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Xiao Liu

Publications and source records attributed to Xiao Liu.

At least 253 records · Page 14Linked to original sources

Velocity Scanning Tomography for Room-Temperature Quantum Simulation

Quantum simulation offers an analog approach for exploring exotic quantum phenomena using controllable platforms, typically necessitating ultracold temperatures to maintain the quantum coherence. Superradiance lattices (SLs) have been harnessed to simulate coherent topological physics at room temperature, but the thermal motion of atoms remains a notable challenge in accurately measuring the physical quantities. To overcome this obstacle, we invent and validate a velocity scanning tomography technique to discern the responses of atoms with different velocities, allowing cold-atom spectroscopic resolution within room-temperature SLs. By comparing absorption spectra with and without atoms moving at specific velocities, we can derive the Wannier-Stark ladders of the SL across various effective static electric fields, their strengths being proportional to the atomic velocities. We extract the Zak phase of the SL by monitoring the ladder frequency shift as a function of the atomic velocity, effectively demonstrating the topological winding of the energy bands. Our research signifies the feasibility of room-temperature quantum simulation and facilitates their applications in quantum information processing.

quant-ph↗

CaRiNG: Learning Temporal Causal Representation under Non-Invertible Generation Process

Identifying the underlying time-delayed latent causal processes in sequential data is vital for grasping temporal dynamics and making downstream reasoning. While some recent methods can robustly identify these latent causal variables, they rely on strict assumptions about the invertible generation process from latent variables to observed data. However, these assumptions are often hard to satisfy in real-world applications containing information loss. For instance, the visual perception process translates a 3D space into 2D images, or the phenomenon of persistence of vision incorporates historical data into current perceptions. To address this challenge, we establish an identifiability theory that allows for the recovery of independent latent components even when they come from a nonlinear and non-invertible mix. Using this theory as a foundation, we propose a principled approach, CaRiNG, to learn the CAusal RepresentatIon of Non-invertible Generative temporal data with identifiability guarantees. Specifically, we utilize temporal context to recover lost latent information and apply the conditions in our theory to guide the training process. Through experiments conducted on synthetic datasets, we validate that our CaRiNG method reliably identifies the causal process, even when the generation process is non-invertible. Moreover, we demonstrate that our approach considerably improves temporal understanding and reasoning in practical applications.

cs.LG↗

SEA Cache: A Performance-Efficient Countermeasure for Contention-based Attacks

Many cache designs have been proposed to guard against contention-based side-channel attacks. One well-known type of cache is the randomized remapping cache. Many randomized remapping caches provide fixed or over protection, which leads to permanent performance degradation, or they provide flexible protection, but sacrifice performance against strong contention-based attacks. To improve the secure cache design, we extend an existing secure cache design, CEASER-SH cache, and propose the SEA cache. The novel cache configurations in both caches are logical associativity, which allows the cache line to be placed not only in its mapped cache set but also in the subsequent cache sets. SEA cache allows each user or each process to have a different local logical associativity. Hence, only those users or processes that request extra protection against contention-based attacks are protected with high logical associativity. Other users or processes can access the cache with lower latency and higher performance. Compared to a CEASER-SH cache with logical associativity of 8, an SEA cache with logical associativity of 1 for normal protection users and 16 for high protection users has a Cycles Per Instruction penalty that is about 0.6% less for users under normal protections and provides better security against contention-based attacks. Based on a 45nm technology library, and compared to a conventional cache, we estimate the power overhead is about 20% and the area overhead is 3.4%.

cs.CR↗

Can multiple-choice questions really be useful in detecting the abilities of LLMs?

