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Xiaolin Zhou

Publications and source records attributed to Xiaolin Zhou.

At least 19 recordsLinked to original sources

IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer

Real-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences.

cs.CV

GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization

Monocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset.

cs.RO

HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory

LLM agents follow a practical execution loop in digital environments: they reason over structured states, invoke tools, inspect feedback, and revise actions. Extending this loop to physical robots is difficult because physical execution is continuous, embodiment-dependent, uncertain, and constrained by safety. Existing embodied-AI systems have advanced manipulation, spatial understanding, navigation, and humanoid control, but these capabilities often remain specialized modules or loosely coupled decision loops. In this work, we introduce HoloAgent-0, a unified embodied agent framework for real-world robot deployment. Embodied AgentOS converts language instructions into executable skill graphs, schedules robot resources, monitors execution, and triggers clarification or re-planning from runtime feedback. HoloAgent-0 organizes heterogeneous robot models and controllers through three coupled layers: Embodied AgentOS for closed-loop execution, 3D spatial memory for physical world grounding, and embodied skills for robot action. We deploy HoloAgent-0 on real hardware and evaluate its spatial memory, long-horizon navigation, and closed-loop execution across motion generation, object search, cross-robot coordination, and mobile manipulation.

cs.RO

IstGPT: LLM-based Anomaly Detection for Spatial-Temporal Graph in Industrial Systems

Industrial Internet systems face increasing threats from sophisticated industrial control system (ICS) attacks, resulting in critical safety incidents. However, existing tools exhibit limited effectiveness in real-time anomaly detection due to the complex dependencies among sensors and actuators. To tackle this, we present IstGPT, the first industrial anomaly detection tool based on LLMs and graph learning to provide real-time protection against a wide range of ICS attacks. IstGPT achieves fine-grained and precise modeling on spatial-temporal dependencies in industrial cyber-physical systems. It first leverages industrial multi-modal knowledge, including operational data, technical documents, and system diagrams, to extract sensor-actuator dependency graphs via multi-stage prompt engineering. Then, LLM-Optimation iteratively refines the graph based on node accuracy, edge consistency, and logical coherence. Finally, IstGPT integrated improved graph neural networks with an encoder-decoder architecture to detect anomalies via reconstruction errors. We evaluate IstGPT against 12 state-of-the-art baselines on 9 datasets, including 2 public, 6 simulated, and a real-world robotic arm dataset. IstGPT achieves the best F1-scores and eTaF1 (a newer time-aware metric) across nine datasets. We further discuss the feasibility of deploying IstGPT in real-world industrial scenarios.

cs.CR

Counterfactual Trace Auditing of LLM Agent Skills

Large Language Model agents are increasingly augmented with agent skills. Current evaluation methods for skills remain limited. Most deployed benchmarks report only pass rate before and after a skill is attached, treating the skill as a black box change to agent behavior. We introduce Counterfactual Trace Auditing (CTA), a framework for measuring how a skill changes agent behavior. CTA pairs each with skill agent trace with a without skill counterpart on the same task, segments both traces into goal directed phases, aligns the phases, and emits structured Skill Influence Pattern (SIP) annotations. These annotations describe the behavioral effect of a skill rather than only its task outcome. We instantiate CTA on SWE-Skills-Bench with Claude across 49 software engineering tasks. The resulting audit reveals a clear evaluation gap. Pass rate changes by only +0.3 percentage points on average, suggesting little aggregate effect. Yet CTA identifies 522 SIP instances across the same paired traces, showing that the skills substantially reshape agent behavior even when pass rate is nearly unchanged. The audit also separates several recurring effects that pass rate cannot detect, including literal template copying, off task artifact creation, excess planning, and task recovery. Three findings emerge. First, high baseline tasks contain most of the observed skill effects, although their pass rate is already saturated and therefore cannot reflect those effects. Second, tasks with moderate baseline performance show the most recoverable gain, but often at substantially higher token cost. Third, the dominant SIP type can be identified by baseline bucket: surface anchoring is most common on ceiling tasks and edge-case prompting is most common on mid-range and floor tasks. These regularities turn informal failure mode observations into reproducible behavioral measurements.

cs.AI

When Simulation Lies: A Sim-to-Real Benchmark and Domain-Randomized RL Recipe for Tool-Use Agents

