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Shiqi Zhang

Publications and source records attributed to Shiqi Zhang.

At least 55 records · Page 3Linked to original sources

Design and Verification of the JUNO Liquid Filling Control System

Jiangmen Underground Neutrino Observatory (JUNO) is a large-scale neutrino experiment with multiple physics goals including neutrino mass hierarchy, accurate measurement of neutrino oscillation parameters, neutrino detection from supernova, sun, and earth, etc. This paper presents the design, implementation, and verification of a high-reliability automated control system for the liquid Filling, Overflow, and Circulation system in the JUNO experiment. The system is built upon a Programmable Logic Controller architecture, integrated with high-precision sensors and actuators. It implements advanced control strategies, including Proportional-Integral-Derivative regulation, sequential logic, and safety interlocks, to achieve closed-loop control of critical parameters such as flow rate, liquid level, and pressure. Commissioning tests with both pure water and liquid scintillator demonstrate the system's exceptional performance, achieving flow control stability within 0.5% of the setpoint with a rapid stabilization time. The robust design, featuring hardware redundancy and software safeguards, ensures the system meets the stringent requirements for the safe filling and long-term stable operation of JUNO's 20-kiloton central detector and provides a scalable reference for large underground fluid control experiments.

hep-ex↗

GTA: Supervised-Guided Reinforcement Learning for Text Classification with Large Language Models

In natural language processing tasks, pure reinforcement learning (RL) fine-tuning methods often suffer from inefficient exploration and slow convergence; while supervised fine-tuning (SFT) methods, although efficient in training, have limited performance ceiling and less solid theoretical foundation compared to RL. To address efficiency-capability trade-off, we propose the Guess-Think-Answer (GTA) framework that combines the efficiency of SFT with the capability gains of RL in a unified training paradigm. GTA works by having the model first produce a provisional guess (optimized via cross-entropy loss), then reflect on this guess before generating the final answer, with RL rewards shaping both the final output and the format of the entire GTA structure. This hybrid approach achieves both faster convergence than pure RL and higher performance ceiling than pure SFT. To mitigate gradient conflicts between the two training signals, we employ loss masking and gradient constraints. Empirical results on four text classification benchmarks demonstrate that GTA substantially accelerates convergence while outperforming both standalone SFT and RL baselines.

cs.CL↗

PGOV3D: Open-Vocabulary 3D Semantic Segmentation with Partial-to-Global Curriculum

Existing open-vocabulary 3D semantic segmentation methods typically supervise 3D segmentation models by merging text-aligned features (e.g., CLIP) extracted from multi-view images onto 3D points. However, such approaches treat multi-view images merely as intermediaries for transferring open-vocabulary information, overlooking their rich semantic content and cross-view correspondences, which limits model effectiveness. To address this, we propose PGOV3D, a novel framework that introduces a Partial-to-Global curriculum for improving open-vocabulary 3D semantic segmentation. The key innovation lies in a two-stage training strategy. In the first stage, we pre-train the model on partial scenes that provide dense semantic information but relatively simple geometry. These partial point clouds are derived from multi-view RGB-D inputs via pixel-wise depth projection. To enable open-vocabulary learning, we leverage a multi-modal large language model (MLLM) and a 2D segmentation foundation model to generate open-vocabulary labels for each viewpoint, offering rich and aligned supervision. An auxiliary inter-frame consistency module is introduced to enforce feature consistency across varying viewpoints and enhance spatial understanding. In the second stage, we fine-tune the model on complete scene-level point clouds, which are sparser and structurally more complex. We aggregate the partial vocabularies associated with each scene and generate pseudo labels using the pre-trained model, effectively bridging the semantic gap between dense partial observations and large-scale 3D environments. Extensive experiments on ScanNet, ScanNet200, and S3DIS benchmarks demonstrate that PGOV3D achieves competitive performance in open-vocabulary 3D semantic segmentation.

