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Thomas L. Griffiths

Publications and source records attributed to Thomas L. Griffiths.

At least 181 records · Page 10Linked to original sources

Reconciling meta-learning and continual learning with online mixtures of tasks

Learning-to-learn or meta-learning leverages data-driven inductive bias to increase the efficiency of learning on a novel task. This approach encounters difficulty when transfer is not advantageous, for instance, when tasks are considerably dissimilar or change over time. We use the connection between gradient-based meta-learning and hierarchical Bayes to propose a Dirichlet process mixture of hierarchical Bayesian models over the parameters of an arbitrary parametric model such as a neural network. In contrast to consolidating inductive biases into a single set of hyperparameters, our approach of task-dependent hyperparameter selection better handles latent distribution shift, as demonstrated on a set of evolving, image-based, few-shot learning benchmarks.

cs.LG↗

The Computational Structure of Unintentional Meaning

Speech-acts can have literal meaning as well as pragmatic meaning, but these both involve consequences typically intended by a speaker. Speech-acts can also have unintentional meaning, in which what is conveyed goes above and beyond what was intended. Here, we present a Bayesian analysis of how, to a listener, the meaning of an utterance can significantly differ from a speaker's intended meaning. Our model emphasizes how comprehending the intentional and unintentional meaning of speech-acts requires listeners to engage in sophisticated model-based perspective-taking and reasoning about the history of the state of the world, each other's actions, and each other's observations. To test our model, we have human participants make judgments about vignettes where speakers make utterances that could be interpreted as intentional insults or unintentional faux pas. In elucidating the mechanics of speech-acts with unintentional meanings, our account provides insight into how communication both functions and malfunctions.

cs.CL↗

Cognitive Model Priors for Predicting Human Decisions

Human decision-making underlies all economic behavior. For the past four decades, human decision-making under uncertainty has continued to be explained by theoretical models based on prospect theory, a framework that was awarded the Nobel Prize in Economic Sciences. However, theoretical models of this kind have developed slowly, and robust, high-precision predictive models of human decisions remain a challenge. While machine learning is a natural candidate for solving these problems, it is currently unclear to what extent it can improve predictions obtained by current theories. We argue that this is mainly due to data scarcity, since noisy human behavior requires massive sample sizes to be accurately captured by off-the-shelf machine learning methods. To solve this problem, what is needed are machine learning models with appropriate inductive biases for capturing human behavior, and larger datasets. We offer two contributions towards this end: first, we construct "cognitive model priors" by pretraining neural networks with synthetic data generated by cognitive models (i.e., theoretical models developed by cognitive psychologists). We find that fine-tuning these networks on small datasets of real human decisions results in unprecedented state-of-the-art improvements on two benchmark datasets. Second, we present the first large-scale dataset for human decision-making, containing over 240,000 human judgments across over 13,000 decision problems. This dataset reveals the circumstances where cognitive model priors are useful, and provides a new standard for benchmarking prediction of human decisions under uncertainty.

cs.LG↗

Using Machine Learning to Guide Cognitive Modeling: A Case Study in Moral Reasoning

Large-scale behavioral datasets enable researchers to use complex machine learning algorithms to better predict human behavior, yet this increased predictive power does not always lead to a better understanding of the behavior in question. In this paper, we outline a data-driven, iterative procedure that allows cognitive scientists to use machine learning to generate models that are both interpretable and accurate. We demonstrate this method in the domain of moral decision-making, where standard experimental approaches often identify relevant principles that influence human judgments, but fail to generalize these findings to "real world" situations that place these principles in conflict. The recently released Moral Machine dataset allows us to build a powerful model that can predict the outcomes of these conflicts while remaining simple enough to explain the basis behind human decisions.

cs.CY↗

Automatically Composing Representation Transformations as a Means for Generalization

A generally intelligent learner should generalize to more complex tasks than it has previously encountered, but the two common paradigms in machine learning -- either training a separate learner per task or training a single learner for all tasks -- both have difficulty with such generalization because they do not leverage the compositional structure of the task distribution. This paper introduces the compositional problem graph as a broadly applicable formalism to relate tasks of different complexity in terms of problems with shared subproblems. We propose the compositional generalization problem for measuring how readily old knowledge can be reused and hence built upon. As a first step for tackling compositional generalization, we introduce the compositional recursive learner, a domain-general framework for learning algorithmic procedures for composing representation transformations, producing a learner that reasons about what computation to execute by making analogies to previously seen problems. We show on a symbolic and a high-dimensional domain that our compositional approach can generalize to more complex problems than the learner has previously encountered, whereas baselines that are not explicitly compositional do not.

cs.LG↗

Capturing human categorization of natural images at scale by combining deep networks and cognitive models

