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Xiu Li

Publications and source records attributed to Xiu Li.

At least 199 records · Page 11Linked to original sources

Weakly-Supervised Concealed Object Segmentation with SAM-based Pseudo Labeling and Multi-scale Feature Grouping

Weakly-Supervised Concealed Object Segmentation (WSCOS) aims to segment objects well blended with surrounding environments using sparsely-annotated data for model training. It remains a challenging task since (1) it is hard to distinguish concealed objects from the background due to the intrinsic similarity and (2) the sparsely-annotated training data only provide weak supervision for model learning. In this paper, we propose a new WSCOS method to address these two challenges. To tackle the intrinsic similarity challenge, we design a multi-scale feature grouping module that first groups features at different granularities and then aggregates these grouping results. By grouping similar features together, it encourages segmentation coherence, helping obtain complete segmentation results for both single and multiple-object images. For the weak supervision challenge, we utilize the recently-proposed vision foundation model, Segment Anything Model (SAM), and use the provided sparse annotations as prompts to generate segmentation masks, which are used to train the model. To alleviate the impact of low-quality segmentation masks, we further propose a series of strategies, including multi-augmentation result ensemble, entropy-based pixel-level weighting, and entropy-based image-level selection. These strategies help provide more reliable supervision to train the segmentation model. We verify the effectiveness of our method on various WSCOS tasks, and experiments demonstrate that our method achieves state-of-the-art performance on these tasks.

cs.CV↗

Towards Realizing the Value of Labeled Target Samples: a Two-Stage Approach for Semi-Supervised Domain Adaptation

Semi-Supervised Domain Adaptation (SSDA) is a recently emerging research topic that extends from the widely-investigated Unsupervised Domain Adaptation (UDA) by further having a few target samples labeled, i.e., the model is trained with labeled source samples, unlabeled target samples as well as a few labeled target samples. Compared with UDA, the key to SSDA lies how to most effectively utilize the few labeled target samples. Existing SSDA approaches simply merge the few precious labeled target samples into vast labeled source samples or further align them, which dilutes the value of labeled target samples and thus still obtains a biased model. To remedy this, in this paper, we propose to decouple SSDA as an UDA problem and a semi-supervised learning problem where we first learn an UDA model using labeled source and unlabeled target samples and then adapt the learned UDA model in a semi-supervised way using labeled and unlabeled target samples. By utilizing the labeled source samples and target samples separately, the bias problem can be well mitigated. We further propose a consistency learning based mean teacher model to effectively adapt the learned UDA model using labeled and unlabeled target samples. Experiments show our approach outperforms existing methods.

cs.CV↗

FLAG3D: A 3D Fitness Activity Dataset with Language Instruction

With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code are publicly available at https://andytang15.github.io/FLAG3D.

cs.CV↗

Data-Efficient Image Quality Assessment with Attention-Panel Decoder

Blind Image Quality Assessment (BIQA) is a fundamental task in computer vision, which however remains unresolved due to the complex distortion conditions and diversified image contents. To confront this challenge, we in this paper propose a novel BIQA pipeline based on the Transformer architecture, which achieves an efficient quality-aware feature representation with much fewer data. More specifically, we consider the traditional fine-tuning in BIQA as an interpretation of the pre-trained model. In this way, we further introduce a Transformer decoder to refine the perceptual information of the CLS token from different perspectives. This enables our model to establish the quality-aware feature manifold efficiently while attaining a strong generalization capability. Meanwhile, inspired by the subjective evaluation behaviors of human, we introduce a novel attention panel mechanism, which improves the model performance and reduces the prediction uncertainty simultaneously. The proposed BIQA method maintains a lightweight design with only one layer of the decoder, yet extensive experiments on eight standard BIQA datasets (both synthetic and authentic) demonstrate its superior performance to the state-of-the-art BIQA methods, i.e., achieving the SRCC values of 0.875 (vs. 0.859 in LIVEC) and 0.980 (vs. 0.969 in LIVE).

cs.CV↗

Efficient Meshy Neural Fields for Animatable Human Avatars

Efficiently digitizing high-fidelity animatable human avatars from videos is a challenging and active research topic. Recent volume rendering-based neural representations open a new way for human digitization with their friendly usability and photo-realistic reconstruction quality. However, they are inefficient for long optimization times and slow inference speed; their implicit nature results in entangled geometry, materials, and dynamics of humans, which are hard to edit afterward. Such drawbacks prevent their direct applicability to downstream applications, especially the prominent rasterization-based graphic ones. We present EMA, a method that Efficiently learns Meshy neural fields to reconstruct animatable human Avatars. It jointly optimizes explicit triangular canonical mesh, spatial-varying material, and motion dynamics, via inverse rendering in an end-to-end fashion. Each above component is derived from separate neural fields, relaxing the requirement of a template, or rigging. The mesh representation is highly compatible with the efficient rasterization-based renderer, thus our method only takes about an hour of training and can render in real-time. Moreover, only minutes of optimization is enough for plausible reconstruction results. The disentanglement of meshes enables direct downstream applications. Extensive experiments illustrate the very competitive performance and significant speed boost against previous methods. We also showcase applications including novel pose synthesis, material editing, and relighting. The project page: https://xk-huang.github.io/ema/.

