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Zhenwei Liu

Publications and source records attributed to Zhenwei Liu.

At least 19 recordsLinked to original sources

Impact waves in soft bilayer tissues

In this study, we investigate impact-wave propagation in a pre-stressed compressible hyperelastic bilayer resting on a frictionless rigid substrate within the framework of nonlinear elasticity. Semi-analytical solutions for the transient displacement fields induced by localized surface impulses are derived using the Fourier-Laplace transform, and their long-time asymptotic behavior is obtained through the method of stationary phase. Finite element simulations are further performed to validate the theoretical predictions. The results establish a direct connection between characteristic features of the transient displacement fields and the group velocities of the guided-wave modes, revealing how dispersive propagation and modal contributions shape the observed waveforms. Three representative bilayer models corresponding to human articular cartilage, gingiva, and skin are then considered to examine the effects of variations in layer stiffness and thickness. The results show that structural and material variations can substantially modify the spatial distribution, arrival positions, and characteristic velocities of impact waves. In particular, higher-order modes can make significant contributions to the displacement response in certain parameter regimes, such that the dominant features of the wavefield cannot always be characterized by the fundamental mode alone. These findings demonstrate that transient-wave measurements contain mechanical information beyond that captured by a single characteristic surface-wave velocity and provide a theoretical basis for interpreting transient wavefields in multilayered soft materials and for future non-invasive mechanical characterization.

cond-mat.soft

Weak state synchronization of homogeneous multi-agent systems with adaptive protocols

In this paper, we study scale-free weak synchronization for multi-agent systems (MAS). In other words, we design a protocol for the agents without using any knowledge about the network. We do not even require knowledge about the connectivity of the network. Each protocol contains an adaptive parameter to tune the protocol automatically to the demands of the network.

eess.SY

Scale-free weak output synchronization of multi-agent systems with adaptive protocols

In this paper, we study output synchronization for multi-agent systems. The objective is to design a protocol which only depends on the agent dynamics and does not require any knowledge of the network. If the network has a directed spanning tree then the protocols designed in this paper achieve classical output synchronization. Otherwise, the protocol achieves weak synchronization which is induced by network stability in the sense that the signals exchanged over the network converge to zero. Weak sychronization is explained in detail in this paper. Even though we consider linear agents, it is known that this in general requires nonlinear protocols. In the paper we use adaptive protocols. In the literature, two classes of protocols are considered often called collaborative protocols (with additional communication between the protocols and non-collaborative protocols (sometimes referred to as fully decentralized where the additional communication is not present). This paper considers both of these cases.

eess.SY

A Better-Than-$5/4$-Approximation for Two-Edge Connectivity

The 2-Edge-Connected Spanning Subgraph Problem (2ECSS) is a fundamental problem in survivable network design. Given an undirected $2$-edge-connected graph, the goal is to find a $2$-edge-connected spanning subgraph with the minimum number of edges; a graph is 2-edge-connected if it is connected after the removal of any single edge. 2ECSS is APX-hard and has been extensively studied in the context of approximation algorithms. Very recently, Bosch-Calvo, Garg, Grandoni, Hommelsheim, Jabal Ameli, and Lindermayr showed the currently best-known approximation ratio of $\frac{5}{4}$ [STOC 2025]. This factor is tight for many of their techniques and arguments, and it was not clear whether $\frac{5}{4}$ can be improved. We break this natural barrier and present a $(\frac{5}{4} - \eta)$-approximation algorithm, for some constant $\eta \geq 10^{-6}$. On a high level, we follow the approach of previous works: take a triangle-free $2$-edge cover and transform it into a 2-edge-connected spanning subgraph by adding only a few additional edges. For $\geq \frac{5}{4}$-approximations, one can heavily exploit that a $4$-cycle in the 2-edge cover can ``buy'' one additional edge. This enables simple and nice techniques, but immediately fails for our improved approximation ratio. To overcome this, we design two complementary algorithms that perform well for different scenarios: one for few $4$-cycles and one for many $4$-cycles. Besides this, there appear more obstructions when breaching $\frac54$, which we surpass via new techniques such as colorful bridge covering, rich vertices, and branching gluing paths.

cs.DS

Polytope Scheduling with Groups: Unified Models and Optimal Guarantees

We propose new abstract and unified perspectives on a range of scheduling and graph coloring problems with general min-sum objectives. Specifically, we consider various problems where the objective function is the weighted sum of completion times over groups of entities (jobs, vertices, or edges), thereby generalizing two important objectives in scheduling: makespan and the sum of weighted completion times. As one of our main results, we present a best-possible $\mathcal O(\log g)$-competitive algorithm in the non-clairvoyant online setting, where $g$ denotes the size of the largest group. This is the first non-trivial competitive bound for several problems with group completion time objective, and it is an exponential improvement over previous results for non-clairvoyant coflow scheduling. For offline scheduling, we provide elegant yet powerful meta-frameworks that, in a unifying way, yield new or stronger approximation algorithms for our new abstract problems as well as for previously well-studied special cases.

