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Trevor Darrell

Publications and source records attributed to Trevor Darrell.

At least 253 records · Page 14Linked to original sources

Towards Practical Multi-Object Manipulation using Relational Reinforcement Learning

Learning robotic manipulation tasks using reinforcement learning with sparse rewards is currently impractical due to the outrageous data requirements. Many practical tasks require manipulation of multiple objects, and the complexity of such tasks increases with the number of objects. Learning from a curriculum of increasingly complex tasks appears to be a natural solution, but unfortunately, does not work for many scenarios. We hypothesize that the inability of the state-of-the-art algorithms to effectively utilize a task curriculum stems from the absence of inductive biases for transferring knowledge from simpler to complex tasks. We show that graph-based relational architectures overcome this limitation and enable learning of complex tasks when provided with a simple curriculum of tasks with increasing numbers of objects. We demonstrate the utility of our framework on a simulated block stacking task. Starting from scratch, our agent learns to stack six blocks into a tower. Despite using step-wise sparse rewards, our method is orders of magnitude more data-efficient and outperforms the existing state-of-the-art method that utilizes human demonstrations. Furthermore, the learned policy exhibits zero-shot generalization, successfully stacking blocks into taller towers and previously unseen configurations such as pyramids, without any further training.

cs.RO↗

Semantic Bottleneck Scene Generation

Coupling the high-fidelity generation capabilities of label-conditional image synthesis methods with the flexibility of unconditional generative models, we propose a semantic bottleneck GAN model for unconditional synthesis of complex scenes. We assume pixel-wise segmentation labels are available during training and use them to learn the scene structure. During inference, our model first synthesizes a realistic segmentation layout from scratch, then synthesizes a realistic scene conditioned on that layout. For the former, we use an unconditional progressive segmentation generation network that captures the distribution of realistic semantic scene layouts. For the latter, we use a conditional segmentation-to-image synthesis network that captures the distribution of photo-realistic images conditioned on the semantic layout. When trained end-to-end, the resulting model outperforms state-of-the-art generative models in unsupervised image synthesis on two challenging domains in terms of the Frechet Inception Distance and user-study evaluations. Moreover, we demonstrate the generated segmentation maps can be used as additional training data to strongly improve recent segmentation-to-image synthesis networks.

cs.LG↗

Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity

Contemporary sensorimotor learning approaches typically start with an existing complex agent (e.g., a robotic arm), which they learn to control. In contrast, this paper investigates a modular co-evolution strategy: a collection of primitive agents learns to dynamically self-assemble into composite bodies while also learning to coordinate their behavior to control these bodies. Each primitive agent consists of a limb with a motor attached at one end. Limbs may choose to link up to form collectives. When a limb initiates a link-up action, and there is another limb nearby, the latter is magnetically connected to the 'parent' limb's motor. This forms a new single agent, which may further link with other agents. In this way, complex morphologies can emerge, controlled by a policy whose architecture is in explicit correspondence with the morphology. We evaluate the performance of these dynamic and modular agents in simulated environments. We demonstrate better generalization to test-time changes both in the environment, as well as in the structure of the agent, compared to static and monolithic baselines. Project video and code are available at https://pathak22.github.io/modular-assemblies/

cs.LG↗

Variational Adversarial Active Learning

Active learning aims to develop label-efficient algorithms by sampling the most representative queries to be labeled by an oracle. We describe a pool-based semi-supervised active learning algorithm that implicitly learns this sampling mechanism in an adversarial manner. Unlike conventional active learning algorithms, our approach is task agnostic, i.e., it does not depend on the performance of the task for which we are trying to acquire labeled data. Our method learns a latent space using a variational autoencoder (VAE) and an adversarial network trained to discriminate between unlabeled and labeled data. The mini-max game between the VAE and the adversarial network is played such that while the VAE tries to trick the adversarial network into predicting that all data points are from the labeled pool, the adversarial network learns how to discriminate between dissimilarities in the latent space. We extensively evaluate our method on various image classification and semantic segmentation benchmark datasets and establish a new state of the art on $\text{CIFAR10/100}$, $\text{Caltech-256}$, $\text{ImageNet}$, $\text{Cityscapes}$, and $\text{BDD100K}$. Our results demonstrate that our adversarial approach learns an effective low dimensional latent space in large-scale settings and provides for a computationally efficient sampling method. Our code is available at https://github.com/sinhasam/vaal.

