for Uncrewed Aerial Vehicles. We found that different design modalities do affect designers' choices. Unexpectedly, we found that providing only numerical design performance data can lead to the best ability to select optimal designs. We also found that participants prefer visually conventional designs with axis-symmetry. The findings of this work provide insights into the interaction between human users and generative design systems.

cs.HC

Prototyping Multimodal GenAI Real-Time Agents with Counterfactual Replays and Hybrid Wizard-of-Oz

Recent advancements in multimodal generative AI (GenAI) enable the creation of personal context-aware real-time agents that, for example, can augment user workflows by following their on-screen activities and providing contextual assistance. However, prototyping such experiences is challenging, especially when supporting people with domain-specific tasks using real-time inputs such as speech and screen recordings. While prototyping an LLM-based proactive support agent system, we found that existing prototyping and evaluation methods were insufficient to anticipate the nuanced situational complexity and contextual immediacy required. To overcome these challenges, we explored a novel user-centered prototyping approach that combines counterfactual video replay prompting and hybrid Wizard-of-Oz methods to iteratively design and refine agent behaviors. This paper discusses our prototyping experiences, highlighting successes and limitations, and offers a practical guide and an open-source toolkit for UX designers, HCI researchers, and AI toolmakers to build more user-centered and context-aware multimodal agents.

cs.HC

FlexMind: Supporting Deeper Creative Thinking with LLMs

Effective ideation requires both broad exploration of diverse ideas and deep evaluation of their potential. Generative AI can support such processes, but current tools typically emphasize either generating many ideas or supporting in-depth consideration of a few, lacking support for both. Research also highlights risks of over-reliance on LLMs, including shallow exploration and negative creative outcomes. We present FlexMind, an AI-augmented system that scaffolds iterative exploration of ideas, tradeoffs, and mitigations. FlexMind exposes users to a broad set of ideas while enabling a lightweight transition into deeper engagement. In a study comparing ideation with FlexMind to ChatGPT, participants generated higher-quality ideas with FlexMind, due to both broader exposure and deeper engagement with tradeoffs. By scaffolding ideation across breadth, depth, and reflective evaluation, FlexMind empowers users to surface ideas that might otherwise go unnoticed or be prematurely discarded.

cs.HC

Scaffolding Flexible Ideation Workflows with AI in Creative Problem-Solving

Divergent thinking in the ideation stage of creative problem-solving demands that individuals explore a broad design space. Yet this exploration rarely follows a neat, linear sequence; problem-solvers constantly shift among searching, creating, and evaluating ideas. Existing interfaces either impose rigid, step-by-step workflows or permit unguided free-form exploration. To strike a balance between flexibility and guidance for augmenting people's efficiency and creativity, we introduce a human-AI collaborative workflow that supports a fluid ideation process. The system surfaces three opt-in aids: (1) high-level schemas to uncover alternative ideas, (2) risk analysis with mitigation suggestions, and (3) steering system-generated suggestions. Users can invoke these supports at any moment, allowing seamless back-and-forth movement among design actions to maintain creative momentum.

cs.HC

Facilitating Longitudinal Interaction Studies of AI Systems

UIST researchers develop tools to address user challenges. However, user interactions with AI evolve over time through learning, adaptation, and repurposing, making one time evaluations insufficient. Capturing these dynamics requires longer-term studies, but challenges in deployment, evaluation design, and data collection have made such longitudinal research difficult to implement. Our workshop aims to tackle these challenges and prepare researchers with practical strategies for longitudinal studies. The workshop includes a keynote, panel discussions, and interactive breakout groups for discussion and hands-on protocol design and tool prototyping sessions. We seek to foster a community around longitudinal system research and promote it as a more embraced method for designing, building, and evaluating UIST tools.

cs.HC

Exploring the Potential of Metacognitive Support Agents for Human-AI Co-Creation

Despite the potential of generative AI (GenAI) design tools to enhance design processes, professionals often struggle to integrate AI into their workflows. Fundamental cognitive challenges include the need to specify all design criteria as distinct parameters upfront (intent formulation) and designers' reduced cognitive involvement in the design process due to cognitive offloading, which can lead to insufficient problem exploration, underspecification, and limited ability to evaluate outcomes. Motivated by these challenges, we envision novel metacognitive support agents that assist designers in working more reflectively with GenAI. To explore this vision, we conducted exploratory prototyping through a Wizard of Oz elicitation study with 20 mechanical designers probing multiple metacognitive support strategies. We found that agent-supported users created more feasible designs than non-supported users, with differing impacts between support strategies. Based on these findings, we discuss opportunities and tradeoffs of metacognitive support agents and considerations for future AI-based design tools.

cs.HC

From Overload to Insight: Scaffolding Creative Ideation through Structuring Inspiration

Creative ideation relies on exploring diverse stimuli, but the overwhelming abundance of information often makes it difficult to identify valuable insights or reach the `aha' moment. Traditional methods for accessing design stimuli lack organization and fail to support users in discovering promising opportunities within large idea spaces. In this position paper, we explore how AI can be leveraged to structure, organize, and surface relevant stimuli, guiding users in both exploring idea spaces and mapping insights back to their design challenges.

