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Valerie Chen

Publications and source records attributed to Valerie Chen.

At least 37 records · Page 2Linked to original sources

Beyond the Commit: Developer Perspectives on Productivity with AI Coding Assistants

Measuring developer productivity is a topic that has attracted attention from both academic research and industrial practice. In the age of AI coding assistants, it has become even more important for both academia and industry to understand how to measure their impact on developer productivity, and to reconsider whether earlier measures and frameworks still apply. This study analyzes the validity of different approaches to evaluating the productivity impacts of AI coding assistants by leveraging mixed-method research. At BNY Mellon, we conduct a survey with 2989 developer responses and 11 in-depth interviews. Our findings demonstrate that a multifaceted approach is needed to measure AI productivity impacts: survey results expose conflicting perspectives on AI tool usefulness, while interviews elicit six distinct factors that capture both short-term and long-term dimensions of productivity. In contrast to prior work, our factors highlight the importance of long-term metrics like technical expertise and ownership of work. We hope this work encourages future research to incorporate a broader range of human-centered factors, and supports industry in adopting more holistic approaches to evaluating developer productivity.

cs.SE↗

TOM-SWE: User Mental Modeling For Software Engineering Agents

Recent advances in coding agents have made them capable of planning, editing, running, and testing complex code bases. Despite their growing ability in coding tasks, these systems still struggle to infer and track user intent, especially when instructions are underspecified or context-dependent. To bridge this gap, we introduce ToM-SWE, a dual-agent architecture that pairs a primary software-engineering (SWE) agent with a lightweight theory-of-mind (ToM) partner agent dedicated to modeling the user's mental state. The ToM agent infers user goals, constraints, and preferences from instructions and interaction history, maintains a \textbf{persistent memory} of the user, and provides user-related suggestions to the SWE agent. In two software engineering benchmarks (ambiguous SWE-bench and stateful SWE-bench), ToM-SWE improves task success rates and user satisfaction. Notably, on the stateful SWE benchmark, a newly introduced evaluation that provides agents with a user simulator along with previous interaction histories, ToM-SWE achieves a substantially higher task success rate of 59.7\% compared to 18.1\% for OpenHands, a state-of-the-art SWE agent. Furthermore, in a three-week study with professional developers using ToM-SWE in their daily work, participants found it useful 86\% of the time, underscoring the value of stateful user modeling for practical coding agents.

cs.SE↗

Developer Interaction Patterns with Proactive AI: A Five-Day Field Study

Current in-IDE AI coding tools typically rely on time-consuming manual prompting and context management, whereas proactive alternatives that anticipate developer needs without explicit invocation remain underexplored. Understanding when humans are receptive to such proactive AI assistance during their daily work remains an open question in human-AI interaction research. We address this gap through a field study of proactive AI assistance in professional developer workflows. We present a five-day in-the-wild study with 15 developers who interacted with a proactive feature of an AI assistant integrated into a production-grade IDE that offers code quality suggestions based on in-IDE developer activity. We examined 229 AI interventions across 5,732 interaction points to understand how proactive suggestions are received across workflow stages, how developers experience them, and their perceived impact. Our findings reveal systematic patterns in human receptivity to proactive suggestions: interventions at workflow boundaries (e.g., post-commit) achieved 52% engagement rates, while mid-task interventions (e.g., on declined edit) were dismissed 62% of the time. Notably, well-timed proactive suggestions required significantly less interpretation time than reactive suggestions (45.4s versus 101.4s, W = 109.00, r = 0.533, p = 0.0016), indicating enhanced cognitive alignment. This study provides actionable implications for designing proactive coding assistants, including how to time interventions, align them with developer context, and strike a balance between AI agency and user control in production IDEs.

cs.HC↗

EDIT-Bench: Evaluating LLM Abilities to Perform Real-World Instructed Code Edits

Instructed code editing, where LLMs directly modify a developer's existing code based on a user instruction, is becoming a widely used interaction mode in AI coding assistants. However, few benchmarks directly evaluate this capability and current datasets often rely on artificial sources. We introduce EDIT-Bench, a benchmark for evaluating LLM code editing capabilities grounded in real-world usage, i.e., user instructions and code contexts collected in the wild. EDIT-Bench comprises of 540 problems, multiple natural and programming languages, and a diverse set of real-world use cases, ranging from resolving errors to adding features. EDIT-Bench introduces context-dependent problems that require the model to understand code context, highlighted code, and cursor position in addition to the user instruction. We evaluate 40 diverse LLMs and observe that EDIT-Bench is a challenging set of problems where only 1 model scores over 60%. We find that model performance varies across different categories of user instructions. Further, we find that varying levels of contextual information greatly affect task success rate, with performance varying up to 11%, indicating the importance of evaluating with realistic context.

