Searcharxiv⌕ Search

arXiv subjects

Tamim Asfour

Publications and source records attributed to Tamim Asfour.

At least 37 records · Page 2Linked to original sources

Learning Spatial Bimanual Action Models Based on Affordance Regions and Human Demonstrations

In this paper, we present a novel approach for learning bimanual manipulation actions from human demonstration by extracting spatial constraints between affordance regions, termed affordance constraints, of the objects involved. Affordance regions are defined as object parts that provide interaction possibilities to an agent. For example, the bottom of a bottle affords the object to be placed on a surface, while its spout affords the contained liquid to be poured. We propose a novel approach to learn changes of affordance constraints in human demonstration to construct spatial bimanual action models representing object interactions. To exploit the information encoded in these spatial bimanual action models, we formulate an optimization problem to determine optimal object configurations across multiple execution keypoints while taking into account the initial scene, the learned affordance constraints, and the robot's kinematics. We evaluate the approach in simulation with two example tasks (pouring drinks and rolling dough) and compare three different definitions of affordance constraints: (i) component-wise distances between affordance regions in Cartesian space, (ii) component-wise distances between affordance regions in cylindrical space, and (iii) degrees of satisfaction of manually defined symbolic spatial affordance constraints.

cs.RO↗

Safe Reinforcement Learning of Robot Trajectories in the Presence of Moving Obstacles

In this paper, we present an approach for learning collision-free robot trajectories in the presence of moving obstacles. As a first step, we train a backup policy to generate evasive movements from arbitrary initial robot states using model-free reinforcement learning. When learning policies for other tasks, the backup policy can be used to estimate the potential risk of a collision and to offer an alternative action if the estimated risk is considered too high. No matter which action is selected, our action space ensures that the kinematic limits of the robot joints are not violated. We analyze and evaluate two different methods for estimating the risk of a collision. A physics simulation performed in the background is computationally expensive but provides the best results in deterministic environments. If a data-based risk estimator is used instead, the computational effort is significantly reduced, but an additional source of error is introduced. For evaluation, we successfully learn a reaching task and a basketball task while keeping the risk of collisions low. The results demonstrate the effectiveness of our approach for deterministic and stochastic environments, including a human-robot scenario and a ball environment, where no state can be considered permanently safe. By conducting experiments with a real robot, we show that our approach can generate safe trajectories in real time.

cs.RO↗

SciEx: Benchmarking Large Language Models on Scientific Exams with Human Expert Grading and Automatic Grading

With the rapid development of Large Language Models (LLMs), it is crucial to have benchmarks which can evaluate the ability of LLMs on different domains. One common use of LLMs is performing tasks on scientific topics, such as writing algorithms, querying databases or giving mathematical proofs. Inspired by the way university students are evaluated on such tasks, in this paper, we propose SciEx - a benchmark consisting of university computer science exam questions, to evaluate LLMs ability on solving scientific tasks. SciEx is (1) multilingual, containing both English and German exams, and (2) multi-modal, containing questions that involve images, and (3) contains various types of freeform questions with different difficulty levels, due to the nature of university exams. We evaluate the performance of various state-of-the-art LLMs on our new benchmark. Since SciEx questions are freeform, it is not straightforward to evaluate LLM performance. Therefore, we provide human expert grading of the LLM outputs on SciEx. We show that the free-form exams in SciEx remain challenging for the current LLMs, where the best LLM only achieves 59.4\% exam grade on average. We also provide detailed comparisons between LLM performance and student performance on SciEx. To enable future evaluation of new LLMs, we propose using LLM-as-a-judge to grade the LLM answers on SciEx. Our experiments show that, although they do not perform perfectly on solving the exams, LLMs are decent as graders, achieving 0.948 Pearson correlation with expert grading.

cs.CL↗

Bringing motion taxonomies to continuous domains via GPLVM on hyperbolic manifolds

