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Zian Wang

Publications and source records attributed to Zian Wang.

At least 37 records · Page 2Linked to original sources

DRIFT: Driving Risk Inference via Field Transmission for Human-like Autonomous Driving

Risk fields offer spatially structured alternatives to scalar safety metrics. However, hand-crafted static risk field models struggle with occlusion and topology-driven propagation. We present DRIFT, a spatiotemporal risk field governed by an advection-diffusion-reaction partial differential equation (PDE), with an optional telegrapher term. DRIFT draws on three sources: anisotropic Gaussian kernels to capture velocity-induced risk, occlusion-aware latent hazards behind large vehicles, and topology-coupled merge-zone conflict pressure. We further introduce field-centric evaluation metrics to complement the existing Surrogate Safety Measures (SSMs), including Lane-Change Risk Differential, Temporal Anticipation Index, Occlusion Sensitivity Index, and Occlusion Response Latency. Experiments on real-world traffic datasets show that DRIFT reduces occlusion response latency and lowers the near-collision rate under occlusion compared with selected baselines in synthetic scenarios.

eess.SY↗

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.

cs.CV↗

PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion

Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the generated latents back to pixels. Yet the latent-to-pixel decoder is reconstruction-oriented, optimized to invert the encoder rather than synthesize more details, and becomes increasingly costly at megapixel scale. This drawback calls for a more expressive and efficient decoding paradigm. Motivated by recent progress in scalable pixel-space diffusion, we introduce PiD, a Pixel diffusion Decoder that reformulates latent decoding as conditional pixel diffusion, unifying decoding and upsampling into one generative module. By denoising directly in high-resolution pixel space, PiD synthesizes $4\times$ and even $8\times$ upscaled images with low latency. For latent conditioning, a lightweight sigma-aware adapter injects noise-corrupted latents into the pixel diffusion backbone, enabling PiD to decode partially denoised latents and terminate the latent diffusion process early. To further improve efficiency, we distill the model using DMD2, reducing inference to just 4 steps. PiD applies to both conventional VAE latents and semantic latents (e.g., SigLIP, DINOv2) used in recent RAE-based models. PiD decodes latents of $512 \times 512$ images into $2048 \times 2048$ pixels in under 1 second with 13 GB peak memory on a consumer RTX 5090, and as fast as 210 ms on a GB200 GPU, about $6\times$ faster than cascaded diffusion-based super-resolution pipelines with better visual fidelity.

cs.CV↗

From Trajectories to Phenotypes: Disease Progression as Structural Priors for Multi-organ Imaging Representation Learning

Imaging-derived phenotypes (IDPs) summarize multi-organ physiology but provide only static snapshots of diseases that evolve over time. In contrast, longitudinal electronic health records encode disease trajectories through temporal dependencies among past diagnosis events and comorbidity structure. We hypothesize that IDPs and disease trajectories contain partially shared disease-relevant structure. We propose a trajectory-aware distillation framework that transfers structural knowledge from a generative disease trajectory Transformer into an organ-wise IDP encoder. A population-scale trajectory model trained on longitudinal diagnosis sequences produces subject-level embeddings that supervise IDP representation learning via geometry-preserving alignment. During downstream prediction, trajectory and imaging representations can also be fused via cross-attention. Across 159 diseases in the UK Biobank cohort, trajectory-aware pretraining consistently improves both discrimination (AUC) and time-to-onset prediction (MAE), with the largest gains for low-prevalence diseases. Similarity relationships in IDP embedding space also align with those in trajectory space, providing supportive evidence for partially aligned representation geometry. These results suggest that population-scale generative disease models can serve as structural priors for data-limited imaging modalities, improving robustness under realistic cohort constraints.

cs.IR↗

The Fourth Challenge on Image Super-Resolution ($\times$4) at NTIRE 2026: Benchmark Results and Method Overview

