Searcharxiv⌕ Search

arXiv subjects

Shilong Liu

Publications and source records attributed to Shilong Liu.

At least 37 records · Page 2Linked to original sources

Any2Poster: Any-Source Poster Generation Across Modalities and Domains

Visual posters are a compact medium for communicating dense information, yet progress on automatic poster generation remains difficult to measure because existing evaluations are often restricted to paper-only inputs, narrow domains, or surface-level visual similarity. We introduce Any2Poster Bench, a benchmark for any-source poster generation that evaluates systems across eight input modalities--PDFs, URLs, PPTX, DOCX, Markdown, LaTeX, notebooks, and videos--and five content domains. Any2Poster Bench pairs each source with quiz-based probes of verbatim factual retention and interpretive understanding, together with VLM-based judgments of visual quality, layout, readability, content completeness, and logical flow, enabling reproducible assessment of both information fidelity and visual communication. To instantiate and validate this benchmark, we further present Any2Poster Agent, an end-to-end reference agent that parses heterogeneous sources, organizes salient content, plans poster layouts, renders posters, and iteratively refines them using visual feedback. On Any2Poster Bench, Any2Poster Agent achieves 87.25% average accuracy across input modalities and 87.28% across content domains. On PaperQuiz-style evaluation, where prior paper-to-poster agents are directly comparable, Any2Poster Agent improves over PosterAgent-4o from 51.06-51.33% to 72.58% overall accuracy and from 116-121 to 145.16 in density-augmented score. Together, Any2Poster Bench and Any2Poster Agent provide a reusable evaluation resource and a competitive baseline for studying multimodal, domain-general poster generation.

cs.CV↗

LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding

Vision-language models (VLMs) commonly formulate visual grounding and detection as a coordinate-token generation problem, serializing each 2D box into multiple 1D tokens that are learned and decoded largely independently. This token-by-token decoding mismatches the coupled structure of box geometry and creates a practical inference bottleneck due to strictly sequential generation. We introduce LocateAnything, a unified generative grounding and detection framework based on Parallel Box Decoding (PBD). By decoding geometric elements such as bounding boxes and points as atomic units in a single step, LocateAnything preserves intra-box geometric coherence and unlocks substantial parallelism. We show that PBD improves both decoding throughput and localization accuracy. We further develop a scalable data engine and curate LocateAnything-Data, a large-scale dataset with more than 138 million training samples, substantially increasing data diversity for high-precision localization. Extensive evaluations show that LocateAnything advances the speed-accuracy frontier, achieving significantly higher decoding throughput while improving high-IoU localization quality across diverse benchmarks. The results highlight the complementary benefits of Parallel Box Decoding and large-scale training data in enabling efficient and precise unified visual grounding and detection.

cs.CV↗

MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory

Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.

cs.CV↗

Learning Agent Routing From Early Experience

LLM agents achieve strong performance on complex reasoning tasks but incur high latency and compute cost. In practice, many queries fall within the capability boundary of cutting-edge LLMs and do not require full agent execution, making effective routing between LLMs and agents a key challenge. We study the problem of routing queries between lightweight LLM inference and full agent execution under realistic cold-start settings. To address this, we propose BoundaryRouter, a training-free routing framework that uses early behavioral experience and rubric-guided reasoning to decide whether to answer a query with direct LLM inference or escalate to an agent. BoundaryRouter builds a compact experience memory by executing both systems on a shared seed set and retrieves similar cases at inference time to guide routing decisions. To evaluate this method, we introduce RouteBench, a benchmark covering in-domain, paraphrased, and out-of-domain route settings. Experiments show that BoundaryRouter reduces inference time by 60.6% compared to the agent while improving performance by 28.6% over direct LLM inference, outperforming prompt-based and retrieval-only routing by an average of 37.9% and 8.2%, respectively.

cs.CL↗

Wan-R1: Verifiable-Reinforcement Learning for Video Reasoning

Video generation models produce visually coherent content but struggle with tasks requiring spatial reasoning and multi-step planning. Reinforcement learning (RL) offers a path to improve generalization, but its effectiveness in video reasoning hinges on reward design -- a challenge that has received little systematic study. We investigate this problem by adapting Group Relative Policy Optimization (GRPO) to flow-based video models and training them on maze-solving and robotic navigation tasks. We first show that multimodal reward models fail catastrophically in this setting. To address this, we design verifiable reward functions grounded in objective task metrics. For structured game environments, we introduce a multi-component trajectory reward. For robotic navigation, we propose an embedding-level verifiable reward. Our experiments show that RL fine-tuning with verifiable rewards improves generalization. For example, on complex 3D mazes, our model improves exact match accuracy by 29.1\% over the SFT baseline, and on trap-avoidance tasks by 51.4\%. Our systematic reward analysis reveals that verifiable rewards are critical for stable training, while multimodal reward models could lead to degenerate solutions. These findings establish verifiable reward design as a key enabler for robust video reasoning. Code will be publicly available.