Human motion taxonomies serve as high-level hierarchical abstractions that classify how humans move and interact with their environment. They have proven useful to analyse grasps, manipulation skills, and whole-body support poses. Despite substantial efforts devoted to design their hierarchy and underlying categories, their use remains limited. This may be attributed to the lack of computational models that fill the gap between the discrete hierarchical structure of the taxonomy and the high-dimensional heterogeneous data associated to its categories. To overcome this problem, we propose to model taxonomy data via hyperbolic embeddings that capture the associated hierarchical structure. We achieve this by formulating a novel Gaussian process hyperbolic latent variable model that incorporates the taxonomy structure through graph-based priors on the latent space and distance-preserving back constraints. We validate our model on three different human motion taxonomies to learn hyperbolic embeddings that faithfully preserve the original graph structure. We show that our model properly encodes unseen data from existing or new taxonomy categories, and outperforms its Euclidean and VAE-based counterparts. Finally, through proof-of-concept experiments, we show that our model may be used to generate realistic trajectories between the learned embeddings.

cs.RO↗

Learning Symbolic and Subsymbolic Temporal Task Constraints from Bimanual Human Demonstrations

Learning task models of bimanual manipulation from human demonstration and their execution on a robot should take temporal constraints between actions into account. This includes constraints on (i) the symbolic level such as precedence relations or temporal overlap in the execution, and (ii) the subsymbolic level such as the duration of different actions, or their starting and end points in time. Such temporal constraints are crucial for temporal planning, reasoning, and the exact timing for the execution of bimanual actions on a bimanual robot. In our previous work, we addressed the learning of temporal task constraints on the symbolic level and demonstrated how a robot can leverage this knowledge to respond to failures during execution. In this work, we propose a novel model-driven approach for the combined learning of symbolic and subsymbolic temporal task constraints from multiple bimanual human demonstrations. Our main contributions are a subsymbolic foundation of a temporal task model that describes temporal nexuses of actions in the task based on distributions of temporal differences between semantic action keypoints, as well as a method based on fuzzy logic to derive symbolic temporal task constraints from this representation. This complements our previous work on learning comprehensive temporal task models by integrating symbolic and subsymbolic information based on a subsymbolic foundation, while still maintaining the symbolic expressiveness of our previous approach. We compare our proposed approach with our previous pure-symbolic approach and show that we can reproduce and even outperform it. Additionally, we show how the subsymbolic temporal task constraints can synchronize otherwise unimanual movement primitives for bimanual behavior on a humanoid robot.

cs.RO↗

Riemannian Flow Matching Policy for Robot Motion Learning

We introduce Riemannian Flow Matching Policies (RFMP), a novel model for learning and synthesizing robot visuomotor policies. RFMP leverages the efficient training and inference capabilities of flow matching methods. By design, RFMP inherits the strengths of flow matching: the ability to encode high-dimensional multimodal distributions, commonly encountered in robotic tasks, and a very simple and fast inference process. We demonstrate the applicability of RFMP to both state-based and vision-conditioned robot motion policies. Notably, as the robot state resides on a Riemannian manifold, RFMP inherently incorporates geometric awareness, which is crucial for realistic robotic tasks. To evaluate RFMP, we conduct two proof-of-concept experiments, comparing its performance against Diffusion Policies. Although both approaches successfully learn the considered tasks, our results show that RFMP provides smoother action trajectories with significantly lower inference times.

cs.RO↗

PerAct2: Benchmarking and Learning for Robotic Bimanual Manipulation Tasks

Bimanual manipulation is challenging due to precise spatial and temporal coordination required between two arms. While there exist several real-world bimanual systems, there is a lack of simulated benchmarks with a large task diversity for systematically studying bimanual capabilities across a wide range of tabletop tasks. This paper addresses the gap by extending RLBench to bimanual manipulation. We open-source our code and benchmark comprising 13 new tasks with 23 unique task variations, each requiring a high degree of coordination and adaptability. To kickstart the benchmark, we extended several state-of-the art methods to bimanual manipulation and also present a language-conditioned behavioral cloning agent -- PerAct2, which enables the learning and execution of bimanual 6-DoF manipulation tasks. Our novel network architecture efficiently integrates language processing with action prediction, allowing robots to understand and perform complex bimanual tasks in response to user-specified goals. Project website with code is available at: http://bimanual.github.io