cs.CV↗

SSGD: A smartphone screen glass dataset for defect detection

Interactive devices with touch screen have become commonly used in various aspects of daily life, which raises the demand for high production quality of touch screen glass. While it is desirable to develop effective defect detection technologies to optimize the automatic touch screen production lines, the development of these technologies suffers from the lack of publicly available datasets. To address this issue, we in this paper propose a dedicated touch screen glass defect dataset which includes seven types of defects and consists of 2504 images captured in various scenarios.All data are captured with professional acquisition equipment on the fixed workstation. Additionally, we benchmark the CNN- and Transformer-based object detection frameworks on the proposed dataset to demonstrate the challenges of defect detection on high-resolution images. Dataset and related code will be available at https://github.com/Yangr116/SSGDataset.

cs.CV↗

Human-machine Interactive Tissue Prototype Learning for Label-efficient Histopathology Image Segmentation

Recently, deep neural networks have greatly advanced histopathology image segmentation but usually require abundant annotated data. However, due to the gigapixel scale of whole slide images and pathologists' heavy daily workload, obtaining pixel-level labels for supervised learning in clinical practice is often infeasible. Alternatively, weakly-supervised segmentation methods have been explored with less laborious image-level labels, but their performance is unsatisfactory due to the lack of dense supervision. Inspired by the recent success of self-supervised learning methods, we present a label-efficient tissue prototype dictionary building pipeline and propose to use the obtained prototypes to guide histopathology image segmentation. Particularly, taking advantage of self-supervised contrastive learning, an encoder is trained to project the unlabeled histopathology image patches into a discriminative embedding space where these patches are clustered to identify the tissue prototypes by efficient pathologists' visual examination. Then, the encoder is used to map the images into the embedding space and generate pixel-level pseudo tissue masks by querying the tissue prototype dictionary. Finally, the pseudo masks are used to train a segmentation network with dense supervision for better performance. Experiments on two public datasets demonstrate that our human-machine interactive tissue prototype learning method can achieve comparable segmentation performance as the fully-supervised baselines with less annotation burden and outperform other weakly-supervised methods. Codes will be available upon publication.

cs.CV↗

Compressed Interaction Graph based Framework for Multi-behavior Recommendation

Multi-types of user behavior data (e.g., clicking, adding to cart, and purchasing) are recorded in most real-world recommendation scenarios, which can help to learn users' multi-faceted preferences. However, it is challenging to explore multi-behavior data due to the unbalanced data distribution and sparse target behavior, which lead to the inadequate modeling of high-order relations when treating multi-behavior data ''as features'' and gradient conflict in multitask learning when treating multi-behavior data ''as labels''. In this paper, we propose CIGF, a Compressed Interaction Graph based Framework, to overcome the above limitations. Specifically, we design a novel Compressed Interaction Graph Convolution Network (CIGCN) to model instance-level high-order relations explicitly. To alleviate the potential gradient conflict when treating multi-behavior data ''as labels'', we propose a Multi-Expert with Separate Input (MESI) network with separate input on the top of CIGCN for multi-task learning. Comprehensive experiments on three large-scale real-world datasets demonstrate the superiority of CIGF. Ablation studies and in-depth analysis further validate the effectiveness of our proposed model in capturing high-order relations and alleviating gradient conflict. The source code and datasets are available at https://github.com/MC-CV/CIGF.

cs.IR↗

SemanticAC: Semantics-Assisted Framework for Audio Classification

In this paper, we propose SemanticAC, a semantics-assisted framework for Audio Classification to better leverage the semantic information. Unlike conventional audio classification methods that treat class labels as discrete vectors, we employ a language model to extract abundant semantics from labels and optimize the semantic consistency between audio signals and their labels. We verify that simple textual information from labels and advanced pretraining models enable more abundant semantic supervision for better performance. Specifically, we design a text encoder to capture the semantic information from the text extension of labels. Then we map the audio signals to align with the semantics of corresponding class labels via an audio encoder and a similarity calculation module so as to enforce the semantic consistency. Extensive experiments on two audio datasets, ESC-50 and US8K demonstrate that our proposed method consistently outperforms the compared audio classification methods.

