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Yi-Zhe Song

Publications and source records attributed to Yi-Zhe Song.

At least 91 records · Page 5Linked to original sources

FashionViL: Fashion-Focused Vision-and-Language Representation Learning

Large-scale Vision-and-Language (V+L) pre-training for representation learning has proven to be effective in boosting various downstream V+L tasks. However, when it comes to the fashion domain, existing V+L methods are inadequate as they overlook the unique characteristics of both the fashion V+L data and downstream tasks. In this work, we propose a novel fashion-focused V+L representation learning framework, dubbed as FashionViL. It contains two novel fashion-specific pre-training tasks designed particularly to exploit two intrinsic attributes with fashion V+L data. First, in contrast to other domains where a V+L data point contains only a single image-text pair, there could be multiple images in the fashion domain. We thus propose a Multi-View Contrastive Learning task for pulling closer the visual representation of one image to the compositional multimodal representation of another image+text. Second, fashion text (e.g., product description) often contains rich fine-grained concepts (attributes/noun phrases). To exploit this, a Pseudo-Attributes Classification task is introduced to encourage the learned unimodal (visual/textual) representations of the same concept to be adjacent. Further, fashion V+L tasks uniquely include ones that do not conform to the common one-stream or two-stream architectures (e.g., text-guided image retrieval). We thus propose a flexible, versatile V+L model architecture consisting of a modality-agnostic Transformer so that it can be flexibly adapted to any downstream tasks. Extensive experiments show that our FashionViL achieves a new state of the art across five downstream tasks. Code is available at https://github.com/BrandonHanx/mmf.

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Zero-Shot Temporal Action Detection via Vision-Language Prompting

Existing temporal action detection (TAD) methods rely on large training data including segment-level annotations, limited to recognizing previously seen classes alone during inference. Collecting and annotating a large training set for each class of interest is costly and hence unscalable. Zero-shot TAD (ZS-TAD) resolves this obstacle by enabling a pre-trained model to recognize any unseen action classes. Meanwhile, ZS-TAD is also much more challenging with significantly less investigation. Inspired by the success of zero-shot image classification aided by vision-language (ViL) models such as CLIP, we aim to tackle the more complex TAD task. An intuitive method is to integrate an off-the-shelf proposal detector with CLIP style classification. However, due to the sequential localization (e.g, proposal generation) and classification design, it is prone to localization error propagation. To overcome this problem, in this paper we propose a novel zero-Shot Temporal Action detection model via Vision-LanguagE prompting (STALE). Such a novel design effectively eliminates the dependence between localization and classification by breaking the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for improved optimization. Extensive experiments on standard ZS-TAD video benchmarks show that our STALE significantly outperforms state-of-the-art alternatives. Besides, our model also yields superior results on supervised TAD over recent strong competitors. The PyTorch implementation of STALE is available at https://github.com/sauradip/STALE.

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Semi-Supervised Temporal Action Detection with Proposal-Free Masking

Existing temporal action detection (TAD) methods rely on a large number of training data with segment-level annotations. Collecting and annotating such a training set is thus highly expensive and unscalable. Semi-supervised TAD (SS-TAD) alleviates this problem by leveraging unlabeled videos freely available at scale. However, SS-TAD is also a much more challenging problem than supervised TAD, and consequently much under-studied. Prior SS-TAD methods directly combine an existing proposal-based TAD method and a SSL method. Due to their sequential localization (e.g, proposal generation) and classification design, they are prone to proposal error propagation. To overcome this limitation, in this work we propose a novel Semi-supervised Temporal action detection model based on PropOsal-free Temporal mask (SPOT) with a parallel localization (mask generation) and classification architecture. Such a novel design effectively eliminates the dependence between localization and classification by cutting off the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for prediction refinement, and a new pretext task for self-supervised model pre-training. Extensive experiments on two standard benchmarks show that our SPOT outperforms state-of-the-art alternatives, often by a large margin. The PyTorch implementation of SPOT is available at https://github.com/sauradip/SPOT

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Dynamic Instance Domain Adaptation

