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Sarit Kraus

Publications and source records attributed to Sarit Kraus.

At least 55 records · Page 3Linked to original sources

Explainable Multi-Agent Reinforcement Learning for Temporal Queries

As multi-agent reinforcement learning (MARL) systems are increasingly deployed throughout society, it is imperative yet challenging for users to understand the emergent behaviors of MARL agents in complex environments. This work presents an approach for generating policy-level contrastive explanations for MARL to answer a temporal user query, which specifies a sequence of tasks completed by agents with possible cooperation. The proposed approach encodes the temporal query as a PCTL logic formula and checks if the query is feasible under a given MARL policy via probabilistic model checking. Such explanations can help reconcile discrepancies between the actual and anticipated multi-agent behaviors. The proposed approach also generates correct and complete explanations to pinpoint reasons that make a user query infeasible. We have successfully applied the proposed approach to four benchmark MARL domains (up to 9 agents in one domain). Moreover, the results of a user study show that the generated explanations significantly improve user performance and satisfaction.

cs.AI↗

A Coupled Flow Approach to Imitation Learning

In reinforcement learning and imitation learning, an object of central importance is the state distribution induced by the policy. It plays a crucial role in the policy gradient theorem, and references to it--along with the related state-action distribution--can be found all across the literature. Despite its importance, the state distribution is mostly discussed indirectly and theoretically, rather than being modeled explicitly. The reason being an absence of appropriate density estimation tools. In this work, we investigate applications of a normalizing flow-based model for the aforementioned distributions. In particular, we use a pair of flows coupled through the optimality point of the Donsker-Varadhan representation of the Kullback-Leibler (KL) divergence, for distribution matching based imitation learning. Our algorithm, Coupled Flow Imitation Learning (CFIL), achieves state-of-the-art performance on benchmark tasks with a single expert trajectory and extends naturally to a variety of other settings, including the subsampled and state-only regimes.

cs.LG↗

Cooperative Concurrent Games

In rational verification, the aim is to verify which temporal logic properties will obtain in a multi-agent system, under the assumption that agents ("players") in the system choose strategies for acting that form a game theoretic equilibrium. Preferences are typically defined by assuming that agents act in pursuit of individual goals, specified as temporal logic formulae. To date, rational verification has been studied using non-cooperative solution concepts - Nash equilibrium and refinements thereof. Such non-cooperative solution concepts assume that there is no possibility of agents forming binding agreements to cooperate, and as such they are restricted in their applicability. In this article, we extend rational verification to cooperative solution concepts, as studied in the field of cooperative game theory. We focus on the core, as this is the most fundamental (and most widely studied) cooperative solution concept. We begin by presenting a variant of the core that seems well-suited to the concurrent game setting, and we show that this version of the core can be characterised using ATL*. We then study the computational complexity of key decision problems associated with the core, which range from problems in PSPACE to problems in 3EXPTIME. We also investigate conditions that are sufficient to ensure that the core is non-empty, and explore when it is invariant under bisimilarity. We then introduce and study a number of variants of the main definition of the core, leading to the issue of credible deviations, and to stronger notions of collective stable behaviour. Finally, we study cooperative rational verification using an alternative model of preferences, in which players seek to maximise the mean-payoff they obtain over an infinite play in games where quantitative information is allowed.

cs.GT↗

Resource Sharing Through Multi-Round Matchings

Applications such as employees sharing office spaces over a workweek can be modeled as problems where agents are matched to resources over multiple rounds. Agents' requirements limit the set of compatible resources and the rounds in which they want to be matched. Viewing such an application as a multi-round matching problem on a bipartite compatibility graph between agents and resources, we show that a solution (i.e., a set of matchings, with one matching per round) can be found efficiently if one exists. To cope with situations where a solution does not exist, we consider two extensions. In the first extension, a benefit function is defined for each agent and the objective is to find a multi-round matching to maximize the total benefit. For a general class of benefit functions satisfying certain properties (including diminishing returns), we show that this multi-round matching problem is efficiently solvable. This class includes utilitarian and Rawlsian welfare functions. For another benefit function, we show that the maximization problem is NP-hard. In the second extension, the objective is to generate advice to each agent (i.e., a subset of requirements to be relaxed) subject to a budget constraint so that the agent can be matched. We show that this budget-constrained advice generation problem is NP-hard. For this problem, we develop an integer linear programming formulation as well as a heuristic based on local search. We experimentally evaluate our algorithms on synthetic networks and apply them to two real-world situations: shared office spaces and matching courses to classrooms.

