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Xingyu Chen

Publications and source records attributed to Xingyu Chen.

At least 73 records · Page 4Linked to original sources

Pre/Absence: Prompting Cultural Awareness and Understanding for Lost Architectural Heritage in Virtual Reality

Lost architectural heritage presents interpretive challenges due to vanished structures and fragmented historical records. Using Hanyuan Hall of the Tang dynasty's Daming Palace as a case study, we conducted a formative investigation with archaeologists, heritage administrators, and visitors to identify key issues in current interpretation practices. We found that these practices often compress complex cultural layers into factual summaries and rely on linear narratives that overlook the continuing reinterpretations following a site's disappearance. In response, we designed Pre/Absence, a virtual reality experience grounded in the presence-absence dialectic to interweave tangible and vanished aspects of heritage within a spatiotemporal narrative. A mixed-method study with 28 participants compared Pre/Absence to a paper-based experience. Both improved users' factual understanding, but the VR experience more strongly enhanced cultural awareness, evoked emotional engagement with loss, and encouraged critical reflection on the evolving social and political meanings of heritage. The findings suggest that VR can move beyond static reconstruction to engage users as co-constructors of cultural meaning, providing a nuanced framework for critical heritage narrative design in human-computer interaction.

cs.HC↗

Physically Accurate Differentiable Inverse Rendering for Radio Frequency Digital Twin

Digital twins, virtual simulated replicas of physical scenes, are transforming system design across industries. However, their potential in radio frequency (RF) systems has been limited by the non-differentiable nature of conventional RF simulators. The visibility of propagation paths causes severe discontinuities, and differentiable rendering techniques from computer graphics cannot easily transfer due to point-source antennas and dominant specular reflections. In this paper, we present RFDT, a physically based differentiable RF simulation framework that enables gradient-based interaction between virtual and physical worlds. RFDT resolves discontinuities with a physically grounded edge-diffraction transition function, and mitigates non-convexity from Fourier-domain processing through a signal domain transform surrogate. Our implementation demonstrates RFDT's ability to accurately reconstruct digital twins from real RF measurements. Moreover, RFDT can augment diverse downstream applications, such as test-time adaptation of machine learning-based RF sensing and physically constrained optimization of communication systems.

eess.SP↗

Greedy-based Value Representation for Optimal Coordination in Multi-agent Reinforcement Learning

Due to the representation limitation of the joint Q value function, multi-agent reinforcement learning methods with linear value decomposition (LVD) or monotonic value decomposition (MVD) suffer from relative overgeneralization. As a result, they can not ensure optimal consistency (i.e., the correspondence between individual greedy actions and the maximal true Q value). In this paper, we derive the expression of the joint Q value function of LVD and MVD. According to the expression, we draw a transition diagram, where each self-transition node (STN) is a possible convergence. To ensure optimal consistency, the optimal node is required to be the unique STN. Therefore, we propose the greedy-based value representation (GVR), which turns the optimal node into an STN via inferior target shaping and further eliminates the non-optimal STNs via superior experience replay. In addition, GVR achieves an adaptive trade-off between optimality and stability. Our method outperforms state-of-the-art baselines in experiments on various benchmarks. Theoretical proofs and empirical results on matrix games demonstrate that GVR ensures optimal consistency under sufficient exploration.

cs.MA↗

TTT3R: 3D Reconstruction as Test-Time Training

Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly when applied beyond the training context length, revealing limited length generalization. In this work, we revisit the 3D reconstruction foundation models from a Test-Time Training perspective, framing their designs as an online learning problem. Building on this perspective, we leverage the alignment confidence between the memory state and incoming observations to derive a closed-form learning rate for memory updates, to balance between retaining historical information and adapting to new observations. This training-free intervention, termed TTT3R, substantially improves length generalization, achieving a $2\times$ improvement in global pose estimation over baselines, while operating at 20 FPS with just 6 GB of GPU memory to process thousands of images. Code is available in https://rover-xingyu.github.io/TTT3R