cs.CV↗

KET-RAG: A Cost-Efficient Multi-Granular Indexing Framework for Graph-RAG

Graph-RAG constructs a knowledge graph from text chunks to improve retrieval in Large Language Model (LLM)-based question answering. It is particularly useful in domains such as biomedicine, law, and political science, where retrieval often requires multi-hop reasoning over proprietary documents. Some existing Graph-RAG systems construct KNN graphs based on text chunk relevance, but this coarse-grained approach fails to capture entity relationships within texts, leading to sub-par retrieval and generation quality. To address this, recent solutions leverage LLMs to extract entities and relationships from text chunks, constructing triplet-based knowledge graphs. However, this approach incurs significant indexing costs, especially for large document collections. To ensure a good result accuracy while reducing the indexing cost, we propose KET-RAG, a multi-granular indexing framework. KET-RAG first identifies a small set of key text chunks and leverages an LLM to construct a knowledge graph skeleton. It then builds a text-keyword bipartite graph from all text chunks, serving as a lightweight alternative to a full knowledge graph. During retrieval, KET-RAG searches both structures: it follows the local search strategy of existing Graph-RAG systems on the skeleton while mimicking this search on the bipartite graph to improve retrieval quality. We evaluate 13 solutions on three real-world datasets, demonstrating that KET-RAG outperforms all competitors in indexing cost, retrieval effectiveness, and generation quality. Notably, it achieves comparable or superior retrieval quality to Microsoft's Graph-RAG while reducing indexing costs by over an order of magnitude. Additionally, it improves the generation quality by up to 32.4% while lowering indexing costs by around 20%.

cs.IR↗

Hybrid Disagreement-Diversity Active Learning for Bioacoustic Sound Event Detection

Bioacoustic sound event detection (BioSED) is crucial for biodiversity conservation but faces practical challenges during model development and training: limited amounts of annotated data, sparse events, species diversity, and class imbalance. To address these challenges efficiently with a limited labeling budget, we apply the mismatch-first farthest-traversal (MFFT), an active learning method integrating committee voting disagreement and diversity analysis. We also refine an existing BioSED dataset specifically for evaluating active learning algorithms. Experimental results demonstrate that MFFT achieves a mAP of 68% when cold-starting and 71% when warm-starting (which is close to the fully-supervised mAP of 75%) while using only 2.3% of the annotations. Notably, MFFT excels in cold-start scenarios and with rare species, which are critical for monitoring endangered species, demonstrating its practical value.

cs.SD↗

You Are What You Bought: Generating Customer Personas for E-commerce Applications

In e-commerce, user representations are essential for various applications. Existing methods often use deep learning techniques to convert customer behaviors into implicit embeddings. However, these embeddings are difficult to understand and integrate with external knowledge, limiting the effectiveness of applications such as customer segmentation, search navigation, and product recommendations. To address this, our paper introduces the concept of the customer persona. Condensed from a customer's numerous purchasing histories, a customer persona provides a multi-faceted and human-readable characterization of specific purchase behaviors and preferences, such as Busy Parents or Bargain Hunters. This work then focuses on representing each customer by multiple personas from a predefined set, achieving readable and informative explicit user representations. To this end, we propose an effective and efficient solution GPLR. To ensure effectiveness, GPLR leverages pre-trained LLMs to infer personas for customers. To reduce overhead, GPLR applies LLM-based labeling to only a fraction of users and utilizes a random walk technique to predict personas for the remaining customers. We further propose RevAff, which provides an absolute error $ε$ guarantee while improving the time complexity of the exact solution by a factor of at least $O(\frac{ε\cdot|E|N}{|E|+N\log N})$, where $N$ represents the number of customers and products, and $E$ represents the interactions between them. We evaluate the performance of our persona-based representation in terms of accuracy and robustness for recommendation and customer segmentation tasks using three real-world e-commerce datasets. Most notably, we find that integrating customer persona representations improves the state-of-the-art graph convolution-based recommendation model by up to 12% in terms of NDCG@K and F1-Score@K.

cs.IR↗

Fighting Fire with Fire: Channel-Independent RF Fingerprinting via the Ratio of Linear to Logarithmic Differential Spectrum

Eliminating the influence of temporally varying channel components on the radio frequency fingerprint (RFF) extraction has been an enduring and challenging issue. To overcome this problem, we propose a channel-independent RFF extraction method inspired by the idea of 'fighting fire with fire'. Specifically, we derive the linear differential spectrum and the logarithmic differential spectrum of the channel frequency responses (CFRs) from the received signals at different times, and then calculate the ratio of the two spectrums. It is found that the division operation effectively counteracts the channel effects, while simultaneously preserving the integrity of the RFFs. Our experiments on LTE-V2X, LoRa and Wi-Fi devices show that the proposed method achieves an average identification accuracy exceeding 95% across various environments.

