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Sebastian Scherer

Publications and source records attributed to Sebastian Scherer.

At least 91 records · Page 5Linked to original sources

Pegasus Simulator: An Isaac Sim Framework for Multiple Aerial Vehicles Simulation

Developing and testing novel control and motion planning algorithms for aerial vehicles can be a challenging task, with the robotics community relying more than ever on 3D simulation technologies to evaluate the performance of new algorithms in a variety of conditions and environments. In this work, we introduce the Pegasus Simulator, a modular framework implemented as an NVIDIA Isaac Sim extension that enables real-time simulation of multiple multirotor vehicles in photo-realistic environments, while providing out-of-the-box integration with the widely adopted PX4-Autopilot and ROS2 through its modular implementation and intuitive graphical user interface. To demonstrate some of its capabilities, a nonlinear controller was implemented and simulation results for two drones performing aggressive flight maneuvers are presented. Code and documentation for this framework are also provided as supplementary material.

cs.RO↗

AirShot: Efficient Few-Shot Detection for Autonomous Exploration

Few-shot object detection has drawn increasing attention in the field of robotic exploration, where robots are required to find unseen objects with a few online provided examples. Despite recent efforts have been made to yield online processing capabilities, slow inference speeds of low-powered robots fail to meet the demands of real-time detection-making them impractical for autonomous exploration. Existing methods still face performance and efficiency challenges, mainly due to unreliable features and exhaustive class loops. In this work, we propose a new paradigm AirShot, and discover that, by fully exploiting the valuable correlation map, AirShot can result in a more robust and faster few-shot object detection system, which is more applicable to robotics community. The core module Top Prediction Filter (TPF) can operate on multi-scale correlation maps in both the training and inference stages. During training, TPF supervises the generation of a more representative correlation map, while during inference, it reduces looping iterations by selecting top-ranked classes, thus cutting down on computational costs with better performance. Surprisingly, this dual functionality exhibits general effectiveness and efficiency on various off-the-shelf models. Exhaustive experiments on COCO2017, VOC2014, and SubT datasets demonstrate that TPF can significantly boost the efficacy and efficiency of most off-the-shelf models, achieving up to 36.4% precision improvements along with 56.3% faster inference speed. Code and Data are at: https://github.com/ImNotPrepared/AirShot.

cs.CV↗

TartanAviation: Image, Speech, and ADS-B Trajectory Datasets for Terminal Airspace Operations

We introduce TartanAviation, an open-source multi-modal dataset focused on terminal-area airspace operations. TartanAviation provides a holistic view of the airport environment by concurrently collecting image, speech, and ADS-B trajectory data using setups installed inside airport boundaries. The datasets were collected at both towered and non-towered airfields across multiple months to capture diversity in aircraft operations, seasons, aircraft types, and weather conditions. In total, TartanAviation provides 3.1M images, 3374 hours of Air Traffic Control speech data, and 661 days of ADS-B trajectory data. The data was filtered, processed, and validated to create a curated dataset. In addition to the dataset, we also open-source the code-base used to collect and pre-process the dataset, further enhancing accessibility and usability. We believe this dataset has many potential use cases and would be particularly vital in allowing AI and machine learning technologies to be integrated into air traffic control systems and advance the adoption of autonomous aircraft in the airspace.

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SoRTS: Learned Tree Search for Long Horizon Social Robot Navigation

The fast-growing demand for fully autonomous robots in shared spaces calls for the development of trustworthy agents that can safely and seamlessly navigate in crowded environments. Recent models for motion prediction show promise in characterizing social interactions in such environments. Still, adapting them for navigation is challenging as they often suffer from generalization failures. Prompted by this, we propose Social Robot Tree Search (SoRTS), an algorithm for safe robot navigation in social domains. SoRTS aims to augment existing socially aware motion prediction models for long-horizon navigation using Monte Carlo Tree Search. We use social navigation in general aviation as a case study to evaluate our approach and further the research in full-scale aerial autonomy. In doing so, we introduce XPlaneROS, a high-fidelity aerial simulator that enables human-robot interaction. We use XPlaneROS to conduct a first-of-its-kind user study where 26 FAA-certified pilots interact with a human pilot, our algorithm, and its ablation. Our results, supported by statistical evidence, show that SoRTS exhibits a comparable performance to competent human pilots, significantly outperforming its ablation. Finally, we complement these results with a broad set of self-play experiments to showcase our algorithm's performance in scenarios with increasing complexity.