Multiple-choice questions (MCQs) are widely used in the evaluation of large language models (LLMs) due to their simplicity and efficiency. However, there are concerns about whether MCQs can truly measure LLM's capabilities, particularly in knowledge-intensive scenarios where long-form generation (LFG) answers are required. The misalignment between the task and the evaluation method demands a thoughtful analysis of MCQ's efficacy, which we undertake in this paper by evaluating nine LLMs on four question-answering (QA) datasets in two languages: Chinese and English. We identify a significant issue: LLMs exhibit an order sensitivity in bilingual MCQs, favoring answers located at specific positions, i.e., the first position. We further quantify the gap between MCQs and long-form generation questions (LFGQs) by comparing their direct outputs, token logits, and embeddings. Our results reveal a relatively low correlation between answers from MCQs and LFGQs for identical questions. Additionally, we propose two methods to quantify the consistency and confidence of LLMs' output, which can be generalized to other QA evaluation benchmarks. Notably, our analysis challenges the idea that the higher the consistency, the greater the accuracy. We also find MCQs to be less reliable than LFGQs in terms of expected calibration error. Finally, the misalignment between MCQs and LFGQs is not only reflected in the evaluation performance but also in the embedding space. Our code and models can be accessed at https://github.com/Meetyou-AI-Lab/Can-MC-Evaluate-LLMs.

cs.CL↗

MGRR-Net: Multi-level Graph Relational Reasoning Network for Facial Action Units Detection

The Facial Action Coding System (FACS) encodes the action units (AUs) in facial images, which has attracted extensive research attention due to its wide use in facial expression analysis. Many methods that perform well on automatic facial action unit (AU) detection primarily focus on modeling various types of AU relations between corresponding local muscle areas, or simply mining global attention-aware facial features, however, neglect the dynamic interactions among local-global features. We argue that encoding AU features just from one perspective may not capture the rich contextual information between regional and global face features, as well as the detailed variability across AUs, because of the diversity in expression and individual characteristics. In this paper, we propose a novel Multi-level Graph Relational Reasoning Network (termed MGRR-Net) for facial AU detection. Each layer of MGRR-Net performs a multi-level (i.e., region-level, pixel-wise and channel-wise level) feature learning. While the region-level feature learning from local face patches features via graph neural network can encode the correlation across different AUs, the pixel-wise and channel-wise feature learning via graph attention network can enhance the discrimination ability of AU features from global face features. The fused features from the three levels lead to improved AU discriminative ability. Extensive experiments on DISFA and BP4D AU datasets show that the proposed approach achieves superior performance than the state-of-the-art methods.

cs.CV↗

Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning

As humans, we aspire to create media content that is both freely willed and readily controlled. Thanks to the prominent development of generative techniques, we now can easily utilize 2D diffusion methods to synthesize images controlled by raw sketch or designated human poses, and even progressively edit/regenerate local regions with masked inpainting. However, similar workflows in 3D modeling tasks are still unavailable due to the lack of controllability and efficiency in 3D generation. In this paper, we present a novel controllable and interactive 3D assets modeling framework, named Coin3D. Coin3D allows users to control the 3D generation using a coarse geometry proxy assembled from basic shapes, and introduces an interactive generation workflow to support seamless local part editing while delivering responsive 3D object previewing within a few seconds. To this end, we develop several techniques, including the 3D adapter that applies volumetric coarse shape control to the diffusion model, proxy-bounded editing strategy for precise part editing, progressive volume cache to support responsive preview, and volume-SDS to ensure consistent mesh reconstruction. Extensive experiments of interactive generation and editing on diverse shape proxies demonstrate that our method achieves superior controllability and flexibility in the 3D assets generation task.

cs.GR↗

Key-Point-Driven Data Synthesis with its Enhancement on Mathematical Reasoning

Large language models (LLMs) have shown great potential in complex reasoning tasks, yet their performance is often hampered by the scarcity of high-quality and reasoning-focused training datasets. Addressing this challenge, we propose Key-Point-Driven Data Synthesis (KPDDS), a novel data synthesis framework that synthesizes question-answer pairs by leveraging key points and exemplar practices from authentic data sources. KPDDS ensures the generation of novel questions with rigorous quality control and substantial scalability. As a result, we present KPMath, an extensive synthetic dataset tailored for mathematical reasoning, comprising over 800K question-answer pairs. Utilizing KPMath and augmenting it with additional reasoning-intensive corpora, we create the comprehensive KPMath-Plus dataset. The Qwen1.5-72B model, fine-tuned on KPMath-Plus, achieves 87.0% PASS@1 accuracy on GSM8K and 58.3% on MATH, surpassing competitors in the 7B to 70B range and best commercial models like GPT-4 across multiple math reasoning datasets.