cs.AI↗

Artificial Intelligence and Life in 2030: The One Hundred Year Study on Artificial Intelligence

In September 2016, Stanford's "One Hundred Year Study on Artificial Intelligence" project (AI100) issued the first report of its planned long-term periodic assessment of artificial intelligence (AI) and its impact on society. It was written by a panel of 17 study authors, each of whom is deeply rooted in AI research, chaired by Peter Stone of the University of Texas at Austin. The report, entitled "Artificial Intelligence and Life in 2030," examines eight domains of typical urban settings on which AI is likely to have impact over the coming years: transportation, home and service robots, healthcare, education, public safety and security, low-resource communities, employment and workplace, and entertainment. It aims to provide the general public with a scientifically and technologically accurate portrayal of the current state of AI and its potential and to help guide decisions in industry and governments, as well as to inform research and development in the field. The charge for this report was given to the panel by the AI100 Standing Committee, chaired by Barbara Grosz of Harvard University.

cs.CY↗

Resource Allocation to Agents with Restrictions: Maximizing Likelihood with Minimum Compromise

Many scenarios where agents with restrictions compete for resources can be cast as maximum matching problems on bipartite graphs. Our focus is on resource allocation problems where agents may have restrictions that make them incompatible with some resources. We assume that a Principle chooses a maximum matching randomly so that each agent is matched to a resource with some probability. Agents would like to improve their chances of being matched by modifying their restrictions within certain limits. The Principle's goal is to advise an unsatisfied agent to relax its restrictions so that the total cost of relaxation is within a budget (chosen by the agent) and the increase in the probability of being assigned a resource is maximized. We establish hardness results for some variants of this budget-constrained maximization problem and present algorithmic results for other variants. We experimentally evaluate our methods on synthetic datasets as well as on two novel real-world datasets: a vacation activities dataset and a classrooms dataset.

cs.AI↗

Efficient Customer Service Combining Human Operators and Virtual Agents

The prospect of combining human operators and virtual agents (bots) into an effective hybrid system that provides proper customer service to clients is promising yet challenging. The hybrid system decreases the customers' frustration when bots are unable to provide appropriate service and increases their satisfaction when they prefer to interact with human operators. Furthermore, we show that it is possible to decrease the cost and efforts of building and maintaining such virtual agents by enabling the virtual agent to incrementally learn from the human operators. We employ queuing theory to identify the key parameters that govern the behavior and efficiency of such hybrid systems and determine the main parameters that should be optimized in order to improve the service. We formally prove, and demonstrate in extensive simulations and in a user study, that with the proper choice of parameters, such hybrid systems are able to increase the number of served clients while simultaneously decreasing their expected waiting time and increasing satisfaction.

cs.AI↗

Enjoy the Ride Consciously with CAWA: Context-Aware Advisory Warnings for Automated Driving

In conditionally automated driving, drivers decoupled from driving while immersed in non-driving-related tasks (NDRTs) could potentially either miss the system-initiated takeover request (TOR) or a sudden TOR may startle them. To better prepare drivers for a safer takeover in an emergency, we propose novel context-aware advisory warnings (CAWA) for automated driving to gently inform drivers. This will help them stay vigilant while engaging in NDRTs. The key innovation is that CAWA adapts warning modalities according to the context of NDRTs. We conducted a user study to investigate the effectiveness of CAWA. The study results show that CAWA has statistically significant effects on safer takeover behavior, improved driver situational awareness, less attention demand, and more positive user feedback, compared with uniformly distributed speech-based warnings across all NDRTs.

cs.HC↗

Explainability in Mechanism Design: Recent Advances and the Road Ahead

Designing and implementing explainable systems is seen as the next step towards increasing user trust in, acceptance of and reliance on Artificial Intelligence (AI) systems. While explaining choices made by black-box algorithms such as machine learning and deep learning has occupied most of the limelight, systems that attempt to explain decisions (even simple ones) in the context of social choice are steadily catching up. In this paper, we provide a comprehensive survey of explainability in mechanism design, a domain characterized by economically motivated agents and often having no single choice that maximizes all individual utility functions. We discuss the main properties and goals of explainability in mechanism design, distinguishing them from those of Explainable AI in general. This discussion is followed by a thorough review of the challenges one may face when working on Explainable Mechanism Design and propose a few solution concepts to those.

cs.MA↗

Not Just Skipping. Understanding the Effect of Sponsored Content on Users' Decision-Making in Online Health Search