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A Unified MPC Strategy for a Tilt-rotor VTOL UAV Towards Seamless Mode Transitioning

Capabilities of long-range flight and vertical take-off and landing (VTOL) are essential for Urban Air Mobility (UAM). Tiltrotor VTOLs have the advantage of balancing control simplicity and system complexity due to their redundant control authority. Prior work on controlling these aircraft either requires separate controllers and switching modes for different vehicle configurations or performs the control allocation on separate actuator sets, which cannot fully use the potential of the redundancy of tiltrotor. This paper introduces a unified MPC-based control strategy for a customized tiltrotor VTOL Unmanned Aerial Vehicle (UAV), which does not require mode-switching and can perform the control allocation in a consistent way. The incorporation of four independently controllable rotors in VTOL design offers an extra level of redundancy, allowing the VTOL to accommodate actuator failures. The result shows that our approach outperforms PID controllers while maintaining unified control. It allows the VTOL to perform smooth acceleration/deceleration, and precise coordinated turns. In addition, the independently controlled tilts enable the vehicle to handle actuator failures, ensuring that the aircraft remains operational even in the event of a servo or motor malfunction.

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TartanDrive 2.0: More Modalities and Better Infrastructure to Further Self-Supervised Learning Research in Off-Road Driving Tasks

We present TartanDrive 2.0, a large-scale off-road driving dataset for self-supervised learning tasks. In 2021 we released TartanDrive 1.0, which is one of the largest datasets for off-road terrain. As a follow-up to our original dataset, we collected seven hours of data at speeds of up to 15m/s with the addition of three new LiDAR sensors alongside the original camera, inertial, GPS, and proprioceptive sensors. We also release the tools we use for collecting, processing, and querying the data, including our metadata system designed to further the utility of our data. Custom infrastructure allows end users to reconfigure the data to cater to their own platforms. These tools and infrastructure alongside the dataset are useful for a variety of tasks in the field of off-road autonomy and, by releasing them, we encourage collaborative data aggregation. These resources lower the barrier to entry to utilizing large-scale datasets, thereby helping facilitate the advancement of robotics in areas such as self-supervised learning, multi-modal perception, inverse reinforcement learning, and representation learning. The dataset is available at https://github.com/castacks/tartan drive 2.0.

cs.RO↗

Aerial Field Robotics

Aerial field robotics research represents the domain of study that aims to equip unmanned aerial vehicles - and as it pertains to this chapter, specifically Micro Aerial Vehicles (MAVs)- with the ability to operate in real-life environments that present challenges to safe navigation. We present the key elements of autonomy for MAVs that are resilient to collisions and sensing degradation, while operating under constrained computational resources. We overview aspects of the state of the art, outline bottlenecks to resilient navigation autonomy, and overview the field-readiness of MAVs. We conclude with notable contributions and discuss considerations for future research that are essential for resilience in aerial robotics.

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WIT-UAS: A Wildland-fire Infrared Thermal Dataset to Detect Crew Assets From Aerial Views

We present the Wildland-fire Infrared Thermal (WIT-UAS) dataset for long-wave infrared sensing of crew and vehicle assets amidst prescribed wildland fire environments. While such a dataset is crucial for safety monitoring in wildland fire applications, to the authors' awareness, no such dataset focusing on assets near fire is publicly available. Presumably, this is due to the barrier to entry of collaborating with fire management personnel. We present two related data subsets: WIT-UAS-ROS consists of full ROS bag files containing sensor and robot data of UAS flight over the fire, and WIT-UAS-Image contains hand-labeled long-wave infrared (LWIR) images extracted from WIT-UAS-ROS. Our dataset is the first to focus on asset detection in a wildland fire environment. We show that thermal detection models trained without fire data frequently detect false positives by classifying fire as people. By adding our dataset to training, we show that the false positive rate is reduced significantly. Yet asset detection in wildland fire environments is still significantly more challenging than detection in urban environments, due to dense obscuring trees, greater heat variation, and overbearing thermal signal of the fire. We publicize this dataset to encourage the community to study more advanced models to tackle this challenging environment. The dataset, code and pretrained models are available at \url{https://github.com/castacks/WIT-UAS-Dataset}.