cs.CL↗

Vision Mamba: A Comprehensive Survey and Taxonomy

State Space Model (SSM) is a mathematical model used to describe and analyze the behavior of dynamic systems. This model has witnessed numerous applications in several fields, including control theory, signal processing, economics and machine learning. In the field of deep learning, state space models are used to process sequence data, such as time series analysis, natural language processing (NLP) and video understanding. By mapping sequence data to state space, long-term dependencies in the data can be better captured. In particular, modern SSMs have shown strong representational capabilities in NLP, especially in long sequence modeling, while maintaining linear time complexity. Notably, based on the latest state-space models, Mamba merges time-varying parameters into SSMs and formulates a hardware-aware algorithm for efficient training and inference. Given its impressive efficiency and strong long-range dependency modeling capability, Mamba is expected to become a new AI architecture that may outperform Transformer. Recently, a number of works have attempted to study the potential of Mamba in various fields, such as general vision, multi-modal, medical image analysis and remote sensing image analysis, by extending Mamba from natural language domain to visual domain. To fully understand Mamba in the visual domain, we conduct a comprehensive survey and present a taxonomy study. This survey focuses on Mamba's application to a variety of visual tasks and data types, and discusses its predecessors, recent advances and far-reaching impact on a wide range of domains. Since Mamba is now on an upward trend, please actively notice us if you have new findings, and new progress on Mamba will be included in this survey in a timely manner and updated on the Mamba project at https://github.com/lx6c78/Vision-Mamba-A-Comprehensive-Survey-and-Taxonomy.

cs.CV↗

NaturalCodeBench: Examining Coding Performance Mismatch on HumanEval and Natural User Prompts

Large language models (LLMs) have manifested strong ability to generate codes for productive activities. However, current benchmarks for code synthesis, such as HumanEval, MBPP, and DS-1000, are predominantly oriented towards introductory tasks on algorithm and data science, insufficiently satisfying challenging requirements prevalent in real-world coding. To fill this gap, we propose NaturalCodeBench (NCB), a challenging code benchmark designed to mirror the complexity and variety of scenarios in real coding tasks. NCB comprises 402 high-quality problems in Python and Java, meticulously selected from natural user queries from online coding services, covering 6 different domains. Noting the extraordinary difficulty in creating testing cases for real-world queries, we also introduce a semi-automated pipeline to enhance the efficiency of test case construction. Comparing with manual solutions, it achieves an efficiency increase of more than 4 times. Our systematic experiments on 39 LLMs find that performance gaps on NCB between models with close HumanEval scores could still be significant, indicating a lack of focus on practical code synthesis scenarios or over-specified optimization on HumanEval. On the other hand, even the best-performing GPT-4 is still far from satisfying on NCB. The evaluation toolkit and development set are available at https://github.com/THUDM/NaturalCodeBench.

cs.CL↗

The Third Monocular Depth Estimation Challenge

This paper discusses the results of the third edition of the Monocular Depth Estimation Challenge (MDEC). The challenge focuses on zero-shot generalization to the challenging SYNS-Patches dataset, featuring complex scenes in natural and indoor settings. As with the previous edition, methods can use any form of supervision, i.e. supervised or self-supervised. The challenge received a total of 19 submissions outperforming the baseline on the test set: 10 among them submitted a report describing their approach, highlighting a diffused use of foundational models such as Depth Anything at the core of their method. The challenge winners drastically improved 3D F-Score performance, from 17.51% to 23.72%.

cs.CV↗

Autonomous vehicle decision and control through reinforcement learning with traffic flow randomization