cs.DS

Protecting the Connectivity of a Graph Under Non-Uniform Edge Failures

We study the problem of guaranteeing the connectivity of a given graph by protecting or strengthening edges. Herein, a protected edge is assumed to be robust and will not fail, which features a non-uniform failure model. We introduce the $(p,q)$-Steiner-Connectivity Preservation problem where we protect a minimum-cost set of edges such that the underlying graph maintains $p$-edge-connectivity between given terminal pairs against edge failures, assuming at most $q$ unprotected edges can fail. We design polynomial-time exact algorithms for the cases where $p$ and $q$ are small and approximation algorithms for general values of $p$ and $q$. Additionally, we show that when both $p$ and $q$ are part of the input, even deciding whether a given solution is feasible is NP-complete. This hardness also carries over to Flexible Network Design, a research direction that has gained significant attention. In particular, previous work focuses on problem settings where either $p$ or $q$ is constant, for which our new hardness result now provides justification.

cs.DS

Weak synchronization in heterogeneous multi-agent systems

In this paper, we propose a new framework for synchronization of heterogeneous multi agent system which we refer to as weak synchronization. This new framework of synchronization is based on achieving the network stability in the absence of any information on communication network including the connectivity. Here by network stability, we mean that in the basic setup of a multi-agent system, we require that the signals exchanged over the network converge to zero. As such if the network happens to have a directed spanning tree then we obtain classical synchronization. Moreover, we design protocols which achieve weak synchronization for any network without making any kind of assumptions on communication network. If the network happens to have a directed spanning tree, then we obtain classical synchronization. However, if this is not the case then we describe in detail in this paper what kind of synchronization properties are preserved in the system and the output of the different agents can behave.

eess.SY

FastFixer: An Efficient and Effective Approach for Repairing Programming Assignments

Providing personalized and timely feedback for student's programming assignments is useful for programming education. Automated program repair (APR) techniques have been used to fix the bugs in programming assignments, where the Large Language Models (LLMs) based approaches have shown promising results. Given the growing complexity of identifying and fixing bugs in advanced programming assignments, current fine-tuning strategies for APR are inadequate in guiding the LLM to identify bugs and make accurate edits during the generative repair process. Furthermore, the autoregressive decoding approach employed by the LLM could potentially impede the efficiency of the repair, thereby hindering the ability to provide timely feedback. To tackle these challenges, we propose FastFixer, an efficient and effective approach for programming assignment repair. To assist the LLM in accurately identifying and repairing bugs, we first propose a novel repair-oriented fine-tuning strategy, aiming to enhance the LLM's attention towards learning how to generate the necessary patch and its associated context. Furthermore, to speed up the patch generation, we propose an inference acceleration approach that is specifically tailored for the program repair task. The evaluation results demonstrate that FastFixer obtains an overall improvement of 20.46% in assignment fixing when compared to the state-of-the-art baseline. Considering the repair efficiency, FastFixer achieves a remarkable inference speedup of 16.67 times compared to the autoregressive decoding algorithm.

cs.CY

Scale-free Non-collaborative Linear Protocol Design for A Class of Homogeneous Multi-agent Systems

In this paper, we have focused on identifying a class of continuous- and discrete-time MAS for which a scale-free non-collaborative (i.e., scale-free fully distributed) linear protocol design is developed. We have identified conditions on agent models that enable us to design scalable linear protocols. Moreover, we show that these conditions are necessary if the agents are single input and single output. We also provide a complete design of scalable protocols for this class.

eess.SY

Fault-tolerant properties of scale-free linear protocols for synchronization of homogeneous multi-agent systems

Originally, protocols were designed for multi-agent systems (MAS) using information about the network which might not be available. Recently, there has been a focus on scale-free synchronization where the protocol is designed without any prior information about the network. As long as the network contains a directed spanning tree, a scale-free protocol guarantees that the network achieves synchronization. If there is no directed spanning tree then synchronization cannot be achieved. But what happens when these scale-free protocols are applied to such a network where the directed spanning tree no longer exists? This paper establishes that the network decomposes into a number of basic bicomponents which achieves synchronization among all nodes in this basic bicomponent. On the other hand, nodes which are not part of any basic bicomponent converge to a weighted average of the synchronized trajectories of the basic bicomponents. The weights are independent of the initial conditions and are independent of the designed protocol.

eess.SY

Accelerating Matroid Optimization through Fast Imprecise Oracles

Querying complex models for precise information (e.g. traffic models, database systems, large ML models) often entails intense computations and results in long response times. Thus, weaker models which give imprecise results quickly can be advantageous, provided inaccuracies can be resolved using few queries to a stronger model. In the fundamental problem of computing a maximum-weight basis of a matroid, a well-known generalization of many combinatorial optimization problems, algorithms have access to a clean oracle to query matroid information. We additionally equip algorithms with a fast but dirty oracle modelling an unknown, potentially different matroid. We design and analyze practical algorithms which only use few clean queries w.r.t. the quality of the dirty oracle, while maintaining robustness against arbitrarily poor dirty matroids, approaching the performance of classic algorithms for the given problem. Notably, we prove that our algorithms are, in many respects, best-possible. Further, we outline extensions to other matroid oracle types, non-free dirty oracles and other matroid problems.