cs.SE↗

Completion $\neq$ Collaboration: Scaling Collaborative Effort with Agents

Current evaluations of agents remain centered around one-shot task completion, failing to account for the inherently iterative and collaborative nature of many real-world problems, where human goals are often underspecified and evolve. We argue for a shift from building and assessing task completion agents to developing collaborative agents, assessed not only by the quality of their final outputs but by how well they engage with and enhance human effort throughout the problem-solving process. To support this shift, we introduce collaborative effort scaling, a framework that captures how an agent's utility grows with increasing user involvement. Through case studies and simulated evaluations, we show that state-of-the-art agents often underperform in multi-turn, real-world scenarios, revealing a missing ingredient in agent design: the ability to sustain engagement and scaffold user understanding. Collaborative effort scaling offers a lens for diagnosing agent behavior and guiding development toward more effective interactions.

cs.CL↗

Measuring LLM Novelty As The Frontier Of Original And High-Quality Output

As large language models (LLMs) are increasingly used for ideation and scientific discovery, it is important to evaluate their ability to generate novel output. Prior work evaluates novelty as originality with respect to model training data, but original outputs may be of low quality. In contrast, non-expert judges more reliably score quality but may favor memorized outputs, limiting the reliability of human preference as a metric. We introduce a new novelty metric for LLM generations that balances originality and quality -- the harmonic mean of the fraction of \ngrams unseen during training and a task-specific quality score. Using this framework, we identify trends that affect the novelty of generations from three families of open-data models (OLMo, OLMo-2, and Pythia) on three creative tasks: story completion, poetry writing, and creative tool use. We find that model-generated text from some base LLMs is less novel than human-written text from the internet. However, increasing model scale and post-training reliably improves novelty due to improvements in output quality. We also find that improving the base model at the same scale (\eg OLMo 7B to OLMo-2 7B) leads to higher novelty due to higher originality. Finally, we observe that inference-time methods, such as prompting and providing novel in-context examples, have a much smaller effect on novelty, often increasing originality at the expense of quality. This highlights the need for further research into more effective elicitation strategies as we use models for creative applications.

cs.CL↗

Code with Me or for Me? How Increasing AI Automation Transforms Developer Workflows

Developers now have access to a growing array of increasingly autonomous AI tools for software development. While many studies examine copilots that provide chat assistance or code completions, evaluations of coding agents -- which can automatically write files and run code -- still rely on static benchmarks. We present the first controlled study of developer interactions with coding agents, characterizing how more autonomous AI tools affect productivity and experience. We evaluate two leading copilot and agentic coding assistants, recruiting participants who regularly use the former. Our results show agents can assist developers in ways that surpass copilots (e.g., completing tasks humans may not have accomplished) and reduce the effort required to finish tasks. Yet challenges remain for broader adoption, including ensuring users adequately understand agent behaviors. Our findings reveal how workflows shift with coding agents and how interactions differ from copilots, motivating recommendations for researchers and highlighting challenges in adopting agentic systems.

cs.SE↗

Why Do Decision Makers (Not) Use AI? A Cross-Domain Analysis of Factors Impacting AI Adoption

Growing excitement around deploying AI across various domains calls for a careful assessment of how human decision-makers interact with AI-powered systems. In particular, it is essential to understand when decision-makers voluntarily choose to consult AI tools, which we term decision-maker adoption. We interviewed experts across four domains -- medicine, law, journalism, and the public sector -- to explore current AI use cases and perceptions of adoption. From these interviews, we identify key factors that shape decision-maker adoption of AI tools: the decision-maker's background, perceptions of the AI, consequences for the decision-maker, and perceived implications for other stakeholders. We translate these factors into an AI adoption sheet to analyze how decision-makers approach adoption choices through comparative, cross-domain case studies, highlighting how our factors help explain inter-domain differences in adoption. Our findings offer practical guidance for supporting the responsible and context-aware deployment of AI by better accounting for the decision-maker's perspective.

cs.HC↗

Coding Agents with Multimodal Browsing are Generalist Problem Solvers

Modern human labor is characterized by specialization; we train for years and develop particular tools that allow us to perform well across a variety of tasks. In addition, AI agents have been specialized for domains such as software engineering, web navigation, and workflow automation. However, this results in agents that are good for one thing but fail to generalize beyond their intended scope. One reason for this is that agent developers provide a highly specialized set of tools or make architectural decisions optimized for a specific use case or benchmark. In this work, we ask the question: what is the minimal set of general tools that can be used to achieve high performance across a diverse set of tasks? Our answer is OpenHands-Versa, a generalist agent built with a modest number of general tools: code editing and execution, web search, as well as multimodal web browsing and file access. Importantly, OpenHands-Versa demonstrates superior or competitive performance over leading specialized agents across three diverse and challenging benchmarks: SWE-Bench Multimodal, GAIA, and The Agent Company, outperforming the best-performing previously published results with absolute improvements in success rate of 9.1, 1.3, and 9.1 points respectively. Further, we show how existing state-of-the-art multi-agent systems fail to generalize beyond their target domains. These results demonstrate the feasibility of developing a generalist agent to solve diverse tasks and establish OpenHands-Versa as a strong baseline for future research.