cs.CV↗

UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents

Online Reinforcement Learning (RL) offers a promising paradigm for enhancing GUI agents through direct environment interaction. However, its effectiveness is severely hindered by inefficient credit assignment in long-horizon tasks and repetitive errors across tasks due to the lack of experience transfer. To address these challenges, we propose UI-Mem, a novel framework that enhances GUI online RL with a Hierarchical Experience Memory. Unlike traditional replay buffers, our memory accumulates structured knowledge, including high-level workflows, subtask skills, and failure patterns. These experiences are stored as parameterized templates that enable cross-task and cross-application transfer. To effectively integrate memory guidance into online RL, we introduce Stratified Group Sampling, which injects varying levels of guidance across trajectories within each rollout group to maintain outcome diversity, driving the unguided policy toward internalizing guided behaviors. Furthermore, a Self-Evolving Loop continuously abstracts novel strategies and errors to keep the memory aligned with the agent's evolving policy. Experiments on online GUI benchmarks demonstrate that UI-Mem significantly outperforms traditional RL baselines and static reuse strategies, with strong generalization to unseen applications. Project page: https://ui-mem.github.io

cs.CV↗

Avenir-Web: Human-Experience-Imitating Multimodal Web Agents with Mixture of Grounding Experts

Despite advances in multimodal large language models, autonomous web agents still struggle to reliably execute long-horizon tasks on complex and dynamic web interfaces. Existing agents often suffer from inaccurate element grounding, the absence of site-specific procedural knowledge, and unstable long-term task tracking and memory, particularly when operating over complex Document Object Model structures. To address these limitations, we introduce Avenir-Web, a web agent that achieves a new open-source state of the art on the Online-Mind2Web benchmark in real-world deployment. Avenir-Web leverages a Mixture of Grounding Experts, Experience-Imitation Planning for incorporating procedural priors, and a task-tracking checklist combined with adaptive memory to enable robust and seamless interaction across diverse user interface paradigms. We evaluate Avenir-Web on Online-Mind2Web, a rigorous benchmark of live and user-centered web tasks. Our results demonstrate that Avenir-Web significantly surpasses prior open-source agents and attains performance parity with top-tier proprietary models, thereby establishing a new open-source state of the art for reliable web agents on live websites.

cs.AI↗

MiLDEdit: Reasoning-Based Multi-Layer Design Document Editing

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.

cs.CV↗

A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence

Large Language Models (LLMs) have demonstrated remarkable capabilities across diverse tasks but remain fundamentally static, unable to adapt their internal parameters to novel tasks, evolving knowledge domains, or dynamic interaction contexts. As LLMs are increasingly deployed in open-ended, interactive environments, this static nature has become a critical bottleneck, necessitating agents that can adaptively reason, act, and evolve in real time. This paradigm shift -- from scaling static models to developing self-evolving agents -- has sparked growing interest in architectures and methods enabling continual learning and adaptation from data, interactions, and experiences. This survey provides the first systematic and comprehensive review of self-evolving agents, organizing the field around three foundational dimensions: what, when, and how to evolve. We examine evolutionary mechanisms across agent components (e.g., models, memory, tools, architecture), categorize adaptation methods by stages (e.g., intra-test-time, inter-test-time), and analyze the algorithmic and architectural designs that guide evolutionary adaptation (e.g., scalar rewards, textual feedback, single-agent and multi-agent systems). Additionally, we analyze evaluation metrics and benchmarks tailored for self-evolving agents, highlight applications in domains such as coding, education, and healthcare, and identify critical challenges and research directions in safety, scalability, and co-evolutionary dynamics. By providing a structured framework for understanding and designing self-evolving agents, this survey establishes a roadmap for advancing more adaptive, robust, and versatile agentic systems in both research and real-world deployments, and ultimately sheds light on the realization of Artificial Super Intelligence (ASI) where agents evolve autonomously and perform beyond human-level intelligence across tasks.

cs.AI↗

CubeBench: Diagnosing Interactive, Long-Horizon Spatial Reasoning Under Partial Observations

