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Wangmeng Zuo

Publications and source records attributed to Wangmeng Zuo.

At least 37 records · Page 2Linked to original sources

Illuminating Unified Multimodal Model for Free-form Interleaved Text-Image Generation

The advancement of generative AI models capable of producing text and image marks a critical step forward in the realm of multimodal intelligence, particularly for tasks involving the interleaving of both modalities. To advance this intelligence to the next stage, it is crucial for models to autonomously generate free-form interleaved text-image sequences. In this paper, we introduce ILLUME-X, an advanced unified multimodal paradigm that enables high-quality, free-form interleaved text-image generation by improving multimodal data efficiency and stabilizing the multimodal training process. ILLUME-X comprises three key components: (i) an expanded training data pipeline optimized for interleaved text-image generation, (ii) a progressive training strategy with self-adaptive objectives for free-length multimodal token sequences, and (iii) an objective and comprehensive evaluation method ILScore for interleaved text-image sequences. Notably, our ILLUME-X outperforms previous unified models across multiple interleaved text-image generation tasks like style transfer, image decomposition and storytelling.

cs.CV↗

SATB-VR: Training Few-Step Video Restoration Diffusion Model using SNR-Aware Trajectory Blending

While diffusion models excel in video restoration, their reliance on extensive iterative steps limits efficiency. Conversely, aggressive single-step distillation often compromises fine texture recovery. To achieve an optimal balance, we present SATB-VR, a few-step paradigm that jump-starts the denoising process via an auxiliary predictor, explicitly bypassing early low signal-to-noise ratio (SNR) steps. However, naive joint training of the predictor and the denoiser inherently introduces a severe train-inference discrepancy. To resolve this, we propose the SNR-Aware Trajectory Blending (SATB) strategy. During the forward process, SATB constructs the noisy input by dynamically blending the predictor's output with the ground-truth trajectory based on the SNRs. This forces the denoiser to robustly compensate for initial prediction errors while smoothly converging to the clean data manifold. Furthermore, we introduce a Denoiser-Driven Consistency (DDC) loss, leveraging the concurrently updated denoiser as a dynamic evaluator to explicitly align internal features and boost predictor accuracy. Extensive experiments demonstrate that, under flexible few-step inference regimes (\eg, $\le 5$ steps), SATB-VR performs favorably against existing approaches on synthetic, real-world, and AIGC benchmarks.

cs.CV↗

PreferThinker: Reasoning-based Personalized Image Preference Assessment

Personalized image preference assessment aims to evaluate an individual user's image preferences by relying only on a small set of reference images as prior information. Existing methods mainly focus on general preference assessment, training models with large-scale data to tackle well-defined tasks such as text-image alignment. However, these approaches struggle to handle personalized preference because user-specific data are scarce and not easily scalable, and individual tastes are often diverse and complex. To overcome these challenges, we introduce a common preference profile that serves as a bridge across users, allowing large-scale user data to be leveraged for training profile prediction and capturing complex personalized preferences. Building on this idea, we propose a reasoning-based personalized image preference assessment framework that follows a \textit{predict-then-assess} paradigm: it first predicts a user's preference profile from reference images, and then provides interpretable, multi-dimensional scores and assessments of candidate images based on the predicted profile. To support this, we first construct a large-scale Chain-of-Thought (CoT)-style personalized assessment dataset annotated with diverse user preference profiles and high-quality CoT-style reasoning, enabling explicit supervision of structured reasoning. Next, we adopt a two-stage training strategy: a cold-start supervised fine-tuning phase to empower the model with structured reasoning capabilities, followed by reinforcement learning to incentivize the model to explore more reasonable assessment paths and enhance generalization. Furthermore, we propose a similarity-aware prediction reward to encourage better prediction of the user's preference profile, which facilitates more reasonable assessments exploration. Extensive experiments demonstrate the superiority of the proposed method.

cs.AI↗

PhysChoreo: Physics-Controllable Video Generation with Part-Aware Semantic Grounding

