SearcharxivSearch

arXiv subjects

Stella X. Yu

Publications and source records attributed to Stella X. Yu.

At least 19 recordsLinked to original sources

PRISM: Polynomial Representations for Interaction-Structured Motor Control

Robot policies are typically MLPs mapping observations to actions. Yet robot observations are physical variables, and many action-relevant cues arise not from individual variables but from their interactions; power, inertial effects, contact, slip, and compliance depend on products among observable signals. We introduce PRISM, a policy representation that makes polynomial interactions among observable physical variables explicit, learnable, and compact. Rather than listing all polynomial terms, PRISM uses a factorized polynomial module to expose higher-order interaction features efficiently. In reinforcement learning, it keeps the standard MLP backbone but applies a gradually activated element-wise polynomial function after it. In imitation learning, it replaces linear proprioceptive conditioning in Diffusion Policy with a polynomial layer trained end-to-end. Across humanoid locomotion and contact-rich manipulation, PRISM improves performance over standard MLP policies and larger MLPs with matched capacity, showing that interaction structure cannot be replaced by capacity alone. It also yields sensorless compliant behavior without force, wrench, tactile input, contact labels, or admittance control. These results suggest that polynomial representations should become a standard architectural choice for embodied motor control. The project page is available at https://lsh3163.github.io/prism/

cs.RO

GaitSpan: Growing Humanoid Locomotion from Walking to Running

A humanoid that can walk should not relearn locomotion from scratch to jog or run. Yet current approaches often obtain gait diversity by prescribing gait schedules, imitating motion clips, training experts to switch between or distilling skills into one policy. These strategies can produce impressive behaviors, but offer limited flexibility across continuous speed commands, terrains, and morphologies. We study skill growth with GaitSpan, a framework that expands a pretrained, basic walking policy into faster locomotion. It treats walking as a seed skill: reusable motor structure for balance, support, body coordination, and contact transition that can be regenerated at new rhythms, extended into longer/higher strides, and corrected by residual adaptation. This expansion has three aspects: 1) rhythm generation, which modulates the frozen walking policy with multiple internal clocks and learns command-conditioned combinations of the resulting canonical actions; 2) stride shaping, which rewards dynamic locomotion patterns appropriate for higher commanded speeds using a physically grounded objective inspired by spring-loaded inverted pendulum dynamics; and 3) residual adaptation, which captures motion details not accounted for by rhythm generation or stride shaping. GaitSpan is the first to deliver a single command-conditioned humanoid policy that spans walking, jogging, and running-like regimes covering a continuous speed range, transfers across morphologies, and deploys zero-shot on unseen sim-to-sim, and real-world terrains. Compared with baselines either trained with multi-experts or imitation from humans, it learns faster and achieves stronger gait performance.

cs.RO

Vision Harnessing Agent for Open Ad-hoc Segmentation

Segmentation has become easy when the concept is known, requiring retrieval of a learned visual grounding from text. It remains hard for open ad-hoc concepts, where the grounding may not exist as one learned mask and must often be constructed from image evidence through parts, relations, exclusions, and collections. We propose a Vision-guided Ad-hoc Segmentation Agent (VASA), the first vision harnessing agent for open ad-hoc segmentation. VASA is training-free and couples a VLM agent, a segmentation foundation model, and a visually grounded workflow. Rather than revising text prompts alone, VASA uses a persistent working mask to reason, construct, and validate a solution. It plans visual operations, invokes segmentation tools, inspects results, edits the mask, and recovers from errors. We construct PARS, a new benchmark that turns part-level labels in PartImageNet into open ad-hoc concepts through long-form definition queries. On PARS, VASA outperforms open-vocabulary, reasoning-based, and agentic baselines, surpassing SAM3 Agent by 14-25%. On RefCOCOm, a standard multi-granularity referring segmentation benchmark, VASA improves over SAM3 Agent by 5-9% and over other agentic baselines by up to 20%. These results validate agentic visual construction for open ad-hoc segmentation. Our work points to a path for AI agents beyond wrapping foundation models as tools: Programming them with task knowledge, VLM behavior, visual routines, working memory, and failure-aware workflows.