cs.SD↗

Model-based Transfer Learning for Automatic Optical Inspection based on domain discrepancy

Transfer learning is a promising method for AOI applications since it can significantly shorten sample collection time and improve efficiency in today's smart manufacturing. However, related research enhanced the network models by applying TL without considering the domain similarity among datasets, the data long-tailedness of a source dataset, and mainly used linear transformations to mitigate the lack of samples. This research applies model-based TL via domain similarity to improve the overall performance and data augmentation in both target and source domains to enrich the data quality and reduce the imbalance. Given a group of source datasets from similar industrial processes, we define which group is the most related to the target through the domain discrepancy score and the number of samples each has. Then, we transfer the chosen pre-trained backbone weights to train and fine-tune the target network. Our research suggests increases in the F1 score and the PR curve up to 20% compared with TL using benchmark datasets.

cs.CV↗

Adversarial Alignment for Source Free Object Detection

Source-free object detection (SFOD) aims to transfer a detector pre-trained on a label-rich source domain to an unlabeled target domain without seeing source data. While most existing SFOD methods generate pseudo labels via a source-pretrained model to guide training, these pseudo labels usually contain high noises due to heavy domain discrepancy. In order to obtain better pseudo supervisions, we divide the target domain into source-similar and source-dissimilar parts and align them in the feature space by adversarial learning. Specifically, we design a detection variance-based criterion to divide the target domain. This criterion is motivated by a finding that larger detection variances denote higher recall and larger similarity to the source domain. Then we incorporate an adversarial module into a mean teacher framework to drive the feature spaces of these two subsets indistinguishable. Extensive experiments on multiple cross-domain object detection datasets demonstrate that our proposed method consistently outperforms the compared SFOD methods.

cs.CV↗

Disentangling Past-Future Modeling in Sequential Recommendation via Dual Networks

Sequential recommendation (SR) plays an important role in personalized recommender systems because it captures dynamic and diverse preferences from users' real-time increasing behaviors. Unlike the standard autoregressive training strategy, future data (also available during training) has been used to facilitate model training as it provides richer signals about user's current interests and can be used to improve the recommendation quality. However, these methods suffer from a severe training-inference gap, i.e., both past and future contexts are modeled by the same encoder when training, while only historical behaviors are available during inference. This discrepancy leads to potential performance degradation. To alleviate the training-inference gap, we propose a new framework DualRec, which achieves past-future disentanglement and past-future mutual enhancement by a novel dual network. Specifically, a dual network structure is exploited to model the past and future context separately. And a bi-directional knowledge transferring mechanism enhances the knowledge learnt by the dual network. Extensive experiments on four real-world datasets demonstrate the superiority of our approach over baseline methods. Besides, we demonstrate the compatibility of DualRec by instantiating using RNN, Transformer, and filter-MLP as backbones. Further empirical analysis verifies the high utility of modeling future contexts under our DualRec framework. The code of DualRec is publicly available at https://github.com/zhy99426/DualRec.

cs.IR↗

Emergent collective intelligence from massive-agent cooperation and competition

Inspired by organisms evolving through cooperation and competition between different populations on Earth, we study the emergence of artificial collective intelligence through massive-agent reinforcement learning. To this end, We propose a new massive-agent reinforcement learning environment, Lux, where dynamic and massive agents in two teams scramble for limited resources and fight off the darkness. In Lux, we build our agents through the standard reinforcement learning algorithm in curriculum learning phases and leverage centralized control via a pixel-to-pixel policy network. As agents co-evolve through self-play, we observe several stages of intelligence, from the acquisition of atomic skills to the development of group strategies. Since these learned group strategies arise from individual decisions without an explicit coordination mechanism, we claim that artificial collective intelligence emerges from massive-agent cooperation and competition. We further analyze the emergence of various learned strategies through metrics and ablation studies, aiming to provide insights for reinforcement learning implementations in massive-agent environments.

cs.AI↗

SimVTP: Simple Video Text Pre-training with Masked Autoencoders

This paper presents SimVTP: a Simple Video-Text Pretraining framework via masked autoencoders. We randomly mask out the spatial-temporal tubes of input video and the word tokens of input text and then feed them into a unified autencoder to reconstruct the missing pixels and words. Our SimVTP has several properties: 1) Thanks to the unified autoencoder, SimVTP reconstructs the masked signal of one modality with the help from another modality, which implicitly learns the cross-modal alignment between video tubes and text tokens. 2) SimVTP not only benefits from a high video masking ratio (e.g. 90%) due to the temporal redundancy of video, but also needs a high text masking ratio (e.g. 75%), which is much higher than BERT (e.g. 15%), to achieve optimal performance. This is because the aid of video modality makes text reconstruction less challenging, which thus needs a higher mask ratio to make the pretext harder for useful feature learning. 3) Equipping SimVTP with video-text contrastive learning (VTC) and video-text matching (VTM), which are two commonly used cross-modal training strategies, could further improve the transferable performance significantly. 4) SimVTP is dataefficent, e.g., pre-training only on 10% data of WebVid-2M, SimVTP achieves surprisingly good results (43.8 R@1) on MSRVTT, which is far above recent state-of-the-art methods pre-trained on both CC3M and WebVid-2M. We transfer our pre-trained model to various downstream tasks and achieve superior performance. The codes and models will be released at https://github.com/mayuelala/SimVTP.