cs.CV↗

Human3R: Everyone Everywhere All at Once

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approaches that rely on multi-stage pipelines, iterative contact-aware refinement between humans and scenes, and heavy dependencies, e.g., human detection, depth estimation, and SLAM pre-processing, Human3R jointly recovers global multi-person SMPL-X bodies ("everyone"), dense 3D scene ("everywhere"), and camera trajectories in a single forward pass ("all-at-once"). Our method builds upon the 4D online reconstruction model CUT3R, and uses parameter-efficient visual prompt tuning, to strive to preserve CUT3R's rich spatiotemporal priors, while enabling direct readout of multiple SMPL-X bodies. Human3R is a unified model that eliminates heavy dependencies and iterative refinement. After being trained on the relatively small-scale synthetic dataset BEDLAM for just one day on one GPU, it achieves superior performance with remarkable efficiency: it reconstructs multiple humans in a one-shot manner, along with 3D scenes, in one stage, in real-time (15 FPS) with a low memory footprint (8 GB). Extensive experiments demonstrate that Human3R delivers state-of-the-art or competitive performance across tasks, including global human motion estimation, local human mesh recovery, video depth estimation, and camera pose estimation, with a single unified model. We hope that Human3R will serve as a simple yet strong baseline, which can be easily adapted for downstream applications. Code, models and 4D interactive demos are available at https://fanegg.github.io/Human3R/.

cs.CV↗

Toward AI Autonomous Navigation for Mechanical Thrombectomy using Hierarchical Modular Multi-agent Reinforcement Learning (HM-MARL)

Mechanical thrombectomy (MT) is typically the optimal treatment for acute ischemic stroke involving large vessel occlusions, but access is limited due to geographic and logistical barriers. Reinforcement learning (RL) shows promise in autonomous endovascular navigation, but generalization across 'long' navigation tasks remains challenging. We propose a Hierarchical Modular Multi-Agent Reinforcement Learning (HM-MARL) framework for autonomous two-device navigation in vitro, enabling efficient and generalizable navigation. HM-MARL was developed to autonomously navigate a guide catheter and guidewire from the femoral artery to the internal carotid artery (ICA). A modular multi-agent approach was used to decompose the complex navigation task into specialized subtasks, each trained using Soft Actor-Critic RL. The framework was validated in both in silico and in vitro testbeds to assess generalization and real-world feasibility. In silico, a single-vasculature model achieved 92-100% success rates on individual anatomies, while a multi-vasculature model achieved 56-80% across multiple patient anatomies. In vitro, both HM-MARL models successfully navigated 100% of trials from the femoral artery to the right common carotid artery and 80% to the right ICA but failed on the left-side vessel superhuman challenge due to the anatomy and catheter type used in navigation. This study presents the first demonstration of in vitro autonomous navigation in MT vasculature. While HM-MARL enables generalization across anatomies, the simulation-to-real transition introduces challenges. Future work will refine RL strategies using world models and validate performance on unseen in vitro data, advancing autonomous MT towards clinical translation.

cs.RO↗

Exploring Frequency-Domain Feature Modeling for HRTF Magnitude Upsampling

Accurate upsampling of Head-Related Transfer Functions (HRTFs) from sparse measurements is crucial for personalized spatial audio rendering. Traditional interpolation methods, such as kernel-based weighting or basis function expansions, rely on measurements from a single subject and are limited by the spatial sampling theorem, resulting in significant performance degradation under sparse sampling. Recent learning-based methods alleviate this limitation by leveraging cross-subject information, yet most existing neural architectures primarily focus on modeling spatial relationships across directions, while spectral dependencies along the frequency dimension are often modeled implicitly or treated independently. However, HRTF magnitude responses exhibit strong local continuity and long-range structure in the frequency domain, which are not fully exploited. This work investigates frequency-domain feature modeling by examining how different architectural choices, ranging from per-frequency multilayer perceptrons to convolutional, dilated convolutional, and attention-based models, affect performance under varying sparsity levels, showing that explicit spectral modeling consistently improves reconstruction accuracy, particularly under severe sparsity. Motivated by this observation, a frequency-domain Conformer-based architecture is adopted to jointly capture local spectral continuity and long-range frequency correlations. Experimental results on the SONICOM and HUTUBS datasets demonstrate that the proposed method achieves state-of-the-art performance in terms of interaural level difference and log-spectral distortion.