Advertisements (ads) are an innate part of search engine business models. Advertisers are willing to pay search engines to promote their content to a prominent position in the search result page (SERP). This raises concerns about the search engine manipulation effect (SEME): the opinions of users can be influenced by the way search results are presented. In this work, we investigate the connection between SEME and sponsored content in the health domain. We conduct a series of user studies in which participants need to evaluate the effectiveness of different non-prescription natural remedies for various medical conditions. We present participants SERPs with different intentionally created biases towards certain viewpoints, with or without sponsored content, and ask them to evaluate the effectiveness of the treatment only based on the information presented to them. We investigate two types of sponsored content: 1. Direct marketing ads that directly market the product without expressing an opinion about its effectiveness, and 2. Indirect marketing ads that explicitly advocate the product's effectiveness on the condition in the query. Our results reveal a significant difference between the influence on users from these two ad types. Though direct marketing ads are mostly skipped by users, they can tilt users decision making towards more positive viewpoints. Indirect marketing ads affect both the users' examination behaviour and their perception of the treatment's effectiveness. We further discover that the contrast between the indirect marketing ads and the viewpoint presented in the organic search results plays an important role in users' decision-making. When the contrast is high, users exhibit a strong preference towards a negative viewpoint, and when the contrast is low or none, users exhibit preference towards a more positive viewpoint.

cs.IR↗

Justifying Social-Choice Mechanism Outcome for Improving Participant Satisfaction

In many social-choice mechanisms the resulting choice is not the most preferred one for some of the participants, thus the need for methods to justify the choice made in a way that improves the acceptance and satisfaction of said participants. One natural method for providing such explanations is to ask people to provide them, e.g., through crowdsourcing, and choosing the most convincing arguments among those received. In this paper we propose the use of an alternative approach, one that automatically generates explanations based on desirable mechanism features found in theoretical mechanism design literature. We test the effectiveness of both of the methods through a series of extensive experiments conducted with over 600 participants in ranked voting, a classic social choice mechanism. The analysis of the results reveals that explanations indeed affect both average satisfaction from and acceptance of the outcome in such settings. In particular, explanations are shown to have a positive effect on satisfaction and acceptance when the outcome (the winning candidate in our case) is the least desirable choice for the participant. A comparative analysis reveals that the automatically generated explanations result in similar levels of satisfaction from and acceptance of an outcome as with the more costly alternative of crowdsourced explanations, hence eliminating the need to keep humans in the loop. Furthermore, the automatically generated explanations significantly reduce participants' belief that a different winner should have been elected compared to crowdsourced explanations.

cs.GT↗

Toward Policy Explanations for Multi-Agent Reinforcement Learning

Advances in multi-agent reinforcement learning (MARL) enable sequential decision making for a range of exciting multi-agent applications such as cooperative AI and autonomous driving. Explaining agent decisions is crucial for improving system transparency, increasing user satisfaction, and facilitating human-agent collaboration. However, existing works on explainable reinforcement learning mostly focus on the single-agent setting and are not suitable for addressing challenges posed by multi-agent environments. We present novel methods to generate two types of policy explanations for MARL: (i) policy summarization about the agent cooperation and task sequence, and (ii) language explanations to answer queries about agent behavior. Experimental results on three MARL domains demonstrate the scalability of our methods. A user study shows that the generated explanations significantly improve user performance and increase subjective ratings on metrics such as user satisfaction.

cs.AI↗

Robust Solutions for Multi-Defender Stackelberg Security Games

Multi-defender Stackelberg Security Games (MSSG) have recently gained increasing attention in the literature. However, the solutions offered to date are highly sensitive, wherein even small perturbations in the attacker's utility or slight uncertainties thereof can dramatically change the defenders' resulting payoffs and alter the equilibrium. In this paper, we introduce a robust model for MSSGs, which admits solutions that are resistant to small perturbations or uncertainties in the game's parameters. First, we formally define the notion of robustness, as well as the robust MSSG model. Then, for the non-cooperative setting, we prove the existence of a robust approximate equilibrium in any such game, and provide an efficient construction thereof. For the cooperative setting, we show that any such game admits a robust approximate alpha-core, provide an efficient construction thereof, and prove that stronger types of the core may be empty. Interestingly, the robust solutions can substantially increase the defenders' utilities over those of the non-robust ones.