cs.CV↗

Multi-Robot Multi-Room Exploration with Geometric Cue Extraction and Circular Decomposition

This work proposes an autonomous multi-robot exploration pipeline that coordinates the behaviors of robots in an indoor environment composed of multiple rooms. Contrary to simple frontier-based exploration approaches, we aim to enable robots to methodically explore and observe an unknown set of rooms in a structured building, keeping track of which rooms are already explored and sharing this information among robots to coordinate their behaviors in a distributed manner. To this end, we propose (1) a geometric cue extraction method that processes 3D point cloud data and detects the locations of potential cues such as doors and rooms, (2) a circular decomposition for free spaces used for target assignment. Using these two components, our pipeline effectively assigns tasks among robots, and enables a methodical exploration of rooms. We evaluate the performance of our pipeline using a team of up to 3 aerial robots, and show that our method outperforms the baseline by 33.4% in simulation and 26.4% in real-world experiments.

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AnyLoc: Towards Universal Visual Place Recognition

Visual Place Recognition (VPR) is vital for robot localization. To date, the most performant VPR approaches are environment- and task-specific: while they exhibit strong performance in structured environments (predominantly urban driving), their performance degrades severely in unstructured environments, rendering most approaches brittle to robust real-world deployment. In this work, we develop a universal solution to VPR -- a technique that works across a broad range of structured and unstructured environments (urban, outdoors, indoors, aerial, underwater, and subterranean environments) without any re-training or fine-tuning. We demonstrate that general-purpose feature representations derived from off-the-shelf self-supervised models with no VPR-specific training are the right substrate upon which to build such a universal VPR solution. Combining these derived features with unsupervised feature aggregation enables our suite of methods, AnyLoc, to achieve up to 4X significantly higher performance than existing approaches. We further obtain a 6% improvement in performance by characterizing the semantic properties of these features, uncovering unique domains which encapsulate datasets from similar environments. Our detailed experiments and analysis lay a foundation for building VPR solutions that may be deployed anywhere, anytime, and across anyview. We encourage the readers to explore our project page and interactive demos: https://anyloc.github.io/.

cs.CV↗

Time-Optimal Path Planning in a Constant Wind for Uncrewed Aerial Vehicles using Dubins Set Classification

Time-optimal path planning in high winds for a turning-rate constrained UAV is a challenging problem to solve and is important for deployment and field operations. Previous works have used trochoidal path segments comprising straight and maximum-rate turn segments, as optimal extremal paths in uniform wind conditions. Current methods iterate over all candidate trochoidal trajectory types and select the one that is time-optimal; however, this exhaustive search can be computationally slow. In this paper, we introduce a method to decrease the computation time. This is achieved by reducing the number of candidate trochoidal trajectory types by framing the problem in the air-relative frame and bounding the solution within a subset of candidate trajectories. Our method reduces overall computation by 37.4% compared to pre-existing methods in Bang-Straight-Bang trajectories, freeing up computation for other onboard processes and can lead to significant total computational reductions when solving many trochoidal paths. When used within the framework of a global path planner, faster state expansions help find solutions faster or compute higher-quality paths. We also release our open-source codebase as a C++ package. The website and demo can be bound at https://bradymoon.com/trochoids, codebase at https://github.com/castacks/trochoids, and video at https://youtu.be/qOU5gI7JshI .