eess.SP↗

OG-Gaussian: Occupancy Based Street Gaussians for Autonomous Driving

Accurate and realistic 3D scene reconstruction enables the lifelike creation of autonomous driving simulation environments. With advancements in 3D Gaussian Splatting (3DGS), previous studies have applied it to reconstruct complex dynamic driving scenes. These methods typically require expensive LiDAR sensors and pre-annotated datasets of dynamic objects. To address these challenges, we propose OG-Gaussian, a novel approach that replaces LiDAR point clouds with Occupancy Grids (OGs) generated from surround-view camera images using Occupancy Prediction Network (ONet). Our method leverages the semantic information in OGs to separate dynamic vehicles from static street background, converting these grids into two distinct sets of initial point clouds for reconstructing both static and dynamic objects. Additionally, we estimate the trajectories and poses of dynamic objects through a learning-based approach, eliminating the need for complex manual annotations. Experiments on Waymo Open dataset demonstrate that OG-Gaussian is on par with the current state-of-the-art in terms of reconstruction quality and rendering speed, achieving an average PSNR of 35.13 and a rendering speed of 143 FPS, while significantly reducing computational costs and economic overhead.

cs.CV↗

Plan-over-Graph: Towards Parallelable LLM Agent Schedule

Large Language Models (LLMs) have demonstrated exceptional abilities in reasoning for task planning. However, challenges remain under-explored for parallel schedules. This paper introduces a novel paradigm, plan-over-graph, in which the model first decomposes a real-life textual task into executable subtasks and constructs an abstract task graph. The model then understands this task graph as input and generates a plan for parallel execution. To enhance the planning capability of complex, scalable graphs, we design an automated and controllable pipeline to generate synthetic graphs and propose a two-stage training scheme. Experimental results show that our plan-over-graph method significantly improves task performance on both API-based LLMs and trainable open-sourced LLMs. By normalizing complex tasks as graphs, our method naturally supports parallel execution, demonstrating global efficiency. The code and data are available at https://github.com/zsq259/Plan-over-Graph.

cs.AI↗

User-Centric Data Management in Decentralized Internet of Behaviors System

The Internet of Behaviors (IoB) is an emerging concept that utilizes devices to collect human behavior and provide intelligent services. Although some research has focused on human behavior analysis and data collection within IoB, the associated security and privacy challenges remain insufficiently explored. This paper analyzes the security and privacy risks at different stages of behavioral data generating, uploading, and using, while also considering the dynamic characteristics of user activity areas. Then, we propose a blockchain-based distributed IoB data storage and sharing framework, which is categorized into sensing, processing, and management layers based on these stages. To accommodate both identity authentication and behavioral privacy, zero-knowledge proofs are used in the sensing layer to separate the correlation between behavior and identity, which is further extended to a distributed architecture for cross-domain authentication. In the processing layer, an improved consensus protocol is proposed to enhance the decision-making efficiency of distributed IoB by analyzing the geographical and computational capability of the servers. In the management layer, user permission differences and the privacy of access targets are considered. Different types of behavior are modeled as corresponding relationships between keys, and fine-grained secure access is achieved through function secret sharing. Simulation results demonstrate the effectiveness of the proposed framework in multi-scenario IoB, with average consensus and authentication times reduced by 74% and 56%, respectively.

cs.CR↗

Data Quality Enhancement on the Basis of Diversity with Large Language Models for Text Classification: Uncovered, Difficult, and Noisy

In recent years, the use of large language models (LLMs) for text classification has attracted widespread attention. Despite this, the classification accuracy of LLMs has not yet universally surpassed that of smaller models. LLMs can enhance their performance in text classification through fine-tuning. However, existing data quality research based on LLMs is challenging to apply directly to solve text classification problems. To further improve the performance of LLMs in classification tasks, this paper proposes a data quality enhancement (DQE) method for text classification based on LLMs. This method starts by using a greedy algorithm to select data, dividing the dataset into sampled and unsampled subsets, and then performing fine-tuning of the LLMs using the sampled data. Subsequently, this model is used to predict the outcomes for the unsampled data, categorizing incorrectly predicted data into uncovered, difficult, and noisy data. Experimental results demonstrate that our method effectively enhances the performance of LLMs in text classification tasks and significantly improves training efficiency, saving nearly half of the training time. Our method has achieved state-of-the-art performance in several open-source classification tasks.

