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Pierre-Louis Curien

Publications and source records attributed to Pierre-Louis Curien.

23 records · Page 2Linked to original sources

Abstract machines for dialogue games

The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation mechanism of abstract Boehm trees are established.

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Introduction to linear logic and ludics, part II

This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently developped in an aim of further unveiling the fundamental interactive nature of computation and logic. We hope to offer a few computer science insights into this new theory.

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Playful, streamlike computation

We offer a short tour into the interactive interpretation of sequential programs. We emphasize streamlike computation -- that is, computation of successive bits of information upon request. The core of the approach surveyed here dates back to the work of Berry and the author on sequential algorithms on concrete data structures in the late seventies, culminating in the design of the programming language CDS, in which the semantics of programs of any type can be explored interactively. Around one decade later, two major insights of Cartwright and Felleisen on one hand, and of Lamarche on the other hand gave new, decisive impulses to the study of sequentiality. Cartwright and Felleisen observed that sequential algorithms give a direct semantics to control operators like call-cc\" and proposed to include explicit errors both in the syntax and in the semantics of the language PCF. Lamarche (unpublished) connected sequential algorithms to linear logic and games. The successful program of games semantics has spanned over the nineties until now, starting with syntax-independent characterizations of the term model of PCF by Abramsky, Jagadeesan, and Malacaria on one hand, and by Hyland and Ong on the other hand.

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Symmetry and interactivity in Programming

We recall some of the early occurrences of the notions of interactivity and symmetry in the operational and denotational semantics of programming languages. We suggest some connections with ludics.

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Introduction to linear logic and ludics, part I

This two-parts paper offers a survey of linear logic and ludics, which were introduced by Girard in 1986 and 2001, respectively. Both theories revisit mathematical logic from first principles, with inspiration from and applications to computer science. The present part I covers an introduction to the connectives and proof rules of linear logic, to its decidability properties, and to its models. Part II will deal with proof nets, a graph-like representation of proofs which is one of the major innovations of linear logic, and will present an introduction to ludics.

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