cs.DS

The role of local bounds on neighborhoods in the network for scale-free state synchronization of multi-agent systems

This paper provides necessary and sufficient conditions for the existence of solutions to the state synchronization problem of homogeneous multi-agent systems (MAS) via scale-free linear dynamic non-collaborative protocol for both continuous- and discrete-time. These conditions guarantee for which class of MAS, one can achieve scale-free state synchronization. We investigate protocol design with and without utilizing local bounds on neighborhood. The results show that the availability of local bounds on neighborhoods plays a key role.

eess.SY

Scalable Exact Output Synchronization of Discrete-Time Multi-Agent Systems in the Presence of Disturbances and Measurement Noise With Known Frequencies

This paper aims to achieve scalable exact output and regulated output synchronization for discrete-time multi-agent systems in presence of disturbances and measurement noise with known frequencies. Both homogeneous and heterogeneous multi-agent systems are considered, with parts of agents' states accessible in the latter case. The key contribution of this paper is on the distributed protocol that only uses the information of agent models, rather than the communication network information and the agent number, so as to achieve the scalable exact synchronization under disturbances and measurement noise. The validity of the protocol is verified by numerical simulations with arbitrarily chosen number of agents.

eess.SY

Scalable {\delta}-Level Coherent State Synchronization of Multi-Agent Systems in the Presence of Bounded Disturbances

In this paper, we study scalable $\delta-$level coherent state synchronization for multi-agent systems (MAS) where the agents are subject to bounded disturbances/noises. We propose a scale-free framework designed solely based on the knowledge of agent models and agnostic to the communication graph and the size of the network. We define the level of coherency for each agent as the norm of the weighted sum of the disagreement dynamics with its neighbors. The objective is to restrict the network's coherency level to $\delta$ without a-priori information about the disturbance.

eess.SY

Scale-free linear protocol design for global regulated state synchronization of discrete-time double-integrator multi-agent systems subject to actuator saturation

This paper studies global regulated state synchronization of discrete-time double-integrator multi-agent systems subject to actuator saturation by utilizing localized information exchange. We propose a scale-free linear protocol that achieves global regulated state synchronization for any network with arbitrary number of agents and arbitrarily directed communication graph that has a path between each agent and exosystem which generates the reference trajectory.

eess.SY

Robotic Depowdering for Additive Manufacturing Via Pose Tracking

With the rapid development of powder-based additive manufacturing, depowdering, a process of removing unfused powder that covers 3D-printed parts, has become a major bottleneck to further improve its productiveness. Traditional manual depowdering is extremely time-consuming and costly, and some prior automated systems either require pre-depowdering or lack adaptability to different 3D-printed parts. To solve these problems, we introduce a robotic system that automatically removes unfused powder from the surface of 3D-printed parts. The key component is a visual perception system, which consists of a pose-tracking module that tracks the 6D pose of powder-occluded parts in real-time, and a progress estimation module that estimates the depowdering completion percentage. The tracking module can be run efficiently on a laptop CPU at up to 60 FPS. Experiments show that our depowdering system can remove unfused powder from the surface of various 3D-printed parts without causing any damage. To the best of our knowledge, this is one of the first vision-based robotic depowdering systems that adapt to parts with various shapes without the need for pre-depowdering.

cs.RO

Scalable global state synchronization of discrete-time double integrator multi-agent systems with input saturation via linear protocol (Completed Version)

This paper studies scalable global state synchronization of discrete-time double integrator multi-agent systems in presence of input saturation based on localized information exchange. A scale-free collaborative linear dynamic protocols design methodology is developed for discrete-time multi-agent systems with both full and partial-state couplings. And the protocol design methodology does not need any knowledge of the directed network topology and the spectrum of the associated Laplacian matrix. Meanwhile, the protocols are parametric based on a parameter set in which the designed protocols can guarantee the global synchronization result. Furthermore, the proposed protocol is scalable and achieves synchronization for any arbitrary number of agents.

eess.SY

H_\infty Almost Output and Regulated Output Synchronization of Heterogeneous Multi-agent Systems: A Scale-free Protocol Design

This paper studies scale-free protocol design for H_\infty almost output and regulated output synchronization of heterogeneous multi-agent systems with linear, right-invertible, and introspective agents in presence of external disturbances. The collaborative linear protocol designs are based on localized information exchange over the same communication network, which do not require any knowledge of the directed network topology and spectrum of the associated Laplacian matrix. Moreover, the proposed scale-free protocols achieve H_\infty almost synchronization with a given arbitrary degree of accuracy for any size of the network.

eess.SY