Most of the current studies on autonomous vehicle decision-making and control tasks based on reinforcement learning are conducted in simulated environments. The training and testing of these studies are carried out under rule-based microscopic traffic flow, with little consideration of migrating them to real or near-real environments to test their performance. It may lead to a degradation in performance when the trained model is tested in more realistic traffic scenes. In this study, we propose a method to randomize the driving style and behavior of surrounding vehicles by randomizing certain parameters of the car-following model and the lane-changing model of rule-based microscopic traffic flow in SUMO. We trained policies with deep reinforcement learning algorithms under the domain randomized rule-based microscopic traffic flow in freeway and merging scenes, and then tested them separately in rule-based microscopic traffic flow and high-fidelity microscopic traffic flow. Results indicate that the policy trained under domain randomization traffic flow has significantly better success rate and calculative reward compared to the models trained under other microscopic traffic flows.

eess.SY↗

Requirements Elicitation in Government Projects: A Preliminary Empirical Study

Government development projects vary significantly from private sector initiatives in scope, stakeholder complexity, and regulatory requirements. There is a lack of empirical studies focusing on requirements engineering (RE) activities specifically for government projects. We addressed this gap by conducting a series of semi-structured interviews with 12 professional software practitioners working on government projects. These interviewees are employed by two types of companies, each serving different government departments. Our findings uncover differences in the requirements elicitation phase between government projects, particularly for data visualization aspects, and other software projects, such as stakeholders and policy requirements. Additionally, we explore the coverage of human and social aspects in requirements elicitation, finding that culture, team dynamics, and policy implications are critical considerations. Our findings also pinpoint the main challenges encountered during the requirements elicitation phase for government projects. Our findings highlight future research work that is important to bridge the gap in RE activities for government software projects.

cs.SE↗

Interaction between Surface Acoustic Wave and Quantum Hall Effects

Surface Acoustic Wave (SAW) is a powerful technique for investigating quantum phases appearing in two-dimensional electron systems. The electrons respond to the piezoelectric field of SAWthrough screening, attenuating its amplitude and shifting its velocity, which is described by the relaxation model. In this work, we systematically study this interaction using orders of magnitude lower SAW amplitude than that in previous studies. At high magnetic fields when electrons form highly correlated states such as the quantum Hall effect, we observe an anomalously large attenuation of SAW while the acoustic speed remains considerably high, inconsistent with the conventional relaxation model. This anomaly exists only when the SAW power is sufficiently low.

cond-mat.mes-hall↗

ChatGLM-RLHF: Practices of Aligning Large Language Models with Human Feedback

ChatGLM is a free-to-use AI service powered by the ChatGLM family of large language models (LLMs). In this paper, we present the ChatGLM-RLHF pipeline -- a reinforcement learning from human feedback (RLHF) system -- designed to enhance ChatGLM's alignment with human preferences. ChatGLM-RLHF encompasses three major components: the collection of human preference data, the training of the reward model, and the optimization of policies. Throughout the process of integrating ChatGLM-RLHF into production, we encountered and addressed several unprecedented challenges. We introduce the strategies to mitigate reward variance for stabilized large-scale training, implement model parallelism with fused gradient-descent, and design regularization constraints to avoid catastrophic forgetting in LLMs. Experiments show that ChatGLM-RLHF brings significant improvements in alignment tasks compared to the supervised fine-tuned (SFT) version of ChatGLM. For instance, it achieves on average 15\% more wins against ChatGLM-SFT in Chinese alignment tasks. The work presents our practices of aligning LLMs with human preferences, offering insights into the challenges and solutions in RLHF implementations.

cs.CL↗

ChatGLM-Math: Improving Math Problem-Solving in Large Language Models with a Self-Critique Pipeline