Large Language Model (LLM) agents, while proficient in the digital realm, face a significant gap in physical-world deployment due to the challenge of forming and maintaining a robust spatial mental model. We identify three core cognitive challenges hindering this transition: spatial reasoning, long-horizon state tracking via mental simulation, and active exploration under partial observation. To isolate and evaluate these faculties, we introduce CubeBench, a novel generative benchmark centered on the Rubik's Cube. CubeBench uses a three-tiered diagnostic framework that progressively assesses agent capabilities, from foundational state tracking with full symbolic information to active exploration with only partial visual data. Our experiments on leading LLMs reveal critical limitations, including a uniform 0.00% pass rate on all long-horizon tasks, exposing a fundamental failure in long-term planning. We also propose a diagnostic framework to isolate these cognitive bottlenecks by providing external solver tools. By analyzing the failure modes, we provide key insights to guide the development of more physically-grounded intelligent agents.

cs.AI↗

Web World Models

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.

cs.AI↗

AMS-IO-Bench and AMS-IO-Agent: Benchmarking and Structured Reasoning for Analog and Mixed-Signal Integrated Circuit Input/Output Design

In this paper, we propose AMS-IO-Agent, a domain-specialized LLM-based agent for structure-aware input/output (I/O) subsystem generation in analog and mixed-signal (AMS) integrated circuits (ICs). The central contribution of this work is a framework that connects natural language design intent with industrial-level AMS IC design deliverables. AMS-IO-Agent integrates two key capabilities: (1) a structured domain knowledge base that captures reusable constraints and design conventions; (2) design intent structuring, which converts ambiguous user intent into verifiable logic steps using JSON and Python as intermediate formats. We further introduce AMS-IO-Bench, a benchmark for wirebond-packaged AMS I/O ring automation. On this benchmark, AMS-IO-Agent achieves over 70\% DRC+LVS pass rate and reduces design turnaround time from hours to minutes, outperforming the baseline LLM. Furthermore, an agent-generated I/O ring was fabricated and validated in a 28 nm CMOS tape-out, demonstrating the practical effectiveness of the approach in real AMS IC design flows. To our knowledge, this is the first reported human-agent collaborative AMS IC design in which an LLM-based agent completes a nontrivial subtask with outputs directly used in silicon.

cs.AI↗

LabOS: The AI-XR Co-Scientist That Sees and Works With Humans

Modern science advances fastest when thought meets action. LabOS represents the first AI co-scientist that unites computational reasoning with physical experimentation through multimodal perception, self-evolving agents, and Extended-Reality(XR)-enabled human-AI collaboration. By connecting multi-model AI agents, smart glasses, and robots, LabOS allows AI to see what scientists see, understand experimental context, and assist in real-time execution. Across applications -- from cancer immunotherapy target discovery to stem-cell engineering and material science -- LabOS shows that AI can move beyond computational design to participation, turning the laboratory into an intelligent, collaborative environment where human and machine discovery evolve together.

cs.AI↗

Zoom in, Click out: Unlocking and Evaluating the Potential of Zooming for GUI Grounding

Grounding is a fundamental capability for building graphical user interface (GUI) agents. Although existing approaches rely on large-scale bounding box supervision, they still face various challenges, such as cross-platform generalization, complex layout analysis, and fine-grained element localization. In this paper, we investigate zoom as a strong yet underexplored prior for GUI grounding, and propose a training-free method, ZoomClick. By characterizing four key properties of zoom (i.e., pre-zoom, depth, shrink size, minimal crop size), we unlock its full capabilities for dynamic spatial focusing and adaptive context switching. Experiments demonstrate that our method significantly boosts the performance of both general vision-language and specialized GUI grounding models, achieving state-of-the-art results on several mainstream benchmarks; for example, UI-Venus-72B attains a 73.1% success rate on ScreenSpot-Pro. Furthermore, we present GUIZoom-Bench, a benchmark for evaluating model adaptability to zoom, aiming to inspire future research on improving zoom for further training and test-time scaling in GUI grounding tasks.

cs.CV↗

UltraImage: Rethinking Resolution Extrapolation in Image Diffusion Transformers

Recent image diffusion transformers achieve high-fidelity generation, but struggle to generate images beyond these scales, suffering from content repetition and quality degradation. In this work, we present UltraImage, a principled framework that addresses both issues. Through frequency-wise analysis of positional embeddings, we identify that repetition arises from the periodicity of the dominant frequency, whose period aligns with the training resolution. We introduce a recursive dominant frequency correction to constrain it within a single period after extrapolation. Furthermore, we find that quality degradation stems from diluted attention and thus propose entropy-guided adaptive attention concentration, which assigns higher focus factors to sharpen local attention for fine detail and lower ones to global attention patterns to preserve structural consistency. Experiments show that UltraImage consistently outperforms prior methods on Qwen-Image and Flux (around 4K) across three generation scenarios, reducing repetition and improving visual fidelity. Moreover, UltraImage can generate images up to 6K*6K without low-resolution guidance from a training resolution of 1328p, demonstrating its extreme extrapolation capability. Project page is available at \href{https://thu-ml.github.io/ultraimage.github.io/}{https://thu-ml.github.io/ultraimage.github.io/}.