Human categorization is one of the most important and successful targets of cognitive modeling in psychology, yet decades of development and assessment of competing models have been contingent on small sets of simple, artificial experimental stimuli. Here we extend this modeling paradigm to the domain of natural images, revealing the crucial role that stimulus representation plays in categorization and its implications for conclusions about how people form categories. Applying psychological models of categorization to natural images required two significant advances. First, we conducted the first large-scale experimental study of human categorization, involving over 500,000 human categorization judgments of 10,000 natural images from ten non-overlapping object categories. Second, we addressed the traditional bottleneck of representing high-dimensional images in cognitive models by exploring the best of current supervised and unsupervised deep and shallow machine learning methods. We find that selecting sufficiently expressive, data-driven representations is crucial to capturing human categorization, and using these representations allows simple models that represent categories with abstract prototypes to outperform the more complex memory-based exemplar accounts of categorization that have dominated in studies using less naturalistic stimuli.

cs.CV↗

Multitasking Capacity: Hardness Results and Improved Constructions

We consider the problem of determining the maximal $α\in (0,1]$ such that every matching $M$ of size $k$ (or at most $k$) in a bipartite graph $G$ contains an induced matching of size at least $α|M|$. This measure was recently introduced in Alon et al. (NIPS 2018) and is motivated by connectionist models of cognition as well as modeling interference in wireless and communication networks. We prove various hardness results for computing $α$ either exactly or approximately. En route to our results, we also consider the maximum connected matching problem: determining the largest matching $N$ in a graph $G$ such that every two edges in $N$ are connected by an edge. We prove a nearly optimal $n^{1-ε}$ hardness of approximation result (under randomized reductions) for connected matching in bipartite graphs (with both sides of cardinality $n$). Towards this end we define bipartite half-covers: A new combinatorial object that may be of independent interest. To the best of our knowledge, the best previous hardness result for the connected matching problem was some constant $β>1$. Finally, we demonstrate the existence of bipartite graphs with $n$ vertices on each side of average degree $d$, that achieve $α=1/2-ε$ for matchings of size sufficiently smaller than $n/poly(d)$. This nearly matches the trivial upper bound of $1/2$ on $α$ which holds for any graph containing a path of length 3.

cs.DS↗

Evaluating Theory of Mind in Question Answering

We propose a new dataset for evaluating question answering models with respect to their capacity to reason about beliefs. Our tasks are inspired by theory-of-mind experiments that examine whether children are able to reason about the beliefs of others, in particular when those beliefs differ from reality. We evaluate a number of recent neural models with memory augmentation. We find that all fail on our tasks, which require keeping track of inconsistent states of the world; moreover, the models' accuracy decreases notably when random sentences are introduced to the tasks at test.

cs.CL↗

Adaptive Sampling for Convex Regression

In this paper, we introduce the first principled adaptive-sampling procedure for learning a convex function in the $L_\infty$ norm, a problem that arises often in the behavioral and social sciences. We present a function-specific measure of complexity and use it to prove that, for each convex function $f_{\star}$, our algorithm nearly attains the information-theoretically optimal, function-specific error rate. We also corroborate our theoretical contributions with numerical experiments, finding that our method substantially outperforms passive, uniform sampling for favorable synthetic and data-derived functions in low-noise settings with large sampling budgets. Our results also suggest an idealized "oracle strategy", which we use to gauge the potential advance of any adaptive-sampling strategy over passive sampling, for any given convex function.

cs.LG↗

Exploiting Effective Representations for Chinese Sentiment Analysis Using a Multi-Channel Convolutional Neural Network

Effective representation of a text is critical for various natural language processing tasks. For the particular task of Chinese sentiment analysis, it is important to understand and choose an effective representation of a text from different forms of Chinese representations such as word, character and pinyin. This paper presents a systematic study of the effect of these representations for Chinese sentiment analysis by proposing a multi-channel convolutional neural network (MCCNN), where each channel corresponds to a representation. Experimental results show that: (1) Word wins on the dataset of low OOV rate while character wins otherwise; (2) Using these representations in combination generally improves the performance; (3) The representations based on MCCNN outperform conventional ngram features using SVM; (4) The proposed MCCNN model achieves the competitive performance against the state-of-the-art model fastText for Chinese sentiment analysis.

cs.CL↗

Learning to select computations

The efficient use of limited computational resources is an essential ingredient of intelligence. Selecting computations optimally according to rational metareasoning would achieve this, but this is computationally intractable. Inspired by psychology and neuroscience, we propose the first concrete and domain-general learning algorithm for approximating the optimal selection of computations: Bayesian metalevel policy search (BMPS). We derive this general, sample-efficient search algorithm for a computation-selecting metalevel policy based on the insight that the value of information lies between the myopic value of information and the value of perfect information. We evaluate BMPS on three increasingly difficult metareasoning problems: when to terminate computation, how to allocate computation between competing options, and planning. Across all three domains, BMPS achieved near-optimal performance and compared favorably to previously proposed metareasoning heuristics. Finally, we demonstrate the practical utility of BMPS in an emergency management scenario, even accounting for the overhead of metareasoning.

cs.AI↗

Investigating Human Priors for Playing Video Games

What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors on human performance. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play. Videos and the game manipulations are available at https://rach0012.github.io/humanRL_website/

cs.AI↗

Evaluating (and improving) the correspondence between deep neural networks and human representations