cs.CL↗

CodingGenie: A Proactive LLM-Powered Programming Assistant

While developers increasingly adopt tools powered by large language models (LLMs) in day-to-day workflows, these tools still require explicit user invocation. To seamlessly integrate LLM capabilities to a developer's workflow, we introduce CodingGenie, a proactive assistant integrated into the code editor. CodingGenie autonomously provides suggestions, ranging from bug fixing to unit testing, based on the current code context and allows users to customize suggestions by providing a task description and selecting what suggestions are shown. We demonstrate multiple use cases to show how proactive suggestions from CodingGenie can improve developer experience, and also analyze the cost of adding proactivity. We believe this open-source tool will enable further research into proactive assistants. CodingGenie is open-sourced at https://github.com/sebzhao/CodingGenie/ and video demos are available at https://sebzhao.github.io/CodingGenie/.

cs.HC↗

Need Help? Designing Proactive AI Assistants for Programming

While current chat-based AI assistants primarily operate reactively, responding only when prompted by users, there is significant potential for these systems to proactively assist in tasks without explicit invocation, enabling a mixed-initiative interaction. This work explores the design and implementation of proactive AI assistants powered by large language models. We first outline the key design considerations for building effective proactive assistants. As a case study, we propose a proactive chat-based programming assistant that automatically provides suggestions and facilitates their integration into the programmer's code. The programming context provides a shared workspace enabling the assistant to offer more relevant suggestions. We conducted a randomized experimental study examining the impact of various design elements of the proactive assistant on programmer productivity and user experience. Our findings reveal significant benefits of incorporating proactive chat assistants into coding environments and uncover important nuances that influence their usage and effectiveness.

cs.HC↗

When Benchmarks Talk: Re-Evaluating Code LLMs with Interactive Feedback

Programming is a fundamentally interactive process, yet coding assistants are often evaluated using static benchmarks that fail to measure how well models collaborate with users. We introduce an interactive evaluation pipeline to examine how LLMs incorporate different types of feedback in a collaborative setting. Specifically, we perturb static coding benchmarks so that the code model must interact with a simulated user to retrieve key information about the problem. We find that interaction significantly affects model performance, as the relative rankings of 10 models across 3 datasets often vary between static and interactive settings, despite models being fairly robust to feedback that contains errors. We also observe that even when different feedback types are equally effective with respect to performance, they can impact model behaviors such as (1) how models respond to higher- vs. lower-quality feedback and (2) whether models prioritize aesthetic vs. functional edits. Our work aims to "re-evaluate" model coding capabilities through an interactive lens toward bridging the gap between existing evaluations and real-world usage.

cs.HC↗

Copilot Arena: A Platform for Code LLM Evaluation in the Wild

Evaluating in-the-wild coding capabilities of large language models (LLMs) is a challenging endeavor with no clear solution. We introduce Copilot Arena, a platform to collect user preferences for code generation through native integration into a developer's working environment. Copilot Arena comprises a novel interface for comparing pairs of model outputs, a sampling strategy optimized to reduce latency, and a prompting scheme to enable code completion functionality. Copilot Arena has served over 4.5 million suggestions from 10 models and collected over 11k pairwise judgements. Our results highlight the importance of model evaluations in integrated settings. We find that model rankings from Copilot Arena differ from those of existing evaluations, which we attribute to the more realistic distribution of data and tasks contained in Copilot Arena. We also identify novel insights into human preferences on code such as an observed consistency in user preference across programming languages yet significant variation in preference due to task category. We open-source Copilot Arena and release data to enable human-centric evaluations and improve understanding of coding assistants.

cs.SE↗

Learning Personalized Decision Support Policies

Individual human decision-makers may benefit from different forms of support to improve decision outcomes, but when each form of support will yield better outcomes? In this work, we posit that personalizing access to decision support tools can be an effective mechanism for instantiating the appropriate use of AI assistance. Specifically, we propose the general problem of learning a decision support policy that, for a given input, chooses which form of support to provide to decision-makers for whom we initially have no prior information. We develop $\texttt{Modiste}$, an interactive tool to learn personalized decision support policies. $\texttt{Modiste}$ leverages stochastic contextual bandit techniques to personalize a decision support policy for each decision-maker and supports extensions to the multi-objective setting to account for auxiliary objectives like the cost of support. We find that personalized policies outperform offline policies, and, in the cost-aware setting, reduce the incurred cost with minimal degradation to performance. Our experiments include various realistic forms of support (e.g., expert consensus and predictions from a large language model) on vision and language tasks. Our human subject experiments validate our computational experiments, demonstrating that personalization can yield benefits in practice for real users, who interact with $\texttt{Modiste}$.