While recent video generation models have achieved significant visual fidelity, they often suffer from the lack of explicit physical controllability and plausibility. To address this, some recent studies attempted to guide the video generation with physics-based rendering. However, these methods face inherent challenges in accurately modeling complex physical properties and effectively control ling the resulting physical behavior over extended temporal sequences. In this work, we introduce PhysChoreo, a novel framework that can generate videos with diverse controllability and physical realism from a single image. Our method consists of two stages: first, it estimates the static initial physical properties of all objects in the image through part-aware physical property reconstruction. Then, through temporally instructed and physically editable simulation, it synthesizes high-quality videos with rich dynamic behaviors and physical realism. Experimental results show that PhysChoreo can generate videos with rich behaviors and physical realism, outperforming state-of-the-art methods on multiple evaluation metrics.

cs.CV↗

Position Rebinding Cache Reuse: Replay-Free Visual Revisiting for Interleaved Multimodal Reasoning

Interleaved multimodal reasoning improves visual grounding by revisiting visual evidence during multi-step generation, yet existing methods typically rely on token replay, repeatedly forwarding selected visual tokens. A natural shortcut is to reuse the historical visual key-value (KV) cache directly. However, we identify a critical failure mode of this strategy: cached visual keys are already bound to their original positional context. Such stale positional binding distorts attention under later decoding contexts and can trigger severe autoregressive decoding collapse. This failure suggests that effective cache reuse requires reconstructing visual evidence under positions compatible with the current decoding state, rather than directly copying position-bound historical cache entries. To this end, we propose Position Rebinding Cache Reuse (PRCR), a cache-level framework for replay-free visual revisiting. PRCR stores raw visual KV cache together with their original spatial coordinates, then reassigns position-compatible coordinates to select entries and rebinds their keys before injecting the reconstructed cache into the active decoder cache. This design reuses historical visual evidence while preserving textual positional continuity and relative visual structure. Experiments across multiple multimodal reasoning benchmarks show that PRCR achieves replay-level or better performance, improving average accuracy by 5 percent and reducing visual-revisiting computation by up to tens of thousands of times.

cs.CV↗

LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories

Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.

cs.CL↗

Hierarchical Semantic-Constrained Heterogeneous Graph for Audio-Visual Event Localization

Open-vocabulary audio-visual event localization (OV-AVEL) jointly models audio-visual cues to recognize and temporally localize events, including categories unseen during training. Existing methods primarily learn joint audio-visual representations in Euclidean space, but still face two significant challenges. First, the lack of supervision signals for unseen categories makes it difficult to maintain audio-visual consistency across multiple temporal scales. Second, the lack of hierarchical constraints between segment- and video-level semantics prevents the model from establishing semantic consistency across different levels. To address these challenges, we propose a hierarchical semantic constrained heterogeneous graph (HSCHG) for audio-visual event localization framework. We first construct a heterogeneous hierarchical graph in Euclidean space, which includes audio and visual segment nodes and their corresponding video-level nodes. We use multi-directional temporal edges to capture complete temporal information within each modality. Simultaneously, we employ a dual-threshold filtering gated fusion strategy, introducing cross-modal information only when the alignment confidence is high. Furthermore, we introduce bidirectional semantic constraints between segment- and video-level representations to achieve semantic consistency across different levels. Based on this, we map the multi-level audio-visual representations and text prototypes uniformly into hyperbolic space. We use a hierarchical entailment regularization loss to characterize the hierarchical relationships between videos and segments. Extensive experimental results show that our method outperforms existing methods on the OV-AVEL benchmark. Ablation studies further validate the effectiveness of our method.

cs.AI↗

A Benchmark for Semi-supervised Multi-modal Crowd Counting

This paper constructs the first benchmark on semi-supervised multi-modal crowd counting. To lay the foundation for this unexplored task, we first formulate the semi-supervised multi-modal setting and a standardized protocol that specifies the labeled-unlabeled data partition across different labeled ratios. Next, to establish solid reference points, we carefully tailor a diverse set of representative baselines, including existing fully supervised multi-modal methods and semi-supervised single-modal methods. Then, we carefully evaluate their performance under our proposed benchmark. Codes and the data partition will be released on https://github.com/HenryCilence/Semi-supervised-Multimodal-Crowd-Counting.

cs.CV↗

Trans2Occ: Voxel Occupancy Estimation and Grasp for Transparent Objects from Simulation to Reality