Decades of psychological research have been aimed at modeling how people learn features and categories. The empirical validation of these theories is often based on artificial stimuli with simple representations. Recently, deep neural networks have reached or surpassed human accuracy on tasks such as identifying objects in natural images. These networks learn representations of real-world stimuli that can potentially be leveraged to capture psychological representations. We find that state-of-the-art object classification networks provide surprisingly accurate predictions of human similarity judgments for natural images, but fail to capture some of the structure represented by people. We show that a simple transformation that corrects these discrepancies can be obtained through convex optimization. We use the resulting representations to predict the difficulty of learning novel categories of natural images. Our results extend the scope of psychological experiments and computational modeling by enabling tractable use of large natural stimulus sets.

cs.CV↗

Representational efficiency outweighs action efficiency in human program induction

The importance of hierarchically structured representations for tractable planning has long been acknowledged. However, the questions of how people discover such abstractions and how to define a set of optimal abstractions remain open. This problem has been explored in cognitive science in the problem solving literature and in computer science in hierarchical reinforcement learning. Here, we emphasize an algorithmic perspective on learning hierarchical representations in which the objective is to efficiently encode the structure of the problem, or, equivalently, to learn an algorithm with minimal length. We introduce a novel problem-solving paradigm that links problem solving and program induction under the Markov Decision Process (MDP) framework. Using this task, we target the question of whether humans discover hierarchical solutions by maximizing efficiency in number of actions they generate or by minimizing the complexity of the resulting representation and find evidence for the primacy of representational efficiency.

cs.AI↗

Capturing human category representations by sampling in deep feature spaces

Understanding how people represent categories is a core problem in cognitive science. Decades of research have yielded a variety of formal theories of categories, but validating them with naturalistic stimuli is difficult. The challenge is that human category representations cannot be directly observed and running informative experiments with naturalistic stimuli such as images requires a workable representation of these stimuli. Deep neural networks have recently been successful in solving a range of computer vision tasks and provide a way to compactly represent image features. Here, we introduce a method to estimate the structure of human categories that combines ideas from cognitive science and machine learning, blending human-based algorithms with state-of-the-art deep image generators. We provide qualitative and quantitative results as a proof-of-concept for the method's feasibility. Samples drawn from human distributions rival those from state-of-the-art generative models in quality and outperform alternative methods for estimating the structure of human categories.

cs.CV↗

Learning Hierarchical Visual Representations in Deep Neural Networks Using Hierarchical Linguistic Labels

Modern convolutional neural networks (CNNs) are able to achieve human-level object classification accuracy on specific tasks, and currently outperform competing models in explaining complex human visual representations. However, the categorization problem is posed differently for these networks than for humans: the accuracy of these networks is evaluated by their ability to identify single labels assigned to each image. These labels often cut arbitrarily across natural psychological taxonomies (e.g., dogs are separated into breeds, but never jointly categorized as "dogs"), and bias the resulting representations. By contrast, it is common for children to hear both "dog" and "Dalmatian" to describe the same stimulus, helping to group perceptually disparate objects (e.g., breeds) into a common mental class. In this work, we train CNN classifiers with multiple labels for each image that correspond to different levels of abstraction, and use this framework to reproduce classic patterns that appear in human generalization behavior.

cs.CV↗

Learning a face space for experiments on human identity

Generative models of human identity and appearance have broad applicability to behavioral science and technology, but the exquisite sensitivity of human face perception means that their utility hinges on the alignment of the model's representation to human psychological representations and the photorealism of the generated images. Meeting these requirements is an exacting task, and existing models of human identity and appearance are often unworkably abstract, artificial, uncanny, or biased. Here, we use a variational autoencoder with an autoregressive decoder to learn a face space from a uniquely diverse dataset of portraits that control much of the variation irrelevant to human identity and appearance. Our method generates photorealistic portraits of fictive identities with a smooth, navigable latent space. We validate our model's alignment with human sensitivities by introducing a psychophysical Turing test for images, which humans mostly fail. Lastly, we demonstrate an initial application of our model to the problem of fast search in mental space to obtain detailed "police sketches" in a small number of trials.

cs.CV↗

Generating Plans that Predict Themselves

Collaboration requires coordination, and we coordinate by anticipating our teammates' future actions and adapting to their plan. In some cases, our teammates' actions early on can give us a clear idea of what the remainder of their plan is, i.e. what action sequence we should expect. In others, they might leave us less confident, or even lead us to the wrong conclusion. Our goal is for robot actions to fall in the first category: we want to enable robots to select their actions in such a way that human collaborators can easily use them to correctly anticipate what will follow. While previous work has focused on finding initial plans that convey a set goal, here we focus on finding two portions of a plan such that the initial portion conveys the final one. We introduce $t$-\ACty{}: a measure that quantifies the accuracy and confidence with which human observers can predict the remaining robot plan from the overall task goal and the observed initial $t$ actions in the plan. We contribute a method for generating $t$-predictable plans: we search for a full plan that accomplishes the task, but in which the first $t$ actions make it as easy as possible to infer the remaining ones. The result is often different from the most efficient plan, in which the initial actions might leave a lot of ambiguity as to how the task will be completed. Through an online experiment and an in-person user study with physical robots, we find that our approach outperforms a traditional efficiency-based planner in objective and subjective collaboration metrics.

cs.RO↗