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Pascal Fua

Publications and source records attributed to Pascal Fua.

At least 199 records · Page 11Linked to original sources

Beyond Sharing Weights for Deep Domain Adaptation

The performance of a classifier trained on data coming from a specific domain typically degrades when applied to a related but different one. While annotating many samples from the new domain would address this issue, it is often too expensive or impractical. Domain Adaptation has therefore emerged as a solution to this problem; It leverages annotated data from a source domain, in which it is abundant, to train a classifier to operate in a target domain, in which it is either sparse or even lacking altogether. In this context, the recent trend consists of learning deep architectures whose weights are shared for both domains, which essentially amounts to learning domain invariant features. Here, we show that it is more effective to explicitly model the shift from one domain to the other. To this end, we introduce a two-stream architecture, where one operates in the source domain and the other in the target domain. In contrast to other approaches, the weights in corresponding layers are related but not shared. We demonstrate that this both yields higher accuracy than state-of-the-art methods on several object recognition and detection tasks and consistently outperforms networks with shared weights in both supervised and unsupervised settings.

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Direct Prediction of 3D Body Poses from Motion Compensated Sequences

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in a post-processing step to resolve ambiguities. By contrast, we directly regress from a spatio-temporal volume of bounding boxes to a 3D pose in the central frame. We further show that, for this approach to achieve its full potential, it is essential to compensate for the motion in consecutive frames so that the subject remains centered. This then allows us to effectively overcome ambiguities and improve upon the state-of-the-art by a large margin on the Human3.6m, HumanEva, and KTH Multiview Football 3D human pose estimation benchmarks.

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LIFT: Learned Invariant Feature Transform

We introduce a novel Deep Network architecture that implements the full feature point handling pipeline, that is, detection, orientation estimation, and feature description. While previous works have successfully tackled each one of these problems individually, we show how to learn to do all three in a unified manner while preserving end-to-end differentiability. We then demonstrate that our Deep pipeline outperforms state-of-the-art methods on a number of benchmark datasets, without the need of retraining.

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Structured Prediction of 3D Human Pose with Deep Neural Networks

Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from image to 3D pose, which ignores the dependencies between human joints, or model these dependencies via a max-margin structured learning framework, which involves a high computational cost at inference time. In this paper, we introduce a Deep Learning regression architecture for structured prediction of 3D human pose from monocular images that relies on an overcomplete auto-encoder to learn a high-dimensional latent pose representation and account for joint dependencies. We demonstrate that our approach outperforms state-of-the-art ones both in terms of structure preservation and prediction accuracy.

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Learning to Assign Orientations to Feature Points

We show how to train a Convolutional Neural Network to assign a canonical orientation to feature points given an image patch centered on the feature point. Our method improves feature point matching upon the state-of-the art and can be used in conjunction with any existing rotation sensitive descriptors. To avoid the tedious and almost impossible task of finding a target orientation to learn, we propose to use Siamese networks which implicitly find the optimal orientations during training. We also propose a new type of activation function for Neural Networks that generalizes the popular ReLU, maxout, and PReLU activation functions. This novel activation performs better for our task. We validate the effectiveness of our method extensively with four existing datasets, including two non-planar datasets, as well as our own dataset. We show that we outperform the state-of-the-art without the need of retraining for each dataset.

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Do We Need Binary Features for 3D Reconstruction?

Binary features have been incrementally popular in the past few years due to their low memory footprints and the efficient computation of Hamming distance between binary descriptors. They have been shown with promising results on some real time applications, e.g., SLAM, where the matching operations are relative few. However, in computer vision, there are many applications such as 3D reconstruction requiring lots of matching operations between local features. Therefore, a natural question is that is the binary feature still a promising solution to this kind of applications? To get the answer, this paper conducts a comparative study of binary features and their matching methods on the context of 3D reconstruction in a recently proposed large scale mutliview stereo dataset. Our evaluations reveal that not all binary features are capable of this task. Most of them are inferior to the classical SIFT based method in terms of reconstruction accuracy and completeness with a not significant better computational performance.

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Globally Optimal Cell Tracking using Integer Programming

We propose a novel approach to automatically tracking cell populations in time-lapse images. To account for cell occlusions and overlaps, we introduce a robust method that generates an over-complete set of competing detection hypotheses. We then perform detection and tracking simultaneously on these hypotheses by solving to optimality an integer program with only one type of flow variables. This eliminates the need for heuristics to handle missed detections due to occlusions and complex morphology. We demonstrate the effectiveness of our approach on a range of challenging sequences consisting of clumped cells and show that it outperforms state-of-the-art techniques.

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Principled Parallel Mean-Field Inference for Discrete Random Fields

Mean-field variational inference is one of the most popular approaches to inference in discrete random fields. Standard mean-field optimization is based on coordinate descent and in many situations can be impractical. Thus, in practice, various parallel techniques are used, which either rely on ad-hoc smoothing with heuristically set parameters, or put strong constraints on the type of models. In this paper, we propose a novel proximal gradient-based approach to optimizing the variational objective. It is naturally parallelizable and easy to implement. We prove its convergence, and then demonstrate that, in practice, it yields faster convergence and often finds better optima than more traditional mean-field optimization techniques. Moreover, our method is less sensitive to the choice of parameters.