This paper presents the NTIRE 2026 image super-resolution ($\times$4) challenge, one of the associated competitions of the NTIRE 2026 Workshop at CVPR 2026. The challenge aims to reconstruct high-resolution (HR) images from low-resolution (LR) inputs generated through bicubic downsampling with a $\times$4 scaling factor. The objective is to develop effective super-resolution solutions and analyze recent advances in the field. To reflect the evolving objectives of image super-resolution, the challenge includes two tracks: (1) a restoration track, which emphasizes pixel-wise fidelity and ranks submissions based on PSNR; and (2) a perceptual track, which focuses on visual realism and evaluates results using a perceptual score. A total of 194 participants registered for the challenge, with 31 teams submitting valid entries. This report summarizes the challenge design, datasets, evaluation protocol, main results, and methods of participating teams. The challenge provides a unified benchmark and offers insights into current progress and future directions in image super-resolution.

cs.CV↗

Lyra 2.0: Explorable Generative 3D Worlds

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.

cs.CV↗

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations, we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into temporally consistent outputs while improving their realism. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. The result is a scalable system that significantly elevates simulation fidelity in both research and production environments.

cs.CV↗

LLaDA2.1: Speeding Up Text Diffusion via Token Editing

While LLaDA2.0 showcased the scaling potential of 100B-level block-diffusion models and their inherent parallelization, the delicate equilibrium between decoding speed and generation quality has remained an elusive frontier. Today, we unveil LLaDA2.1, a paradigm shift designed to transcend this trade-off. By seamlessly weaving Token-to-Token (T2T) editing into the conventional Mask-to-Token (M2T) scheme, we introduce a joint, configurable threshold-decoding scheme. This structural innovation gives rise to two distinct personas: the Speedy Mode (S Mode), which audaciously lowers the M2T threshold to bypass traditional constraints while relying on T2T to refine the output; and the Quality Mode (Q Mode), which leans into conservative thresholds to secure superior benchmark performances with manageable efficiency degrade. Furthering this evolution, underpinned by an expansive context window, we implement the first large-scale Reinforcement Learning (RL) framework specifically tailored for dLLMs, anchored by specialized techniques for stable gradient estimation. This alignment not only sharpens reasoning precision but also elevates instruction-following fidelity, bridging the chasm between diffusion dynamics and complex human intent. We culminate this work by releasing LLaDA2.1-Mini (16B) and LLaDA2.1-Flash (100B). Across 33 rigorous benchmarks, LLaDA2.1 delivers strong task performance and lightning-fast decoding speed. Despite its 100B volume, on coding tasks it attains an astounding 892 TPS on HumanEval+, 801 TPS on BigCodeBench, and 663 TPS on LiveCodeBench.

cs.LG↗

Quantum tunnelling-integrated optoplasmonic nanotrap enables conductance visualisation of individual proteins

Biological electron transfer (ET) relies on quantum mechanical tunnelling through a dynamically folded protein. Yet, the spatiotemporal coupling between structural fluctuations and electron flux remains poorly understood, largely due to limitations in existing experimental techniques, such as ensemble averaging and non-physiological operating conditions. Here, we introduce a quantum tunnelling-integrated optoplasmonic nanotrap (QTOP-trap), an optoelectronic platform that combines plasmonic optical trapping with real-time quantum tunnelling measurements. This label-free approach enables single-molecule resolution of protein conductance in physiological electrolytes, achieving sub-3 nm spatial precision and 10-μs temporal resolution. By synchronising optoelectronic measurements, QTOP-trap resolves protein-specific conductance signatures and directly correlates tertiary structure dynamics with conductance using a "protein switch" strategy. This methodology establishes a universal framework for dissecting non-equilibrium ET mechanisms in individual conformational-active proteins, with broad implications for bioenergetics research and biomimetic quantum device design.

physics.bio-ph↗

MarkDiffusion: An Open-Source Toolkit for Generative Watermarking of Latent Diffusion Models

We introduce MarkDiffusion, an open-source Python toolkit for generative watermarking of latent diffusion models. It comprises three key components: a unified implementation framework for streamlined watermarking algorithm integrations and user-friendly interfaces; a mechanism visualization suite that intuitively showcases added and extracted watermark patterns to aid public understanding; and a comprehensive evaluation module offering standard implementations of 24 tools across three essential aspects - detectability, robustness, and output quality - plus 8 automated evaluation pipelines. Through MarkDiffusion, we seek to assist researchers, enhance public awareness and engagement in generative watermarking, and promote consensus while advancing research and applications.