Tool-use language agents are evaluated on benchmarks that assume clean inputs, unambiguous tool registries, and reliable APIs. Real deployments violate all these assumptions: user typos propagate into hallucinated tool names, a misconfigured request timeout can stall an agent indefinitely, and duplicate tool names across servers can freeze an SDK. We study these failures as a sim-to-real gap in the tool-use partially observable Markov decision process (POMDP), where deployment noise enters through the observation, action space, reward-relevant metadata, or transition dynamics. We introduce RobustBench-TC, a benchmark with 22 perturbation types organized by these four POMDP components, each grounded in a verified GitHub issue or documented tool-calling failure. Across 21 models from 1.5B to 32B parameters (including the closed-source o4-mini), the robustness profile is sharply uneven: observation perturbations reduce accuracy by less than 5%, while reward-relevant and transition perturbations reduce accuracy by roughly 40% and 30%, respectively; scale alone does not close these gaps. We then propose ToolRL-DR, a domain-randomization reinforcement learning (RL) recipe that trains a tool-use agent on perturbation-augmented trajectories spanning the three statically encodable POMDP components. On a 3B backbone, ToolRL-DR-Full retains roughly three-quarters of clean accuracy and reaches an aggregate perturbed accuracy comparable to open-source 14B function-calling baselines while substantially narrowing the gap to o4-mini. It closes approximately 27% of the Transition gap despite never seeing transition perturbations in training, suggesting that RL on adversarial static tool-use inputs induces a more persistent retry policy that transfers to unseen runtime failures. The dataset, code and benchmark leaderboard are publicly available.

cs.AI

MedExAgent: Training LLM Agents to Ask, Examine, and Diagnose in Noisy Clinical Environments

Real-world clinical diagnosis is a complex process in which the doctor is required to obtain information from both interaction with the patient and conducting medical exams. Additionally, the doctor needs to adapt to different patient personas, as well as noisy and incomplete information that can happen at any time during the process. However, existing benchmarks for medical LLMs and methods for automatic diagnosis largely simplify this process by reducing it to single-turn question answering, noise-free conversations, or sequential exam making, etc., ignoring the interactive and uncertain nature of clinical diagnosis. In this paper, we aim to address this gap by formalizing clinical diagnosis as a Partially Observable Markov Decision Process (POMDP) with three action types: questioning the patient, ordering medical exams as tool calls, and issuing a diagnosis. We also introduce a systematic noise model comprising seven patient noise types and three exam noise types. Using our proposed environment, we train an effective diagnosis agent, \textbf{MedExAgent}, through a two-stage pipeline that first performs supervised finetuning on synthetic conversations structured after the Calgary-Cambridge model for clinical interviews, and then applies DAPO to optimize a composite reward capturing diagnostic accuracy, tool call quality, and exam cost including financial cost and patient discomfort. Through extensive experiments and ablation studies, we demonstrate that MedExAgent achieves diagnostic performance comparable to larger models while maintaining cost-efficient examination strategies.

cs.CL

IRIS-SLAM: Unified Geo-Instance Representations for Robust Semantic Localization and Mapping

Geometry foundation models have significantly advanced dense geometric SLAM, yet existing systems often lack deep semantic understanding and robust loop closure capabilities. Meanwhile, contemporary semantic mapping approaches are frequently hindered by decoupled architectures and fragile data association. We propose IRIS-SLAM, a novel RGB semantic SLAM system that leverages unified geometric-instance representations derived from an instance-extended foundation model. By extending a geometry foundation model to concurrently predict dense geometry and cross-view consistent instance embeddings, we enable a semantic-synergized association mechanism and instance-guided loop closure detection. Our approach effectively utilizes viewpoint-agnostic semantic anchors to bridge the gap between geometric reconstruction and open-vocabulary mapping. Experimental results demonstrate that IRIS-SLAM significantly outperforms state-of-the-art methods, particularly in map consistency and wide-baseline loop closure reliability.

cs.CV

Fairness or Fluency? An Investigation into Language Bias of Pairwise LLM-as-a-Judge

Recent advances in Large Language Models (LLMs) have incentivized the development of LLM-as-a-judge, an application of LLMs where they are used as judges to decide the quality of a certain piece of text given a certain context. However, previous studies have demonstrated that LLM-as-a-judge can be biased towards different aspects of the judged texts, which often do not align with human preference. One of the identified biases is language bias, which indicates that the decision of LLM-as-a-judge can differ based on the language of the judged texts. In this paper, we study two types of language bias in pairwise LLM-as-a-judge: (1) performance disparity between languages when the judge is prompted to compare options from the same language, and (2) bias towards options written in major languages when the judge is prompted to compare options of two different languages. We find that for same-language judging, there exist significant performance disparities across language families, with European languages consistently outperforming African languages, and this bias is more pronounced in culturally-related subjects. For inter-language judging, we observe that most models favor English answers, and that this preference is influenced more by answer language than question language. Finally, we investigate whether language bias is in fact caused by low-perplexity bias, a previously identified bias of LLM-as-a-judge, and we find that while perplexity is slightly correlated with language bias, language bias cannot be fully explained by perplexity only.