cs.RO↗

AutoGPT+P: Affordance-based Task Planning with Large Language Models

Recent advances in task planning leverage Large Language Models (LLMs) to improve generalizability by combining such models with classical planning algorithms to address their inherent limitations in reasoning capabilities. However, these approaches face the challenge of dynamically capturing the initial state of the task planning problem. To alleviate this issue, we propose AutoGPT+P, a system that combines an affordance-based scene representation with a planning system. Affordances encompass the action possibilities of an agent on the environment and objects present in it. Thus, deriving the planning domain from an affordance-based scene representation allows symbolic planning with arbitrary objects. AutoGPT+P leverages this representation to derive and execute a plan for a task specified by the user in natural language. In addition to solving planning tasks under a closed-world assumption, AutoGPT+P can also handle planning with incomplete information, e. g., tasks with missing objects by exploring the scene, suggesting alternatives, or providing a partial plan. The affordance-based scene representation combines object detection with an automatically generated object-affordance-mapping using ChatGPT. The core planning tool extends existing work by automatically correcting semantic and syntactic errors. Our approach achieves a success rate of 98%, surpassing the current 81% success rate of the current state-of-the-art LLM-based planning method SayCan on the SayCan instruction set. Furthermore, we evaluated our approach on our newly created dataset with 150 scenarios covering a wide range of complex tasks with missing objects, achieving a success rate of 79% on our dataset. The dataset and the code are publicly available at https://git.h2t.iar.kit.edu/birr/autogpt-p-standalone.

cs.RO↗

Influence of Motion Restrictions in an Ankle Exoskeleton on Gait Kinematics and Stability in Straight Walking

Exoskeleton devices impose kinematic constraints on a user's motion and affect their stability due to added mass but also due to the simplified mechanical design. This paper investigates how these constraints resulting from simplified mechanical designs impact the gait kinematics and stability of users by wearing an ankle exoskeleton with changeable degree of freedom (DoF). The exoskeleton used in this paper allows one, two, or three DoF at the ankle, simulating different levels of mechanical complexity. This effect was evaluated in a pilot study consisting of six participants walking on a straight path. The results show that increasing the exoskeleton DoF results in an improvement of several metrics, including kinematics and gait parameters. The transition from 1 DoF to 2 DoF is shown to have a larger effect than the transition from 2 DoF to 3 DoF for an ankle exoskeleton. However, an exoskeleton with 3 DoF at the ankle featured the best results. Increasing the number of DoF resulted in stability values closer the values when walking without the exoskeleton, despite the added weight of the exoskeleton.

cs.RO↗

Incremental Learning of Humanoid Robot Behavior from Natural Interaction and Large Language Models

Natural-language dialog is key for intuitive human-robot interaction. It can be used not only to express humans' intents, but also to communicate instructions for improvement if a robot does not understand a command correctly. Of great importance is to endow robots with the ability to learn from such interaction experience in an incremental way to allow them to improve their behaviors or avoid mistakes in the future. In this paper, we propose a system to achieve incremental learning of complex behavior from natural interaction, and demonstrate its implementation on a humanoid robot. Building on recent advances, we present a system that deploys Large Language Models (LLMs) for high-level orchestration of the robot's behavior, based on the idea of enabling the LLM to generate Python statements in an interactive console to invoke both robot perception and action. The interaction loop is closed by feeding back human instructions, environment observations, and execution results to the LLM, thus informing the generation of the next statement. Specifically, we introduce incremental prompt learning, which enables the system to interactively learn from its mistakes. For that purpose, the LLM can call another LLM responsible for code-level improvements of the current interaction based on human feedback. The improved interaction is then saved in the robot's memory, and thus retrieved on similar requests. We integrate the system in the robot cognitive architecture of the humanoid robot ARMAR-6 and evaluate our methods both quantitatively (in simulation) and qualitatively (in simulation and real-world) by demonstrating generalized incrementally-learned knowledge.