Most existing studies on unsupervised domain adaptation (UDA) assume that each domain's training samples come with domain labels (e.g., painting, photo). Samples from each domain are assumed to follow the same distribution and the domain labels are exploited to learn domain-invariant features via feature alignment. However, such an assumption often does not hold true -- there often exist numerous finer-grained domains (e.g., dozens of modern painting styles have been developed, each differing dramatically from those of the classic styles). Therefore, forcing feature distribution alignment across each artificially-defined and coarse-grained domain can be ineffective. In this paper, we address both single-source and multi-source UDA from a completely different perspective, which is to view each instance as a fine domain. Feature alignment across domains is thus redundant. Instead, we propose to perform dynamic instance domain adaptation (DIDA). Concretely, a dynamic neural network with adaptive convolutional kernels is developed to generate instance-adaptive residuals to adapt domain-agnostic deep features to each individual instance. This enables a shared classifier to be applied to both source and target domain data without relying on any domain annotation. Further, instead of imposing intricate feature alignment losses, we adopt a simple semi-supervised learning paradigm using only a cross-entropy loss for both labeled source and pseudo labeled target data. Our model, dubbed DIDA-Net, achieves state-of-the-art performance on several commonly used single-source and multi-source UDA datasets including Digits, Office-Home, DomainNet, Digit-Five, and PACS.

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UIGR: Unified Interactive Garment Retrieval

Interactive garment retrieval (IGR) aims to retrieve a target garment image based on a reference garment image along with user feedback on what to change on the reference garment. Two IGR tasks have been studied extensively: text-guided garment retrieval (TGR) and visually compatible garment retrieval (VCR). The user feedback for the former indicates what semantic attributes to change with the garment category preserved, while the category is the only thing to be changed explicitly for the latter, with an implicit requirement on style preservation. Despite the similarity between these two tasks and the practical need for an efficient system tackling both, they have never been unified and modeled jointly. In this paper, we propose a Unified Interactive Garment Retrieval (UIGR) framework to unify TGR and VCR. To this end, we first contribute a large-scale benchmark suited for both problems. We further propose a strong baseline architecture to integrate TGR and VCR in one model. Extensive experiments suggest that unifying two tasks in one framework is not only more efficient by requiring a single model only, it also leads to better performance. Code and datasets are available at https://github.com/BrandonHanx/CompFashion.

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Style-Based Global Appearance Flow for Virtual Try-On

Image-based virtual try-on aims to fit an in-shop garment into a clothed person image. To achieve this, a key step is garment warping which spatially aligns the target garment with the corresponding body parts in the person image. Prior methods typically adopt a local appearance flow estimation model. They are thus intrinsically susceptible to difficult body poses/occlusions and large mis-alignments between person and garment images (see Fig.~\ref{fig:fig1}). To overcome this limitation, a novel global appearance flow estimation model is proposed in this work. For the first time, a StyleGAN based architecture is adopted for appearance flow estimation. This enables us to take advantage of a global style vector to encode a whole-image context to cope with the aforementioned challenges. To guide the StyleGAN flow generator to pay more attention to local garment deformation, a flow refinement module is introduced to add local context. Experiment results on a popular virtual try-on benchmark show that our method achieves new state-of-the-art performance. It is particularly effective in a `in-the-wild' application scenario where the reference image is full-body resulting in a large mis-alignment with the garment image (Fig.~\ref{fig:fig1} Top). Code is available at: \url{https://github.com/SenHe/Flow-Style-VTON}.

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Sketch3T: Test-Time Training for Zero-Shot SBIR

Zero-shot sketch-based image retrieval typically asks for a trained model to be applied as is to unseen categories. In this paper, we question to argue that this setup by definition is not compatible with the inherent abstract and subjective nature of sketches, i.e., the model might transfer well to new categories, but will not understand sketches existing in different test-time distribution as a result. We thus extend ZS-SBIR asking it to transfer to both categories and sketch distributions. Our key contribution is a test-time training paradigm that can adapt using just one sketch. Since there is no paired photo, we make use of a sketch raster-vector reconstruction module as a self-supervised auxiliary task. To maintain the fidelity of the trained cross-modal joint embedding during test-time update, we design a novel meta-learning based training paradigm to learn a separation between model updates incurred by this auxiliary task from those off the primary objective of discriminative learning. Extensive experiments show our model to outperform state of-the-arts, thanks to the proposed test-time adaption that not only transfers to new categories but also accommodates to new sketching styles.