cs.CV

GeoSANE: Learning Geospatial Representations from Models, Not Data

Recent advances in remote sensing have led to an increase in the number of available foundation models; each trained on different modalities, datasets, and objectives, yet capturing only part of the vast geospatial knowledge landscape. While these models show strong results within their respective domains, their capabilities remain complementary rather than unified. Therefore, instead of choosing one model over another, we aim to combine their strengths into a single shared representation. We introduce GeoSANE, a geospatial model foundry that learns a unified neural representation from the weights of existing foundation models and task-specific models, able to generate novel neural networks weights on-demand. Given a target architecture, GeoSANE generates weights ready for finetuning for classification, segmentation, and detection tasks across multiple modalities. Models generated by GeoSANE consistently outperform their counterparts trained from scratch, match or surpass state-of-the-art remote sensing foundation models, and outperform models obtained through pruning or knowledge distillation when generating lightweight networks. Evaluations across ten diverse datasets and on GEO-Bench confirm its strong generalization capabilities. By shifting from pre-training to weight generation, GeoSANE introduces a new framework for unifying and transferring geospatial knowledge across models and tasks. Code is available at \href{https://hsg-aiml.github.io/GeoSANE/}{hsg-aiml.github.io/GeoSANE/}.

cs.CV

VIGOR: Visual Goal-In-Context Inference for Unified Humanoid Fall Safety

Reliable fall recovery is critical for humanoids operating in cluttered environments. Unlike quadrupeds or wheeled robots, humanoids experience high-energy impacts, complex whole-body contact, and large viewpoint changes during a fall, making recovery essential for continued operation. Existing methods fragment fall safety into separate problems such as fall avoidance, impact mitigation, and stand-up recovery, or rely on end-to-end policies trained without vision through reinforcement learning or imitation learning, often on flat terrain. At a deeper level, fall safety is treated as monolithic data complexity, coupling pose, dynamics, and terrain and requiring exhaustive coverage, limiting scalability and generalization. We present a unified fall safety approach that spans all phases of fall recovery. It builds on two insights: 1) Natural human fall and recovery poses are highly constrained and transferable from flat to complex terrain through alignment, and 2) Fast whole-body reactions require integrated perceptual-motor representations. We train a privileged teacher using sparse human demonstrations on flat terrain and simulated complex terrains, and distill it into a deployable student that relies only on egocentric depth and proprioception. The student learns how to react by matching the teacher's goal-in-context latent representation, which combines the next target pose with the local terrain, rather than separately encoding what it must perceive and how it must act. Results in simulation and on a real Unitree G1 humanoid demonstrate robust, zero-shot fall safety across diverse non-flat environments without real-world fine-tuning. The project page is available at https://vigor2026.github.io/

cs.RO

Aligning Forest and Trees in Images & Long Captions for Visually Grounded Understanding

Vision-language models such as CLIP often struggle to faithfully understand long, detail-rich captions, relying on dominant scene cues while overlooking fine-grained visual evidence. We propose a hierarchical vision-language learning principle for understanding scenes as part-to-whole compositions: before forming a whole-scene representation, a model should uncover what semantic parts appear where in the image. To this end, we propose CAFT (Cross-domain Alignment of Forests and Trees), a vision-language model that jointly learns local text-region alignment at intermediate representations and global image-text alignment at the final representation. Exploiting the organization of long captions, where local descriptions often correspond to scene parts, CAFT employs a fine-to-coarse image encoder and a part-whole text encoder to discover localized part semantics and progressively compose them into a global image-text representation. Trained on 30M image-text pairs, CAFT achieves state-of-the-art performance on six long-text retrieval benchmarks and exhibits strong scaling behavior. Experiments show that CAFT learns fine-grained representations that localize textual semantics in image regions without explicit region-level supervision.