Transparent objects remain challenging for robotic perception due to unreliable depth sensing caused by refraction and reflection. While prior approaches rely on multi-view reconstruction or depth completion, they are often difficult to scale or deploy in real-world robotic systems. In this paper, we present a practical framework for transparent object perception and manipulation based on single-view RGB input. Our approach predicts voxel-space occupancy directly from a single image, providing a geometry-aware representation that supports downstream robotic grasping. To enable large-scale training, we construct a simulation pipeline that generates paired RGB images and voxel occupancy annotations under diverse materials and lighting conditions. We demonstrate that the predicted occupancy representation is robust to domain shifts and transfers effectively from simulation to real-world robotic setups without fine-tuning. A simple rule-based grasping strategy built on top of the occupancy further achieves reliable grasp performance on transparent objects. Extensive experiments in both simulation and real-world environments show that our framework provides accurate 3D understanding and enables practical manipulation of transparent objects. These results suggest that single-view occupancy prediction offers a scalable and effective solution for transparent object perception in robotics.

cs.RO↗

FedSmoothLoRA: Toward Smoother and Faster Convergence in Federated Low-Rank Adaptation

Federated fine-tuning of foundation models with Low-Rank Adaptation (LoRA) provides an efficient solution for reducing communication and computation costs while preserving data locality. However, the direct combination of FedAvg and LoRA suffers from three key issues: limited update space, which restricts the model's effective learning capacity; inter-round state mismatch, which disrupts cross-round local optimization continuity; and a client-agnostic starting state, which slows local convergence on clients. Although recent methods mitigate the limited update space issue by merging LoRA updates into the backbone across communication rounds, inter-round state mismatch and the client-agnostic starting state remain insufficiently addressed. To address these issues, we propose FedSmoothLoRA, a federated LoRA tuning framework that preserves the enlarged update space, improves cross-round local optimization continuity, and provides a client-aware starting state for local training. At each communication round, FedSmoothLoRA constructs the local LoRA initialization using two matrices: a Round-Matching matrix that preserves cross-round local state continuity, and a Gradient-Aligned matrix that provides client-specific optimization guidance from gradient signals estimated on local data. Together, these designs enable smoother and faster convergence. Extensive experiments on image classification and natural language generation tasks demonstrate that FedSmoothLoRA consistently outperforms existing federated LoRA tuning methods. Code: https://github.com/wangzehao0704/FedSmoothLoRA

cs.CV↗

AnE: Pushing the Reasoning Frontier of Multimodal LLMs via Anchor Evolution

Post-training via Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) is crucial for enhancing reasoning in Multimodal Large Language Models (MLLMs), yet existing paradigms often reach a performance bottleneck due to the limitations of static data. While current methods leverage self-reflection or self-evolution to push these boundaries, they still suffer from cognitive drift and hallucinated reasoning paths caused by low-quality synthetic data. To address these challenges, we propose Anchor Evolution (AnE), a new paradigm that integrates truth-anchored data curation and model evolution, achieving faithful and steady performance gains at the reasoning frontier. Specifically, we propose Truth Anchor Expansion, which pinpoints the model failing frontier via trajectory rollouts and leverages ground-truth databases to retrieve high-fidelity anchors for faithful data curation. Subsequently, we introduce the Scaffold-Stripping Mechanism to internalize reasoning capabilities. This mechanism first anchors reasoning paths via scaffold-augmented supervision to mitigate the learning complexity and distribution drift of direct SFT on raw data, then leverages RL to strip the scaffold template, thereby effectively transitioning the reasoning paths into intrinsic model capabilities. Experimental results on multimodal reasoning benchmarks show that our method substantially advances the model performance frontier, improving the base model by 10.3\% across eight multimodal benchmarks and achieving state-of-the-art results. The code will be made publicly available.