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PIAug -- Physics Informed Augmentation for Learning Vehicle Dynamics for Off-Road Navigation

Modeling the precise dynamics of off-road vehicles is a complex yet essential task due to the challenging terrain they encounter and the need for optimal performance and safety. Recently, there has been a focus on integrating nominal physics-based models alongside data-driven neural networks using Physics Informed Neural Networks. These approaches often assume the availability of a well-distributed dataset; however, this assumption may not hold due to regions in the physical distribution that are hard to collect, such as high-speed motions and rare terrains. Therefore, we introduce a physics-informed data augmentation methodology called PIAug. We show an example use case of the same by modeling high-speed and aggressive motion predictions, given a dataset with only low-speed data. During the training phase, we leverage the nominal model for generating target domain (medium and high velocity) data using the available source data (low velocity). Subsequently, we employ a physics-inspired loss function with this augmented dataset to incorporate prior knowledge of physics into the neural network. Our methodology results in up to 67% less mean error in trajectory prediction in comparison to a standalone nominal model, especially during aggressive maneuvers at speeds outside the training domain. In real-life navigation experiments, our model succeeds in 4x tighter waypoint tracking constraints than the Kinematic Bicycle Model (KBM) at out-of-domain velocities.

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FoundLoc: Vision-based Onboard Aerial Localization in the Wild

Robust and accurate localization for Unmanned Aerial Vehicles (UAVs) is an essential capability to achieve autonomous, long-range flights. Current methods either rely heavily on GNSS, face limitations in visual-based localization due to appearance variances and stylistic dissimilarities between camera and reference imagery, or operate under the assumption of a known initial pose. In this paper, we developed a GNSS-denied localization approach for UAVs that harnesses both Visual-Inertial Odometry (VIO) and Visual Place Recognition (VPR) using a foundation model. This paper presents a novel vision-based pipeline that works exclusively with a nadir-facing camera, an Inertial Measurement Unit (IMU), and pre-existing satellite imagery for robust, accurate localization in varied environments and conditions. Our system demonstrated average localization accuracy within a $20$-meter range, with a minimum error below $1$ meter, under real-world conditions marked by drastic changes in environmental appearance and with no assumption of the vehicle's initial pose. The method is proven to be effective and robust, addressing the crucial need for reliable UAV localization in GNSS-denied environments, while also being computationally efficient enough to be deployed on resource-constrained platforms.

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Enhancing Multi-Drone Coordination for Filming Group Behaviours in Dynamic Environments

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics and AI, with numerous applications in real-world scenarios. One such scenario is filming scenes with multiple actors, where the goal is to capture the scene from multiple angles simultaneously. Here, we present a formation-based filming directive of task assignment followed by a Conflict-Based MAPF algorithm for efficient path planning of multiple agents to achieve filming objectives while avoiding collisions. We propose an extension to the standard MAPF formulation to accommodate actor-specific requirements and constraints. Our approach incorporates Conflict-Based Search, a widely used heuristic search technique for solving MAPF problems. We demonstrate the effectiveness of our approach through experiments on various MAPF scenarios in a simulated environment. The proposed algorithm enables the efficient online task assignment of formation-based filming to capture dynamic scenes, making it suitable for various filming and coverage applications.

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VoxDet: Voxel Learning for Novel Instance Detection

Detecting unseen instances based on multi-view templates is a challenging problem due to its open-world nature. Traditional methodologies, which primarily rely on 2D representations and matching techniques, are often inadequate in handling pose variations and occlusions. To solve this, we introduce VoxDet, a pioneer 3D geometry-aware framework that fully utilizes the strong 3D voxel representation and reliable voxel matching mechanism. VoxDet first ingeniously proposes template voxel aggregation (TVA) module, effectively transforming multi-view 2D images into 3D voxel features. By leveraging associated camera poses, these features are aggregated into a compact 3D template voxel. In novel instance detection, this voxel representation demonstrates heightened resilience to occlusion and pose variations. We also discover that a 3D reconstruction objective helps to pre-train the 2D-3D mapping in TVA. Second, to quickly align with the template voxel, VoxDet incorporates a Query Voxel Matching (QVM) module. The 2D queries are first converted into their voxel representation with the learned 2D-3D mapping. We find that since the 3D voxel representations encode the geometry, we can first estimate the relative rotation and then compare the aligned voxels, leading to improved accuracy and efficiency. In addition to method, we also introduce the first instance detection benchmark, RoboTools, where 20 unique instances are video-recorded with camera extrinsic. RoboTools also provides 24 challenging cluttered scenarios with more than 9k box annotations. Exhaustive experiments are conducted on the demanding LineMod-Occlusion, YCB-video, and RoboTools benchmarks, where VoxDet outperforms various 2D baselines remarkably with faster speed. To the best of our knowledge, VoxDet is the first to incorporate implicit 3D knowledge for 2D novel instance detection tasks.