eess.AS↗

PDF-HR: Pose Distance Fields for Humanoid Robots

Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their adoption for humanoid robots remains limited, largely due to the scarcity of high-quality humanoid motion data. In this work, we introduce Pose Distance Fields for Humanoid Robots (PDF-HR), a lightweight prior that represents the robot pose distribution as a continuous and differentiable manifold. Given an arbitrary pose, PDF-HR predicts its distance to a large corpus of retargeted robot poses, yielding a smooth measure of pose plausibility that is well suited for optimization and control. PDF-HR can be integrated as a reward shaping term, a regularizer, or a standalone plausibility scorer across diverse pipelines. We evaluate PDF-HR on various humanoid tasks, including single-trajectory motion tracking, general motion tracking, style-based motion mimicry, and general motion retargeting. Experiments show that this plug-and-play prior consistently and substantially strengthens strong baselines. Code and models will be released.

cs.RO↗

Feat2GS: Probing Visual Foundation Models with Gaussian Splatting

Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? With the differences in architecture and training protocols (i.e., objectives, proxy tasks), a unified framework to fairly and comprehensively probe their 3D awareness is urgently needed. Existing works on 3D probing suggest single-view 2.5D estimation (e.g., depth and normal) or two-view sparse 2D correspondence (e.g., matching and tracking). Unfortunately, these tasks ignore texture awareness, and require 3D data as ground-truth, which limits the scale and diversity of their evaluation set. To address these issues, we introduce Feat2GS, which readout 3D Gaussians attributes from VFM features extracted from unposed images. This allows us to probe 3D awareness for geometry and texture via novel view synthesis, without requiring 3D data. Additionally, the disentanglement of 3DGS parameters - geometry ($\boldsymbol{x}$, $α$, $Σ$) and texture ($\boldsymbol{c}$) - enables separate analysis of texture and geometry awareness. Under Feat2GS, we conduct extensive experiments to probe the 3D awareness of several VFMs, and investigate the ingredients that lead to a 3D aware VFM. Building on these findings, we develop several variants that achieve state-of-the-art across diverse datasets. This makes Feat2GS useful for probing VFMs, and as a simple-yet-effective baseline for novel-view synthesis. Code and data are available at https://fanegg.github.io/Feat2GS/.

cs.CV↗

PRISM: A Framework Harnessing Unsupervised Visual Representations and Textual Prompts for Explainable MACE Survival Prediction from Cardiac Cine MRI

Accurate prediction of major adverse cardiac events (MACE) remains a central challenge in cardiovascular prognosis. We present PRISM (Prompt-guided Representation Integration for Survival Modeling), a self-supervised framework that integrates visual representations from non-contrast cardiac cine magnetic resonance imaging with structured electronic health records (EHRs) for survival analysis. PRISM extracts temporally synchronized imaging features through motion-aware multi-view distillation and modulates them using medically informed textual prompts to enable fine-grained risk prediction. Across four independent clinical cohorts, PRISM consistently surpasses classical survival prediction models and state-of-the-art (SOTA) deep learning baselines under internal and external validation. Further clinical findings demonstrate that the combined imaging and EHR representations derived from PRISM provide valuable insights into cardiac risk across diverse cohorts. Three distinct imaging signatures associated with elevated MACE risk are uncovered, including lateral wall dyssynchrony, inferior wall hypersensitivity, and anterior elevated focus during diastole. Prompt-guided attribution further identifies hypertension, diabetes, and smoking as dominant contributors among clinical and physiological EHR factors.