cs.CV↗

SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis

Generalizable novel view synthesis aims to render unseen views from uncalibrated input images without requiring per-scene optimization. Recent feed-forward approaches based on 3D Gaussian Splatting have achieved promising efficiency and rendering quality. However, most of them assign a fixed number of Gaussians to each pixel or voxel, ignoring the spatially varying complexity of real-world scenes. Such uniform allocation often wastes Gaussian primitives in smooth regions while providing insufficient capacity for fine structures, complex geometry, and high-frequency details. This motivates us to predict region-dependent primitive cardinalities rather than impose a fixed primitive budget everywhere, enabling a more expressive 3D scene representation. Therefore, we propose SplatWeaver, a generalizable novel view synthesis framework that is able to dynamically allocate Gaussian primitives over different regions in a feed-forward manner. Specifically, SplatWeaver introduces cardinality Gaussian experts and a pixel-level routing scheme, wherein each expert specializes in producing a specific number of primitives from 0 to M, and the routing scheme coordinates these experts to adaptively determine how many Gaussian primitives should be allocated to each spatial location. Moreover, SplatWeaver incorporates a high-frequency prior with attendant guidance module and routing regularization to stabilize expert selection and promote complexity-aware allocation. By leveraging high-frequency cues, the routing process is encouraged to assign more Gaussian primitives to fine structures and textured regions, while suppressing redundancy in smooth areas. Extensive experiments across diverse scenarios show that SplatWeaver consistently outperforms state-of-the-art methods, delivering more faithful novel-view renderings with fewer Gaussian primitives. Project Page: https://yecongwan.github.io/SplatWeaver/

cs.CV↗

OPERA: An Agent for Image Restoration with End-to-End Joint Planning-Execution Optimization

Real-world image restoration is challenging due to complex and interacting mixed degradations. Recent agent-based approaches address this problem by composing multiple task-specific restoration tools. However, empirical analysis reveals that their performance is fundamentally limited by implicitly constrained planning spaces and the lack of coordination among independently pretrained tools. To address these issues, we propose OPERA (Optimized Planning-Execution Restoration Agent), a framework that jointly optimizes restoration planning and tool execution in an end-to-end manner. On the planning side, OPERA uses reinforcement learning to directly optimize tool composition over a combinatorial plan space, with the final restoration quality as the reward. On the execution side, OPERA introduces agent-guided co-training of restoration tools, enabling them to learn cooperative behaviors under sequential composition. Extensive experiments on multi-degradation benchmarks and real-world datasets demonstrate that OPERA consistently outperforms both all-in-one restoration models and existing agent-based methods across diverse and complex degradation scenarios.

cs.CV↗

Mind the Generative Details: Direct Localized Detail Preference Optimization for Video Diffusion Models

Aligning text-to-video diffusion models with human preferences is crucial for generating high-quality videos. Existing Direct Preference Otimization (DPO) methods rely on multi-sample ranking and task-specific critic models, which is inefficient and often yields ambiguous global supervision. To address these limitations, we propose LocalDPO, a novel post-training framework that constructs localized preference pairs from real videos and optimizes alignment at the spatio-temporal region level. We design an automated pipeline to efficiently collect preference pair data that generates preference pairs with a single inference per prompt, eliminating the need for external critic models or manual annotation. Specifically, we treat high-quality real videos as positive samples and generate corresponding negatives by locally corrupting them with random spatio-temporal masks and restoring only the masked regions using the frozen base model. During training, we introduce a region-aware DPO loss that restricts preference learning to corrupted areas for rapid convergence. Experiments on Wan2.1 and CogVideoX demonstrate that LocalDPO consistently improves video fidelity, temporal coherence and human preference scores over other post-training approaches, establishing a more efficient and fine-grained paradigm for video generator alignment.The code is available at https://github.com/1170300714/Local-DPO.

cs.CV↗

InterCoG: Towards Spatially Precise Image Editing with Interleaved Chain-of-Grounding Reasoning

Emerging unified editing models have demonstrated strong capabilities in general object editing tasks. However, it remains a significant challenge to perform fine-grained editing in complex multi-entity scenes, particularly those where targets are not visually salient and require spatial reasoning. To this end, we propose InterCoG, a novel text-vision Interleaved Chain-of-Grounding reasoning framework for fine-grained image editing in complex real-world scenes. The key insight of InterCoG is to first perform object position reasoning solely within text that includes spatial relation details to explicitly deduce the location and identity of the edited target. It then conducts visual grounding via highlighting the editing targets with generated bounding boxes and masks in pixel space, and finally rewrites the editing description to specify the intended outcomes. To further facilitate this paradigm, we propose two auxiliary training modules: multimodal grounding reconstruction supervision and multimodal grounding reasoning alignment to enforce spatial localization accuracy and reasoning interpretability, respectively. We also construct GroundEdit-45K, a dataset comprising 45K grounding-oriented editing samples with detailed reasoning annotations, and GroundEdit-Bench for grounding-aware editing evaluation. Extensive experiments substantiate the superiority of our approach in highly precise edits under spatially intricate and multi-entity scenes.