cs.CV↗

Aerial Interaction with Tactile Sensing

While autonomous Uncrewed Aerial Vehicles (UAVs) have grown rapidly, most applications only focus on passive visual tasks. Aerial interaction aims to execute tasks involving physical interactions, which offers a way to assist humans in high-risk, high-altitude operations, thereby reducing cost, time, and potential hazards. The coupled dynamics between the aerial vehicle and manipulator, however, pose challenges for precision control. Previous research has typically employed either position control, which often fails to meet mission accuracy, or force control using expensive, heavy, and cumbersome force/torque sensors that also lack local semantic information. Conversely, tactile sensors, being both cost-effective and lightweight, are capable of sensing contact information including force distribution, as well as recognizing local textures. Existing work on tactile sensing mainly focuses on tabletop manipulation tasks within a quasi-static process. In this paper, we pioneer the use of vision-based tactile sensors on a fully-actuated UAV to improve the accuracy of the more dynamic aerial manipulation tasks. We introduce a pipeline utilizing tactile feedback for real-time force tracking via a hybrid motion-force controller and a method for wall texture detection during aerial interactions. Our experiments demonstrate that our system can effectively replace or complement traditional force/torque sensors, improving flight performance by approximately 16% in position tracking error when using the fused force estimate compared to relying on a single sensor. Our tactile sensor achieves 93.4% accuracy in real-time texture recognition and 100% post-contact. To the best of our knowledge, this is the first work to incorporate a vision-based tactile sensor into aerial interaction tasks.

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PyPose v0.6: The Imperative Programming Interface for Robotics

PyPose is an open-source library for robot learning. It combines a learning-based approach with physics-based optimization, which enables seamless end-to-end robot learning. It has been used in many tasks due to its meticulously designed application programming interface (API) and efficient implementation. From its initial launch in early 2022, PyPose has experienced significant enhancements, incorporating a wide variety of new features into its platform. To satisfy the growing demand for understanding and utilizing the library and reduce the learning curve of new users, we present the fundamental design principle of the imperative programming interface, and showcase the flexible usage of diverse functionalities and modules using an extremely simple Dubins car example. We also demonstrate that the PyPose can be easily used to navigate a real quadruped robot with a few lines of code.

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2D-3D Pose Tracking with Multi-View Constraints

Camera localization in 3D LiDAR maps has gained increasing attention due to its promising ability to handle complex scenarios, surpassing the limitations of visual-only localization methods. However, existing methods mostly focus on addressing the cross-modal gaps, estimating camera poses frame by frame without considering the relationship between adjacent frames, which makes the pose tracking unstable. To alleviate this, we propose to couple the 2D-3D correspondences between adjacent frames using the 2D-2D feature matching, establishing the multi-view geometrical constraints for simultaneously estimating multiple camera poses. Specifically, we propose a new 2D-3D pose tracking framework, which consists: a front-end hybrid flow estimation network for consecutive frames and a back-end pose optimization module. We further design a cross-modal consistency-based loss to incorporate the multi-view constraints during the training and inference process. We evaluate our proposed framework on the KITTI and Argoverse datasets. Experimental results demonstrate its superior performance compared to existing frame-by-frame 2D-3D pose tracking methods and state-of-the-art vision-only pose tracking algorithms. More online pose tracking videos are available at \url{https://youtu.be/yfBRdg7gw5M}

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