cs.CV↗

State Advantage Weighting for Offline RL

We present state advantage weighting for offline reinforcement learning (RL). In contrast to action advantage $A(s,a)$ that we commonly adopt in QSA learning, we leverage state advantage $A(s,s^\prime)$ and QSS learning for offline RL, hence decoupling the action from values. We expect the agent can get to the high-reward state and the action is determined by how the agent can get to that corresponding state. Experiments on D4RL datasets show that our proposed method can achieve remarkable performance against the common baselines. Furthermore, our method shows good generalization capability when transferring from offline to online.

cs.LG↗

Double Check Your State Before Trusting It: Confidence-Aware Bidirectional Offline Model-Based Imagination

The learned policy of model-free offline reinforcement learning (RL) methods is often constrained to stay within the support of datasets to avoid possible dangerous out-of-distribution actions or states, making it challenging to handle out-of-support region. Model-based RL methods offer a richer dataset and benefit generalization by generating imaginary trajectories with either trained forward or reverse dynamics model. However, the imagined transitions may be inaccurate, thus downgrading the performance of the underlying offline RL method. In this paper, we propose to augment the offline dataset by using trained bidirectional dynamics models and rollout policies with double check. We introduce conservatism by trusting samples that the forward model and backward model agree on. Our method, confidence-aware bidirectional offline model-based imagination, generates reliable samples and can be combined with any model-free offline RL method. Experimental results on the D4RL benchmarks demonstrate that our method significantly boosts the performance of existing model-free offline RL algorithms and achieves competitive or better scores against baseline methods.

cs.LG↗

Estimating Neural Reflectance Field from Radiance Field using Tree Structures

We present a new method for estimating the Neural Reflectance Field (NReF) of an object from a set of posed multi-view images under unknown lighting. NReF represents 3D geometry and appearance of objects in a disentangled manner, and are hard to be estimated from images only. Our method solves this problem by exploiting the Neural Radiance Field (NeRF) as a proxy representation, from which we perform further decomposition. A high-quality NeRF decomposition relies on good geometry information extraction as well as good prior terms to properly resolve ambiguities between different components. To extract high-quality geometry information from radiance fields, we re-design a new ray-casting based method for surface point extraction. To efficiently compute and apply prior terms, we convert different prior terms into different type of filter operations on the surface extracted from radiance field. We then employ two type of auxiliary data structures, namely Gaussian KD-tree and octree, to support fast querying of surface points and efficient computation of surface filters during training. Based on this, we design a multi-stage decomposition optimization pipeline for estimating neural reflectance field from neural radiance fields. Extensive experiments show our method outperforms other state-of-the-art methods on different data, and enable high-quality free-view relighting as well as material editing tasks.

cs.CV↗

OrdinalCLIP: Learning Rank Prompts for Language-Guided Ordinal Regression

This paper presents a language-powered paradigm for ordinal regression. Existing methods usually treat each rank as a category and employ a set of weights to learn these concepts. These methods are easy to overfit and usually attain unsatisfactory performance as the learned concepts are mainly derived from the training set. Recent large pre-trained vision-language models like CLIP have shown impressive performance on various visual tasks. In this paper, we propose to learn the rank concepts from the rich semantic CLIP latent space. Specifically, we reformulate this task as an image-language matching problem with a contrastive objective, which regards labels as text and obtains a language prototype from a text encoder for each rank. While prompt engineering for CLIP is extremely time-consuming, we propose OrdinalCLIP, a differentiable prompting method for adapting CLIP for ordinal regression. OrdinalCLIP consists of learnable context tokens and learnable rank embeddings; The learnable rank embeddings are constructed by explicitly modeling numerical continuity, resulting in well-ordered, compact language prototypes in the CLIP space. Once learned, we can only save the language prototypes and discard the huge language model, resulting in zero additional computational overhead compared with the linear head counterpart. Experimental results show that our paradigm achieves competitive performance in general ordinal regression tasks, and gains improvements in few-shot and distribution shift settings for age estimation. The code is available at https://github.com/xk-huang/OrdinalCLIP.

cs.CV↗