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Partially Does It: Towards Scene-Level FG-SBIR with Partial Input

We scrutinise an important observation plaguing scene-level sketch research -- that a significant portion of scene sketches are "partial". A quick pilot study reveals: (i) a scene sketch does not necessarily contain all objects in the corresponding photo, due to the subjective holistic interpretation of scenes, (ii) there exists significant empty (white) regions as a result of object-level abstraction, and as a result, (iii) existing scene-level fine-grained sketch-based image retrieval methods collapse as scene sketches become more partial. To solve this "partial" problem, we advocate for a simple set-based approach using optimal transport (OT) to model cross-modal region associativity in a partially-aware fashion. Importantly, we improve upon OT to further account for holistic partialness by comparing intra-modal adjacency matrices. Our proposed method is not only robust to partial scene-sketches but also yields state-of-the-art performance on existing datasets.

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Sketching without Worrying: Noise-Tolerant Sketch-Based Image Retrieval

Sketching enables many exciting applications, notably, image retrieval. The fear-to-sketch problem (i.e., "I can't sketch") has however proven to be fatal for its widespread adoption. This paper tackles this "fear" head on, and for the first time, proposes an auxiliary module for existing retrieval models that predominantly lets the users sketch without having to worry. We first conducted a pilot study that revealed the secret lies in the existence of noisy strokes, but not so much of the "I can't sketch". We consequently design a stroke subset selector that {detects noisy strokes, leaving only those} which make a positive contribution towards successful retrieval. Our Reinforcement Learning based formulation quantifies the importance of each stroke present in a given subset, based on the extent to which that stroke contributes to retrieval. When combined with pre-trained retrieval models as a pre-processing module, we achieve a significant gain of 8%-10% over standard baselines and in turn report new state-of-the-art performance. Last but not least, we demonstrate the selector once trained, can also be used in a plug-and-play manner to empower various sketch applications in ways that were not previously possible.

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Doodle It Yourself: Class Incremental Learning by Drawing a Few Sketches

The human visual system is remarkable in learning new visual concepts from just a few examples. This is precisely the goal behind few-shot class incremental learning (FSCIL), where the emphasis is additionally placed on ensuring the model does not suffer from "forgetting". In this paper, we push the boundary further for FSCIL by addressing two key questions that bottleneck its ubiquitous application (i) can the model learn from diverse modalities other than just photo (as humans do), and (ii) what if photos are not readily accessible (due to ethical and privacy constraints). Our key innovation lies in advocating the use of sketches as a new modality for class support. The product is a "Doodle It Yourself" (DIY) FSCIL framework where the users can freely sketch a few examples of a novel class for the model to learn to recognize photos of that class. For that, we present a framework that infuses (i) gradient consensus for domain invariant learning, (ii) knowledge distillation for preserving old class information, and (iii) graph attention networks for message passing between old and novel classes. We experimentally show that sketches are better class support than text in the context of FSCIL, echoing findings elsewhere in the sketching literature.

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One Sketch for All: One-Shot Personalized Sketch Segmentation

We present the first one-shot personalized sketch segmentation method. We aim to segment all sketches belonging to the same category provisioned with a single sketch with a given part annotation while (i) preserving the parts semantics embedded in the exemplar, and (ii) being robust to input style and abstraction. We refer to this scenario as personalized. With that, we importantly enable a much-desired personalization capability for downstream fine-grained sketch analysis tasks. To train a robust segmentation module, we deform the exemplar sketch to each of the available sketches of the same category. Our method generalizes to sketches not observed during training. Our central contribution is a sketch-specific hierarchical deformation network. Given a multi-level sketch-strokes encoding obtained via a graph convolutional network, our method estimates rigid-body transformation from the target to the exemplar, on the upper level. Finer deformation from the exemplar to the globally warped target sketch is further obtained through stroke-wise deformations, on the lower level. Both levels of deformation are guided by mean squared distances between the keypoints learned without supervision, ensuring that the stroke semantics are preserved. We evaluate our method against the state-of-the-art segmentation and perceptual grouping baselines re-purposed for the one-shot setting and against two few-shot 3D shape segmentation methods. We show that our method outperforms all the alternatives by more than $10\%$ on average. Ablation studies further demonstrate that our method is robust to personalization: changes in input part semantics and style differences.