cs.CV

SHED Light on Segmentation for Dense Prediction

Dense prediction infers per-pixel values from a single image and is fundamental to 3D perception and robotics. Although real-world scenes exhibit strong structure, existing methods treat it as an independent pixel-wise prediction, often resulting in structural inconsistencies. We propose SHED, a novel encoder-decoder architecture that enforces geometric prior explicitly by incorporating segmentation into dense prediction. By bidirectional hierarchical reasoning, segment tokens are hierarchically pooled in the encoder and unpooled in the decoder to reverse the hierarchy. The model is supervised only at the final output, allowing the segment hierarchy to emerge without explicit segmentation supervision. SHED improves depth boundary sharpness and segment coherence, while demonstrating strong cross-domain generalization from synthetic to the real-world environments. Its hierarchy-aware decoder better captures global 3D scene layouts, leading to improved semantic segmentation performance. Moreover, SHED enhances 3D reconstruction quality and reveals interpretable part-level structures that are often missed by conventional pixel-wise methods.

cs.CV

Next-Embedding Prediction Makes Strong Vision Learners

Inspired by the success of generative pretraining in natural language, we ask whether the same principles can yield strong self-supervised visual learners. Instead of training models to output features for downstream use, we train them to generate embeddings to perform predictive tasks directly. This work explores such a shift from learning representations to learning models. Specifically, models learn to predict future patch embeddings conditioned on past ones, using causal masking and stop gradient, which we refer to as Next-Embedding Predictive Autoregression (NEPA). We demonstrate that a simple Transformer pretrained on ImageNet-1k with next embedding prediction as its sole learning objective is effective - no pixel reconstruction, discrete tokens, contrastive loss, or task-specific heads. This formulation retains architectural simplicity and scalability, without requiring additional design complexity. NEPA achieves strong results across tasks, attaining 83.8% and 85.3% top-1 accuracy on ImageNet-1K with ViT-B and ViT-L backbones after fine-tuning, and transferring effectively to semantic segmentation on ADE20K. We believe generative pretraining from embeddings provides a simple, scalable, and potentially modality-agnostic alternative to visual self-supervised learning.

cs.CV

Open Ad-hoc Categorization with Contextualized Feature Learning

Adaptive categorization of visual scenes is essential for AI agents to handle changing tasks. Unlike fixed common categories for plants or animals, ad-hoc categories are created dynamically to serve specific goals. We study open ad-hoc categorization: Given a few labeled exemplars and abundant unlabeled data, the goal is to discover the underlying context and to expand ad-hoc categories through semantic extension and visual clustering around it. Building on the insight that ad-hoc and common categories rely on similar perceptual mechanisms, we propose OAK, a simple model that introduces a small set of learnable context tokens at the input of a frozen CLIP and optimizes with both CLIP's image-text alignment objective and GCD's visual clustering objective. On Stanford and Clevr-4 datasets, OAK achieves state-of-the-art in accuracy and concept discovery across multiple categorizations, including 87.4% novel accuracy on Stanford Mood, surpassing CLIP and GCD by over 50%. Moreover, OAK produces interpretable saliency maps, focusing on hands for Action, faces for Mood, and backgrounds for Location, promoting transparency and trust while enabling adaptive and generalizable categorization.

cs.CV

Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion

Given just a few glimpses of a scene, can you imagine the movie playing out as the camera glides through it? That's the lens we take on \emph{sparse-input novel view synthesis}, not only as filling spatial gaps between widely spaced views, but also as \emph{completing a natural video} unfolding through space. We recast the task as \emph{test-time natural video completion}, using powerful priors from \emph{pretrained video diffusion models} to hallucinate plausible in-between views. Our \emph{zero-shot, generation-guided} framework produces pseudo views at novel camera poses, modulated by an \emph{uncertainty-aware mechanism} for spatial coherence. These synthesized frames densify supervision for \emph{3D Gaussian Splatting} (3D-GS) for scene reconstruction, especially in under-observed regions. An iterative feedback loop lets 3D geometry and 2D view synthesis inform each other, improving both the scene reconstruction and the generated views. The result is coherent, high-fidelity renderings from sparse inputs \emph{without any scene-specific training or fine-tuning}. On LLFF, DTU, DL3DV, and MipNeRF-360, our method significantly outperforms strong 3D-GS baselines under extreme sparsity.