cs.RO↗

Transfer Learning in Robotics: An Upcoming Breakthrough? A Review of Promises and Challenges

Transfer learning is a conceptually-enticing paradigm in pursuit of truly intelligent embodied agents. The core concept -- reusing prior knowledge to learn in and from novel situations -- is successfully leveraged by humans to handle novel situations. In recent years, transfer learning has received renewed interest from the community from different perspectives, including imitation learning, domain adaptation, and transfer of experience from simulation to the real world, among others. In this paper, we unify the concept of transfer learning in robotics and provide the first taxonomy of its kind considering the key concepts of robot, task, and environment. Through a review of the promises and challenges in the field, we identify the need of transferring at different abstraction levels, the need of quantifying the transfer gap and the quality of transfer, as well as the dangers of negative transfer. Via this position paper, we hope to channel the effort of the community towards the most significant roadblocks to realize the full potential of transfer learning in robotics.

cs.RO↗

Unraveling the Single Tangent Space Fallacy: An Analysis and Clarification for Applying Riemannian Geometry in Robot Learning

In the realm of robotics, numerous downstream robotics tasks leverage machine learning methods for processing, modeling, or synthesizing data. Often, this data comprises variables that inherently carry geometric constraints, such as the unit-norm condition of quaternions representing rigid-body orientations or the positive definiteness of stiffness and manipulability ellipsoids. Handling such geometric constraints effectively requires the incorporation of tools from differential geometry into the formulation of machine learning methods. In this context, Riemannian manifolds emerge as a powerful mathematical framework to handle such geometric constraints. Nevertheless, their recent adoption in robot learning has been largely characterized by a mathematically-flawed simplification, hereinafter referred to as the "single tangent space fallacy". This approach involves merely projecting the data of interest onto a single tangent (Euclidean) space, over which an off-the-shelf learning algorithm is applied. This paper provides a theoretical elucidation of various misconceptions surrounding this approach and offers experimental evidence of its shortcomings. Finally, it presents valuable insights to promote best practices when employing Riemannian geometry within robot learning applications.

cs.RO↗

Bi-KVIL: Keypoints-based Visual Imitation Learning of Bimanual Manipulation Tasks

Visual imitation learning has achieved impressive progress in learning unimanual manipulation tasks from a small set of visual observations, thanks to the latest advances in computer vision. However, learning bimanual coordination strategies and complex object relations from bimanual visual demonstrations, as well as generalizing them to categorical objects in novel cluttered scenes remain unsolved challenges. In this paper, we extend our previous work on keypoints-based visual imitation learning (\mbox{K-VIL})~\cite{gao_kvil_2023} to bimanual manipulation tasks. The proposed Bi-KVIL jointly extracts so-called \emph{Hybrid Master-Slave Relationships} (HMSR) among objects and hands, bimanual coordination strategies, and sub-symbolic task representations. Our bimanual task representation is object-centric, embodiment-independent, and viewpoint-invariant, thus generalizing well to categorical objects in novel scenes. We evaluate our approach in various real-world applications, showcasing its ability to learn fine-grained bimanual manipulation tasks from a small number of human demonstration videos. Videos and source code are available at https://sites.google.com/view/bi-kvil.

cs.RO↗

MAkEable: Memory-centered and Affordance-based Task Execution Framework for Transferable Mobile Manipulation Skills

To perform versatile mobile manipulation tasks in human-centered environments, the ability to efficiently transfer learned tasks and experiences from one robot to another or across different environments is key. In this paper, we present MAkEable, a versatile uni- and multi-manual mobile manipulation framework that facilitates the transfer of capabilities and knowledge across different tasks, environments, and robots. Our framework integrates an affordance-based task description into the memory-centric cognitive architecture of the ARMAR humanoid robot family, which supports the sharing of experiences and demonstrations for transfer learning. By representing mobile manipulation actions through affordances, i.e., interaction possibilities of the robot with its environment, we provide a unifying framework for the autonomous uni- and multi-manual manipulation of known and unknown objects in various environments. We demonstrate the applicability of the framework in real-world experiments for multiple robots, tasks, and environments. This includes grasping known and unknown objects, object placing, bimanual object grasping, memory-enabled skill transfer in a drawer opening scenario across two different humanoid robots, and a pouring task learned from human demonstration.