cs.HC

BioSpark: Beyond Analogical Inspiration to LLM-augmented Transfer

We present BioSpark, a system for analogical innovation designed to act as a creativity partner in reducing the cognitive effort in finding, mapping, and creatively adapting diverse inspirations. While prior approaches have focused on initial stages of finding inspirations, BioSpark uses LLMs embedded in a familiar, visual, Pinterest-like interface to go beyond inspiration to supporting users in identifying the key solution mechanisms, transferring them to the problem domain, considering tradeoffs, and elaborating on details and characteristics. To accomplish this BioSpark introduces several novel contributions, including a tree-of-life enabled approach for generating relevant and diverse inspirations, as well as AI-powered cards including 'Sparks' for analogical transfer; 'Trade-offs' for considering pros and cons; and 'Q&A' for deeper elaboration. We evaluated BioSpark through workshops with professional designers and a controlled user study, finding that using BioSpark led to a greater number of generated ideas; those ideas being rated higher in creative quality; and more diversity in terms of biological inspirations used than a control condition. Our results suggest new avenues for creativity support tools embedding AI in familiar interaction paradigms for designer workflows.

cs.HC

Intent Tagging: Exploring Micro-Prompting Interactions for Supporting Granular Human-GenAI Co-Creation Workflows

Despite Generative AI (GenAI) systems' potential for enhancing content creation, users often struggle to effectively integrate GenAI into their creative workflows. Core challenges include misalignment of AI-generated content with user intentions (intent elicitation and alignment), user uncertainty around how to best communicate their intents to the AI system (prompt formulation), and insufficient flexibility of AI systems to support diverse creative workflows (workflow flexibility). Motivated by these challenges, we created IntentTagger: a system for slide creation based on the notion of Intent Tags - small, atomic conceptual units that encapsulate user intent - for exploring granular and non-linear micro-prompting interactions for Human-GenAI co-creation workflows. Our user study with 12 participants provides insights into the value of flexibly expressing intent across varying levels of ambiguity, meta-intent elicitation, and the benefits and challenges of intent tag-driven workflows. We conclude by discussing the broader implications of our findings and design considerations for GenAI-supported content creation workflows.

cs.HC

Inkspire: Supporting Design Exploration with Generative AI through Analogical Sketching

With recent advancements in the capabilities of Text-to-Image (T2I) AI models, product designers have begun experimenting with them in their work. However, T2I models struggle to interpret abstract language and the current user experience of T2I tools can induce design fixation rather than a more iterative, exploratory process. To address these challenges, we developed Inkspire, a sketch-driven tool that supports designers in prototyping product design concepts with analogical inspirations and a complete sketch-to-design-to-sketch feedback loop. To inform the design of Inkspire, we conducted an exchange session with designers and distilled design goals for improving T2I interactions. In a within-subjects study comparing Inkspire to ControlNet, we found that Inkspire supported designers with more inspiration and exploration of design ideas, and improved aspects of the co-creative process by allowing designers to effectively grasp the current state of the AI to guide it towards novel design intentions.

cs.HC

Understanding the Challenges of Maker Entrepreneurship

The maker movement embodies a resurgence in DIY creation, merging physical craftsmanship and arts with digital technology support. However, mere technological skills and creativity are insufficient for economically and psychologically sustainable practice. By illuminating and smoothing the path from ``maker" to ``maker entrepreneur," we can help broaden the viability of making as a livelihood. Our research centers on makers who design, produce, and sell physical goods. In this work, we explore the transition to entrepreneurship for these makers and how technology can facilitate this transition online and offline. We present results from interviews with 20 USA-based maker entrepreneurs {(i.e., lamps, stickers)}, six creative service entrepreneurs {(i.e., photographers, fabrication)}, and seven support personnel (i.e., art curator, incubator director). Our findings reveal that many maker entrepreneurs 1) are makers first and entrepreneurs second; 2) struggle with business logistics and learn business skills as they go; and 3) are motivated by non-monetary values. We discuss training and technology-based design implications and opportunities for addressing challenges in developing economically sustainable businesses around making.

cs.HC

Nudge: Haptic Pre-Cueing to Communicate Automotive Intent

To increase driver awareness in a fully autonomous vehicle, we developed several haptic interaction prototypes that signal what the car is planning to do next. The goal was to use haptic cues so that the driver could be situation aware but not distracted from the non-driving tasks they may be engaged in. This paper discusses the three prototypes tested and the guiding metaphor behind each concept. We also highlight the Wizard of Oz protocol adopted to test the haptic interaction prototypes and some key findings from the pilot study.

cs.HC

Soundify: Matching Sound Effects to Video

In the art of video editing, sound helps add character to an object and immerse the viewer within a space. Through formative interviews with professional editors (N=10), we found that the task of adding sounds to video can be challenging. This paper presents Soundify, a system that assists editors in matching sounds to video. Given a video, Soundify identifies matching sounds, synchronizes the sounds to the video, and dynamically adjusts panning and volume to create spatial audio. In a human evaluation study (N=889), we show that Soundify is capable of matching sounds to video out-of-the-box for a diverse range of audio categories. In a within-subjects expert study (N=12), we demonstrate the usefulness of Soundify in helping video editors match sounds to video with lighter workload, reduced task completion time, and improved usability.

cs.SD