cs.CV

Unified Humanoid Fall-Safety Policy from a Few Demonstrations

Falling is an inherent risk of humanoid mobility. Maintaining stability is thus a primary safety focus in robot control and learning, yet no existing approach fully averts loss of balance. When instability does occur, prior work addresses only isolated aspects of falling: avoiding falls, choreographing a controlled descent, or standing up afterward. Consequently, humanoid robots lack integrated strategies for impact mitigation and prompt recovery when real falls defy these scripts. We aim to go beyond keeping balance to make the entire fall-and-recovery process safe and autonomous: prevent falls when possible, reduce impact when unavoidable, and stand up when fallen. By fusing sparse human demonstrations with reinforcement learning and an adaptive diffusion-based memory of safe reactions, we learn adaptive whole-body behaviors that unify fall prevention, impact mitigation, and rapid recovery in one policy. Experiments in simulation and on a Unitree G1 demonstrate robust sim-to-real transfer, lower impact forces, and consistently fast recovery across diverse disturbances, pointing towards safer, more resilient humanoids in real environments. Videos are available at https://firm2025.github.io/.

cs.RO

Free-Grained Hierarchical Visual Recognition

Hierarchical image recognition seeks to predict class labels along a semantic taxonomy, from broad categories to specific ones, typically under the tidy assumption that every training image is fully annotated along its taxonomy path. Reality is messier: A distant bird may be labeled only bird, while a clear close-up may justify bald eagle. We introduce free-grain training, where labels may appear at any level of the taxonomy and models must learn consistent hierarchical predictions from incomplete, mixed-granularity supervision. We build benchmark datasets with varying label granularity and show that existing hierarchical methods deteriorate sharply in this setting. To make up for missing supervision, we propose two simple solutions: One adds broad text-based supervision that captures visual attributes, and the other treats missing labels at specific taxonomy levels as a semi-supervised learning problem. We also study free-grained inference, where the model chooses how deep to predict, returning a reliable coarse label when a fine-grained one is uncertain. Together, our task, datasets, and methods move hierarchical recognition closer to the way labels arise in the real world.

cs.CV

Test-Time Canonicalization by Foundation Models for Robust Perception

Perception in the real world requires robustness to diverse viewing conditions. Existing approaches often rely on specialized architectures or training with predefined data augmentations, limiting adaptability. Taking inspiration from mental rotation in human vision, we propose FOCAL, a test-time robustness framework that transforms the input into the most typical view. At inference time, FOCAL explores a set of transformed images and chooses the one with the highest likelihood under foundation model priors. This test-time optimization boosts robustness while requiring no retraining or architectural changes. Applied to models like CLIP and SAM, it significantly boosts robustness across a wide range of transformations, including 2D and 3D rotations, contrast and lighting shifts, and day-night changes. We also explore potential applications in active vision. By reframing invariance as a test-time optimization problem, FOCAL offers a general and scalable approach to robustness. Our code is available at: https://github.com/sutkarsh/focal.

cs.CV

Normalize Filters! Classical Wisdom for Deep Vision

Classical image filters, such as those for averaging or differencing, are carefully normalized to ensure consistency, interpretability, and to avoid artifacts like intensity shifts, halos, or ringing. In contrast, convolutional filters learned end-to-end in deep networks lack such constraints. Although they may resemble wavelets and blob/edge detectors, they are not normalized in the same or any way. Consequently, when images undergo atmospheric transfer, their responses become distorted, leading to incorrect outcomes. We address this limitation by proposing filter normalization, followed by learnable scaling and shifting, akin to batch normalization. This simple yet effective modification ensures that the filters are atmosphere-equivariant, enabling co-domain symmetry. By integrating classical filtering principles into deep learning (applicable to both convolutional neural networks and convolution-dependent vision transformers), our method achieves significant improvements on artificial and natural intensity variation benchmarks. Our ResNet34 could even outperform CLIP by a large margin. Our analysis reveals that unnormalized filters degrade performance, whereas filter normalization regularizes learning, promotes diversity, and improves robustness and generalization.