cs.LG↗

Few-shot Object Detection via Feature Reweighting

Conventional training of a deep CNN based object detector demands a large number of bounding box annotations, which may be unavailable for rare categories. In this work we develop a few-shot object detector that can learn to detect novel objects from only a few annotated examples. Our proposed model leverages fully labeled base classes and quickly adapts to novel classes, using a meta feature learner and a reweighting module within a one-stage detection architecture. The feature learner extracts meta features that are generalizable to detect novel object classes, using training data from base classes with sufficient samples. The reweighting module transforms a few support examples from the novel classes to a global vector that indicates the importance or relevance of meta features for detecting the corresponding objects. These two modules, together with a detection prediction module, are trained end-to-end based on an episodic few-shot learning scheme and a carefully designed loss function. Through extensive experiments we demonstrate that our model outperforms well-established baselines by a large margin for few-shot object detection, on multiple datasets and settings. We also present analysis on various aspects of our proposed model, aiming to provide some inspiration for future few-shot detection works.

cs.CV↗

Spatio-Temporal Action Graph Networks

Events defined by the interaction of objects in a scene are often of critical importance; yet important events may have insufficient labeled examples to train a conventional deep model to generalize to future object appearance. Activity recognition models that represent object interactions explicitly have the potential to learn in a more efficient manner than those that represent scenes with global descriptors. We propose a novel inter-object graph representation for activity recognition based on a disentangled graph embedding with direct observation of edge appearance. We employ a novel factored embedding of the graph structure, disentangling a representation hierarchy formed over spatial dimensions from that found over temporal variation. We demonstrate the effectiveness of our model on the Charades activity recognition benchmark, as well as a new dataset of driving activities focusing on multi-object interactions with near-collision events. Our model offers significantly improved performance compared to baseline approaches without object-graph representations, or with previous graph-based models.

cs.CV↗

Unsupervised Domain Adaptation through Self-Supervision

This paper addresses unsupervised domain adaptation, the setting where labeled training data is available on a source domain, but the goal is to have good performance on a target domain with only unlabeled data. Like much of previous work, we seek to align the learned representations of the source and target domains while preserving discriminability. The way we accomplish alignment is by learning to perform auxiliary self-supervised task(s) on both domains simultaneously. Each self-supervised task brings the two domains closer together along the direction relevant to that task. Training this jointly with the main task classifier on the source domain is shown to successfully generalize to the unlabeled target domain. The presented objective is straightforward to implement and easy to optimize. We achieve state-of-the-art results on four out of seven standard benchmarks, and competitive results on segmentation adaptation. We also demonstrate that our method composes well with another popular pixel-level adaptation method.

cs.LG↗

Semi-supervised Domain Adaptation via Minimax Entropy

Contemporary domain adaptation methods are very effective at aligning feature distributions of source and target domains without any target supervision. However, we show that these techniques perform poorly when even a few labeled examples are available in the target. To address this semi-supervised domain adaptation (SSDA) setting, we propose a novel Minimax Entropy (MME) approach that adversarially optimizes an adaptive few-shot model. Our base model consists of a feature encoding network, followed by a classification layer that computes the features' similarity to estimated prototypes (representatives of each class). Adaptation is achieved by alternately maximizing the conditional entropy of unlabeled target data with respect to the classifier and minimizing it with respect to the feature encoder. We empirically demonstrate the superiority of our method over many baselines, including conventional feature alignment and few-shot methods, setting a new state of the art for SSDA.

cs.CV↗

Joint Monocular 3D Vehicle Detection and Tracking

Vehicle 3D extents and trajectories are critical cues for predicting the future location of vehicles and planning future agent ego-motion based on those predictions. In this paper, we propose a novel online framework for 3D vehicle detection and tracking from monocular videos. The framework can not only associate detections of vehicles in motion over time, but also estimate their complete 3D bounding box information from a sequence of 2D images captured on a moving platform. Our method leverages 3D box depth-ordering matching for robust instance association and utilizes 3D trajectory prediction for re-identification of occluded vehicles. We also design a motion learning module based on an LSTM for more accurate long-term motion extrapolation. Our experiments on simulation, KITTI, and Argoverse datasets show that our 3D tracking pipeline offers robust data association and tracking. On Argoverse, our image-based method is significantly better for tracking 3D vehicles within 30 meters than the LiDAR-centric baseline methods.