cs.CV↗

Permutation-Invariant Physics-Informed Neural Network for Region-to-Region Sound Field Reconstruction

Most existing sound field reconstruction methods target point-to-region reconstruction, interpolating the Acoustic Transfer Functions (ATFs) between a fixed-position sound source and a receiver region. The applicability of these methods is limited because real-world ATFs tend to varying continuously with respect to the positions of sound sources and receiver regions. This paper presents a permutation-invariant physics-informed neural network for region-to-region sound field reconstruction, which aims to interpolate the ATFs across continuously varying sound sources and measurement regions. The proposed method employs a deep set architecture to process the receiver and sound source positions as an unordered set, preserving acoustic reciprocity. Furthermore, it incorporates the Helmholtz equation as a physical constraint to guide network training, ensuring physically consistent predictions.

eess.AS↗

Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis

We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.

cs.CV↗

Breaking the Limits of Open-Weight CLIP: An Optimization Framework for Self-supervised Fine-tuning of CLIP

CLIP has become a cornerstone of multimodal representation learning, yet improving its performance typically requires a prohibitively costly process of training from scratch on billions of samples. We ask a different question: Can we improve the performance of open-weight CLIP models across various downstream tasks using only existing self-supervised datasets? Unlike supervised fine-tuning, which adapts a pretrained model to a single downstream task, our setting seeks to improve general performance across various tasks. However, as both our experiments and prior studies reveal, simply applying standard training protocols starting from an open-weight CLIP model often fails, leading to performance degradation. In this paper, we introduce TuneCLIP, a self-supervised fine-tuning framework that overcomes the performance degradation. TuneCLIP has two key components: (1) a warm-up stage of recovering optimization statistics to reduce cold-start bias, inspired by theoretical analysis, and (2) a fine-tuning stage of optimizing a new contrastive loss to mitigate the penalization on false negative pairs. Our extensive experiments show that TuneCLIP consistently improves performance across model architectures and scales. Notably, it elevates leading open-weight models like SigLIP (ViT-B/16), achieving gains of up to +2.5% on ImageNet and related out-of-distribution benchmarks, and +1.2% on the highly competitive DataComp benchmark, setting a new strong baseline for efficient post-pretraining adaptation.

cs.CV↗

VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory

VLA models have shown promising potential in embodied navigation by unifying perception and planning while inheriting the strong generalization abilities of large VLMs. However, most existing VLA models rely on reactive mappings directly from observations to actions, lacking the explicit reasoning capabilities and persistent memory required for complex, long-horizon navigation tasks. To address these challenges, we propose VLingNav, a VLA model for embodied navigation grounded in linguistic-driven cognition. First, inspired by the dual-process theory of human cognition, we introduce an adaptive chain-of-thought mechanism, which dynamically triggers explicit reasoning only when necessary, enabling the agent to fluidly switch between fast, intuitive execution and slow, deliberate planning. Second, to handle long-horizon spatial dependencies, we develop a visual-assisted linguistic memory module that constructs a persistent, cross-modal semantic memory, enabling the agent to recall past observations to prevent repetitive exploration and infer movement trends for dynamic environments. For the training recipe, we construct Nav-AdaCoT-2.9M, the largest embodied navigation dataset with reasoning annotations to date, enriched with adaptive CoT annotations that induce a reasoning paradigm capable of adjusting both when to think and what to think about. Moreover, we incorporate an online expert-guided reinforcement learning stage, enabling the model to surpass pure imitation learning and to acquire more robust, self-explored navigation behaviors. Extensive experiments demonstrate that VLingNav achieves state-of-the-art performance across a wide range of embodied navigation benchmarks. Notably, VLingNav transfers to real-world robotic platforms in a zero-shot manner, executing various navigation tasks and demonstrating strong cross-domain and cross-task generalization.