cs.CR↗

ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation

Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, where edited objects must remain coherent. This capability is especially vital for world simulation related tasks. In this paper, we present ChronoEdit, a framework that reframes image editing as a video generation problem. First, ChronoEdit treats the input and edited images as the first and last frames of a video, allowing it to leverage large pretrained video generative models that capture not only object appearance but also the implicit physics of motion and interaction through learned temporal consistency. Second, ChronoEdit introduces a temporal reasoning stage that explicitly performs editing at inference time. Under this setting, target frame is jointly denoised with reasoning tokens to imagine a plausible editing trajectory that constrains the solution space to physically viable transformations. The reasoning tokens are then dropped after a few steps to avoid the high computational cost of rendering a full video. To validate ChronoEdit, we introduce PBench-Edit, a new benchmark of image-prompt pairs for contexts that require physical consistency, and demonstrate that ChronoEdit surpasses state-of-the-art baselines in both visual fidelity and physical plausibility. Project page for code and models: https://research.nvidia.com/labs/toronto-ai/chronoedit

cs.CV↗

Watermark under Fire: A Robustness Evaluation of LLM Watermarking

Various watermarking methods (``watermarkers'') have been proposed to identify LLM-generated texts; yet, due to the lack of unified evaluation platforms, many critical questions remain under-explored: i) What are the strengths/limitations of various watermarkers, especially their attack robustness? ii) How do various design choices impact their robustness? iii) How to optimally operate watermarkers in adversarial environments? To fill this gap, we systematize existing LLM watermarkers and watermark removal attacks, mapping out their design spaces. We then develop WaterPark, a unified platform that integrates 10 state-of-the-art watermarkers and 12 representative attacks. More importantly, by leveraging WaterPark, we conduct a comprehensive assessment of existing watermarkers, unveiling the impact of various design choices on their attack robustness. We further explore the best practices to operate watermarkers in adversarial environments. We believe our study sheds light on current LLM watermarking techniques while WaterPark serves as a valuable testbed to facilitate future research.

cs.CR↗

LuxDiT: Lighting Estimation with Video Diffusion Transformer

Estimating scene lighting from a single image or video remains a longstanding challenge in computer vision and graphics. Learning-based approaches are constrained by the scarcity of ground-truth HDR environment maps, which are expensive to capture and limited in diversity. While recent generative models offer strong priors for image synthesis, lighting estimation remains difficult due to its reliance on indirect visual cues, the need to infer global (non-local) context, and the recovery of high-dynamic-range outputs. We propose LuxDiT, a novel data-driven approach that fine-tunes a video diffusion transformer to generate HDR environment maps conditioned on visual input. Trained on a large synthetic dataset with diverse lighting conditions, our model learns to infer illumination from indirect visual cues and generalizes effectively to real-world scenes. To improve semantic alignment between the input and the predicted environment map, we introduce a low-rank adaptation finetuning strategy using a collected dataset of HDR panoramas. Our method produces accurate lighting predictions with realistic angular high-frequency details, outperforming existing state-of-the-art techniques in both quantitative and qualitative evaluations.

cs.GR↗

Controllable Weather Synthesis and Removal with Video Diffusion Models

Generating realistic and controllable weather effects in videos is valuable for many applications. Physics-based weather simulation requires precise reconstructions that are hard to scale to in-the-wild videos, while current video editing often lacks realism and control. In this work, we introduce WeatherWeaver, a video diffusion model that synthesizes diverse weather effects -- including rain, snow, fog, and clouds -- directly into any input video without the need for 3D modeling. Our model provides precise control over weather effect intensity and supports blending various weather types, ensuring both realism and adaptability. To overcome the scarcity of paired training data, we propose a novel data strategy combining synthetic videos, generative image editing, and auto-labeled real-world videos. Extensive evaluations show that our method outperforms state-of-the-art methods in weather simulation and removal, providing high-quality, physically plausible, and scene-identity-preserving results over various real-world videos.