cs.CV↗

Language-Conditioned Graph Networks for Relational Reasoning

Solving grounded language tasks often requires reasoning about relationships between objects in the context of a given task. For example, to answer the question "What color is the mug on the plate?" we must check the color of the specific mug that satisfies the "on" relationship with respect to the plate. Recent work has proposed various methods capable of complex relational reasoning. However, most of their power is in the inference structure, while the scene is represented with simple local appearance features. In this paper, we take an alternate approach and build contextualized representations for objects in a visual scene to support relational reasoning. We propose a general framework of Language-Conditioned Graph Networks (LCGN), where each node represents an object, and is described by a context-aware representation from related objects through iterative message passing conditioned on the textual input. E.g., conditioning on the "on" relationship to the plate, the object "mug" gathers messages from the object "plate" to update its representation to "mug on the plate", which can be easily consumed by a simple classifier for answer prediction. We experimentally show that our LCGN approach effectively supports relational reasoning and improves performance across several tasks and datasets. Our code is available at http://ronghanghu.com/lcgn.

cs.CV↗

Dynamic Scale Inference by Entropy Minimization

Given the variety of the visual world there is not one true scale for recognition: objects may appear at drastically different sizes across the visual field. Rather than enumerate variations across filter channels or pyramid levels, dynamic models locally predict scale and adapt receptive fields accordingly. The degree of variation and diversity of inputs makes this a difficult task. Existing methods either learn a feedforward predictor, which is not itself totally immune to the scale variation it is meant to counter, or select scales by a fixed algorithm, which cannot learn from the given task and data. We extend dynamic scale inference from feedforward prediction to iterative optimization for further adaptivity. We propose a novel entropy minimization objective for inference and optimize over task and structure parameters to tune the model to each input. Optimization during inference improves semantic segmentation accuracy and generalizes better to extreme scale variations that cause feedforward dynamic inference to falter.

cs.CV↗

Disentangling Propagation and Generation for Video Prediction

A dynamic scene has two types of elements: those that move fluidly and can be predicted from previous frames, and those which are disoccluded (exposed) and cannot be extrapolated. Prior approaches to video prediction typically learn either to warp or to hallucinate future pixels, but not both. In this paper, we describe a computational model for high-fidelity video prediction which disentangles motion-specific propagation from motion-agnostic generation. We introduce a confidence-aware warping operator which gates the output of pixel predictions from a flow predictor for non-occluded regions and from a context encoder for occluded regions. Moreover, in contrast to prior works where confidence is jointly learned with flow and appearance using a single network, we compute confidence after a warping step, and employ a separate network to inpaint exposed regions. Empirical results on both synthetic and real datasets show that our disentangling approach provides better occlusion maps and produces both sharper and more realistic predictions compared to strong baselines.

cs.CV↗

Are You Looking? Grounding to Multiple Modalities in Vision-and-Language Navigation

Vision-and-Language Navigation (VLN) requires grounding instructions, such as "turn right and stop at the door", to routes in a visual environment. The actual grounding can connect language to the environment through multiple modalities, e.g. "stop at the door" might ground into visual objects, while "turn right" might rely only on the geometric structure of a route. We investigate where the natural language empirically grounds under two recent state-of-the-art VLN models. Surprisingly, we discover that visual features may actually hurt these models: models which only use route structure, ablating visual features, outperform their visual counterparts in unseen new environments on the benchmark Room-to-Room dataset. To better use all the available modalities, we propose to decompose the grounding procedure into a set of expert models with access to different modalities (including object detections) and ensemble them at prediction time, improving the performance of state-of-the-art models on the VLN task.