cs.RO↗

Visual Imitation Learning of Task-Oriented Object Grasping and Rearrangement

Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in categorical objects. In this paper, we propose the Multi-feature Implicit Model (MIMO), a novel object representation that encodes multiple spatial features between a point and an object in an implicit neural field. Training such a model on multiple features ensures that it embeds the object shapes consistently in different aspects, thus improving its performance in object shape reconstruction from partial observation, shape similarity measure, and modeling spatial relations between objects. Based on MIMO, we propose a framework to learn task-oriented object grasping and rearrangement from single or multiple human demonstration videos. The evaluations in simulation show that our approach outperforms the state-of-the-art methods for multi- and single-view observations. Real-world experiments demonstrate the efficacy of our approach in one- and few-shot imitation learning of manipulation tasks.

cs.RO↗

How to Raise a Robot -- A Case for Neuro-Symbolic AI in Constrained Task Planning for Humanoid Assistive Robots

Humanoid robots will be able to assist humans in their daily life, in particular due to their versatile action capabilities. However, while these robots need a certain degree of autonomy to learn and explore, they also should respect various constraints, for access control and beyond. We explore the novel field of incorporating privacy, security, and access control constraints with robot task planning approaches. We report preliminary results on the classical symbolic approach, deep-learned neural networks, and modern ideas using large language models as knowledge base. From analyzing their trade-offs, we conclude that a hybrid approach is necessary, and thereby present a new use case for the emerging field of neuro-symbolic artificial intelligence.

cs.RO↗

Incremental Learning of Full-Pose Via-Point Movement Primitives on Riemannian Manifolds

Movement primitives (MPs) are compact representations of robot skills that can be learned from demonstrations and combined into complex behaviors. However, merely equipping robots with a fixed set of innate MPs is insufficient to deploy them in dynamic and unpredictable environments. Instead, the full potential of MPs remains to be attained via adaptable, large-scale MP libraries. In this paper, we propose a set of seven fundamental operations to incrementally learn, improve, and re-organize MP libraries. To showcase their applicability, we provide explicit formulations of the spatial operations for libraries composed of Via-Point Movement Primitives (VMPs). By building on Riemannian manifold theory, our approach enables the incremental learning of all parameters of position and orientation VMPs within a library. Moreover, our approach stores a fixed number of parameters, thus complying with the essential principles of incremental learning. We evaluate our approach to incrementally learn a VMP library from motion capture data provided sequentially.

cs.RO↗

Reinforcement Learning for Safety Testing: Lessons from A Mobile Robot Case Study

Safety-critical robot systems need thorough testing to expose design flaws and software bugs which could endanger humans. Testing in simulation is becoming increasingly popular, as it can be applied early in the development process and does not endanger any real-world operators. However, not all safety-critical flaws become immediately observable in simulation. Some may only become observable under certain critical conditions. If these conditions are not covered, safety flaws may remain undetected. Creating critical tests is therefore crucial. In recent years, there has been a trend towards using Reinforcement Learning (RL) for this purpose. Guided by domain-specific reward functions, RL algorithms are used to learn critical test strategies. This paper presents a case study in which the collision avoidance behavior of a mobile robot is subjected to RL-based testing. The study confirms prior research which shows that RL can be an effective testing tool. However, the study also highlights certain challenges associated with RL-based testing, namely (i) a possible lack of diversity in test conditions and (ii) the phenomenon of reward hacking where the RL agent behaves in undesired ways due to a misalignment of reward and test specification. The challenges are illustrated with data and examples from the experiments, and possible mitigation strategies are discussed.

cs.RO↗