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Deep Learning for Free-Hand Sketch: A Survey

Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly popular. The progress of deep learning has immensely benefited free-hand sketch research and applications. This paper presents a comprehensive survey of the deep learning techniques oriented at free-hand sketch data, and the applications that they enable. The main contents of this survey include: (i) A discussion of the intrinsic traits and unique challenges of free-hand sketch, to highlight the essential differences between sketch data and other data modalities, e.g., natural photos. (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and experimental evaluation. (iii) Promotion of future work via a discussion of bottlenecks, open problems, and potential research directions for the community.

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Hybrid Graph Neural Networks for Few-Shot Learning

Graph neural networks (GNNs) have been used to tackle the few-shot learning (FSL) problem and shown great potentials under the transductive setting. However under the inductive setting, existing GNN based methods are less competitive. This is because they use an instance GNN as a label propagation/classification module, which is jointly meta-learned with a feature embedding network. This design is problematic because the classifier needs to adapt quickly to new tasks while the embedding does not. To overcome this problem, in this paper we propose a novel hybrid GNN (HGNN) model consisting of two GNNs, an instance GNN and a prototype GNN. Instead of label propagation, they act as feature embedding adaptation modules for quick adaptation of the meta-learned feature embedding to new tasks. Importantly they are designed to deal with a fundamental yet often neglected challenge in FSL, that is, with only a handful of shots per class, any few-shot classifier would be sensitive to badly sampled shots which are either outliers or can cause inter-class distribution overlapping. %Our two GNNs are designed to address these two types of poorly sampled few-shots respectively and their complementarity is exploited in the hybrid GNN model. Extensive experiments show that our HGNN obtains new state-of-the-art on three FSL benchmarks.

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Making a Bird AI Expert Work for You and Me

As powerful as fine-grained visual classification (FGVC) is, responding your query with a bird name of "Whip-poor-will" or "Mallard" probably does not make much sense. This however commonly accepted in the literature, underlines a fundamental question interfacing AI and human -- what constitutes transferable knowledge for human to learn from AI? This paper sets out to answer this very question using FGVC as a test bed. Specifically, we envisage a scenario where a trained FGVC model (the AI expert) functions as a knowledge provider in enabling average people (you and me) to become better domain experts ourselves, i.e. those capable in distinguishing between "Whip-poor-will" and "Mallard". Fig. 1 lays out our approach in answering this question. Assuming an AI expert trained using expert human labels, we ask (i) what is the best transferable knowledge we can extract from AI, and (ii) what is the most practical means to measure the gains in expertise given that knowledge? On the former, we propose to represent knowledge as highly discriminative visual regions that are expert-exclusive. For that, we devise a multi-stage learning framework, which starts with modelling visual attention of domain experts and novices before discriminatively distilling their differences to acquire the expert exclusive knowledge. For the latter, we simulate the evaluation process as book guide to best accommodate the learning practice of what is accustomed to humans. A comprehensive human study of 15,000 trials shows our method is able to consistently improve people of divergent bird expertise to recognise once unrecognisable birds. Interestingly, our approach also leads to improved conventional FGVC performance when the extracted knowledge defined is utilised as means to achieve discriminative localisation. Codes are available at: https://github.com/PRIS-CV/Making-a-Bird-AI-Expert-Work-for-You-and-Me

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Clue Me In: Semi-Supervised FGVC with Out-of-Distribution Data