cs.CV↗

TextLDM: Language Modeling with Continuous Latent Diffusion

Diffusion Transformers (DiT) trained with flow matching in a VAE latent space have unified visual generation across images and videos. A natural next step toward a single architecture for both generation (visual synthesis) and understanding (text generation) is to apply this framework to language modeling. We propose TextLDM, which transfers the visual latent diffusion recipe to text generation with minimal architectural modification. A Transformer-based VAE maps discrete tokens to continuous latents, enhanced by Representation Alignment (REPA) with a frozen pretrained language model to produce representations effective for conditional denoising. A standard DiT then performs flow matching in this latent space, identical in architecture to its visual counterpart. The central challenge we address is obtaining high-quality continuous text representations: we find that reconstruction fidelity alone is insufficient, and that aligning latent features with a pretrained language model via REPA is critical for downstream generation quality. Trained from scratch on OpenWebText2, TextLDM substantially outperforms prior diffusion language models and matches GPT-2 under the same settings. Our results establish that the visual DiT recipe transfers effectively to language, taking a concrete step toward unified diffusion architectures for multimodal generation and understanding.

cs.CL↗

A cross-modal network for facial expression recognition

Deep neural networks enriched with structural information have been widely employed for facial expression recognition tasks. However, these methods often depend on hierarchical information rather than face property to finish expression recognition. In this paper, we propose a cross-modal network with strong biological and structural information for facial expression recognition (CMNet). CMNet can respectively learn expression information via face symmetry on a whole face, left and right half faces to extract complementary facial features. To prevent negative effect of biological and structural information fusion, a salient facial information refinement module can obtain salient facial expression information to improve stability of an obtained facial expression classifier. To reduce reliance on unilateral facial features, a half-face alignment optimization mechanism is designed to align obtained expression information of learned left and right half faces. Our experimental results demonstrate that CMNet outperforms several novel methods, i.e., SCN and LAENet-SA for facial expression recognition. Codes can be obtained at https://github.com/hellloxiaotian/CMNet.

cs.CV↗

Auto-FlexSwitch: Efficient Dynamic Model Merging via Learnable Task Vector Compression

Model merging has attracted attention as an effective path toward multi-task adaptation by integrating knowledge from multiple task-specific models. Among existing approaches, dynamic merging mitigates performance degradation caused by conflicting parameter updates across tasks by flexibly combining task-specific parameters at inference time, thereby maintaining high performance. However, these methods require storing independent parameters for each task, resulting in prohibitive storage overhead. To address this issue, we first experimentally demonstrate that the fine-tuned weight increments (referred to as task vectors) exhibit an impulse-like activation pattern and high robustness to low-bit representations. Driven by this insight, we propose T-Switch, which decomposes task vectors into three compact components: a binary sparse mask, a sign vector, and a scalar scaling factor, achieving high-fidelity approximation at high compression ratios. We then introduce Auto-Switch, a training-free merging scheme that automatically composes task vectors via feature similarity retrieval. Building on this, we develop Auto-Switch, a training-free merging scheme that automatically assembles task vectors through feature similarity retrieval. Furthermore, to transform task vector sparsification and quantization from static rules to adaptive learning, we propose FlexSwitch, a learnable framework which jointly optimizes the compression strategy for each model unit via Learnable Gating Sparsification (LGS) and Bit-width Adaptive Selection (BAS), while employing the Sparsity-Aware Storage Strategy (SASS) to select the optimal storage encoding structure. Finally, by incorporating a K-Nearest Neighbor (KNN) inference scheme with a learnable low-rank metric, we present Auto-FlexSwitch, a dynamic model merging approach that supports highly efficient task vector compression.

cs.LG↗