cs.CL

Synchronization, Identification, and Signal Detection for Underwater Photon-Counting Communications With Input-Dependent Shot Noise

Photon counting (PhC) is an effective detection technology for underwater optical wireless communication (OWC) systems. The presence of signal-dependent Poisson shot noise and asynchronous multi-user interference (MUI) complicates the processing of received data signals, hindering the effective signal detection of PhC OWC systems. This paper proposes a novel iterative signal detection method in grant-free, multi-user, underwater PhC OWC systems with signal-dependent Poisson shot noise. We first introduce a new synchronization algorithm with a unique frame structure design.The algorithm performs active user identification and transmission delay estimation. Specifically, the estimation is performed first on a user group basis and then at the individual user level with reduced complexity and latency.We also develop a nonlinear iterative multi-user detection (MUD) algorithm that utilizes a detection window for each user to identify interfering symbols and estimate MUI on a slot-by-slot basis, followed by maximum \textit{a-posteriori} probability detection of user signals.Simulations demonstrate that our scheme achieves bit error rates comparable to scenarios with transmission delays known and signal detection perfectly synchronized.

eess.SY

Non-Orthogonal Multiple-Access for Coherent-State Optical Quantum Communications Under Lossy Photon Channels

Coherent states have been increasingly considered in optical quantum communications (OQCs). With the inherent non-orthogonality of coherent states, non-orthogonal multiple-access (NOMA) naturally lends itself to the implementation of multi-user OQC. However, this remains unexplored in the literature. This paper proposes a novel successive interference cancellation (SIC)-based Kennedy receiver for uplink NOMA-OQC systems, along with a new approach for power allocation of the coherent states emitted by users. The key idea is to rigorously derive the asymptotic sum-rate of the considered systems, taking into account the impact of atmospheric turbulence, background noise, and lossy photon channel. With the asymptotic sum-rate, we optimize the average number of photons (or powers) of the coherent states emitted by the users. Variable substitution and successive convex approximation (SCA) are employed to convexify and maximize the asymptotic sum-rate iteratively. A new coherent-state power allocation algorithm is developed for a small-to-medium number of users. We further develop its low-complexity variant using adaptive importance sampling, which is suitable for scenarios with a medium-to-large number of users. Simulations demonstrate that our algorithms significantly enhance the sum-rate of uplink NOMA-OQC systems using coherent states by over 20\%, compared to their alternatives.

quant-ph

Non-Orthogonal Multiple Access-Based Continuous-Variable Quantum Key Distribution: Secret Key Rate Analysis and Power Allocation

We address the multi-user quantum key distribution (QKD) problem under malicious quantum attacks, which is critical for realizing a large-scale quantum Internet. This paper maximizes the sum secret key rate (SKR) of a novel uplink non-orthogonal multiple access based continuous-variable QKD (NOMA-CVQKD) system under collective attacks. The proposed system uses Gaussian-modulated coherent states and a quantum successive interference cancellation based heterodyne receiver. We derive closed-form asymptotic bounds for the legitimate users' achievable key rates via the entropy power inequality and maximum entropy principle, as well as for the eavesdropper's intercepted information based on Holevo information. A successive convex approximation based power allocation algorithm is developed to maximize the asymptotic sum SKR of the NOMA-CVQKD system under collective attacks, with guaranteed convergence to a locally optimal Karush-Kuhn-Tucker solution. Simulation results show that the proposed NOMA-CVQKD system with the power allocation algorithm achieves up to 23% higher sum SKR than quantum-orthogonal multiple access, supports 16 users at excess noise variance 0.1, and remains robust under varying turbulence intensities and transmission distances.

quant-ph

FSR-VLN: Fast and Slow Reasoning for Vision-Language Navigation with Hierarchical Multi-modal Scene Graph

Visual-Language Navigation (VLN) is a fundamental challenge in robotic systems, with broad applications for the deployment of embodied agents in real-world environments. Despite recent advances, existing approaches are limited in long-range spatial reasoning, often exhibiting low success rates and high inference latency, particularly in long-range navigation tasks. To address these limitations, we propose FSR-VLN, a vision-language navigation system that combines a Hierarchical Multi-modal Scene Graph (HMSG) with Fast-to-Slow Navigation Reasoning (FSR). The HMSG provides a multi-modal map representation supporting progressive retrieval, from coarse room-level localization to fine-grained goal view and object identification. Building on HMSG, FSR first performs fast matching to efficiently select candidate rooms, views, and objects, then applies VLM-driven refinement for final goal selection. We evaluated FSR-VLN across four comprehensive indoor datasets collected by humanoid robots, utilizing 87 instructions that encompass a diverse range of object categories. FSR-VLN achieves state-of-the-art (SOTA) performance in all datasets, measured by the retrieval success rate (RSR), while reducing the response time by 82% compared to VLM-based methods on tour videos by activating slow reasoning only when fast intuition fails. Furthermore, we integrate FSR-VLN with speech interaction, planning, and control modules on a Unitree-G1 humanoid robot, enabling natural language interaction and real-time navigation.