cs.CL↗

NeuroFly: A framework for whole-brain single neuron reconstruction

Neurons, with their elongated, tree-like dendritic and axonal structures, enable efficient signal integration and long-range communication across brain regions. By reconstructing individual neurons' morphology, we can gain valuable insights into brain connectivity, revealing the structure basis of cognition, movement, and perception. Despite the accumulation of extensive 3D microscopic imaging data, progress has been considerably hindered by the absence of automated tools to streamline this process. Here we introduce NeuroFly, a validated framework for large-scale automatic single neuron reconstruction. This framework breaks down the process into three distinct stages: segmentation, connection, and proofreading. In the segmentation stage, we perform automatic segmentation followed by skeletonization to generate over-segmented neuronal fragments without branches. During the connection stage, we use a 3D image-based path following approach to extend each fragment and connect it with other fragments of the same neuron. Finally, human annotators are required only to proofread the few unresolved positions. The first two stages of our process are clearly defined computer vision problems, and we have trained robust baseline models to solve them. We validated NeuroFly's efficiency using in-house datasets that include a variety of challenging scenarios, such as dense arborizations, weak axons, images with contamination. We will release the datasets along with a suite of visualization and annotation tools for better reproducibility. Our goal is to foster collaboration among researchers to address the neuron reconstruction challenge, ultimately accelerating advancements in neuroscience research. The dataset and code are available at https://github.com/beanli161514/neurofly

cs.CV↗

Efficient and Effective Algorithms for A Family of Influence Maximization Problems with A Matroid Constraint

Influence maximization (IM) is a classic problem that aims to identify a small group of critical individuals, known as seeds, who can influence the largest number of users in a social network through word-of-mouth. This problem finds important applications including viral marketing, infection detection, and misinformation containment. The conventional IM problem is typically studied with the oversimplified goal of selecting a single seed set. Many real-world scenarios call for multiple sets of seeds, particularly on social media platforms where various viral marketing campaigns need different sets of seeds to propagate effectively. To this end, previous works have formulated various IM variants, central to which is the requirement of multiple seed sets, naturally modeled as a matroid constraint. However, the current best-known solutions for these variants either offer a weak $(1/2-ε)$-approximation, or offer a $(1-1/e-ε)$-approximation algorithm that is very expensive. We propose an efficient seed selection method called AMP, an algorithm with a $(1-1/e-ε)$-approximation guarantee for this family of IM variants. To further improve efficiency, we also devise a fast implementation, called RAMP. We extensively evaluate the performance of our proposal against 6 competitors across 4 IM variants and on 7 real-world networks, demonstrating that our proposal outperforms all competitors in terms of result quality, running time, and memory usage. We have also deployed RAMP in a real industry strength application involving online gaming, where we show that our deployed solution significantly improves upon the baselines.

cs.SI↗

ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A Star

Effectively performing object rearrangement is an essential skill for mobile manipulators, e.g., setting up a dinner table or organizing a desk. A key challenge in such problems is deciding an appropriate manipulation order for objects to effectively untangle dependencies between objects while considering the necessary motions for realizing the manipulations (e.g., pick and place). To our knowledge, computing time-optimal multi-object rearrangement solutions for mobile manipulators remains a largely untapped research direction. In this research, we propose ORLA*, which leverages delayed (lazy) evaluation in searching for a high-quality object pick and place sequence that considers both end-effector and mobile robot base travel. ORLA* also supports multi-layered rearrangement tasks considering pile stability using machine learning. Employing an optimal solver for finding temporary locations for displacing objects, ORLA* can achieve global optimality. Through extensive simulation and ablation study, we confirm the effectiveness of ORLA* delivering quality solutions for challenging rearrangement instances. Supplementary materials are available at: https://gaokai15.github.io/ORLA-Star/

cs.RO↗

A Survey of Optimization-based Task and Motion Planning: From Classical To Learning Approaches