cs.LG↗

Modulating Language Model Experiences through Frictions

Language models are transforming the ways that their users engage with the world. Despite impressive capabilities, over-consumption of language model outputs risks propagating unchecked errors in the short-term and damaging human capabilities for critical thinking in the long-term. How can we develop scaffolding around language models to curate more appropriate use? We propose selective frictions for language model experiences, inspired by behavioral science interventions, to dampen misuse. Frictions involve small modifications to a user's experience, e.g., the addition of a button impeding model access and reminding a user of their expertise relative to the model. Through a user study with real humans, we observe shifts in user behavior from the imposition of a friction over LLMs in the context of a multi-topic question-answering task as a representative task that people may use LLMs for, e.g., in education and information retrieval. We find that frictions modulate over-reliance by driving down users' click rates while minimally affecting accuracy for those topics. Yet, frictions may have unintended effects. We find marked differences in users' click behaviors even on topics where frictions were not provisioned. Our contributions motivate further study of human-AI behavioral interaction to inform more effective and appropriate LLM use.

cs.HC↗

The RealHumanEval: Evaluating Large Language Models' Abilities to Support Programmers

Evaluation of large language models for code has primarily relied on static benchmarks, including HumanEval (Chen et al., 2021), or more recently using human preferences of LLM responses. As LLMs are increasingly used as programmer assistants, we study whether gains on existing benchmarks or more preferred LLM responses translate to programmer productivity when coding with LLMs, including time spent coding. We introduce RealHumanEval, a web interface to measure the ability of LLMs to assist programmers, through either autocomplete or chat support. We conducted a user study (N=243) using RealHumanEval in which users interacted with seven LLMs of varying base model performance. Despite static benchmarks not incorporating humans-in-the-loop, we find that improvements in benchmark performance lead to increased programmer productivity; however gaps in benchmark versus human performance are not proportional -- a trend that holds across both forms of LLM support. In contrast, we find that programmer preferences do not correlate with their actual performance, motivating the need for better proxy signals. We open-source RealHumanEval to enable human-centric evaluation of new models and the study data to facilitate efforts to improve code models.

cs.SE↗

PCNN: Probable-Class Nearest-Neighbor Explanations Improve Fine-Grained Image Classification Accuracy for AIs and Humans

Nearest neighbors (NN) are traditionally used to compute final decisions, e.g., in Support Vector Machines or k-NN classifiers, and to provide users with explanations for the model's decision. In this paper, we show a novel utility of nearest neighbors: To improve predictions of a frozen, pretrained image classifier C. We leverage an image comparator S that (1) compares the input image with NN images from the top-K most probable classes given by C; and (2) uses scores from S to weight the confidence scores of C to refine predictions. Our method consistently improves fine-grained image classification accuracy on CUB-200, Cars-196, and Dogs-120. Also, a human study finds that showing users our probable-class nearest neighbors (PCNN) reduces over-reliance on AI, thus improving their decision accuracy over prior work which only shows only the most-probable (top-1) class examples.

cs.CV↗

Do LLMs exhibit human-like response biases? A case study in survey design

As large language models (LLMs) become more capable, there is growing excitement about the possibility of using LLMs as proxies for humans in real-world tasks where subjective labels are desired, such as in surveys and opinion polling. One widely-cited barrier to the adoption of LLMs as proxies for humans in subjective tasks is their sensitivity to prompt wording - but interestingly, humans also display sensitivities to instruction changes in the form of response biases. We investigate the extent to which LLMs reflect human response biases, if at all. We look to survey design, where human response biases caused by changes in the wordings of "prompts" have been extensively explored in social psychology literature. Drawing from these works, we design a dataset and framework to evaluate whether LLMs exhibit human-like response biases in survey questionnaires. Our comprehensive evaluation of nine models shows that popular open and commercial LLMs generally fail to reflect human-like behavior, particularly in models that have undergone RLHF. Furthermore, even if a model shows a significant change in the same direction as humans, we find that they are sensitive to perturbations that do not elicit significant changes in humans. These results highlight the pitfalls of using LLMs as human proxies, and underscore the need for finer-grained characterizations of model behavior. Our code, dataset, and collected samples are available at https://github.com/lindiatjuatja/BiasMonkey

cs.CL↗