cs.RO

Individualized Cognitive Simulation in Large Language Models: Evaluating Different Cognitive Representation Methods

Individualized cognitive simulation (ICS) aims to build computational models that approximate the thought processes of specific individuals. While large language models (LLMs) convincingly mimic surface-level human behavior such as role-play, their ability to simulate deeper individualized cognitive processes remains poorly understood. To address this gap, we introduce a novel task that evaluates different cognitive representation methods in ICS. We construct a dataset from recently published novels (later than the release date of the tested LLMs) and propose an 11-condition cognitive evaluation framework to benchmark seven off-the-shelf LLMs in the context of authorial style emulation. We hypothesize that effective cognitive representations can help LLMs generate storytelling that better mirrors the original author. Thus, we test different cognitive representations, e.g., linguistic features, concept mappings, and profile-based information. Results show that combining conceptual and linguistic features is particularly effective in ICS, outperforming static profile-based cues in overall evaluation. Importantly, LLMs are more effective at mimicking linguistic style than narrative structure, underscoring their limits in deeper cognitive simulation. These findings provide a foundation for developing AI systems that adapt to individual ways of thinking and expression, advancing more personalized and human-aligned creative technologies.

cs.AI

GeoFlow-SLAM: A Robust Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for Dynamic Legged Robotics

This paper presents GeoFlow-SLAM, a robust and effective Tightly-Coupled RGBD-inertial SLAM for legged robotics undergoing aggressive and high-frequency motions.By integrating geometric consistency, legged odometry constraints, and dual-stream optical flow (GeoFlow), our method addresses three critical challenges:feature matching and pose initialization failures during fast locomotion and visual feature scarcity in texture-less scenes.Specifically, in rapid motion scenarios, feature matching is notably enhanced by leveraging dual-stream optical flow, which combines prior map points and poses. Additionally, we propose a robust pose initialization method for fast locomotion and IMU error in legged robots, integrating IMU/Legged odometry, inter-frame Perspective-n-Point (PnP), and Generalized Iterative Closest Point (GICP). Furthermore, a novel optimization framework that tightly couples depth-to-map and GICP geometric constraints is first introduced to improve the robustness and accuracy in long-duration, visually texture-less environments. The proposed algorithms achieve state-of-the-art (SOTA) on collected legged robots and open-source datasets. To further promote research and development, the open-source datasets and code will be made publicly available at https://github.com/HorizonRobotics/GeoFlowSlam

cs.RO

Towards Quantum-Native Communication Systems: State-of-the-Art, Trends, and Challenges

The potential synergy between quantum communications and future wireless communication systems is explored. By proposing a quantum-native or quantum-by-design philosophy, the survey examines technologies such as quantumdomain (QD) multi-input multi-output, QD non-orthogonal multiple access, quantum secure direct communication, QD resource allocation, QD routing, and QD artificial intelligence. The recent research advances in these areas are summarized. Given the behavior of photonic and particle-like Terahertz (THz) systems, a comprehensive system-oriented perspective is adopted to assess the feasibility of using quantum communications in future systems. This survey also reviews quantum optimization algorithms and quantum neural networks to explore the potential integration of quantum communication and quantum computing in future systems. Additionally, the current status of quantum sensing, quantum radar, and quantum timing is briefly reviewed in support of future applications. The associated research gaps and future directions are identified, including extending the entanglement coherence time, developing THz quantum communications devices, addressing challenges in channel estimation and tracking, and establishing the theoretical bounds and performance trade-offs of quantum communication, computing, and sensing. This survey offers a unique perspective on the potential for quantum communications to revolutionize future systems and pave the way for even more advanced technologies.

quant-ph

Static Key Attention in Vision

The success of vision transformers is widely attributed to the expressive power of their dynamically parameterized multi-head self-attention mechanism. We examine the impact of substituting the dynamic parameterized key with a static key within the standard attention mechanism in Vision Transformers. Our findings reveal that static key attention mechanisms can match or even exceed the performance of standard self-attention. Integrating static key attention modules into a Metaformer backbone, we find that it serves as a better intermediate stage in hierarchical hybrid architectures, balancing the strengths of depth-wise convolution and self-attention. Experiments on several vision tasks underscore the effectiveness of the static key mechanism, indicating that the typical two-step dynamic parameterization in attention can be streamlined to a single step without impacting performance under certain circumstances.

cs.CV

Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion

3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.

cs.CV