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Active Learning for Delineation of Curvilinear Structures

Many recent delineation techniques owe much of their increased effectiveness to path classification algorithms that make it possible to distinguish promising paths from others. The downside of this development is that they require annotated training data, which is tedious to produce. In this paper, we propose an Active Learning approach that considerably speeds up the annotation process. Unlike standard ones, it takes advantage of the specificities of the delineation problem. It operates on a graph and can reduce the training set size by up to 80% without compromising the reconstruction quality. We will show that our approach outperforms conventional ones on various biomedical and natural image datasets, thus showing that it is broadly applicable.

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What Players do with the Ball: A Physically Constrained Interaction Modeling

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by players. In this paper, we propose a generic and principled approach to modeling the interaction between the ball and the players while also imposing appropriate physical constraints on the ball's trajectory. We show that our approach, formulated in terms of a Mixed Integer Program, is more robust and more accurate than several state-of-the-art approaches on real-life volleyball, basketball, and soccer sequences.

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Predicting People's 3D Poses from Short Sequences

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Instead of computing candidate poses in individual frames and then linking them, as is often done, we regress directly from a spatio-temporal block of frames to a 3D pose in the central one. We will demonstrate that this approach allows us to effectively overcome ambiguities and to improve upon the state-of-the-art on challenging sequences.

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Dense image registration and deformable surface reconstruction in presence of occlusions and minimal texture

Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we explicitly address the problem of 3D reconstruction of poorly textured, occluded surfaces, proposing a framework based on a template-matching approach that scales dense robust features by a relevancy score. Our approach is extensively compared to current methods employing both local feature matching and dense template alignment. We test on standard datasets as well as on a new dataset (that will be made publicly available) of a sparsely textured, occluded surface. Our framework achieves state-of-the-art results for both well and poorly textured, occluded surfaces.

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Introducing Geometry in Active Learning for Image Segmentation

We propose an Active Learning approach to training a segmentation classifier that exploits geometric priors to streamline the annotation process in 3D image volumes. To this end, we use these priors not only to select voxels most in need of annotation but to guarantee that they lie on 2D planar patch, which makes it much easier to annotate than if they were randomly distributed in the volume. A simplified version of this approach is effective in natural 2D images. We evaluated our approach on Electron Microscopy and Magnetic Resonance image volumes, as well as on natural images. Comparing our approach against several accepted baselines demonstrates a marked performance increase.

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Template-based Monocular 3D Shape Recovery using Laplacian Meshes

We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a much better-posed problem. This allows us to quickly and reliably eliminate outliers by simply solving a linear least squares problem. This yields an initial 3D shape estimate, which is not necessarily accurate, but whose 2D projections are. The initial shape is then refined by a constrained optimization problem to output the final surface reconstruction. Our approach allows us to reduce the dimensionality of the surface reconstruction problem without sacrificing accuracy, thus allowing for real-time implementations.

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Modeling Brain Circuitry over a Wide Range of Scales

If we are ever to unravel the mysteries of brain function at its most fundamental level, we will need a precise understanding of how its component neurons connect to each other. Electron Microscopes (EM) can now provide the nanometer resolution that is needed to image synapses, and therefore connections, while Light Microscopes (LM) see at the micrometer resolution required to model the 3D structure of the dendritic network. Since both the topology and the connection strength are integral parts of the brain's wiring diagram, being able to combine these two modalities is critically important. In fact, these microscopes now routinely produce high-resolution imagery in such large quantities that the bottleneck becomes automated processing and interpretation, which is needed for such data to be exploited to its full potential. In this paper, we briefly review the Computer Vision techniques we have developed at EPFL to address this need. They include delineating dendritic arbors from LM imagery, segmenting organelles from EM, and combining the two into a consistent representation.

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TILDE: A Temporally Invariant Learned DEtector

We introduce a learning-based approach to detect repeatable keypoints under drastic imaging changes of weather and lighting conditions to which state-of-the-art keypoint detectors are surprisingly sensitive. We first identify good keypoint candidates in multiple training images taken from the same viewpoint. We then train a regressor to predict a score map whose maxima are those points so that they can be found by simple non-maximum suppression. As there are no standard datasets to test the influence of these kinds of changes, we created our own, which we will make publicly available. We will show that our method significantly outperforms the state-of-the-art methods in such challenging conditions, while still achieving state-of-the-art performance on the untrained standard Oxford dataset.

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A provably convergent alternating minimization method for mean field inference

Mean-Field is an efficient way to approximate a posterior distribution in complex graphical models and constitutes the most popular class of Bayesian variational approximation methods. In most applications, the mean field distribution parameters are computed using an alternate coordinate minimization. However, the convergence properties of this algorithm remain unclear. In this paper, we show how, by adding an appropriate penalization term, we can guarantee convergence to a critical point, while keeping a closed form update at each step. A convergence rate estimate can also be derived based on recent results in non-convex optimization.

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On Rendering Synthetic Images for Training an Object Detector

We propose a novel approach to synthesizing images that are effective for training object detectors. Starting from a small set of real images, our algorithm estimates the rendering parameters required to synthesize similar images given a coarse 3D model of the target object. These parameters can then be reused to generate an unlimited number of training images of the object of interest in arbitrary 3D poses, which can then be used to increase classification performances. A key insight of our approach is that the synthetically generated images should be similar to real images, not in terms of image quality, but rather in terms of features used during the detector training. We show in the context of drone, plane, and car detection that using such synthetically generated images yields significantly better performances than simply perturbing real images or even synthesizing images in such way that they look very realistic, as is often done when only limited amounts of training data are available.

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