cs.CV

Let Humanoids Hike! Integrative Skill Development on Complex Trails

Hiking on complex trails demands balance, agility, and adaptive decision-making over unpredictable terrain. Current humanoid research remains fragmented and inadequate for hiking: locomotion focuses on motor skills without long-term goals or situational awareness, while semantic navigation overlooks real-world embodiment and local terrain variability. We propose training humanoids to hike on complex trails, driving integrative skill development across visual perception, decision making, and motor execution. We develop a learning framework, LEGO-H, that enables a vision-equipped humanoid robot to hike complex trails autonomously. We introduce two technical innovations: 1) A temporal vision transformer variant - tailored into Hierarchical Reinforcement Learning framework - anticipates future local goals to guide movement, seamlessly integrating locomotion with goal-directed navigation. 2) Latent representations of joint movement patterns, combined with hierarchical metric learning - enhance Privileged Learning scheme - enable smooth policy transfer from privileged training to onboard execution. These components allow LEGO-H to handle diverse physical and environmental challenges without relying on predefined motion patterns. Experiments across varied simulated trails and robot morphologies highlight LEGO-H's versatility and robustness, positioning hiking as a compelling testbed for embodied autonomy and LEGO-H as a baseline for future humanoid development.

cs.RO

Visually Consistent Hierarchical Image Classification

Hierarchical classification predicts labels across multiple levels of a taxonomy, e.g., from coarse-level 'Bird' to mid-level 'Hummingbird' to fine-level 'Green hermit', allowing flexible recognition under varying visual conditions. It is commonly framed as multiple single-level tasks, but each level may rely on different visual cues: Distinguishing 'Bird' from 'Plant' relies on global features like feathers or leaves, while separating 'Anna's hummingbird' from 'Green hermit' requires local details such as head coloration. Prior methods improve accuracy using external semantic supervision, but such statistical learning criteria fail to ensure consistent visual grounding at test time, resulting in incorrect hierarchical classification. We propose, for the first time, to enforce internal visual consistency by aligning fine-to-coarse predictions through intra-image segmentation. Our method outperforms zero-shot CLIP and state-of-the-art baselines on hierarchical classification benchmarks, achieving both higher accuracy and more consistent predictions. It also improves internal image segmentation without requiring pixel-level annotations.

cs.CV

Pose-Aware Self-Supervised Learning with Viewpoint Trajectory Regularization

Learning visual features from unlabeled images has proven successful for semantic categorization, often by mapping different $views$ of the same object to the same feature to achieve recognition invariance. However, visual recognition involves not only identifying $what$ an object is but also understanding $how$ it is presented. For example, seeing a car from the side versus head-on is crucial for deciding whether to stay put or jump out of the way. While unsupervised feature learning for downstream viewpoint reasoning is important, it remains under-explored, partly due to the lack of a standardized evaluation method and benchmarks. We introduce a new dataset of adjacent image triplets obtained from a viewpoint trajectory, without any semantic or pose labels. We benchmark both semantic classification and pose estimation accuracies on the same visual feature. Additionally, we propose a viewpoint trajectory regularization loss for learning features from unlabeled image triplets. Our experiments demonstrate that this approach helps develop a visual representation that encodes object identity and organizes objects by their poses, retaining semantic classification accuracy while achieving emergent global pose awareness and better generalization to novel objects. Our dataset and code are available at http://pwang.pw/trajSSL/.

cs.CV

Debiased Learning for Remote Sensing Data

Deep learning has had remarkable success at analyzing handheld imagery such as consumer photos due to the availability of large-scale human annotations (e.g., ImageNet). However, remote sensing data lacks such extensive annotation and thus potential for supervised learning. To address this, we propose a highly effective semi-supervised approach tailored specifically to remote sensing data. Our approach encompasses two key contributions. First, we adapt the FixMatch framework to remote sensing data by designing robust strong and weak augmentations suitable for this domain. Second, we develop an effective semi-supervised learning method by removing bias in imbalanced training data resulting from both actual labels and pseudo-labels predicted by the model. Our simple semi-supervised framework was validated by extensive experimentation. Using 30\% of labeled annotations, it delivers a 7.1\% accuracy gain over the supervised learning baseline and a 2.1\% gain over the supervised state-of-the-art CDS method on the remote sensing xView dataset.

cs.CV