cs.RO↗

Embedding Software Intent: Lightweight Java Module Recovery

As an increasing number of software systems reach unprecedented scale, relying solely on code-level abstractions is becoming impractical. While architectural abstractions offer a means to manage these systems, maintaining their consistency with the actual code has been problematic. The Java Platform Module System (JPMS), introduced in Java 9, addresses this limitation by enabling explicit module specification at the language level. JPMS enhances architectural implementation through improved encapsulation and direct specification of ground-truth architectures within Java projects. Although many projects are written in Java, modularizing existing monolithic projects to JPMS modules is an open challenge due to ineffective module recovery by existing architecture recovery techniques. To address this challenge, this paper presents ClassLAR (Class-and Language model-based Architectural Recovery), a novel, lightweight, and efficient approach that recovers Java modules from monolithic Java systems using fully-qualified class names. ClassLAR leverages language models to extract semantic information from package and class names, capturing both structural and functional intent. In evaluations across 20 popular Java projects, ClassLAR outperformed all state-of-the-art techniques in architectural-level similarity metrics while achieving execution times that were 3.99 to 10.50 times faster.

cs.SE↗

SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model

We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing methods struggle to simultaneously produce high-quality geometry and accurate poses under severe occlusion and open-set settings. To address these issues, we first decouple the de-occlusion model from 3D object generation, and enhance it by leveraging image datasets and collected de-occlusion datasets for much more diverse open-set occlusion patterns. Then, we propose a unified pose estimation model that integrates global and local mechanisms for both self-attention and cross-attention to improve accuracy. Besides, we construct an open-set 3D scene dataset to further extend the generalization of the pose estimation model. Comprehensive experiments demonstrate the superiority of our decoupled framework on both indoor and open-set scenes. Our codes and datasets is released at https://idea-research.github.io/SceneMaker/.

cs.CV↗

Bridging Simulation and Reality: Cross-Domain Transfer with Semantic 2D Gaussian Splatting

Cross-domain transfer in robotic manipulation remains a longstanding challenge due to the significant domain gap between simulated and real-world environments. Existing methods such as domain randomization, adaptation, and sim-real calibration often require extensive tuning or fail to generalize to unseen scenarios. To address this issue, we observe that if domain-invariant features are utilized during policy training in simulation, and the same features can be extracted and provided as the input to policy during real-world deployment, the domain gap can be effectively bridged, leading to significantly improved policy generalization. Accordingly, we propose Semantic 2D Gaussian Splatting (S2GS), a novel representation method that extracts object-centric, domain-invariant spatial features. S2GS constructs multi-view 2D semantic fields and projects them into a unified 3D space via feature-level Gaussian splatting. A semantic filtering mechanism removes irrelevant background content, ensuring clean and consistent inputs for policy learning. To evaluate the effectiveness of S2GS, we adopt Diffusion Policy as the downstream learning algorithm and conduct experiments in the ManiSkill simulation environment, followed by real-world deployment. Results demonstrate that S2GS significantly improves sim-to-real transferability, maintaining high and stable task performance in real-world scenarios.

cs.RO↗

Plug-and-Play Homeostatic Spark: Zero-Cost Acceleration for SNN Training Across Paradigms

Spiking neural networks offer event driven computation, sparse activation, and hardware efficiency, yet training often converges slowly and lacks stability. We present Adaptive Homeostatic Spiking Activity Regulation (AHSAR), an extremely simple plug in and training paradigm agnostic method that stabilizes optimization and accelerates convergence without changing the model architecture, loss, or gradients. AHSAR introduces no trainable parameters. It maintains a per layer homeostatic state during the forward pass, maps centered firing rate deviations to threshold scales through a bounded nonlinearity, uses lightweight cross layer diffusion to avoid sharp imbalance, and applies a slow across epoch global gain that combines validation progress with activity energy to tune the operating point. The computational cost is negligible. Across diverse training methods, SNN architectures of different depths, widths, and temporal steps, and both RGB and DVS datasets, AHSAR consistently improves strong baselines and enhances out of distribution robustness. These results indicate that keeping layer activity within a moderate band is a simple and effective principle for scalable and efficient SNN training.

cs.NE↗