Large language models (LLMs) have shown excellent mastering of human language, but still struggle in real-world applications that require mathematical problem-solving. While many strategies and datasets to enhance LLMs' mathematics are developed, it remains a challenge to simultaneously maintain and improve both language and mathematical capabilities in deployed LLM systems.In this work, we tailor the Self-Critique pipeline, which addresses the challenge in the feedback learning stage of LLM alignment. We first train a general Math-Critique model from the LLM itself to provide feedback signals. Then, we sequentially employ rejective fine-tuning and direct preference optimization over the LLM's own generations for data collection. Based on ChatGLM3-32B, we conduct a series of experiments on both academic and our newly created challenging dataset, MathUserEval. Results show that our pipeline significantly enhances the LLM's mathematical problem-solving while still improving its language ability, outperforming LLMs that could be two times larger. Related techniques have been deployed to ChatGLM\footnote{\url{https://chatglm.cn}}, an online serving LLM. Related evaluation dataset and scripts are released at \url{https://github.com/THUDM/ChatGLM-Math}.

cs.CL↗

CASA: Causality-driven Argument Sufficiency Assessment

The argument sufficiency assessment task aims to determine if the premises of a given argument support its conclusion. To tackle this task, existing works often train a classifier on data annotated by humans. However, annotating data is laborious, and annotations are often inconsistent due to subjective criteria. Motivated by the definition of probability of sufficiency (PS) in the causal literature, we proposeCASA, a zero-shot causality-driven argument sufficiency assessment framework. PS measures how likely introducing the premise event would lead to the conclusion when both the premise and conclusion events are absent. To estimate this probability, we propose to use large language models (LLMs) to generate contexts that are inconsistent with the premise and conclusion and revise them by injecting the premise event. Experiments on two logical fallacy detection datasets demonstrate that CASA accurately identifies insufficient arguments. We further deploy CASA in a writing assistance application, and find that suggestions generated by CASA enhance the sufficiency of student-written arguments. Code and data are available at https://github.com/xxxiaol/CASA.

cs.CL↗

Extensive Self-Contrast Enables Feedback-Free Language Model Alignment

Reinforcement learning from human feedback (RLHF) has been a central technique for recent large language model (LLM) alignment. However, its heavy dependence on costly human or LLM-as-Judge preference feedback could stymie its wider applications. In this work, we introduce Self-Contrast, a feedback-free large language model alignment method via exploiting extensive self-generated negatives. With only supervised fine-tuning (SFT) targets, Self-Contrast leverages the LLM itself to generate massive diverse candidates, and harnesses a pre-trained embedding model to filter multiple negatives according to text similarity. Theoretically, we illustrate that in this setting, merely scaling negative responses can still effectively approximate situations with more balanced positive and negative preference annotations. Our experiments with direct preference optimization (DPO) on three datasets show that, Self-Contrast could consistently outperform SFT and standard DPO training by large margins. And as the number of self-generated negatives increases, the performance of Self-Contrast continues to grow. Code and data are available at https://github.com/THUDM/Self-Contrast.

cs.CL↗

Discretionary Lane-Change Decision and Control via Parameterized Soft Actor-Critic for Hybrid Action Space

This study focuses on a crucial task in the field of autonomous driving, autonomous lane change. Autonomous lane change plays a pivotal role in improving traffic flow, alleviating driver burden, and reducing the risk of traffic accidents. However, due to the complexity and uncertainty of lane-change scenarios, the functionality of autonomous lane change still faces challenges. In this research, we conducted autonomous lane-change simulations using both deep reinforcement learning (DRL) and model predictive control (MPC). Specifically, we used the parameterized soft actor--critic (PASAC) algorithm to train a DRL-based lane-change strategy to output both discrete lane-change decisions and continuous longitudinal vehicle acceleration. We also used MPC for lane selection based on the smallest predictive car-following costs for the different lanes. For the first time, we compared the performance of DRL and MPC in the context of lane-change decisions. The simulation results indicated that, under the same reward/cost function and traffic flow, both MPC and PASAC achieved a collision rate of 0%. PASAC demonstrated a comparable performance to MPC in terms of average rewards/costs and vehicle speeds.

cs.RO↗