Despite great strides made on fine-grained visual classification (FGVC), current methods are still heavily reliant on fully-supervised paradigms where ample expert labels are called for. Semi-supervised learning (SSL) techniques, acquiring knowledge from unlabeled data, provide a considerable means forward and have shown great promise for coarse-grained problems. However, exiting SSL paradigms mostly assume in-distribution (i.e., category-aligned) unlabeled data, which hinders their effectiveness when re-proposed on FGVC. In this paper, we put forward a novel design specifically aimed at making out-of-distribution data work for semi-supervised FGVC, i.e., to "clue them in". We work off an important assumption that all fine-grained categories naturally follow a hierarchical structure (e.g., the phylogenetic tree of "Aves" that covers all bird species). It follows that, instead of operating on individual samples, we can instead predict sample relations within this tree structure as the optimization goal of SSL. Beyond this, we further introduced two strategies uniquely brought by these tree structures to achieve inter-sample consistency regularization and reliable pseudo-relation. Our experimental results reveal that (i) the proposed method yields good robustness against out-of-distribution data, and (ii) it can be equipped with prior arts, boosting their performance thus yielding state-of-the-art results. Code is available at https://github.com/PRIS-CV/RelMatch.

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Fine-Grained Image Analysis with Deep Learning: A Survey

Fine-grained image analysis (FGIA) is a longstanding and fundamental problem in computer vision and pattern recognition, and underpins a diverse set of real-world applications. The task of FGIA targets analyzing visual objects from subordinate categories, e.g., species of birds or models of cars. The small inter-class and large intra-class variation inherent to fine-grained image analysis makes it a challenging problem. Capitalizing on advances in deep learning, in recent years we have witnessed remarkable progress in deep learning powered FGIA. In this paper we present a systematic survey of these advances, where we attempt to re-define and broaden the field of FGIA by consolidating two fundamental fine-grained research areas -- fine-grained image recognition and fine-grained image retrieval. In addition, we also review other key issues of FGIA, such as publicly available benchmark datasets and related domain-specific applications. We conclude by highlighting several research directions and open problems which need further exploration from the community.

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One Loss for All: Deep Hashing with a Single Cosine Similarity based Learning Objective

A deep hashing model typically has two main learning objectives: to make the learned binary hash codes discriminative and to minimize a quantization error. With further constraints such as bit balance and code orthogonality, it is not uncommon for existing models to employ a large number (>4) of losses. This leads to difficulties in model training and subsequently impedes their effectiveness. In this work, we propose a novel deep hashing model with only a single learning objective. Specifically, we show that maximizing the cosine similarity between the continuous codes and their corresponding binary orthogonal codes can ensure both hash code discriminativeness and quantization error minimization. Further, with this learning objective, code balancing can be achieved by simply using a Batch Normalization (BN) layer and multi-label classification is also straightforward with label smoothing. The result is an one-loss deep hashing model that removes all the hassles of tuning the weights of various losses. Importantly, extensive experiments show that our model is highly effective, outperforming the state-of-the-art multi-loss hashing models on three large-scale instance retrieval benchmarks, often by significant margins. Code is available at https://github.com/kamwoh/orthohash

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SketchLattice: Latticed Representation for Sketch Manipulation

The key challenge in designing a sketch representation lies with handling the abstract and iconic nature of sketches. Existing work predominantly utilizes either, (i) a pixelative format that treats sketches as natural images employing off-the-shelf CNN-based networks, or (ii) an elaborately designed vector format that leverages the structural information of drawing orders using sequential RNN-based methods. While the pixelative format lacks intuitive exploitation of structural cues, sketches in vector format are absent in most cases limiting their practical usage. Hence, in this paper, we propose a lattice structured sketch representation that not only removes the bottleneck of requiring vector data but also preserves the structural cues that vector data provides. Essentially, sketch lattice is a set of points sampled from the pixelative format of the sketch using a lattice graph. We show that our lattice structure is particularly amenable to structural changes that largely benefits sketch abstraction modeling for generation tasks. Our lattice representation could be effectively encoded using a graph model, that uses significantly fewer model parameters (13.5 times lesser) than existing state-of-the-art. Extensive experiments demonstrate the effectiveness of sketch lattice for sketch manipulation, including sketch healing and image-to-sketch synthesis.

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