cs.GT↗

Explaining Preference-driven Schedules: the EXPRES Framework

Scheduling is the task of assigning a set of scarce resources distributed over time to a set of agents, who typically have preferences about the assignments they would like to get. Due to the constrained nature of these problems, satisfying all agents' preferences is often infeasible, which might lead to some agents not being happy with the resulting schedule. Providing explanations has been shown to increase satisfaction and trust in solutions produced by AI tools. However, it is particularly challenging to explain solutions that are influenced by and impact on multiple agents. In this paper we introduce the EXPRES framework, which can explain why a given preference was unsatisfied in a given optimal schedule. The EXPRES framework consists of: (i) an explanation generator that, based on a Mixed-Integer Linear Programming model, finds the best set of reasons that can explain an unsatisfied preference; and (ii) an explanation parser, which translates the generated explanations into human interpretable ones. Through simulations, we show that the explanation generator can efficiently scale to large instances. Finally, through a set of user studies within J.P. Morgan, we show that employees preferred the explanations generated by EXPRES over human-generated ones when considering workforce scheduling scenarios.

cs.AI↗

Uncertainty with UAV Search of Multiple Goal-oriented Targets

This paper considers the complex problem of a team of UAVs searching targets under uncertainty. The goal of the UAV team is to find all of the moving targets as quickly as possible before they arrive at their selected goal. The uncertainty considered is threefold: First, the UAVs do not know the targets' locations and destinations. Second, the sensing capabilities of the UAVs are not perfect. Third, the targets' movement model is unknown. We suggest a real-time algorithmic framework for the UAVs, combining entropy and stochastic-temporal belief, that aims at optimizing the probability of a quick and successful detection of all of the targets. We have empirically evaluated the algorithmic framework, and have shown its efficiency and significant performance improvement compared to other solutions. Furthermore, we have evaluated our framework using Peer Designed Agents (PDAs), which are computer agents that simulate targets and show that our algorithmic framework outperforms other solutions in this scenario.

cs.RO↗

A Negotiating Strategy for a Hybrid Goal Function in Multilateral Negotiation

In various multi-agent negotiation settings, a negotiator's utility depends, either partially or fully, on the sum of negotiators' utilities (i.e., social welfare). While the need for effective negotiating-agent designs that take into account social welfare has been acknowledged in recent work, and even established as a category in automated negotiating agent competitions, very few designs have been proposed to date. In this paper, we present the design principles and results of an extensive evaluation of agent HerbT+, a negotiating agent aiming to maximize a linear tradeoff between individual and social welfare. Our evaluation framework relies on the automated negotiating agents competition (ANAC) and includes a thorough comparison of performance with the top 15 agents submitted between 2015-2018 based on negotiations involving 63 agents submitted to these competitions. We find that, except for a few minor exceptions, when social-welfare plays a substantial role in the agent's goal function, our agent outperforms all other tested designs.

cs.MA↗

Recomposing the Reinforcement Learning Building Blocks with Hypernetworks

The Reinforcement Learning (RL) building blocks, i.e. Q-functions and policy networks, usually take elements from the cartesian product of two domains as input. In particular, the input of the Q-function is both the state and the action, and in multi-task problems (Meta-RL) the policy can take a state and a context. Standard architectures tend to ignore these variables' underlying interpretations and simply concatenate their features into a single vector. In this work, we argue that this choice may lead to poor gradient estimation in actor-critic algorithms and high variance learning steps in Meta-RL algorithms. To consider the interaction between the input variables, we suggest using a Hypernetwork architecture where a primary network determines the weights of a conditional dynamic network. We show that this approach improves the gradient approximation and reduces the learning step variance, which both accelerates learning and improves the final performance. We demonstrate a consistent improvement across different locomotion tasks and different algorithms both in RL (TD3 and SAC) and in Meta-RL (MAML and PEARL).

cs.LG↗

Manipulation of k-Coalitional Games on Social Networks

In many coalition formation games the utility of the agents depends on a social network. In such scenarios there might be a manipulative agent that would like to manipulate his connections in the social network in order to increase his utility. We study a model of coalition formation in which a central organizer, who needs to form $k$ coalitions, obtains information about the social network from the agents. The central organizer has her own objective: she might want to maximize the utilitarian social welfare, maximize the egalitarian social welfare, or simply guarantee that every agent will have at least one connection within her coalition. In this paper we study the susceptibility to manipulation of these objectives, given the abilities and information that the manipulator has. Specifically, we show that if the manipulator has very limited information, namely he is only familiar with his immediate neighbours in the network, then a manipulation is almost always impossible. Moreover, if the manipulator is only able to add connections to the social network, then a manipulation is still impossible for some objectives, even if the manipulator has full information on the structure of the network. On the other hand, if the manipulator is able to hide some of his connections, then all objectives are susceptible to manipulation, even if the manipulator has limited information, i.e., when he is familiar with his immediate neighbours and with their neighbours.

cs.GT↗