cs.GR↗

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-to-end relighting models are often limited by the scarcity of paired multi-illumination data, restricting their ability to generalize across diverse scenes. Conversely, two-stage pipelines that combine inverse and forward rendering can mitigate data requirements but are susceptible to error accumulation and often fail to produce realistic outputs under complex lighting conditions or with sophisticated materials. In this work, we introduce a general-purpose approach that jointly estimates albedo and synthesizes relit outputs in a single pass, harnessing the generative capabilities of video diffusion models. This joint formulation enhances implicit scene comprehension and facilitates the creation of realistic lighting effects and intricate material interactions, such as shadows, reflections, and transparency. Trained on synthetic multi-illumination data and extensive automatically labeled real-world videos, our model demonstrates strong generalization across diverse domains and surpasses previous methods in both visual fidelity and temporal consistency.

cs.CV↗

VideoMat: Extracting PBR Materials from Video Diffusion Models

We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video diffusion model to respect the input geometry and lighting condition. This model produces multiple views of a given 3D model with coherent material properties. Secondly, we use a recent model to extract intrinsics (base color, roughness, metallic) from the generated video. Finally, we use the intrinsics alongside the generated video in a differentiable path tracer to robustly extract PBR materials directly compatible with common content creation tools.

cs.GR↗

Spin-Splitting Magnetoresistance in Altermagnetic RuO2 Thin Films

The recently discovered altermagnets, featured by the exotic correlation of magnetic exchange interaction and alternating crystal environments, have offered exciting cutting-edge opportunities for spintronics. Nevertheless, the altermagnetism of RuO2, one of the earliest-discovered altermagnets, is currently under intense debate. Here we try to resolve this controversy by demonstrating an altermagnetic spin-splitting magnetoresistance (SSMR) effect that is driven by a spin current associated with the giant nonrelativistic spin splitting of an altermagnet. Compared to the spin Hall magnetoresistance induced by a conventional relativistic spin current, the SSMR is characterized by unusual angular dependence with a phase-shift feature underpinned by the Neel-vector orientation and pronounced temperature dependence caused by its susceptibility to electron scattering. Through systematical investigations on the magnetoresistance of (101)-RuO2/Co bilayers, we disentangle a sizable SSMR and hence unveil a Neel vector along [001] direction. Our work not only demonstrates a simple electric avenue to probing the Neel vector of altermagnets, but also indicates long-range magnetic order in thin films of RuO2.

cond-mat.mes-hall↗

DeepMath-Creative: A Benchmark for Evaluating Mathematical Creativity of Large Language Models

To advance the mathematical proficiency of large language models (LLMs), the DeepMath team has launched an open-source initiative aimed at developing an open mathematical LLM and systematically evaluating its mathematical creativity. This paper represents the initial contribution of this initiative. While recent developments in mathematical LLMs have predominantly emphasized reasoning skills, as evidenced by benchmarks on elementary to undergraduate-level mathematical tasks, the creative capabilities of these models have received comparatively little attention, and evaluation datasets remain scarce. To address this gap, we propose an evaluation criteria for mathematical creativity and introduce DeepMath-Creative, a novel, high-quality benchmark comprising constructive problems across algebra, geometry, analysis, and other domains. We conduct a systematic evaluation of mainstream LLMs' creative problem-solving abilities using this dataset. Experimental results show that even under lenient scoring criteria -- emphasizing core solution components and disregarding minor inaccuracies, such as small logical gaps, incomplete justifications, or redundant explanations -- the best-performing model, O3 Mini, achieves merely 70% accuracy, primarily on basic undergraduate-level constructive tasks. Performance declines sharply on more complex problems, with models failing to provide substantive strategies for open problems. These findings suggest that, although current LLMs display a degree of constructive proficiency on familiar and lower-difficulty problems, such performance is likely attributable to the recombination of memorized patterns rather than authentic creative insight or novel synthesis.

cs.AI↗