cs.CL↗

Reinforcement Learning from Imperfect Demonstrations

Robust real-world learning should benefit from both demonstrations and interactions with the environment. Current approaches to learning from demonstration and reward perform supervised learning on expert demonstration data and use reinforcement learning to further improve performance based on the reward received from the environment. These tasks have divergent losses which are difficult to jointly optimize and such methods can be very sensitive to noisy demonstrations. We propose a unified reinforcement learning algorithm, Normalized Actor-Critic (NAC), that effectively normalizes the Q-function, reducing the Q-values of actions unseen in the demonstration data. NAC learns an initial policy network from demonstrations and refines the policy in the environment, surpassing the demonstrator's performance. Crucially, both learning from demonstration and interactive refinement use the same objective, unlike prior approaches that combine distinct supervised and reinforcement losses. This makes NAC robust to suboptimal demonstration data since the method is not forced to mimic all of the examples in the dataset. We show that our unified reinforcement learning algorithm can learn robustly and outperform existing baselines when evaluated on several realistic driving games.

cs.AI↗

Monocular Plan View Networks for Autonomous Driving

Convolutions on monocular dash cam videos capture spatial invariances in the image plane but do not explicitly reason about distances and depth. We propose a simple transformation of observations into a bird's eye view, also known as plan view, for end-to-end control. We detect vehicles and pedestrians in the first person view and project them into an overhead plan view. This representation provides an abstraction of the environment from which a deep network can easily deduce the positions and directions of entities. Additionally, the plan view enables us to leverage advances in 3D object detection in conjunction with deep policy learning. We evaluate our monocular plan view network on the photo-realistic Grand Theft Auto V simulator. A network using both a plan view and front view causes less than half as many collisions as previous detection-based methods and an order of magnitude fewer collisions than pure pixel-based policies.

cs.CV↗

Accurate Visual Localization for Automotive Applications

Accurate vehicle localization is a crucial step towards building effective Vehicle-to-Vehicle networks and automotive applications. Yet standard grade GPS data, such as that provided by mobile phones, is often noisy and exhibits significant localization errors in many urban areas. Approaches for accurate localization from imagery often rely on structure-based techniques, and thus are limited in scale and are expensive to compute. In this paper, we present a scalable visual localization approach geared for real-time performance. We propose a hybrid coarse-to-fine approach that leverages visual and GPS location cues. Our solution uses a self-supervised approach to learn a compact road image representation. This representation enables efficient visual retrieval and provides coarse localization cues, which are fused with vehicle ego-motion to obtain high accuracy location estimates. As a benchmark to evaluate the performance of our visual localization approach, we introduce a new large-scale driving dataset based on video and GPS data obtained from a large-scale network of connected dash-cams. Our experiments confirm that our approach is highly effective in challenging urban environments, reducing localization error by an order of magnitude.

cs.CV↗

Blurring the Line Between Structure and Learning to Optimize and Adapt Receptive Fields

The visual world is vast and varied, but its variations divide into structured and unstructured factors. We compose free-form filters and structured Gaussian filters, optimized end-to-end, to factorize deep representations and learn both local features and their degree of locality. Our semi-structured composition is strictly more expressive than free-form filtering, and changes in its structured parameters would require changes in free-form architecture. In effect this optimizes over receptive field size and shape, tuning locality to the data and task. Dynamic inference, in which the Gaussian structure varies with the input, adapts receptive field size to compensate for local scale variation. Optimizing receptive field size improves semantic segmentation accuracy on Cityscapes by 1-2 points for strong dilated and skip architectures and by up to 10 points for suboptimal designs. Adapting receptive fields by dynamic Gaussian structure further improves results, equaling the accuracy of free-form deformation while improving efficiency.

cs.CV↗

Robust Change Captioning

Describing what has changed in a scene can be useful to a user, but only if generated text focuses on what is semantically relevant. It is thus important to distinguish distractors (e.g. a viewpoint change) from relevant changes (e.g. an object has moved). We present a novel Dual Dynamic Attention Model (DUDA) to perform robust Change Captioning. Our model learns to distinguish distractors from semantic changes, localize the changes via Dual Attention over "before" and "after" images, and accurately describe them in natural language via Dynamic Speaker, by adaptively focusing on the necessary visual inputs (e.g. "before" or "after" image). To study the problem in depth, we collect a CLEVR-Change dataset, built off the CLEVR engine, with 5 types of scene changes. We benchmark a number of baselines on our dataset, and systematically study different change types and robustness to distractors. We show the superiority of our DUDA model in terms of both change captioning and localization. We also show that our approach is general, obtaining state-of-the-art results on the recent realistic Spot-the-Diff dataset which has no distractors.

cs.CV↗