cs.CV↗

Chain-of-Ground: Improving GUI Grounding via Iterative Reasoning and Reference Feedback

GUI grounding aims to align natural language instructions with precise regions in complex user interfaces. Advanced multimodal large language models show strong ability in visual GUI grounding but still struggle with small or visually similar targets and ambiguity in real world layouts. These limitations arise from limited grounding capacity and from underuse of existing reasoning potential. We present Chain of Ground CoG a training free multi step grounding framework that uses multimodal large language models for iterative visual reasoning and refinement. Instead of direct prediction the model progressively reflects and adjusts its hypotheses leading to more accurate and interpretable localization. Our approach achieves 68.4 accuracy on the ScreenSpot Pro benchmark an improvement of 4.8 points. To measure real world generalization we introduce TPanel UI a dataset of 420 labeled industrial control panels with visual distortions such as blur and masking. On TPanel UI Chain of Ground improves over the strong baseline Qwen3 VL 235B by 6.9 points showing the effectiveness of multi step training free grounding across real world and digital interfaces. These results highlight a direction for unlocking grounding potential through structured iterative refinement instead of additional training.

cs.AI↗

SegDINO3D: 3D Instance Segmentation Empowered by Both Image-Level and Object-Level 2D Features

In this paper, we present SegDINO3D, a novel Transformer encoder-decoder framework for 3D instance segmentation. As 3D training data is generally not as sufficient as 2D training images, SegDINO3D is designed to fully leverage 2D representation from a pre-trained 2D detection model, including both image-level and object-level features, for improving 3D representation. SegDINO3D takes both a point cloud and its associated 2D images as input. In the encoder stage, it first enriches each 3D point by retrieving 2D image features from its corresponding image views and then leverages a 3D encoder for 3D context fusion. In the decoder stage, it formulates 3D object queries as 3D anchor boxes and performs cross-attention from 3D queries to 2D object queries obtained from 2D images using the 2D detection model. These 2D object queries serve as a compact object-level representation of 2D images, effectively avoiding the challenge of keeping thousands of image feature maps in the memory while faithfully preserving the knowledge of the pre-trained 2D model. The introducing of 3D box queries also enables the model to modulate cross-attention using the predicted boxes for more precise querying. SegDINO3D achieves the state-of-the-art performance on the ScanNetV2 and ScanNet200 3D instance segmentation benchmarks. Notably, on the challenging ScanNet200 dataset, SegDINO3D significantly outperforms prior methods by +8.6 and +6.8 mAP on the validation and hidden test sets, respectively, demonstrating its superiority.

cs.CV↗

Co-TAP: Three-Layer Agent Interaction Protocol Technical Report

This paper proposes Co-TAP (T: Triple, A: Agent, P: Protocol), a three-layer agent interaction protocol designed to address the challenges faced by multi-agent systems across the three core dimensions of Interoperability, Interaction and Collaboration, and Knowledge Sharing. We have designed and proposed a layered solution composed of three core protocols: the Human-Agent Interaction Protocol (HAI), the Unified Agent Protocol (UAP), and the Memory-Extraction-Knowledge Protocol (MEK). HAI focuses on the interaction layer, standardizing the flow of information between users, interfaces, and agents by defining a standardized, event-driven communication paradigm. This ensures the real-time performance, reliability, and synergy of interactions. As the core of the infrastructure layer, UAP is designed to break down communication barriers among heterogeneous agents through unified service discovery and protocol conversion mechanisms, thereby enabling seamless interconnection and interoperability of the underlying network. MEK, in turn, operates at the cognitive layer. By establishing a standardized ''Memory (M) - Extraction (E) - Knowledge (K)'' cognitive chain, it empowers agents with the ability to learn from individual experiences and form shareable knowledge, thereby laying the foundation for the realization of true collective intelligence. We believe this protocol framework will provide a solid engineering foundation and theoretical guidance for building the next generation of efficient, scalable, and intelligent multi-agent applications.

cs.AI↗