Task and Motion Planning (TAMP) integrates high-level task planning and low-level motion planning to equip robots with the autonomy to effectively reason over long-horizon, dynamic tasks. Optimization-based TAMP focuses on hybrid optimization approaches that define goal conditions via objective functions and are capable of handling open-ended goals, robotic dynamics, and physical interaction between the robot and the environment. Therefore, optimization-based TAMP is particularly suited to solve highly complex, contact-rich locomotion and manipulation problems. This survey provides a comprehensive review on optimization-based TAMP, covering (i) planning domain representations, including action description languages and temporal logic, (ii) individual solution strategies for components of TAMP, including AI planning and trajectory optimization (TO), and (iii) the dynamic interplay between logic-based task planning and model-based TO. A particular focus of this survey is to highlight the algorithm structures to efficiently solve TAMP, especially hierarchical and distributed approaches. Additionally, the survey emphasizes the synergy between the classical methods and contemporary learning-based innovations such as large language models. Furthermore, the future research directions for TAMP is discussed in this survey, highlighting both algorithmic and application-specific challenges.

cs.RO↗

Robot Task Planning and Situation Handling in Open Worlds

Automated task planning algorithms have been developed to help robots complete complex tasks that require multiple actions. Most of those algorithms have been developed for "closed worlds" assuming complete world knowledge is provided. However, the real world is generally open, and the robots frequently encounter unforeseen situations that can potentially break the planner's completeness. This paper introduces a novel algorithm (COWP) for open-world task planning and situation handling that dynamically augments the robot's action knowledge with task-oriented common sense. In particular, common sense is extracted from Large Language Models based on the current task at hand and robot skills. For systematic evaluations, we collected a dataset that includes 561 execution-time situations in a dining domain, where each situation corresponds to a state instance of a robot being potentially unable to complete a task using a solution that normally works. Experimental results show that our approach significantly outperforms competitive baselines from the literature in the success rate of service tasks. Additionally, we have demonstrated COWP using a mobile manipulator. The project website is available at: https://cowplanning.github.io/, where a more detailed version can also be found. This version has been accepted for publication in Autonomous Robots.

cs.RO↗

Understanding and Enhancing Linux Kernel-based Packet Switching on WiFi Access Points

As the number of WiFi devices and their traffic demands continue to rise, the need for a scalable and high-performance wireless infrastructure becomes increasingly essential. Central to this infrastructure are WiFi Access Points (APs), which facilitate packet switching between Ethernet and WiFi interfaces. Despite APs' reliance on the Linux kernel's data plane for packet switching, the detailed operations and complexities of switching packets between Ethernet and WiFi interfaces have not been investigated in existing works. This paper makes the following contributions towards filling this research gap. Through macro and micro-analysis of empirical experiments, our study reveals insights in two distinct categories. Firstly, while the kernel's statistics offer valuable insights into system operations, we identify and discuss potential pitfalls that can severely affect system analysis. For instance, we reveal the implications of device drivers on the meaning and accuracy of the statistics related to packet-switching tasks and processor utilization. Secondly, we analyze the impact of the packet switching path and core configuration on performance and power consumption. Specifically, we identify the differences in Ethernet-to-WiFi and WiFi-to-Ethernet data paths regarding processing components, multi-core utilization, and energy efficiency. We show that the WiFi-to-Ethernet data path leverages better multi-core processing and exhibits lower power consumption.

cs.NI↗

DKPROMPT: Domain Knowledge Prompting Vision-Language Models for Open-World Planning

Vision-language models (VLMs) have been applied to robot task planning problems, where the robot receives a task in natural language and generates plans based on visual inputs. While current VLMs have demonstrated strong vision-language understanding capabilities, their performance is still far from being satisfactory in planning tasks. At the same time, although classical task planners, such as PDDL-based, are strong in planning for long-horizon tasks, they do not work well in open worlds where unforeseen situations are common. In this paper, we propose a novel task planning and execution framework, called DKPROMPT, which automates VLM prompting using domain knowledge in PDDL for classical planning in open worlds. Results from quantitative experiments show that DKPROMPT outperforms classical planning, pure VLM-based and a few other competitive baselines in task completion rate.

cs.AI↗